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Godfather Mafia

Forum Index > TL Mafia
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AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 29 2010 21:23 GMT
#80
Oh, I can't resist another mafia game. Sign me up yo!
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 30 2010 03:23 GMT
#97
let's do this. glhf all~
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 30 2010 03:47 GMT
#101
On June 30 2010 12:33 DarthThienAn wrote:
Side note cuz I know it will come up: Roles were given out randomly.

Specifically, I took a deck of cards and designated X cards to be X roles, put in enough cards to equal 20, shuffled, etc. Then I took the signup list and put it into a randomizer (tournament style). Took that list top from bottom as my new 1-20. Started flipping cards and assigning roles chronologically with that new list. Shuffled 19 cards (no Godfather) with 2 sets of 2 designated cards for the Free Masons / Lovers. Repeated the flipping + assigning process.

TL;DR - it were r4Nd0|\/|.


good, that's the right way to do it. I know some other mods pick and choose roles to give out.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 30 2010 18:19 GMT
#150
the godfather is a pansy

A PANSY
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 04:20 GMT
#208
I'm still trying to digest this new setup and how we should go about playing, but here are some thoughts for now:

--I'll agree at least with the people saying that that 2nd tier skill level players are probably the most likely to be chosen. Of course, the godfather knows that too, so some meta level strategies might be used.

--Spotting the godfather is going to be extremely difficult unless he/she sucks at playing the role. Spotting recruited mafia will be easier because we should be able to notice at least some shift in posting style, whether it be increased interest, decreased activity, fuzzier logic, etc.

--This is going to be tough for the town, because the mafia get to keep replenishing if they lose people. I bet the town has an absurd amount of blues to compensate.

--It's going to be very weird that we won't know dead people's roles, even whether or not they were mafia (right?).
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 04:27 GMT
#215
On July 01 2010 13:15 Korynne wrote:

Idea:
We vote in this thread, roleblocker blocks whoever gets majority votes.
If nightkill doesn't happen, kill the guy. (Mafia wastes a nightkill to get the guy killed)
If nightkill happens, don't kill the guy. (Could be GF, but not mafia)

This way we also don't have to worry so much about the whole like, when you die your role is not given kind of thing. Because if the guy wasn't mafia, then mafia would have had to not use their nightkill to get him killed, which means mafia now has to kill whoever we decide on during the day, or we get to keep more townies around. Don't forget that people can then get recruited later, so they're not confirmed townies, just confirmed for now townies.

Problem:
If we don't have a roleblocker... well we're kind of screwed. xD
If the GF recruits roleblocker we're kind of really screwed. xD

So basically comment on if it's a good idea, and comment on how likely you think there will be a roleblocker in the game. I figure there's a high enough chance, but the other issue is of course if GF recruits roleblocker... which is like... xD No idea what the chances are.


Another problem I see is that vets almost certainly are in this game, so someone might not die even if mafia targeted him (while KP=1). Which also means that mafia can always pretend to be a vet if we did succeed in roleblocking a mafioso.

I think we should definitely do this day 1, since lynching someone at random has a tiny chance of actually working for us and will almost certainly result in a lynching a townie. If a vet claims to be hit, we'll lynch him anyway.

Once day2 starts, we should implement a new plan.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 04:36 GMT
#227
On July 01 2010 13:30 YellowInk wrote:
Moving on to 'how do we win?'

As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this?

Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking.

If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here.

But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited.

If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it.

Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather.

Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us.

Lets get to it, shall we?


QFT. Excellent post YI.

We definitely want the godfather at risk as a target for mafia. Keep in mind he has 2 night lives though, so the mafia will almost certainly avoid hitting him the next day for fear that he's the godfather.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 05:06 GMT
#269
On July 01 2010 13:56 L wrote:
I want to know what people think about the following idea; We have one of the two masons claim. Given that we have verrrrry likely have medic(s), they can prot him and keep him alive during the game. If the player is lying, one (not both!) of the real masons can call him out. Given the fact that there are only 2 total mafia members today, it would cost the mafia essentially half their team to contest the mason claim. This is also a reason why claiming immediately would be more helpful than claiming at a later date. The downsides of this? Godfather now has a person he knows not to recruit, and the mason might die once mafia kp gets over 1.

If we do that, we have a confirmed townie who can essentially drive our vote; if he's wrong, cool beans, it happens. If he's right; awesome. Either way, it'll prevent exploitable intra-town conflicts.


I don't like this idea. The 2 masons are going to be a thorn in the mafia's side until they die. Giving one of them up only gives us the benefit of having a confirmed townie who can do... what? We should use our collective thoughts to out the mafia, not a single person. Now, if it looks like a mason is going to be lynched, the mason should definitely role claim... if a mafioso is doing this, one of the real masons will come out and say it which would be a good trade.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 05:07 GMT
#272
and the same thing with the lovers as well.

Btw, I'm assuming there are not more than 1 pair each of lovers/masons, otherwise this would fall apart.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 05:11 GMT
#276
Btw, having masons (hopefully) and lovers (confirmed?) is going to be huge for us as long as they are alive. Since they can confirm themselves as townies in the event they are going to be lynched, we end up with 4 less people that can be mislynched.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 05:59 GMT
#303
Voted elyas because he needs to speak his ass up, and he tends to be a very inactive player anyway.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 09:53 GMT
#336
BM, are you just mad that I trashed you in your HP thread? You've been gunning to lynch me since the moment the day began lol. If you really think that being 3rd to vote for elyas is scummy, I will justify it in the same way I did right before the vote post: elyas has been an inactive and useless player in both games I've played with him, so if someone's gonna die today I'd choose him. Of course, if I hear a good argument for someone else I'd change my vote in a heartbeat.

If you just think I'm a likely person to be recruited due to my perceived skill level and name recognition in relation to everyone else in the game (most have been saying middle of the line), then I would say you probably have your head on straight. Go ahead and keep pressuring me, I can take it.

On that note, one person we should keep an eye on is citizen. He is a decent player, but is very quiet even when he's town. He'd be a good person for mafia to recruit.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 09:58 GMT
#337
On July 01 2010 17:15 YellowInk wrote:

Show nested quote +
On July 01 2010 14:06 AcrossFiveJulys wrote:
On July 01 2010 13:56 L wrote:
I want to know what people think about the following idea; We have one of the two masons claim. Given that we have verrrrry likely have medic(s), they can prot him and keep him alive during the game. If the player is lying, one (not both!) of the real masons can call him out. Given the fact that there are only 2 total mafia members today, it would cost the mafia essentially half their team to contest the mason claim. This is also a reason why claiming immediately would be more helpful than claiming at a later date. The downsides of this? Godfather now has a person he knows not to recruit, and the mason might die once mafia kp gets over 1.

If we do that, we have a confirmed townie who can essentially drive our vote; if he's wrong, cool beans, it happens. If he's right; awesome. Either way, it'll prevent exploitable intra-town conflicts.

I don't like this idea. The 2 masons are going to be a thorn in the mafia's side until they die. Giving one of them up only gives us the benefit of having a confirmed townie who can do... what? We should use our collective thoughts to out the mafia, not a single person. Now, if it looks like a mason is going to be lynched, the mason should definitely role claim... if a mafioso is doing this, one of the real masons will come out and say it which would be a good trade.


This is a bad plan. If I were scum about to be lynched, I'd totally claim free mason to force them to out. First off, the scum have nothing to lose by making such a claim and 'forcing' a real mason to out themselves. Second, the masons lose a lot of their power when they are 'out'. The #1 power of free masons is that when the godfather recruits them, the recruiting fails. This is why I also have to object to L's plan.

That's a very good point, nice catch. I should have thought about it a bit more.


If we're about to lynch a mason, if the masons feel it's worth it to out both masons to divert the lynch, they should both claim. This way if scum lies to do so, they're giving something up. Yeah, doing this for the town will reveal our masons, but it's better than lynching them. No sole mason claim is going to convince me of anything - nor should it of you. It gives up 0 information, scum can do this at will.

Yeah, I think that's the only way to do it, unfortunately. Giving up 2 masons sucks but at least we can jail/protect them.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 10:18 GMT
#342
On July 01 2010 19:05 Bill Murray wrote:
Show nested quote +
On July 01 2010 18:53 AcrossFiveJulys wrote:
BM, are you just mad that I trashed you in your HP thread? You've been gunning to lynch me since the moment the day began lol. If you really think that being 3rd to vote for elyas is scummy, I will justify it in the same way I did right before the vote post: elyas has been an inactive and useless player in both games I've played with him, so if someone's gonna die today I'd choose him. Of course, if I hear a good argument for someone else I'd change my vote in a heartbeat.

If you just think I'm a likely person to be recruited due to my perceived skill level and name recognition in relation to everyone else in the game (most have been saying middle of the line), then I would say you probably have your head on straight. Go ahead and keep pressuring me, I can take it.

On that note, one person we should keep an eye on is citizen. He is a decent player, but is very quiet even when he's town. He'd be a good person for mafia to recruit.


1) don't reference ongoing games

I can reference an ongoing game that you are the MOD of (in other words, you are not PLAYING) and that I spoke in publicly if I want if I believe it's influencing your behavior, thanks.


2) quit making up lies, i only pushed for you after i noticed your scummy vote in the RVS. you
are likely scum, so i am voting for you.


hi! I suppose you forgot you wrote this, it's not like you voted immediately when the day started for me:

On July 01 2010 11:41 Bill Murray wrote:
random vote on a5j until he decides to post in the thread
town interested in a random wagon?

thoughts on voting for double lynch?


Wow BM, you must be an amazing scum hunter. Deciding who the god father is before they've even posted! Let's all get behind BM!


3) though I agree with you on citi.zen, he is probably a blue role. Coroner imo. You, on the other hand, are the Godfather.


I have a very serious question for you: really? REALLY? are you kidding me? You've deduced that citizen is the coroner? lmfao.

AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 01 2010 10:32 GMT
#349
I'm not going to say anything more about the last game because you've already heard an earful from both me and others, and probably know you could have done a better job running the game (at least for the duration I was in it). The reason I think you might be retaliating against me is that I personally bad mouthed you in the thread, but if you're not, then fine. <3

By the way, if you keep acting like this you'll just be spreading confusion, so calm down just a tad please.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 02 2010 02:44 GMT
#481
On July 02 2010 11:33 zeks wrote:
I'm for L's plan. It essentially parallels a set up with a townie mayor.

"Play smart, be active" easier said than done - on both accounts.

Going out for Canada Day celebrations. Will cast my vote for Korynne. It was between YI or her but I'll give YI a chance cause if he's green then he "can" be a great asset for the town. Up to this point I feel like they've been trying to divide the town more than bring people together.

Apologies for last of activity, Canada Day weekend - going out really soon! Just wanted to cast my vote before I left. Let's get L's plan rolling after first lynch.

PS. I am an integral part in that plan so you don't want to lynch me first night. I hope I don't die like I did in HP mafia when I was gone a couple hours and suddenly everyone stacked on me for no reason. Serious. I'm more important this game than the other ones.


I would hope that he was trying to bait the mafia to hit him with that statement (maybe he's a vet).
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 02 2010 03:09 GMT
#490
Korynne's plan had many flaws which have been pointed out multiple times. It's just not a good plan for us to rely on. Though I also wasn't a huge fan about outing one of the masons, but it looks like it's done, so let's go with it.

Hope zeks turns out to be a good leader!
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 02 2010 03:34 GMT
#498
On July 02 2010 12:32 YellowInk wrote:
zeks = silent -> claiming mason supposedly forcing us to L's plan?

I don't buy it.


If he's mafia, a real mason will come out and say he's lying. If that happens we'll catch a scum, or at worst a traitor. Sounds good to me.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 02 2010 05:33 GMT
#509
On July 02 2010 14:24 Korynne wrote:
Also like I said, zeks, you should post an encrypted message in the thread, and give the key to your mason partner. If you die and we ever need to verify your partner, we will be using that key to do it.


Yes, definitely do this.

As for your theory about zeks potentially being scum... I find it highly unlikely. It would be a very risky move for mafia. What are they going to gain right now if masons don't contest his claim? one night of having him jailed? Kinda not worth it at all for giving up a scum when one of the masons comes out tomorrow to say he's full of it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 02 2010 07:24 GMT
#520
On July 02 2010 16:22 YellowInk wrote:
Show nested quote +
On July 02 2010 14:24 Korynne wrote:
Also like I said, zeks, you should post an encrypted message in the thread, and give the key to your mason partner. If you die and we ever need to verify your partner, we will be using that key to do it.
I agree with this. But mind you, everyone, that if zeks isn't a mason, he's probably either the traitor (in which case no one will pick up his key - which is fine), or the goon (in which case he'll pass the key on to his team tomorrow). So the key won't hold too much weight until we have a coroner check out zeks' corpse.

Because of this fact, you could say that the key holds weight if someone decodes it since it's putting scum at risk whenever a coroner flips zeks' corpse. However, the tool would still be there for the goon to use should they desire to put weight into some particular argument at some particular time if this came up.


I think the point is more that if the 2nd mason is going to be lynched, they can decode using the PM'd key to prove their innocence.
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