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[H][L] I want to get better at SC2 - Page 2

Forum Index > StarCraft 2 Strategy
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StevieWonder333
Profile Joined December 2011
55 Posts
April 05 2012 18:42 GMT
#21
If it's any help, I found that when I began to focus more on what my opponent was doing I began to become much better. It was like what I built and how I moved my units began to be a function of my read on my opponent. It is a strategy game after all.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 05 2012 19:47 GMT
#22
On April 05 2012 19:41 Tobberoth wrote:
Show nested quote +
On April 05 2012 19:07 Acritter wrote:
Okay. The people here are mostly wrong. The LAST thing you want to start out training is a "macro" build order, because those don't actually teach you how to macro. They teach you how to pretend that you're macroing, but fail because you're trying to juggle too many balls at the same time. What you want to learn how to do is execute build orders cleanly. The way you do that is to start with some simple build order with VERY clear expectations of you (X by this food count, Y by that food count) and keep on practicing it. In general, these are all-in build orders. Once you've mastered a one-base all-in (and by that I mean it's stopped working for you on ladder), start practicing a two-base all-in. And so on. Slowly build upon your knowledge of clean execution as you become a better player. Once you get up to the level where you can perform those all-ins very cleanly at a high level of play, you'll be prepared with the abilities you need to learn different, non-all-in builds against your opponents. Until then, though, just stick to your guns. You wanna know how the Broodwar pros got good? It was by playing the same map against the same opponent playing the same race playing the same build order again and again and again and again until they were PERFECT. That's what you need to learn how to do.

Only exception? No cheese. You win games with an all-in through skill, no matter what some people on here would like to tell you. You win games with cheese through luck. That's not going to help.

Liquipedia should help you with some of these builds, although I think you already have a few on hand to choose from.

Wrong. Allin builds have benchmarks until the final attack, while macro games have constant benchmarks and can be adapted to the length and style you like. No need to juggle many balls at all since you're only focusing on macro, which is what matters anyway.

Going from a macro build you know well to an allin build is a peice of cake, the other way around is almost impossible.

You're speaking from theory, I'm speaking from experience. I used to focus on Gateway all-ins against Zerg. Learning the 4gate +1 Zealot pressure build was as simple as not building a few Gateways-- and because of my experience using all-ins against Zerg, I was able to straight-up WIN GAMES with that Zealot pressure, while I had a third base and a Robo Bay building at home.

I hate seeing people here give such terrible advice on how to improve. It's all based off that stupid, harmful mindset that "macro=good", and it's the reason that EVERY foreign scene is behind Korea, and that NA is the worst. I need to all-in and cheese more.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
straycat
Profile Blog Joined May 2011
230 Posts
April 05 2012 20:04 GMT
#23
Just want to say that you probably don't need to feel too worried about single player rank (1v1) being lower than multiplayer (i.e. 2v2 etc). I think that most people have a higher ranking in 2v2s, 3v3s etc than in 1v1. So you might not be bogging down your friends as much as you fear!
GloPikkle
Profile Joined October 2010
United States197 Posts
April 05 2012 20:16 GMT
#24
On April 06 2012 04:47 Acritter wrote:
Show nested quote +
On April 05 2012 19:41 Tobberoth wrote:
On April 05 2012 19:07 Acritter wrote:
Okay. The people here are mostly wrong. The LAST thing you want to start out training is a "macro" build order, because those don't actually teach you how to macro. They teach you how to pretend that you're macroing, but fail because you're trying to juggle too many balls at the same time. What you want to learn how to do is execute build orders cleanly. The way you do that is to start with some simple build order with VERY clear expectations of you (X by this food count, Y by that food count) and keep on practicing it. In general, these are all-in build orders. Once you've mastered a one-base all-in (and by that I mean it's stopped working for you on ladder), start practicing a two-base all-in. And so on. Slowly build upon your knowledge of clean execution as you become a better player. Once you get up to the level where you can perform those all-ins very cleanly at a high level of play, you'll be prepared with the abilities you need to learn different, non-all-in builds against your opponents. Until then, though, just stick to your guns. You wanna know how the Broodwar pros got good? It was by playing the same map against the same opponent playing the same race playing the same build order again and again and again and again until they were PERFECT. That's what you need to learn how to do.

Only exception? No cheese. You win games with an all-in through skill, no matter what some people on here would like to tell you. You win games with cheese through luck. That's not going to help.

Liquipedia should help you with some of these builds, although I think you already have a few on hand to choose from.

Wrong. Allin builds have benchmarks until the final attack, while macro games have constant benchmarks and can be adapted to the length and style you like. No need to juggle many balls at all since you're only focusing on macro, which is what matters anyway.

Going from a macro build you know well to an allin build is a peice of cake, the other way around is almost impossible.

You're speaking from theory, I'm speaking from experience. I used to focus on Gateway all-ins against Zerg. Learning the 4gate +1 Zealot pressure build was as simple as not building a few Gateways-- and because of my experience using all-ins against Zerg, I was able to straight-up WIN GAMES with that Zealot pressure, while I had a third base and a Robo Bay building at home.

I hate seeing people here give such terrible advice on how to improve. It's all based off that stupid, harmful mindset that "macro=good", and it's the reason that EVERY foreign scene is behind Korea, and that NA is the worst. I need to all-in and cheese more.


I agree. I've coached people from Bronze into Diamond and the WORST advice you can give to someone who has abysmal mechanics (ie Bronze through Gold) is to tell them to work on multiple base build orders. They don't have the mechanics to perform them and will just get frustrated. Or they'll think "I'm on 3-bases, I'm macroing" when in reality they're just being bad.

By learning incrementally, they will simultaneously:

1) Learn a build order against each MU
2) Begin to perfect timings
3) Gain experience deflecting cheese
4) Build the mechanics required for 2-base timings

Example. One guy was in Silver, and I told him in every MU, every game, to perform a 1 Rax FE. Most of his games went to crap after about 6 minutes due to his lack of mechanics and game experience. He'd make all sorts of wonky decisions, or forget to make depots, or forget to get gas because he was so busy trying to manage 2 bases while deflecting all the completely awful and botched attacks that come in low leagues. He played over 150 games and did not get out of his league.

I then told him after he was thoroughly frustrated to focus on 1-base all-in timings until he was in Gold before then doing 2-base timings until Platinum. Gold in 26 games, Platinum in 44.

Learning must be incremental otherwise most people will just be overwhelmed.


Swagtacular
Profile Joined March 2011
United States101 Posts
Last Edited: 2012-04-05 20:27:32
April 05 2012 20:26 GMT
#25
On April 05 2012 22:59 decaf wrote:
High masters zerg and terran here.
If you want to improve fast you have to accept the fact that this game is no fun unless you find being competitive fun. After you have done this the fastest way to improve (in my opinion) is:
  1. Pick ONE build order per matchup from a well established progamer (no foreigner and nothing worse than code s). It has to be a macro intensive build like 1rax FE - suck up build order losses. Start with 1 matchup.
  2. Do this by downloading the replay and get your notepad ready to write down the key information.
  3. Go to a build order test map and do this build for 2 or 3 hours straight. Try to copy the build as perfectly as possible - no supply blocks, same order, move your units the same way, no thinking.
  4. Play your build vs practice partners. If you find you make too many macro mistakes go back to build order test map.
  5. Do this for all matchups.
  6. Ladder and get masters easily.
  7. Start thinking now. Add different builds so you can use maps to your advantage.

It took me 3 months to get my terran to high masters that way. It might not be the must fun way to imrpove but it sure is a fast one.



i agree completely with this guy. I did the same thing, and im high masters too. do this.

but add one more thing. If you know what your strong suit is, try to take builds from players who match it.
f.e. - i've pretty much copied hero's build orders for each matchup because i love mutitasking.

edit: also be sure to know timings for the opponent to attack you and check to be sure you can hold thoses
SlacKs
Profile Joined December 2010
Sweden20 Posts
April 05 2012 22:38 GMT
#26
The pros say that the only thing you need to get to masters is Macro. bronze-diamond is only about how good ur macro is. Because if ur in a TvT (for example) if he got 10 marines and you have 18. You will win that fight EVERY SINGLE TIME (with a move) he could micro like a god but you will still win the fight.
So the advice I would give to you is get you're macro straight, never go over 500 minerals. you can stack up on gas, if and only IF you know WHY you're doing it. (example: zerg stacking gas to get out 10 mutas for a badass harass)
And the second advice is that you should learn to scout, you should always know what ur enemy is doing. If you don't, learn how to by watching ur replays and stop at any given moment and ask yourself. What is he doing? (now you know what he is doing because you already got the answer because you have played the game) But the important thing is not what but HOW you're going to learn what he is doing. And this you will learn in replays by looking at what he can have if he goes for a specific build.
I play zerg and i can almost figure out what my opponent is doing only by running up 1 ling up their ramp at specific times that I know in my head, and based around what I can see I can get a picture of what he CAN'T do (THIS IS VERY IMPORTANT, when scouting for information you shouldn't ask yourself what he is doing. But what he can't do. And then I mean efficently. Ofc he can go mutas, but if he only got 1 gas at 10 min. Those mutas will come out very late and they won't be a threat because they are late... By doing this you will end up with the answer what he is doing)
I know its tricky but I'm gonna explain what im looking for when im scouting. IN early game when scouting if he goes for units that cost alot of minerals (core units) for exemple Marines and zealots you're enemy is most likely gearing up to attack you. If he goes for units with a high gas cost he could do 2 things either go for a "smart" unit (Sentry and even sometimes bling and tanks (when used in smale numbers to make a smart defense)) that is cheap in minerals letting him spend more minerals on economy or he is gearing up for a midgame harass (banshe, mutas, void ray, DTs) With experience in you're scouting you will learn to tell the diffrence betwen these two. By simply learning timings when things should hit (efficently) and also by scouting his front you can tell what he is going, alot of sentrys? not going voids or dts. You proberly get the point by now... after early game its really only about knowing how much gas intake he got and you can force him to take specific tech routes and what not, buts thats pretty complicated and could be very dangerous to experiment with if you don't know what ur doing. =)

When you feel confident about those two, my advice nextg is to increase you're APM learn to play faster use (locations hotkeys and use all hotkeys 1-9, I myself have this setup 1-scout, 2-4 army, 5 hatcherys, 6 quees, 7-8 important buildings, 9 spires, 0 evos) because only if you have a high APM can you put in the time to micro. Because if your going to try to micro with a low apm, it will affect you're macro because you don't have what it takes to do so many things at once.

I hope you find something here usefull and feel free to ask me questions in PMs i will most likely not even look back here because I dont spend alot of time on the forum. I however play Zerg in top 25 master league. Been a while since i played seriously now but when i did i competed for money in small tournaments, now i mostly play for fun since i spend most of my time either on the gym or at work. But however this is the way that i got to masters! GOOD LUCK =D
To the victor go the spoils.
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