Kerrigan is the exception. No single one worker at expand when I play with gas cost reduction. Raynor aswell.
Co-op Commander Guide: Kerrigan - Page 3
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Dingodile
4132 Posts
Kerrigan is the exception. No single one worker at expand when I play with gas cost reduction. Raynor aswell. | ||
29 fps
United States5719 Posts
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billynasty
United States260 Posts
On July 11 2018 23:51 Dingodile wrote: In all guides, I dont see how many mineral workers is opimal. I always play 14 at main and 12 at the expand. Kerrigan is the exception. No single one worker at expand when I play with gas cost reduction. Raynor aswell. Optimal saturation would include having 2 workers each on minerals with 3 workers on gas. So if your main has 8 patches you'd want 16 workers on the minerals plus 6 total for 2 gas refineries. I'll sometimes count the patches just to get an idea of how many i need. But yeah you wont really get this info in a guide because it's probably just assumed. | ||
Dingodile
4132 Posts
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