TL.net users found Group D to be one of the more difficult RO24 groups to predict, and the group indeed turned out to be quite competitive with every single BO3 series going to the final map. In the end, it was RagnaroK and PartinG who survived to advance to the RO16, but either Dream or Creator could have advanced had they played differently in a couple of key moments.
The night started off with Dream giving a PartinG a taste of his own medicine in their initial series, taking a quick, game one win with a proxy-rax all-in. PartinG quickly scored a point in game two with fast Blink-Stalkers, leaving the two settled things with a proper macro-match in game three. While Dream liked he was keeping up with PartinG's production for a while, he was ultimately unable to pressure PartinG's booming economy and was eventually defeated by Protoss' 'every single splash unit' army.
In the other starting match, Creator gave RagnaroK a real run for his money. Game one came down to a semi-basetrade between Creator's ground forces and RagnaroK's mutas, where Creator had a chance to win if not for some unfortunate micro mistakes. Creator then tied the series with a Blink-Stalker all-in in game two, and stumbled into a golden opportunity to finish RagnaroK off at the start of game three. An early speedling poke from RagnaroK backfired horribly after the lings were trapped and killed, leaving the RagnaroK starving for Drones. However, Creator played his lead too sloppily (including a careless loss of two Immortals and a Prism), allowing RagnaroK to come back and win with a massive mid-game Roach-Ravager attack.
RagnaroK survived another close call in the winners match, securing the 1st place spot in the group. PartinG's game one strategy on Purity and Industry seemed brilliant at the outset, with his Glaive-Adept drop setting up a fast island expansion. However, RagnaroK once again benfited from Protoss misplaying the lead. PartinG's micro during his Stalker-Immortal follow-up attack left much to be desired (including a very questionable offensive Blink), allowing RagnaroK to both defend at home while simultaneously taking out PartinG's island expansion. PartinG looked like he was headed to a 0-2 loss in game two when RagnaroK parried his cannon-rush attempt (thanks to poor focus fire from PartinG), but PartinG managed to compose himself and tie the score 1-1. The decider match ended on an error from PartinG—after going for fast Glaive Adepts, he let his initial force get torn up by Zerglings after a reckless decision to shade in. RagnaroK was quick to pounce, putting together a force of Ravagers and Lings to finish PartinG off and pave his way to the RO16.
After a 2-1 win over Creator in the losers match, Dream earned a rematch against PartinG to decide the 2nd place player of the group. Dream scored the first point by sniffing out a fast Blink-Stalker build from PartinG, shutting it down, and snowballing his lead into a comfortable victory. Yet again, PartinG tied the score with aggressive play, using a MaxPax-style proxy-gate to cripple Dream early and finish him off at his leisure. PartinG had one last trick up his sleeve in game three: a Dark Templar drop. However, Dream seemed to read the strategy completely, and was ready with a Raven to completely shut the strategy down.
Having started with the initial advantage, Dream was well on his way to closing the game out after killing several Probes with a Widow Mine drop and planting a Command Center at his gold base. Unfortunately, Dream failed to correctly account for the strength of PartinG's standing army. Three Colossus supported by Blink-Stalkers allowed PartinG to find the narrow window for an ee han timing attack, and he wiped out Dream's army to secure his RO16 spot.
Coming up: GSL Code S will resume on Saturday, Apr 25 4:00am GMT (GMT+00:00) with TY, Bomber, Armani, and Dear competing in Group E.