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TLMC8 Public Voting - Page 14

Forum Index > SC2 General
294 CommentsPost a Reply
Prev 1 12 13 14 15 Next All
Make sure you follow instructions or your vote will not be counted!
-Comment in this thread if you want to vote.
-Vote for exactly five maps.
[16thSq] Kuro
Profile Blog Joined April 2014
1219 Posts
March 09 2017 22:11 GMT
#261
Voted. Few interesting designs there.
|| SC2 Info Fairy || Co-founder of CranKy Ducklings || All my links: linktr.ee/16thsquadsanseki ||
OptimusSC2
Profile Joined August 2012
Netherlands12 Posts
March 09 2017 22:12 GMT
#262
Voted
Weavel
Profile Joined January 2010
Finland9223 Posts
March 09 2017 22:19 GMT
#263
voted
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
gelous
Profile Joined March 2016
2 Posts
March 09 2017 22:34 GMT
#264
voted.
JudeauTV
Profile Joined August 2011
Germany262 Posts
March 09 2017 22:39 GMT
#265
voted
People thinking they knew exactly what they want, most of the time have no idea what they can get.
Allaryce_
Profile Joined March 2017
14 Posts
March 09 2017 23:18 GMT
#266
voted and super excited about the new map pool!!
Topin
Profile Blog Joined December 2010
Peru10116 Posts
March 09 2017 23:25 GMT
#267
done! gl everyone and thx for your work
i would define my style between a mix of ByuN, Maru and MKP
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
March 09 2017 23:30 GMT
#268
voted. I'm just a bit sad there isn't more time to vote
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-03-09 23:50:01
March 09 2017 23:42 GMT
#269
On March 10 2017 03:31 Timmay wrote:
I voted for Sequencer, Asteroid Barricade, Paradisia, Keres Passage, and Ascension to Aiur. Hwangsan was number six for me.

Sequencer and Asteroid Barricade are my top picks. Keres Passage is probably imbalanced, but it has a great concept. Paradisia, Ascension to Aiur, and Hwangsan are decent, and I wasn't thrilled with the rest of the maps.


Nice, sequencer and asteroid are also my top 2. I voted similarly for the others as well, except I think I had something else instead of ascension. I forget tbh, after sequencer and asteroid I'm fairly meh. Although it's too bad because some of the mapmakers who have finalists that I'm "meh" on had some other maps that were super good that didn't make finalist
Opinions, man
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Elliot_LuNa1
Profile Joined October 2016
2 Posts
March 09 2017 23:56 GMT
#270
Voted, Sequencer and Geumgangsan look sick!
Hypeman_Q
Profile Joined March 2017
1 Post
March 10 2017 00:05 GMT
#271
I hope my vote counts more than it did when Trump got elected ><
Captainfail
Profile Joined March 2017
2 Posts
Last Edited: 2017-03-10 01:47:57
March 10 2017 00:12 GMT
#272
Windwaker - Standard. Really nice visuals. Love the tileset. Open space.

Hwangsan - Standard.

Ascension to Aiur - Super standard. Awesome.

Keres Passage - I actually really like the map design. Lots of open space with choke points in the middle. There's even contested bases so it's not just split map. Not a fan of the experimental resource thing.

Hunger Games - My choice of the least terrible map. Don't like rush maps and force fields just seem way too toss favoured. However there's open space and I like 4th. It looks like the patches are far enough away from the edge that it will take lurkers or siege tanks to hit. This is a gimmicky map but I don't think the gimmicks are too big. Hopefully not anyways.

Maps I dislike:
Sequencer - destructible rock hell. too many ramps. Would be awesome if topright bottomleft central highground squares were removed.
Paradisia - 4th base...
Asteroid Barricade - both potential 3rd base so choky
Acolyte - My 6th choice. Map is solid but it's a solid pocket expo map. And it's pushed outwards so it's like inviting drops.
Bandarlog Ruins - Messing with mineral patches.
Blood Boil - Too gimmicky.
Eremita - Too many rock towers.

Will Veto 100%
Geumgangsan - Let's buff Dark Shrine opening! Edit: Forgot ravagers existed for a moment. But terrans....
Paradise Lost - What.
Maxwell Platform - Spawn in middle. Win any game that goes longer than 5 minutes.


Oessy
Profile Joined May 2012
Germany3 Posts
March 10 2017 00:45 GMT
#273
voted :3 nyan
A marine comes into a bar and there is no counter!
SirErik
Profile Joined March 2017
1 Post
March 10 2017 00:59 GMT
#274
Voted
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 10 2017 01:07 GMT
#275
On March 10 2017 09:05 Hypeman_Q wrote:
I hope my vote counts more than it did when Trump got elected ><

For what I know the voting is really, really tight, so I'm more than sure that your vote indeed counted more
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
UpATree
Profile Blog Joined January 2012
Canada38 Posts
March 10 2017 01:33 GMT
#276
Voted
You learn only by losing to players better than yourself.
grumpyone
Profile Joined January 2011
48 Posts
March 10 2017 01:42 GMT
#277
Voted.
WhalesFromSpace
Profile Joined March 2012
390 Posts
March 10 2017 01:45 GMT
#278
Thanks for making these maps everybody.
Nihility
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 10 2017 02:13 GMT
#279
Exciting!
Administrator~ Spirit will set you free ~
ap_twitch_
Profile Joined March 2017
1 Post
March 10 2017 02:16 GMT
#280
Voted. I really hope Blood Boil get's a chance. It's such a good show map aaaaand most tournaments use only the maps from the ladder pool sadly. Also a very big thank you to all map makers, your work I feel is essential to the development and continued existance of SC2. You have given me a lot of appreciated moments (of course alongside with the players, who played on your maps). <3
Prev 1 12 13 14 15 Next All
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