I like it for SKT. If Inno beats Rogue, who do JA send? sOs is shaky vs T, sending maru that early sets him up for lots of possible snipes and if he dies, both Dream and Classic are favored against anyone on Jin Air.
Also if Rogue beats Inno, SKT can kill him with Dream and and thereby force Maru again (otherwise JA run the risk of feeding people to Dream) -> same story.
On July 02 2015 18:29 DarkLordOlli wrote: I like it for SKT. If Inno beats Rogue, who do JA send? sOs is shaky vs T, sending maru that early sets him up for lots of possible snipes and if he dies, both Dream and Classic are favored against anyone on Jin Air.
Also if Rogue beats Inno, SKT can kill him with Dream and and thereby force Maru again (otherwise JA run the risk of feeding people to Dream) -> same story.
Wow, you sure like to underestimate jagw. I will say Rogue is favored vs Inno and Classic. Dream is favored vs Rogue but you want to toss him out against him on expedition lost? Then if Dream lose its pretty much unrecovarable for skt.
They could give it a ZvZ toss but thats far from being a safe card here, as long as Inno can't upset Rogue I think jagw is sitting comfortably.
sOs can take down anyone on SKT and I will say the same for Trap and Maru. Give that first score on the board to jagw and skt is in trouble.
I'm seeing a 4-2 jagw with these starters.
edit: Classic might be favored against Rogue and Maru(!?) on paper but personally I don't see it.
On July 02 2015 18:29 DarkLordOlli wrote: I like it for SKT. If Inno beats Rogue, who do JA send? sOs is shaky vs T, sending maru that early sets him up for lots of possible snipes and if he dies, both Dream and Classic are favored against anyone on Jin Air.
Also if Rogue beats Inno, SKT can kill him with Dream and and thereby force Maru again (otherwise JA run the risk of feeding people to Dream) -> same story.
Wow, you sure like to underestimate jagw. I will say Rogue is favored vs Inno and Classic. Dream is favored vs Rogue but you want to toss him out against him on expedition lost? Then if Dream lose its pretty much unrecovarable for skt.
They could give it a ZvZ toss but thats far from being a safe card here, as long as Inno can't upset Rogue I think jagw is sitting comfortably.
sOs can take down anyone on SKT and I will say the same for Trap and Maru. Give that first score on the board to jagw and skt is in trouble.
I'm seeing a 4-2 jagw with these starters.
edit: Classic might be favored against Rogue and Maru(!?) on paper but personally I don't see it.
No Zerg player in the world is favoured against Classic. That said, the first few maps favour Rogue.