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[Code A] RO36 Day 2 2012 GSL Season 4 - Page 33

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 31 32 33 34 35 48 Next All
Olli
Profile Blog Joined February 2012
Austria24420 Posts
October 11 2012 10:54 GMT
#641
He actually is gonna all in. No way he wins this I think.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-10-11 10:56:30
October 11 2012 10:54 GMT
#642
On October 11 2012 19:54 rothsbury wrote:
Why so many tanks from supernova (and still producing)? I've only seen tanks for 1/1/1 type all-ins or just like 4 for defence.

His TvP glory days revolve around tank timings so he's still trying to make them work, I guess

Oh shit this contain reminds me of the Jjakji v Oz game on that gigantic map forever ago

9 medivacs vs a 2 upgrade advantage, WHO WINS?
"You seem to think about this game a lot"
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
October 11 2012 10:55 GMT
#643
lol siegetanks
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 11 2012 10:56 GMT
#644
Looks pretty close IMo.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 11 2012 10:56 GMT
#645
We're basically back in the 2010 metagame where terrans all-in every second game with scv's. Don't get me wrong, BitbyBit is a legend, but there's no room for this anymore. I'd rather see a real game.
Cry 'havoc' and let slip the dogs of war
rothsbury
Profile Joined January 2012
Australia1654 Posts
October 11 2012 10:56 GMT
#646
Wolf "immortals can't kill marauders or tanks if a medivac is healing" (paraphrasing)
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
October 11 2012 10:56 GMT
#647
On October 11 2012 19:56 KristofferAG wrote:
Looks pretty close IMo.


Almost no way SuperNova wins from here.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 11 2012 10:56 GMT
#648
On October 11 2012 19:56 KristofferAG wrote:
Looks pretty close IMo.

Oh nevermind. Dem upgrades.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Olli
Profile Blog Joined February 2012
Austria24420 Posts
October 11 2012 10:57 GMT
#649
Oh Trap actually cancelled his third
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 10:57 GMT
#650
On October 11 2012 19:54 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 19:51 Shellshock1122 wrote:
On October 11 2012 19:47 Shellshock1122 wrote:
On October 11 2012 19:45 Shellshock1122 wrote:
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left

1:45
gateway first for Trap

2:00
gas for Trap
CC first for Supernova on the high ground
Rax for Supernova
Cybernetics core for Trap

3:00
2nd rax for Supernova
2nd gas for Trap
Nexus from Trap

4:00
double gas for Supernova
Bunker at the top of the natural ramp for Supernova
Robo for Trap

5:00
CC mining on the low ground for Supernova
Factory for Supernova
2 more gateways for Trap
3rd gas for Supernova

6:00
observer first from the robo for Trap
small marine force comes into the natural of trap
1 probe is killed
tech lab and reactor on the 2 rax
forge for Trap

7:00
siege tank production started for Supernova
engineering bay started
stim research started
2nd forge for Trap
observer scouts siege tanks building
starport started for Supernova
immortal production begins

8:00
1-1 started for Trap
siege mode research started
Trap adding on 2 more gates
twilight council for trap
medivac production begins for Supernova

9:00
Missile turret at the natural for Supernova
4th siege tank comes out
observer is killed
2nd observer outside the base sees supernova's army moving out
2 immortals are out for Trap
dark shrine started for Trap

10:00
Dark Shrine cancelled
Templar archives started
Combat shields started
charge started for Trap
Trap comes out to meet the army
Supernova backs off to the watch tower
2-2 starts for Trap


11:00
Supernova retreats all the way to his natural
drop headed for the main of Trap
+1 armor started for Supernova
drop from supernova does 0 damage before it is deflected
storm research started
2 more gates for Trap

12:00
Supernova tries to drop the main again
concussive shells researching
drop still does no damage

13:00
medivac killed by feedback
3rd base started for Trap
storm finished
2-2 finished for trap
Supernova pushing out on the map again
Supernova pulling most of his scvs from the main

14:00
Trap comes out to meet the army
storm hits a little bit of bio
siege forced
Supernova up 15 supply
random immortal is killed
supernova starts bunkers are the low ground outside the natural ramp

15:00
Trap comes out to attack
storm on the army of supernova
supernova makes a big concave
more storms
immortals kill the tanks
both players dropping in supply quickly
zealot reinforcements come in to clean up supernova
supernova is 10 supply down
probes were pulled to defend
39 probes vs 34 scvs

16:00
Counterattack from Trap
3-3 started for Trap
Supernova regroups and Trap backs off
Trap had cancelled his 3rd during the attack

17:00
3rd base restarted for Trap
armory for Supernova
2nd ebay for Supernova
drop from supernova at the 3rd of Trap
Trap is able to save the 3rd
Trap's whole army came home
+2 attack started for Supernova
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Fjodorov
Profile Joined December 2011
5007 Posts
October 11 2012 10:57 GMT
#651
if he somehow could use this build to get a third up way before the protoss it would be cool.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-10-11 10:59:10
October 11 2012 10:57 GMT
#652
goddamnit supernova why did you lift that medivac

fuck your bio play, go back to making tanks

On October 11 2012 19:57 Fjodorov wrote:
if he somehow could use this build to get a third up way before the protoss it would be cool.

pretty sure trap just decided to hit a timing on 3-3 instead of expanding

if supernova expanded he'd be so dead

oh he remade it nvm
"You seem to think about this game a lot"
Olli
Profile Blog Joined February 2012
Austria24420 Posts
October 11 2012 10:58 GMT
#653
On October 11 2012 19:57 Fjodorov wrote:
if he somehow could use this build to get a third up way before the protoss it would be cool.


I think he easily could have but he decided to all in instead...
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Nimic
Profile Joined September 2010
Norway1360 Posts
October 11 2012 11:00 GMT
#654
Khaldor is pretty much literally just repeating what Wolf is saying now, or what he himself said two seconds earlier.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
October 11 2012 11:01 GMT
#655
LOL kills his own warp prism
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
rothsbury
Profile Joined January 2012
Australia1654 Posts
October 11 2012 11:01 GMT
#656
No reaction from supernova to storm drop.
shineq
Profile Joined July 2010
United Kingdom1453 Posts
October 11 2012 11:01 GMT
#657
Storm drops are always exciting :D
"If you can chill, chill." - Liquid`NonY, "david some do it T>T" - SlayerSBoxeR || Twitter: http://twtter.com/shineqGAMING || http://twitch.tv/shineq
batterseapower
Profile Joined October 2012
United Kingdom111 Posts
October 11 2012 11:01 GMT
#658
Did Trap just storm his own warp prism to death?
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
October 11 2012 11:02 GMT
#659
Aaand that's another sad game. : <
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 11:02 GMT
#660
On October 11 2012 19:57 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 19:54 Shellshock1122 wrote:
On October 11 2012 19:51 Shellshock1122 wrote:
On October 11 2012 19:47 Shellshock1122 wrote:
On October 11 2012 19:45 Shellshock1122 wrote:
GSL Code A ro32
Trap vs SuperNoVa
Game 2
Map: Entombed Valley
Score: 1-0


0:00
Trap spawns in the bottom right
SuperNoVa spawns in the top left

1:45
gateway first for Trap

2:00
gas for Trap
CC first for Supernova on the high ground
Rax for Supernova
Cybernetics core for Trap

3:00
2nd rax for Supernova
2nd gas for Trap
Nexus from Trap

4:00
double gas for Supernova
Bunker at the top of the natural ramp for Supernova
Robo for Trap

5:00
CC mining on the low ground for Supernova
Factory for Supernova
2 more gateways for Trap
3rd gas for Supernova

6:00
observer first from the robo for Trap
small marine force comes into the natural of trap
1 probe is killed
tech lab and reactor on the 2 rax
forge for Trap

7:00
siege tank production started for Supernova
engineering bay started
stim research started
2nd forge for Trap
observer scouts siege tanks building
starport started for Supernova
immortal production begins

8:00
1-1 started for Trap
siege mode research started
Trap adding on 2 more gates
twilight council for trap
medivac production begins for Supernova

9:00
Missile turret at the natural for Supernova
4th siege tank comes out
observer is killed
2nd observer outside the base sees supernova's army moving out
2 immortals are out for Trap
dark shrine started for Trap

10:00
Dark Shrine cancelled
Templar archives started
Combat shields started
charge started for Trap
Trap comes out to meet the army
Supernova backs off to the watch tower
2-2 starts for Trap


11:00
Supernova retreats all the way to his natural
drop headed for the main of Trap
+1 armor started for Supernova
drop from supernova does 0 damage before it is deflected
storm research started
2 more gates for Trap

12:00
Supernova tries to drop the main again
concussive shells researching
drop still does no damage

13:00
medivac killed by feedback
3rd base started for Trap
storm finished
2-2 finished for trap
Supernova pushing out on the map again
Supernova pulling most of his scvs from the main

14:00
Trap comes out to meet the army
storm hits a little bit of bio
siege forced
Supernova up 15 supply
random immortal is killed
supernova starts bunkers are the low ground outside the natural ramp

15:00
Trap comes out to attack
storm on the army of supernova
supernova makes a big concave
more storms
immortals kill the tanks
both players dropping in supply quickly
zealot reinforcements come in to clean up supernova
supernova is 10 supply down
probes were pulled to defend
39 probes vs 34 scvs

16:00
Counterattack from Trap
3-3 started for Trap
Supernova regroups and Trap backs off
Trap had cancelled his 3rd during the attack

17:00
3rd base restarted for Trap
armory for Supernova
2nd ebay for Supernova
drop from supernova at the 3rd of Trap
Trap is able to save the 3rd
Trap's whole army came home
+2 attack started for Supernova

18:00
+2 armor started for supernova
3-3 finished for Trap
drop at the natural of Trap doesnt do much

19:00
3rd CC started for Supernova
Trap heading across the map
+1 plasma shields started for Trap
ghost academy started for Supernova

20:00
Warp prism on the way for Trap
Trap holding at the watch tower

21:00
double drop from supernova heading towards the 3rd of trap
Supernova sees HTs waiting at the 3rd and backs off
+3 attack started for Supernova
storms blanket supernova's army

22:00
small bio force charges forward and kills a HT and forces a storm
2 HT 2 Zealot drop heading to Suno's 3rd
storm drop at the 3rd of supernova kills almost all of the scvs

23:00
Supernova cleans up the drop at his 3rd
+2 plasma shields started for Trap
Trap starts his 4th but it's killed right away by a double drop
Trap pushing into the natural of supernova
storms hit all over the army
drop at the 3rd of trap

24:00
supernova down 50 supply
the drop is cleaned up
trap pushes through the rest of supernova's army
gg!
Trap wins 2-0!
SuperNoVa falls to the up and downs!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 31 32 33 34 35 48 Next All
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