• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:09
CET 05:09
KST 13:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational1SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Starcraft 2 will not be in the Esports World Cup SC2 Spotted on the EWC 2026 list? herO wins SC2 All-Star Invitational When will we find out if there are more tournament PhD study /w SC2 - help with a survey!
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 2025 - Full Overview and Conclusion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1642 users

StarInfo now available for testing - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2011 21:06 GMT
#101
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
December 27 2011 21:12 GMT
#102
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Agreed! And with this being said, I can't freakin wait for this to be public for non featured streamers!! or.. for me to get featured?^^ But since that probably won't happen anytime soon I can't wait for it to come out to non featured streamers!
AKA: TelecoM[WHITE] Protoss fighting
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#103
On December 28 2011 06:04 sperY wrote:
Show nested quote +
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#104
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Apparently you've never been involved with the WoW community
stormchaser
Profile Joined January 2011
Canada1009 Posts
December 27 2011 21:18 GMT
#105
This is really cool
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-12-27 22:12:37
December 27 2011 22:04 GMT
#106
On December 28 2011 06:17 Tobias wrote:
Show nested quote +
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;


Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
December 27 2011 22:06 GMT
#107
God you are gosu <3
Crazy people dont sit around and wonder if they are insane
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 27 2011 23:08 GMT
#108
When this gets released it'll be awesome because I'll know if I ever play a "known" korean who has their name in korean :D.
When I think of something else, something will go here
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:44 GMT
#109
On December 28 2011 07:04 Tiax;mous wrote:
Show nested quote +
On December 28 2011 06:17 Tobias wrote:
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;

Show nested quote +

Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.


Oh, didnt know about that part. Well, i suspect it's file based still, so no worries
NexCa
Profile Joined March 2011
Germany954 Posts
December 28 2011 05:01 GMT
#110
kinda sad that i can't download that since my stream is not featured on TL
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
mtn
Profile Blog Joined August 2011
729 Posts
December 28 2011 05:07 GMT
#111
On December 27 2011 17:57 Hydrox911 wrote:
Also would there be any way for someone who isnt streaming to be able to use it, just to see their opponents rank and such.


Contact about that Blizz.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
Last Edited: 2011-12-28 14:21:05
December 28 2011 14:20 GMT
#112
On December 14 2011 03:24 R1CH wrote:
Show nested quote +
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 28 2011 14:23 GMT
#113
On December 28 2011 23:20 MLMNL wrote:
Show nested quote +
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 16:05 GMT
#114
On December 28 2011 23:23 Tobias wrote:
Show nested quote +
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 16:45 GMT
#115
On December 30 2011 01:05 MLMNL wrote:
Show nested quote +
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
December 29 2011 16:50 GMT
#116
On December 28 2011 14:01 NexCa wrote:
kinda sad that i can't download that since my stream is not featured on TL


I know, I thought it would public since the thread was but it's not ? XD
Hope it gets changed soon ;~;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:13 GMT
#117
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


Or don't. Last time I checked they weren't all empty...
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 17:33 GMT
#118
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
December 29 2011 17:37 GMT
#119
This is amazing!! Love it! always a nice stream addition
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:47 GMT
#120
On December 30 2011 02:33 MLMNL wrote:
Show nested quote +
On December 30 2011 01:45 Tobias wrote:
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?


Well the data is temporarily stored there, in the temp folder, but in earlier patches they were flushed continously while now they don't actually get written to disk until later... And then compiled into a single replay on game end.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#65
PiGStarcraft626
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft626
RuFF_SC2 183
Nathanias 57
Ketroc 37
StarCraft: Brood War
Larva 132
Shinee 92
Noble 28
Bale 26
ZergMaN 22
Icarus 8
Dota 2
monkeys_forever361
League of Legends
JimRising 758
C9.Mang0386
Counter-Strike
Foxcn307
minikerr26
Other Games
summit1g7693
WinterStarcraft278
ViBE175
XaKoH 128
Maynarde113
Mew2King74
Organizations
Other Games
gamesdonequick1257
StarCraft: Brood War
UltimateBattle 42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1608
• Lourlo698
Upcoming Events
The PondCast
5h 52m
OSC
6h 52m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.