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Breadth of Gameplay in SC2 - Page 36

Forum Index > SC2 General
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NEW IN-GAME CHANNEL: FRB
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
March 18 2012 15:57 GMT
#701
As promised last 2 days I worked very hard on this map.
Map name: Korhal Augustgrad District 666
Here is the map: Korhal Augustgrad District 666 image
It is published in EU.
It is alot basic no fancy graphics or anything. I experimented alot so we can more easy gather data how different combinations can work out. There may be some bugs.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 18 2012 16:00 GMT
#702
On March 18 2012 15:07 Barrin wrote:
Oh man so much to read! I don't want anyone to feel like I'm ignoring them haha ♥

A lot of stuff people brought up was addressed in the OP. That has a lot to do with why it is so long Lots of people correcting each other, I love seeing that. Again I don't want to miss anyone's concerns, and I'm still workin on 30 pages and counting of posts to reply to lool.

Right this moment I do want to address one thing though:

---

I have put my heart into this, as I truly feel it is worth it. Over a decade experience of various gaming at many levels (explained here lol), and hundreds of hours of thinking, researching, debating, writing, and rewriting has gone into this. If you think the idea in the OP is foolish, then please disregard anything I have ever posted or will ever post on TL.

But I really don't want you to take my word for it. The proof is in the pudding - and it will inevitably be self-evident.

I have resolved to help it every step of the way. Many many people have told me they love playing the 7m/6m maps, and there's a real mini-community here. I couldn't be happier. There's lots of things that can happen with this, and I intend to make sure the best of it does happen. 6m/7m isn't going anywhere! Expect more!

Well, the community response has been overwhelmingly positive so far, so good for you. My own suggestion: Keep an eye on the mineral and gas cost of expansions, tech structures and research options, with an eye to possibly bring them down. Unit upgrades should also be in the same sack, but a lot of them are so efficient right now that they could stand to become "more expensive" for what they do IMO.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Meldrath
Profile Joined June 2010
United States620 Posts
March 18 2012 16:30 GMT
#703
Giant wall of amazingly good text... I love it bro good job. Its an amazing way to help us get alittle closer to what the game should feel like.. instead of what it currently is.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
March 18 2012 16:38 GMT
#704
I read the whole thing, and as someone who has been playing broodwar recently, (because my gaming pc isn't with me at uni, so i can't play sc2) and remembering how awesome it was, i really REALLY hope this catches on, i promise that once it is posted on the EU server, and i am back at home, i will be forever in the channel looking for games to promote the maps!

Really nice job barrin.
The world is ending what should we do about it?
DeaDEmperor
Profile Joined June 2011
Norway18 Posts
March 18 2012 16:41 GMT
#705
Master level PvT on Entombed with 7M 2G.

http://drop.sc/135828

Seems pretty standard except the lack of minerals makes Protoss more inclined to go for Templar tech. Still not sure how this is going to shut down deathball styles.
Bow before me!
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 18 2012 16:50 GMT
#706
On March 19 2012 01:41 DeaDEmperor wrote:
Master level PvT on Entombed with 7M 2G.

http://drop.sc/135828

Seems pretty standard except the lack of minerals makes Protoss more inclined to go for Templar tech. Still not sure how this is going to shut down deathball styles.


Try the 6 mineral map it makes a huge difference
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DeaDEmperor
Profile Joined June 2011
Norway18 Posts
March 18 2012 17:04 GMT
#707
Even so, the only thing it seems to do is making the assembling of the deathball take more time. Not create this kind of spread out gameplay the original post seems to hint at.
Bow before me!
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
March 18 2012 17:30 GMT
#708
I just played on the 6m1hyg Devolution map, and it is awesome!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 18 2012 17:43 GMT
#709
Haven't gotten to play yet but I feel like playing tvp will be WAY better late game. The mineral dump in 3/3 chargelots is one of those factors that makes you feel like you are climbing uphill, when t relies on gas units late. Maybe even viable biomech play?

Same with stephano/lingfeator styles that rely on surplus mins and maxing on lings early. Will force z to spread further and actually be vulnerable to drops.

Mid master terran. Gunna play a bit over the next few days.
Xirroh
Profile Joined May 2010
Canada146 Posts
March 18 2012 18:07 GMT
#710
Just watched Demuslim vs Bling game 1 from Lone Star. There were no engagements of significance until the 19:00 minute mark (in game). Seemed closer to baceball then BW. This is not exciting. I must disagree with the casters, this was not an "awesome tvp."

There is some disagreement whether this 6/7m idea would work, and rightly so. However it seems we are all agreeing something needs to change.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-03-18 18:12:06
March 18 2012 18:11 GMT
#711
On March 19 2012 03:07 Xirroh wrote:
Just watched Demuslim vs Bling game 1 from Lone Star. There were no engagements of significance until the 19:00 minute mark (in game). Seemed closer to baceball then BW. This is not exciting. I must disagree with the casters, this was not an "awesome tvp."

There is some disagreement whether this 6/7m idea would work, and rightly so. However it seems we are all agreeing something needs to change.

Watch Sage vs Yoda and Happy vs San from last night's GSTL (or don't actually). It's the same damn thing, even amongst top pros. TvP is a horrible turtle fest =/ I really don't like watching it lately...I'm at the point where I just prefer to see the Terran do some 1 base all-in.
I've made like 3 posts on the subject in last 24 hours but as a big sc2 fan and spectator it's really starting to wear on me. If 6m 1/2gas could fix this somehow I would be so damn grateful.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
March 18 2012 18:14 GMT
#712
We realy need more people currently in EU channel 7m has only 5-6 people...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
March 18 2012 18:58 GMT
#713
On March 19 2012 02:04 DeaDEmperor wrote:
Even so, the only thing it seems to do is making the assembling of the deathball take more time. Not create this kind of spread out gameplay the original post seems to hint at.


The fact that it takes more time and bases is the whole point of the change... The changes doesn't force spread out engagements, the change provides more opportunities to spread out and engage.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Woj
Profile Blog Joined May 2011
United States133 Posts
March 18 2012 19:23 GMT
#714
Can't wait to try out these maps! I really hope a large figure in the community embraces the experiment and has a high level tournament and gauge reception there
homeless_guy
Profile Joined June 2005
United States321 Posts
March 18 2012 19:38 GMT
#715
Would someone please post a video of a game played or two played on a 6m 1g or 6m 2g map? I can't get to a computer with sc2 for a few days and would love to see how games play out on these kind of maps.

That said, to the person who said this map change will just result in a slower tech to deathball, I do think that it is going to take some time for the community to understand how they can play differently on this new map style.
Quotidian
Profile Joined August 2010
Norway1937 Posts
March 18 2012 20:01 GMT
#716
So what's the general consensus now that this thread is a few days old?

From what I've seen in my own experiments with the 6m2g map the OP made for this thread, it doesn't really pan out and all the "great idea!" posts were largely unfounded. You just end up with more, quickly over saturated bases, but the actual games play out largely the same.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
March 18 2012 20:10 GMT
#717
I read a bit but couldn't find the channel name, I wanna play the maps a bit. Someone please tell me the channel name.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2012 20:14 GMT
#718
On March 19 2012 05:10 Ksyper wrote:
I read a bit but couldn't find the channel name, I wanna play the maps a bit. Someone please tell me the channel name.

It's "7m"
all's fair in love and melodies
maybenexttime
Profile Blog Joined November 2006
Poland5618 Posts
March 18 2012 20:20 GMT
#719
On March 19 2012 05:01 Quotidian wrote:
So what's the general consensus now that this thread is a few days old?

From what I've seen in my own experiments with the 6m2g map the OP made for this thread, it doesn't really pan out and all the "great idea!" posts were largely unfounded. You just end up with more, quickly over saturated bases, but the actual games play out largely the same.


I'm pretty sure most people are simply playing the way they're used to play. It's hard to shift your gameplay paradigm with a flick of the fingers.
ampson
Profile Blog Joined January 2011
United States2355 Posts
March 18 2012 20:21 GMT
#720
All this 7/6m stuff leads to is current SC2 on a smaller scale (from my experience). Not exactly my idea of improving the game.
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