• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:29
CET 21:29
KST 05:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ sOs joins Best's team, Newcatsle University SC4ALL: II Venue Change Announcement!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9026 users

StarInfo now available for testing - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2011 21:06 GMT
#101
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TelecoM
Profile Blog Joined January 2010
United States10893 Posts
December 27 2011 21:12 GMT
#102
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Agreed! And with this being said, I can't freakin wait for this to be public for non featured streamers!! or.. for me to get featured?^^ But since that probably won't happen anytime soon I can't wait for it to come out to non featured streamers!
AKA: TelecoM[WHITE] Protoss fighting
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#103
On December 28 2011 06:04 sperY wrote:
Show nested quote +
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#104
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Apparently you've never been involved with the WoW community
stormchaser
Profile Joined January 2011
Canada1009 Posts
December 27 2011 21:18 GMT
#105
This is really cool
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-12-27 22:12:37
December 27 2011 22:04 GMT
#106
On December 28 2011 06:17 Tobias wrote:
Show nested quote +
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;


Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
December 27 2011 22:06 GMT
#107
God you are gosu <3
Crazy people dont sit around and wonder if they are insane
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 27 2011 23:08 GMT
#108
When this gets released it'll be awesome because I'll know if I ever play a "known" korean who has their name in korean :D.
When I think of something else, something will go here
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:44 GMT
#109
On December 28 2011 07:04 Tiax;mous wrote:
Show nested quote +
On December 28 2011 06:17 Tobias wrote:
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;

Show nested quote +

Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.


Oh, didnt know about that part. Well, i suspect it's file based still, so no worries
NexCa
Profile Joined March 2011
Germany954 Posts
December 28 2011 05:01 GMT
#110
kinda sad that i can't download that since my stream is not featured on TL
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
mtn
Profile Blog Joined August 2011
729 Posts
December 28 2011 05:07 GMT
#111
On December 27 2011 17:57 Hydrox911 wrote:
Also would there be any way for someone who isnt streaming to be able to use it, just to see their opponents rank and such.


Contact about that Blizz.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
Last Edited: 2011-12-28 14:21:05
December 28 2011 14:20 GMT
#112
On December 14 2011 03:24 R1CH wrote:
Show nested quote +
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 28 2011 14:23 GMT
#113
On December 28 2011 23:20 MLMNL wrote:
Show nested quote +
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 16:05 GMT
#114
On December 28 2011 23:23 Tobias wrote:
Show nested quote +
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 16:45 GMT
#115
On December 30 2011 01:05 MLMNL wrote:
Show nested quote +
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
December 29 2011 16:50 GMT
#116
On December 28 2011 14:01 NexCa wrote:
kinda sad that i can't download that since my stream is not featured on TL


I know, I thought it would public since the thread was but it's not ? XD
Hope it gets changed soon ;~;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:13 GMT
#117
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


Or don't. Last time I checked they weren't all empty...
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 17:33 GMT
#118
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
December 29 2011 17:37 GMT
#119
This is amazing!! Love it! always a nice stream addition
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:47 GMT
#120
On December 30 2011 02:33 MLMNL wrote:
Show nested quote +
On December 30 2011 01:45 Tobias wrote:
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?


Well the data is temporarily stored there, in the temp folder, but in earlier patches they were flushed continously while now they don't actually get written to disk until later... And then compiled into a single replay on game end.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
02:00
FSL season 12 opener: HM vs ST
Liquipedia
AI Arena Tournament
02:00
RO4
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
TaKeTV 434
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 20
EnDerr 10
StarCraft: Brood War
Dewaltoss 186
ZZZero.O 95
Hyun 53
Terrorterran 5
Dota 2
420jenkins359
Heroes of the Storm
Liquid`Hasu399
Other Games
tarik_tv6302
Grubby2946
B2W.Neo1595
FrodaN641
PiGStarcraft316
Fuzer 244
Pyrionflax121
XaKoH 110
NeuroSwarm84
Mew2King49
Railgan26
Chillindude19
summit1g9
Organizations
Other Games
EGCTV1114
gamesdonequick619
BasetradeTV144
Counter-Strike
PGL86
StarCraft 2
EmSc Tv 20
EmSc2Tv 20
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 89
• printf 69
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2341
• Jankos1888
Other Games
• imaqtpie1001
• Shiphtur393
• WagamamaTV391
Upcoming Events
IntoTheTV X SOOP
14h 31m
IPSL
20h 31m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 2h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.