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[Code S] Ro16 Group D Preview - Season 3 - Page 6

Forum Index > SC2 General
107 CommentsPost a Reply
Prev 1 4 5 6 All
usethis2
Profile Joined December 2010
2164 Posts
September 12 2014 07:38 GMT
#101
How much APM does making 50 zerglings at once add? Out of curiosity.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 12 2014 09:05 GMT
#102
On September 12 2014 16:38 usethis2 wrote:
How much APM does making 50 zerglings at once add? Out of curiosity.

Hold down a button in a txt file for one minute and then count how many characters were made to see the apm that sort of thing sustains.
usethis2
Profile Joined December 2010
2164 Posts
September 12 2014 18:06 GMT
#103
Hmm.. so if only 50 zerglings are made in a given minute, that's 50 APM there? Of course I am aware that more of them are made in next larva cycles.
Die4Ever
Profile Joined August 2010
United States17676 Posts
September 12 2014 18:10 GMT
#104
On September 13 2014 03:06 usethis2 wrote:
Hmm.. so if only 50 zerglings are made in a given minute, that's 50 APM there? Of course I am aware that more of them are made in next larva cycles.

the thing is that SC2 doesn't calculate apm per minute, it looks more like it counts how many actions you did in the past 2 seconds or so and then multiplies by 30 to give you APM, so if you make 50 zerglings (which would be 25 actions, since zerglings are built in pairs) in 2 seconds just by holding the button then that would count as 750 APM if SC2 is counting it over the past 2 seconds like I suspect
"Expert" mods4ever.com
yubo56
Profile Joined May 2014
688 Posts
September 12 2014 18:12 GMT
#105
^ - Assuming you meant 100 zerglings, 50 zergling eggs, yes, that would be a contribution of 50 apm.

I might add that while in SC2 just holding down z gives you insane apm, brood war had no such mechanic and JulyZerg hit 818apm http://pds7.egloos.com/pds/200805/10/51/f0038051_48258706320d1.png

Even with the 1.38 time difference that's still 601apm SC2 time, without holding down keys. So it's certainly not unheard of for players to spike that high even without button-holding mechanic.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
usethis2
Profile Joined December 2010
2164 Posts
September 12 2014 18:36 GMT
#106
That is two different interpretation and I don't know who is correct. Die4Ever says that the game will extrapolate APM from the zergling production and yubo56 says otherwise. Are you guys both sure?
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2014-09-12 18:47:57
September 12 2014 18:39 GMT
#107
I am guessing yubo56 is correct because obviously players do other things than making one type of units in games? I don't know for sure. Does the game "project" APM or does it calculate with what has been already done?

I guess I am going to test it out, yay. I don't play Zerg but I suppose it shouldn't be too hard!
Die4Ever
Profile Joined August 2010
United States17676 Posts
Last Edited: 2014-09-12 18:52:38
September 12 2014 18:49 GMT
#108
On September 13 2014 03:39 usethis2 wrote:
I am guessing yubo56 is correct because obviously players do other things than making one type of units in games? I don't know for sure. Does the game "project" APM or does it calculate with what has been already done?

I just think the current APM changes too fast in the game that it has to be extrapolated. Open up the game, build up a ton of larva and money, sit for a minute doing nothing (0 APM), then hold down z to build as many lings as you can. Open up the replay and watch your APM tab. Just watch how quickly the current APM adjusts to what you're currently doing.
"Expert" mods4ever.com
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