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NASL Week 7 Day 3 - Page 8

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Serelitz
Profile Joined April 2011
Netherlands2895 Posts
May 28 2011 01:40 GMT
#141
On May 28 2011 10:37 Serelitz wrote:
Show nested quote +
On May 28 2011 10:36 Serelitz wrote:
On May 28 2011 10:34 Serelitz wrote:
On May 28 2011 10:31 Serelitz wrote:
On May 28 2011 10:30 Serelitz wrote:
On May 28 2011 10:28 Serelitz wrote:
On May 28 2011 10:26 Serelitz wrote:
On May 28 2011 10:23 Serelitz wrote:
Game 2 of (T)NaDa vs (Z)SLush

Typhon Peaks

0:00

Slush spawning @ 2, NaDa spawning @ 7.

NaDa opening 2rax pressure again, Slush opening hatch first 15 pool, scouts the 2rax and lays down a fast spine crawler.


7:00

Slush finally gets his 4 gas. Spanishiwa build!

NaDa pressuring with some marines but gets held off with a few spine crawlers. Evo chamber and Lair going down for Slush, Factory for NaDa.


10:00

Slush getting a 3rd, +1 melee, burrow and Centrifugal Hooks. Getting a LOT of lings / banelings. He burrows some banelings in the path from NaDa's natural to the middle.

NaDa is ahead by 10 supply and is getting a medivac and siege mode.


12:00

Slush getting an infestation pit, NaDa makes missile turrets in anticipation of the mutas that are coming. NaDa getting a 3rd and +1 armor, Slush gets fast +2 melee. NaDa pushes out and starsenses almost all burrowed banelings.


14:00

Ling/baneling force doesn't connect, NaDa's marines clean up the 3rd while mutas snipe a few tanks. NaDa retreats his army but surprisingly isn't in a supply lead. NaDa does have a base up over Slush and is making a 4th, with all 3 bases being orbitals so far.


18:00

Slush' 3rd finished again, Slush double expanding @ northern 4th + the 11 o'clock 3rd and attacks NaDa's forces while his tanks aren't sieged. Doesn't kill the force but deals a TON of damage with good fungals and dead tanks.

NaDa's CC landing at the southern 4th.


21:00

Slush making a greater spire. NaDa has a TON of siege tanks but not that many marines.

Slush attacks into sieged tanks with lings and doesn't do enough damage. Slush is 30 supply behind and NaDa takes out the 3rd again.

Slush making 3 brood lords.


24:00 NaDa discovers Slush' 5th and snipes it while grabbing his own 5th. Engagement at the 4th of Slush, NaDa's forces get demolished. He's behind on bases still though.


26:00

Engagement in the middle without the brood lords. 2 thors, a few marines and vikings and 2 medivacs survive, as well as Slush' infestors.

NaDa pushing out again with more thors and marines and Slush doesn't have the economy to produce enough forces. NaDa walks into Slush' natural as Slush GGs.
Al Bundy
Profile Joined April 2010
7257 Posts
May 28 2011 01:40 GMT
#142
Nada's ecomomy was indeed insane. That and his beautiful macro.
o choro é livre
Sermokala
Profile Blog Joined November 2010
United States14182 Posts
May 28 2011 01:40 GMT
#143
Poll: Recommend Game 2 Nada vs Slush

Yes (13)
 
57%

If you have time (7)
 
30%

No (3)
 
13%

23 total votes

Your vote: Recommend Game 2 Nada vs Slush

(Vote): Yes
(Vote): No
(Vote): If you have time

A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Headnoob
Profile Joined September 2010
Australia2108 Posts
May 28 2011 01:40 GMT
#144
All those engagements aside

NaDa's god damn macro mechanics are just insane, 3 and a half mining bases, on 5 base while maintaining that army, while slush only had 1 and a half mining bases, how on earth does he do it.
Xxavi
Profile Joined October 2010
United States1248 Posts
May 28 2011 01:40 GMT
#145
I like Mr. Bitter a lot as well. Seems like a nice guy. Want to see him more.

Nada wasn't going to lose his army to banelings two games in a row. He is a beast in terms of macro. What a player.
Mailing
Profile Joined March 2011
United States3087 Posts
May 28 2011 01:40 GMT
#146
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
norterrible
Profile Joined October 2009
United States618 Posts
May 28 2011 01:41 GMT
#147
Tons of love for mr bitter. hes great. I miss incontrol though ;(
kekeke
snow2.0
Profile Joined September 2010
Germany2073 Posts
May 28 2011 01:41 GMT
#148
Very nice series. Pity that Slush didn't have patience for the first big battles; always engaging right BEFORE the next important thing comes out for him. what could have been...
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 28 2011 01:41 GMT
#149
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-


Nada had a ghost Academy in production when he made that last push towards slush

No idea if he made any before the end of the game
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 28 2011 01:42 GMT
#150
NaDa fighting !~~
말크 : ^_^~ NeO)GabuAt, vGODieN
Zyxds
Profile Joined September 2010
United States91 Posts
May 28 2011 01:42 GMT
#151
On May 28 2011 10:40 Headnoob wrote:
All those engagements aside

NaDa's god damn macro mechanics are just insane, 3 and a half mining bases, on 5 base while maintaining that army, while slush only had 1 and a half mining bases, how on earth does he do it.


400+ APM is OP.

He lost half a dozen tanks at one point and was still up ~40 supply... lol
Life is not a journey to the grave with the intention to arrive safely in a pretty and well-preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming: Wow! What a ride!
pHelix Equilibria
Profile Joined August 2010
United States1134 Posts
May 28 2011 01:42 GMT
#152
Nada made the quick tech switches real fast and denied expansions constantly. That was awesome! Go NaDa!
sang
Profile Joined February 2011
United States251 Posts
May 28 2011 01:42 GMT
#153
On May 28 2011 10:40 Scila wrote:
Slush got outplayed really hard. I feel that these 2 games should've been even more decisive in favor of Nada, seeing how well he played.


I think NaDa was so focused on out-macroing Slush he didn't really worry too much
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
Last Edited: 2011-05-28 01:42:43
May 28 2011 01:42 GMT
#154
NaDa vs Slush Game 1 on Crevasse
NaDa vs Slush Game 2 on Typhon Peaks
+ Show Spoiler [Game 3] +
NaDa wins 2-0
svefnleysi
Profile Joined March 2011
Iceland623 Posts
May 28 2011 01:42 GMT
#155
NASL is so much more awesome when MrBitter is casting. NASL should keep him on.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
May 28 2011 01:42 GMT
#156
Wooo! Naniwa vs Axslav PvP! ^_^
말크 : ^_^~ NeO)GabuAt, vGODieN
Ocedic
Profile Joined April 2010
United States1808 Posts
May 28 2011 01:42 GMT
#157
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-


What do you mean a-move the Zerg with ghosts? By definition you CAN'T a-move with ghosts. You're acting as if NP has no counter, when you could just, idk, kill the infestor?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 28 2011 01:42 GMT
#158
On May 28 2011 10:40 Mailing wrote:
I don't understand these terrans...

Well, I got 3/3 marines and tanks.

My enemy has 10 infestors.

Should I

A. Make thors that can be NP

B. Make Ghosts that can make the infestors useless and let me a-move the zerg

They never make ghosts -_-


Nada had a ghost academy making but he won b4 he made any ghosts. But i think ghosts will start to be used more once terrans figure out the proper timings for them.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
koppik
Profile Joined April 2010
United States676 Posts
May 28 2011 01:42 GMT
#159
Nada needs to find a better way to push into infestor/broodling or something. Slush was able to crush pushes from Nada at like 70 food behind.
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
May 28 2011 01:43 GMT
#160
I made an effort to watch NaDa's minerals the whole time. Rarely saw either gas/minerals top 200-300. Seems like when he's in practice-form he really is the best mechanics guy out there in SC2 right now... 3-4 mining bases and still no resource pile up, while microing everywhere? sheesh
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