• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:15
CET 04:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1592 users

StarInfo now available for testing - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2011 21:06 GMT
#101
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 27 2011 21:12 GMT
#102
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Agreed! And with this being said, I can't freakin wait for this to be public for non featured streamers!! or.. for me to get featured?^^ But since that probably won't happen anytime soon I can't wait for it to come out to non featured streamers!
AKA: TelecoM[WHITE] Protoss fighting
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#103
On December 28 2011 06:04 sperY wrote:
Show nested quote +
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#104
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Apparently you've never been involved with the WoW community
stormchaser
Profile Joined January 2011
Canada1009 Posts
December 27 2011 21:18 GMT
#105
This is really cool
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-12-27 22:12:37
December 27 2011 22:04 GMT
#106
On December 28 2011 06:17 Tobias wrote:
Show nested quote +
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;


Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
December 27 2011 22:06 GMT
#107
God you are gosu <3
Crazy people dont sit around and wonder if they are insane
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 27 2011 23:08 GMT
#108
When this gets released it'll be awesome because I'll know if I ever play a "known" korean who has their name in korean :D.
When I think of something else, something will go here
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:44 GMT
#109
On December 28 2011 07:04 Tiax;mous wrote:
Show nested quote +
On December 28 2011 06:17 Tobias wrote:
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;

Show nested quote +

Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.


Oh, didnt know about that part. Well, i suspect it's file based still, so no worries
NexCa
Profile Joined March 2011
Germany954 Posts
December 28 2011 05:01 GMT
#110
kinda sad that i can't download that since my stream is not featured on TL
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
mtn
Profile Blog Joined August 2011
729 Posts
December 28 2011 05:07 GMT
#111
On December 27 2011 17:57 Hydrox911 wrote:
Also would there be any way for someone who isnt streaming to be able to use it, just to see their opponents rank and such.


Contact about that Blizz.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
Last Edited: 2011-12-28 14:21:05
December 28 2011 14:20 GMT
#112
On December 14 2011 03:24 R1CH wrote:
Show nested quote +
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 28 2011 14:23 GMT
#113
On December 28 2011 23:20 MLMNL wrote:
Show nested quote +
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 16:05 GMT
#114
On December 28 2011 23:23 Tobias wrote:
Show nested quote +
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 16:45 GMT
#115
On December 30 2011 01:05 MLMNL wrote:
Show nested quote +
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
December 29 2011 16:50 GMT
#116
On December 28 2011 14:01 NexCa wrote:
kinda sad that i can't download that since my stream is not featured on TL


I know, I thought it would public since the thread was but it's not ? XD
Hope it gets changed soon ;~;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:13 GMT
#117
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


Or don't. Last time I checked they weren't all empty...
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 17:33 GMT
#118
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
December 29 2011 17:37 GMT
#119
This is amazing!! Love it! always a nice stream addition
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:47 GMT
#120
On December 30 2011 02:33 MLMNL wrote:
Show nested quote +
On December 30 2011 01:45 Tobias wrote:
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?


Well the data is temporarily stored there, in the temp folder, but in earlier patches they were flushed continously while now they don't actually get written to disk until later... And then compiled into a single replay on game end.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft566
RuFF_SC2 194
ProTech143
Nina 88
StarCraft: Brood War
Bisu 8146
Sea 6243
NaDa 41
Dota 2
monkeys_forever390
NeuroSwarm64
LuMiX1
Super Smash Bros
hungrybox405
Mew2King73
Heroes of the Storm
Khaldor142
Other Games
summit1g9720
JimRising 542
C9.Mang0316
ViBE53
Organizations
Other Games
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta243
• Hupsaiya 218
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5861
Other Games
• Scarra1032
Upcoming Events
Sparkling Tuna Cup
6h 46m
RSL Revival
6h 46m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
8h 46m
OSC
9h 16m
BSL
16h 46m
Replay Cast
20h 46m
Replay Cast
1d 5h
Monday Night Weeklies
1d 13h
OSC
1d 20h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.