• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CEST 17:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

World at War Mafia - Page 8

Forum Index > TL Mafia
Post a Reply
Prev 1 6 7 8 9 10 123 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:12 GMT
#141
A couple of players have anti-nukes ^_^

Math me up, scumboi. - Acrofales
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
March 23 2010 03:29 GMT
#142
Are we going to atleast know how many mafia are involved?
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 03:33 GMT
#143
no ^_^
Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2010-03-23 14:09:24
March 23 2010 04:12 GMT
#144
Day 1

Radiation Levels - null
Nukes detonated to date - 0


[image loading]



For the last few years the world has existed in an uneasy state of semi-peacefulness. What once ended as a giant war has dwindled down to smaller skirmishes around the planet. Countries fight over food, land, people, medicine and technology all the time. However no one has dared to use anything but conventional weaponry until now...

12:00AM Eastern Time - it begins.

16 miles off the coast of Jamaica a small air bone missile detonates, annihilating 30% of the small islands population. At first authorities around the world thought it was just a barrage of missile strikes from an unknown assailant until evidence was collected proving otherwise. Someone, somewhere fired of a nuclear warhead. The United Earth Council has been expecting something like this ever since reports of small terrorist attacks popped up in various small countries all over the world the past 5 years. They suspect those were just testing grounds for something more sinister. They have barely any leads except one: a piece of parchment left behind in a recent attack with the words The Conspiracy printed on it.

Now here we are. Everyone is in the Grand Hall in Geneva discussing this. Some countries are irate and want justice immediately. Others would rather talk and see what they can gather before acting brash. Then there are those that are there for their own agenda that no one could ever guess. Some of these powerful players have big red buttons attached to their wrist and won't hesitate to use it. In contrast some countries set up countermeasures to nuclear warheads. Whatever the case, no one wants to see the planet destroyed. If too many nukes are fired everyone dies from radiation poisoning. With that said...let the future of our planet be decided here and now.


Votes

With 22 players, it's 12 to lynch!

Deadline is Thursday, March 25th 12:00AM ET

Math me up, scumboi. - Acrofales
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:15 GMT
#145
A proposed plan for the town on how to use nukes:
(so that the game doesn't devolve into a silly tit for tat game where the town doesn't benefit)

1. On Day #1 - no one is to initiate a nuke with anyone else. The mafia are the primary beneficiaries of killing townies by fiat, so anyone initiating nukes when the town has little information is helping the mafia.
2. Day #2 and beyond - if you really feel someone is mafia and want to nuke them. Write a post detailing your case against them BEFORE you nuke, and give the rest of the town some time to consider your case to argue if it is valid. If no one overturns your case, go ahead a nuke.
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

P.S. RoL is probably vanilla town or miller, since he was added as the extra player after roles had already gone out. It'd be termendously unbalancing to add another mafia member. And I doubt Ace would invent another third party role just for an extra player, although that probably would be the most balanced way of handling things.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:18 GMT
#146
Remember - all of you town members agree to this:

On March 21 2010 09:52 Ace wrote:
[*]Play to win. Don't do anything that would be considered playing against your win condition or ruining the game for your team.


So don't nuke indiscriminately!

As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:29 GMT
#147
Of course if anyone has a better plan, or sees something I've overlooked in my plan, feel free to point it out.

There's no clues in this game - everyone post some ideas and opinions! Don't be inactive and let the mafia hide among you!
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:32 GMT
#148
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.
once, not long ago, there was a moon here
Fishball
Profile Joined December 2005
Canada4788 Posts
March 23 2010 04:33 GMT
#149
I think this game would end like Caller's game, but except for Execute, its Nuke.
靈魂交響曲
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
March 23 2010 04:35 GMT
#150
Yes, those are all good ideas. We must do our best to be efficient with our nuclear arsenals. Furthermore, we need everyone to post a great deal in this thread, because, similarly to Mafia XX, behavioral analysis will be paramount. We need people to be able to read the zeitgeist of the thread, so to speak. Analysis should be posted in bulk quantities, we must be unified in our front against the conspiracy.

Players with special roles should use them early and often. The French must cook, and should otherwise stay out of the discussion.



ModeratorEffOrt, Snow, GuMiho, and Team Liquid
L
Profile Blog Joined January 2008
Canada4732 Posts
March 23 2010 04:39 GMT
#151
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.
The number you have dialed is out of porkchops.
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:40 GMT
#152
On March 23 2010 13:32 d3_crescentia wrote:
Show nested quote +
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.


Plan part 4: If a "revenge strike" against the initiator was a fake, lynch/nuke BOTH the faker and the initiator, because if we don't, mafia can initiate a nuke, have a teammate fake-revenge according to the proposed plan, and BOTH live.

Plan part 5: Unless you as a town member have a very good reason, do not launch fake nukes for any reason at all. You simply muddy the picture for the town (by changing the focus of the game to your nuke) without actually targetting a suspected mafia.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
March 23 2010 04:47 GMT
#153
you guys totally forgot that some people have anti-nuke missiles
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:47 GMT
#154
On March 23 2010 13:39 L wrote:
Hey; Better idea.

Don't fucking nuke anyone at all because we might lose to radiation. First person to nuke gets chain nuked by everyone else. I call this strategy M.A.D. for Mutually Assured Destruction.

Sound awesome? I know it does.

No chain nuking. There might be a third party who wins by annihilating the world by radiation, so everyone launching revenge strikes might lead to them winning. One or two revenge nukes at most.

I do think a no-nukes idea is good for the most part, but later in the game the town can use them as daytime vigilante hits if we really fall behind by mislynching, so I wouldn't rule it out completely.

On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.

Stop bringing past games into this. Your grudge against BM last game hit town and didn't meaningfully advance that game towards town victory (the overwhelming setup advantage did, though). If you think someone is terrible, convince the entire group of players to ignore him, rather than waste a lynch, especially a day 1 lynch which should provide information otherwise. The biggest reason is that if everyone piled on some target you proposed, we will have no differentiating votes to examine later on. And then we go to day 2 without that much more information than day 1.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
March 23 2010 04:47 GMT
#155
On March 23 2010 13:40 Zona wrote:
Show nested quote +
On March 23 2010 13:32 d3_crescentia wrote:
On March 23 2010 13:15 Zona wrote:
[3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

Problem: isn't it only that the person being nuked has the chance of firing a retaliatory shot? If so the only way to really enforce this is to lynch the person launching the nuke on the day afterwards.

Any player can launch one nuke per day (real or fake, if they don't have real ones). It's when a player is the target of a nuke they can launch an ADDITIONAL nuke against the person who targetted them.

Yeah, that was what I was trying to say, except I misread your original post and got slightly confused with the wording.
once, not long ago, there was a moon here
Elemenope
Profile Blog Joined March 2006
Burkina Faso1704 Posts
March 23 2010 04:47 GMT
#156
On March 23 2010 13:39 L wrote:
Now for day 1 lynch: Kill abenson. Kid's terribad and not worth keeping alive.



And here we go.
In DotA you could
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:52 GMT
#157
On March 23 2010 13:47 johnnyspazz wrote:
you guys totally forgot that some people have anti-nuke missiles
Show nested quote +
3. If anyone initiates an unjustified nuke, someone with a real nuke launch a revenge strike against this initiator. If the initiator was mafia - good riddance. If the initiator was town, that person was still acting irresponsibly by initiating a nuke without a good case, and good riddance.

there's no reason to add extra radiation when a country can anti-nuke and we lynch the retard next day

I dealt with that here:
On March 23 2010 13:18 Zona wrote:
As to the role of anti-nukes against initiated nukes - at the moment I think it should be at the owner's discretion. If we had a policy to anti-nuke every nuke that was launched, mafia members could launch fake nukes to make the town spend all their anti-nukes, then we're left with no anti-nukes for real mafia nukes later on.

To expand on what I said, if mafia late game still have nukes, they're extremely powerful as extra daytime hits. Early game the mafia, if careful, will hold back with their nukes because if they launch they could be easily discovered, especially if we follow the plan I proposed. But late game if they're on the cusp of victory it doesn't matter to them if they're discovered or not, as at that point they should have calculated that whatever payback the town can throw at them will not be enough to take their victory away from them. If possible, we need to hold some anti-nukes to defend against late-game mafia nukes, at the point where they would otherwise not fear being discovered.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
March 23 2010 04:57 GMT
#158
You know what, L's right about just avoiding nukes as much as possible.

Revised plan:

1. No one is to initiate nukes against anyone else.
2. If anyone initiates a nuke, TWO players with real nukes make revenge strikes. (This makes it far more risky for a mafia member to launch a fake nuke at the initiator to save him or her.)
3. Only if the town suspects they are close to losing, will the town COLLECTIVELY DECIDE to start using nukes as daytime vigilante hits.
4. If you have anti-nukes, save at least SOME for the endgame, to diminish the chance of mafia winning late game by simply nuking the remaining town members.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 23 2010 04:57 GMT
#159
Well, I'm going to have fun watching this.
Writerdamn, i was two days from retirement
Ace
Profile Blog Joined October 2002
United States16096 Posts
March 23 2010 04:58 GMT
#160
Remember ANYTHING you have questions about PM me so I can clear it up.
Math me up, scumboi. - Acrofales
Prev 1 6 7 8 9 10 123 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
WardiTV836
RotterdaM783
IndyStarCraft 349
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 783
IndyStarCraft 349
Hui .301
LamboSC2 193
Railgan 18
StarCraft: Brood War
Britney 46169
Jaedong 3508
EffOrt 753
BeSt 661
Mini 598
ggaemo 590
Stork 524
actioN 520
Shuttle 420
ZerO 408
[ Show more ]
Rush 376
Hyuk 310
firebathero 294
Killer 290
Soulkey 261
hero 107
Last 103
Larva 77
Sharp 73
ToSsGirL 67
PianO 58
sSak 58
sorry 54
Hyun 52
Aegong 38
Shine 29
Movie 27
Bale 26
JYJ 23
Rock 21
Sacsri 16
GoRush 14
IntoTheRainbow 14
Terrorterran 14
eros_byul 1
Dota 2
Gorgc7986
qojqva911
BananaSlamJamma117
Counter-Strike
edward146
Super Smash Bros
Mew2King47
Heroes of the Storm
Khaldor388
Liquid`Hasu58
Other Games
FrodaN3594
singsing2140
Liquid`RaSZi1358
B2W.Neo1048
Fuzer 270
crisheroes151
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick813
StarCraft 2
ComeBackTV 619
Other Games
BasetradeTV139
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 28
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV674
League of Legends
• Nemesis4356
• Jankos4207
Upcoming Events
BSL
3h 45m
Replay Cast
8h 45m
Replay Cast
17h 45m
Afreeca Starleague
18h 45m
Light vs Calm
Royal vs Mind
Wardi Open
19h 45m
Monday Night Weeklies
1d
OSC
1d 8h
Sparkling Tuna Cup
1d 18h
Afreeca Starleague
1d 18h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.