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Co-op Commander Guide: Kerrigan - Page 3

Forum Index > SC2 General
43 CommentsPost a Reply
Prev 1 2 3 All
Dingodile
Profile Joined December 2011
4135 Posts
July 11 2018 14:51 GMT
#41
In all guides, I dont see how many mineral workers is opimal. I always play 14 at main and 12 at the expand.
Kerrigan is the exception. No single one worker at expand when I play with gas cost reduction. Raynor aswell.
Grubby | ToD | Moon | Lyn | Sky
29 fps
Profile Blog Joined March 2008
United States5724 Posts
July 12 2018 01:49 GMT
#42
I remember asking a similar question before. I believe the answer is 21 and 15 (because you want to get as many resources as possible), then get rid of some workers as you're about to max out. Personally, I get about 18 at my main and 13 at my natural.
4v4 is a battle of who has the better computer.
billynasty
Profile Joined October 2014
United States260 Posts
July 13 2018 22:09 GMT
#43
On July 11 2018 23:51 Dingodile wrote:
In all guides, I dont see how many mineral workers is opimal. I always play 14 at main and 12 at the expand.
Kerrigan is the exception. No single one worker at expand when I play with gas cost reduction. Raynor aswell.


Optimal saturation would include having 2 workers each on minerals with 3 workers on gas.

So if your main has 8 patches you'd want 16 workers on the minerals plus 6 total for 2 gas refineries.
I'll sometimes count the patches just to get an idea of how many i need.

But yeah you wont really get this info in a guide because it's probably just assumed.
i dont miss God but i sure miss Santa Claus
Dingodile
Profile Joined December 2011
4135 Posts
July 14 2018 20:03 GMT
#44
Just for fun with Nova, I made 21 for main and 18 workers at expand (3 workers each on minerals). Griffin airstrike all 30sec while building an army.
Grubby | ToD | Moon | Lyn | Sky
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