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I've never seen a community so terrified of a ToS as the SC2 community 0_O!
This program is so good.
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On December 28 2011 06:06 Diamond wrote: I've never seen a community so terrified of a ToS as the SC2 community 0_O!
This program is so good.
Agreed! And with this being said, I can't freakin wait for this to be public for non featured streamers!! or.. for me to get featured?^^ But since that probably won't happen anytime soon I can't wait for it to come out to non featured streamers!
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On December 28 2011 06:04 sperY wrote:Show nested quote +On December 28 2011 04:48 Tobias wrote:On December 28 2011 03:07 sperY wrote: Reading from memory shouldnt be risky. Blizzard cant tell if you do it. Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago. No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch. Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.
Yup, if they want to. Which I'm sure they're not very interested in all things considered 
It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
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On December 28 2011 06:06 Diamond wrote: I've never seen a community so terrified of a ToS as the SC2 community 0_O!
This program is so good.
Apparently you've never been involved with the WoW community
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On December 28 2011 06:17 Tobias wrote:Show nested quote +On December 28 2011 06:04 sperY wrote:On December 28 2011 04:48 Tobias wrote:On December 28 2011 03:07 sperY wrote: Reading from memory shouldnt be risky. Blizzard cant tell if you do it. Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago. No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch. Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever. Yup, if they want to. Which I'm sure they're not very interested in all things considered It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
well TOS says ;
Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;
I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )
Great idea and should be useful for streamers.
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When this gets released it'll be awesome because I'll know if I ever play a "known" korean who has their name in korean :D.
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On December 28 2011 07:04 Tiax;mous wrote:Show nested quote +On December 28 2011 06:17 Tobias wrote:On December 28 2011 06:04 sperY wrote:On December 28 2011 04:48 Tobias wrote:On December 28 2011 03:07 sperY wrote: Reading from memory shouldnt be risky. Blizzard cant tell if you do it. Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago. No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch. Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever. Yup, if they want to. Which I'm sure they're not very interested in all things considered It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is. well TOS says ; Show nested quote + Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;
I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank ) Great idea and should be useful for streamers.
Oh, didnt know about that part. Well, i suspect it's file based still, so no worries
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kinda sad that i can't download that since my stream is not featured on TL
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On December 27 2011 17:57 Hydrox911 wrote: Also would there be any way for someone who isnt streaming to be able to use it, just to see their opponents rank and such.
Contact about that Blizz.
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On December 14 2011 03:24 R1CH wrote:Show nested quote +On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.
Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?
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On December 28 2011 23:20 MLMNL wrote:Show nested quote +On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part?
I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.
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On December 28 2011 23:23 Tobias wrote:Show nested quote +On December 28 2011 23:20 MLMNL wrote:On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part? I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well. Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
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On December 30 2011 01:05 MLMNL wrote:Show nested quote +On December 28 2011 23:23 Tobias wrote:On December 28 2011 23:20 MLMNL wrote:On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part? I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well. Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint
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On December 28 2011 14:01 NexCa wrote:kinda sad that i can't download that since my stream is not featured on TL 
I know, I thought it would public since the thread was but it's not ? XD Hope it gets changed soon ;~;
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On December 30 2011 01:45 Tobias wrote:Show nested quote +On December 30 2011 01:05 MLMNL wrote:On December 28 2011 23:23 Tobias wrote:On December 28 2011 23:20 MLMNL wrote:On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part? I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well. Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking. Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint 
Or don't. Last time I checked they weren't all empty...
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On December 30 2011 01:45 Tobias wrote:Show nested quote +On December 30 2011 01:05 MLMNL wrote:On December 28 2011 23:23 Tobias wrote:On December 28 2011 23:20 MLMNL wrote:On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part? I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well. Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking. Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint 
I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?
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This is amazing!! Love it! always a nice stream addition
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On December 30 2011 02:33 MLMNL wrote:Show nested quote +On December 30 2011 01:45 Tobias wrote:On December 30 2011 01:05 MLMNL wrote:On December 28 2011 23:23 Tobias wrote:On December 28 2011 23:20 MLMNL wrote:On December 14 2011 03:24 R1CH wrote:On December 14 2011 03:19 Gamegene wrote: May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream. The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program. Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it  Can you tell me how you did that specific part? I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well. Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking. Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint  I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game  Are they cached somewhere during the game or smth?
Well the data is temporarily stored there, in the temp folder, but in earlier patches they were flushed continously while now they don't actually get written to disk until later... And then compiled into a single replay on game end.
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