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Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
February 07 2013 19:42 GMT
#21
On February 08 2013 03:13 tofucake wrote:
Depends on how good you are at making isk

Also learn how to Google
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
eX Killy
Profile Joined November 2012
Taiwan906 Posts
February 08 2013 02:07 GMT
#22
should i remap to perception/willpower? electronics 5 and engineering 5 are both intelligence/memory but weapon/gun upgrades/spaceship command etc are perception/willpower.
telling it like it is
tofucake
Profile Blog Joined October 2009
Hyrule19209 Posts
February 08 2013 02:10 GMT
#23
I used a Perception/Intelligence map for a long while. It's best to figure out what you want to do and lay out a full plan, then get help. Nobody will be able to say yes or no without a plan.
Liquipediaasante sana squash banana
eX Killy
Profile Joined November 2012
Taiwan906 Posts
February 08 2013 06:20 GMT
#24
right now i'd like to fit a merlin that's capable of doing small plexes (i can only do novice atm) and maybe even a medium (I can use an afterburner to get really close to the cruiser but cant do enough dmg to kill its armour repair).

i need skills to fit some tech 2 weapons and mods but im having trouble with eft when i load setup for merlin. it says character: all skill v; but what skills are they? how do i know what skills its talking about
telling it like it is
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
Last Edited: 2013-02-08 07:15:02
February 08 2013 07:14 GMT
#25
On February 08 2013 15:20 eX Killy wrote:
right now i'd like to fit a merlin that's capable of doing small plexes (i can only do novice atm) and maybe even a medium (I can use an afterburner to get really close to the cruiser but cant do enough dmg to kill its armour repair).

i need skills to fit some tech 2 weapons and mods but im having trouble with eft when i load setup for merlin. it says character: all skill v; but what skills are they? how do i know what skills its talking about

That means every skill in the game is maxed
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
Last Edited: 2013-02-08 07:39:43
February 08 2013 07:28 GMT
#26
So after a lot of going back and forth, I decided to train to fly Amarr. The skill plan is nearly a year long now, but it'll get all core skills up to 5, as well as Amarr frig, cruiser and destroyer.
So a question that might shave off a few hours of my skill plan. Is t2 small beam lasers worth going for, or are pulses just that much better? I was toying around with a glass cannon "sniping" destroyer for fleets, but I have no idea if it's necessary to be able to shoot farther than 20km on that level.
EDIT: To clarify, I'm about to start training both. Not going for beams>pulses.
Gravity is just a theory anyway.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
February 08 2013 07:44 GMT
#27
Start pulses, use scorch. Beams are super situational and are almost only used if you're sniping. You can always train them later.
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