TLMC8 Public Voting - Page 14
Forum Index > SC2 General |
Make sure you follow instructions or your vote will not be counted! -Comment in this thread if you want to vote. -Vote for exactly five maps. | ||
[16thSq] Kuro
1213 Posts
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OptimusSC2
Netherlands12 Posts
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Weavel
Finland9221 Posts
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gelous
2 Posts
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JudeauTV
Germany262 Posts
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Allaryce_
14 Posts
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Topin
Peru10038 Posts
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NinjaToss
Austria1383 Posts
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Fatam
1986 Posts
On March 10 2017 03:31 Timmay wrote: I voted for Sequencer, Asteroid Barricade, Paradisia, Keres Passage, and Ascension to Aiur. Hwangsan was number six for me. Sequencer and Asteroid Barricade are my top picks. Keres Passage is probably imbalanced, but it has a great concept. Paradisia, Ascension to Aiur, and Hwangsan are decent, and I wasn't thrilled with the rest of the maps. Nice, sequencer and asteroid are also my top 2. I voted similarly for the others as well, except I think I had something else instead of ascension. I forget tbh, after sequencer and asteroid I'm fairly meh. Although it's too bad because some of the mapmakers who have finalists that I'm "meh" on had some other maps that were super good that didn't make finalist ![]() Opinions, man | ||
Elliot_LuNa1
2 Posts
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Hypeman_Q
1 Post
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Captainfail
2 Posts
Hwangsan - Standard. Ascension to Aiur - Super standard. Awesome. Keres Passage - I actually really like the map design. Lots of open space with choke points in the middle. There's even contested bases so it's not just split map. Not a fan of the experimental resource thing. Hunger Games - My choice of the least terrible map. Don't like rush maps and force fields just seem way too toss favoured. However there's open space and I like 4th. It looks like the patches are far enough away from the edge that it will take lurkers or siege tanks to hit. This is a gimmicky map but I don't think the gimmicks are too big. Hopefully not anyways. Maps I dislike: Sequencer - destructible rock hell. too many ramps. Would be awesome if topright bottomleft central highground squares were removed. Paradisia - 4th base... Asteroid Barricade - both potential 3rd base so choky Acolyte - My 6th choice. Map is solid but it's a solid pocket expo map. And it's pushed outwards so it's like inviting drops. Bandarlog Ruins - Messing with mineral patches. Blood Boil - Too gimmicky. Eremita - Too many rock towers. Will Veto 100% Geumgangsan - Let's buff Dark Shrine opening! Edit: Forgot ravagers existed for a moment. But terrans.... Paradise Lost - What. Maxwell Platform - Spawn in middle. Win any game that goes longer than 5 minutes. | ||
Oessy
Germany3 Posts
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SirErik
1 Post
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Uvantak
Uruguay1381 Posts
On March 10 2017 09:05 Hypeman_Q wrote: I hope my vote counts more than it did when Trump got elected >< For what I know the voting is really, really tight, so I'm more than sure that your vote indeed counted more | ||
UpATree
Canada38 Posts
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grumpyone
48 Posts
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WhalesFromSpace
390 Posts
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Plexa
Aotearoa39261 Posts
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ap_twitch_
1 Post
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