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A working temporary solution to 1.5 stuttering

Forum Index > Tech Support
Post a Reply
Phoenixed
Profile Joined February 2012
11 Posts
Last Edited: 2012-08-06 19:03:46
August 06 2012 19:00 GMT
#1
http://drop.sc/234698
These annoying small freezes are caused by shader rendering whenever something new happens on a battlefield. The problem with 1.5 is that the cache gets erased every time a computer restarts.
So here's a replay in a unit tester map where every unit and building was created, attacked with and destroyed. And every spell used.
It's 9:00 in duration which you can blast through on x8 speed in a minute. After that there will be no more stuttering for a day.

Or you can try this instead: http://eu.battle.net/sc2/en/forum/topic/5071567694
Whirligig
Profile Joined March 2011
United Kingdom77 Posts
August 08 2012 10:29 GMT
#2
As no-one else seems to have done it, thanks for the replay.

It does what I was doing manually anyway and I speed through it at 8x :D Definitely works, min framerate is almost 10x higher after running through effects that have already been generated.

Do need to run this every time you reboot though, due to cache corrupting/deleting?
Medrea
Profile Joined May 2011
10003 Posts
August 08 2012 11:05 GMT
#3
Lol looks like they brought the assets loading bug from Diablo 3 over to SC2. I dont have this issue, but it sounds like the same thing.
twitch.tv/medrea
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2012-08-08 11:20:33
August 08 2012 11:20 GMT
#4
Had to redownload the entire sc2 client (over 9gb) when it broke in 1.5 patching (power cut, who's idea was it to remove the repair tool in 1.5?) and all of these issues just makes me sad
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
QoGxDyNaSTy
Profile Joined July 2012
United States23 Posts
August 08 2012 14:07 GMT
#5
the fps drops are a pain in the ass but, this actually works for a good amount of people for now untill it gets patched.

more people should know about this so


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