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Starcraft 2 Damage calculator

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-14 07:26:31
March 16 2010 13:27 GMT
#1
--- Nuked ---
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
March 16 2010 13:31 GMT
#2
I like it. Can you add a feature to specify the number of each unit fighting? Also, PM zatic/r1ch/sonuvbob and maybe they can figure out a hosting thing for you.
ModeratorGodfather
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-16 13:38:41
March 16 2010 13:34 GMT
#3
Banshee vs Stalker

Calculations:

DPS: 23
Time to kill: 6.97 seconds
Time to death: 23.381 seconds
Kill rate: one Banshee will kill 3 Stalker(s) without dying

haha awesome

i hope u fix spells such as the immortal shield to work
Progamerpls no copy pasterino
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-03-16 13:40:55
March 16 2010 13:38 GMT
#4
Kill rate: one Stalker will kill 3 Roach(s) without dying

I don't think that's right

edit-

Zealot vs Stalker
Calculations:

DPS: 12.5
Time to kill: 12.857 seconds
Time to death: 29.569 seconds
Kill rate: one Zealot will kill 3 Stalker(s) without dying


pretty much everything i try is really inaccurate and broken...
then i stick my treasures in a treehole
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
March 16 2010 13:40 GMT
#5
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...
IMBA - International Mountain Bicycling Association.
m0rbidg0d
Profile Joined January 2010
Croatia11 Posts
March 16 2010 13:42 GMT
#6
On March 16 2010 22:38 milly9 wrote:

pretty much everything i try is really inaccurate and broken...



same here :-/
admire the flower
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 16 2010 13:43 GMT
#7
i love the program, just don't think it is precise enough. Like Mani said, would love additional options for multiple units or even unit combos
I am not good with quotes
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
March 16 2010 13:43 GMT
#8
On March 16 2010 22:38 milly9 wrote:
Kill rate: one Stalker will kill 3 Roach(s) without dying

I don't think that's right

Well it does say at the bottom that the kill rate will be inaccurate. I just did a probe vs drone and it says it will kill 3 without dying as well. It'll get worked out eventually.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 13:43 GMT
#9
--- Nuked ---
Feefee
Profile Joined November 2009
Canada556 Posts
March 16 2010 13:44 GMT
#10
On March 16 2010 22:40 ProoM wrote:
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...


Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-16 13:45:27
March 16 2010 13:44 GMT
#11


pretty sweet man. are you going to continue working on this to account for all the stuff that is asterisked?
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2010-03-16 13:49:21
March 16 2010 13:45 GMT
#12
I really like the idea, but as someone already said, it's only useful if it's accurate (obviously) so keep working on it

Immortal vs Ultralisk

Calculations:

DPS: 33.79
Time to kill: 17.757 seconds
Time to death: 20.706 seconds
Kill rate: one Immortal will kill 3 Ultralisk(s) without dying

Fuck yea!

Also did calculations with Battlecruiser vs Marines and it was 1-8 even when BC were upgraded with +3 weapon and armor :<

Anyway, if you ever get this thing done, it's gonna be awesome!
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 16 2010 13:46 GMT
#13
So, is terrain/movement/micro involved? I mean, even the way they engage they other (when the unit is ranged) may lead to a totally different outcome.
Wut
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 16 2010 13:47 GMT
#14
On March 16 2010 22:44 Feefee wrote:
Show nested quote +
On March 16 2010 22:40 ProoM wrote:
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...


Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say!

lol i think thats why they gave them -10 shield, so they wouldnt rape banshee so hard so stop say zealots r too good! xD

OP u should add how many attacks its needed to kill ur enemy, for example dt need 1 hit to kill probe :p personally i find it more useful to know how many hits u need to kill so i can figure out critical timings such as the +1 zealot killing zergling in 2 hits instead of 3
Progamerpls no copy pasterino
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 13:47 GMT
#15
--- Nuked ---
iounas
Profile Joined July 2008
409 Posts
March 16 2010 13:52 GMT
#16
It doesnt work.. Its says one Stalker will kill 3 Hydralisk(s) without dying .. but actualy 1 hydra kills 1 stalker
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 16 2010 14:45 GMT
#17
This thing has so much potential! You should keep working on it IMO because I am a huge fan of spreadsheets for video games but am too noob to make one myself.

Also

DPS: 23.64
Time to kill: 7.614 seconds
Time to death: 41.309 seconds
Kill rate: one Colossus will kill 5 Phoenix(s) without dying!!!
<3 Moonbattles
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 15:43 GMT
#18
--- Nuked ---
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 16 2010 16:05 GMT
#19
This calculator has one huge, gaping flaw, as far as I can tell:

It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling.

For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
member1987
Profile Joined February 2010
141 Posts
March 16 2010 16:21 GMT
#20
awesome start. Quite inaccurate now, but I can see this having a huge potential.
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