• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:48
CEST 04:48
KST 11:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7434 users

StarInfo now available for testing - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 Next All
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 27 2011 21:06 GMT
#101
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TelecoM
Profile Blog Joined January 2010
United States10744 Posts
December 27 2011 21:12 GMT
#102
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Agreed! And with this being said, I can't freakin wait for this to be public for non featured streamers!! or.. for me to get featured?^^ But since that probably won't happen anytime soon I can't wait for it to come out to non featured streamers!
AKA: TelecoM[WHITE] Protoss fighting
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#103
On December 28 2011 06:04 sperY wrote:
Show nested quote +
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 21:17 GMT
#104
On December 28 2011 06:06 Diamond wrote:
I've never seen a community so terrified of a ToS as the SC2 community 0_O!

This program is so good.


Apparently you've never been involved with the WoW community
stormchaser
Profile Joined January 2011
Canada1009 Posts
December 27 2011 21:18 GMT
#105
This is really cool
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-12-27 22:12:37
December 27 2011 22:04 GMT
#106
On December 28 2011 06:17 Tobias wrote:
Show nested quote +
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;


Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
December 27 2011 22:06 GMT
#107
God you are gosu <3
Crazy people dont sit around and wonder if they are insane
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 27 2011 23:08 GMT
#108
When this gets released it'll be awesome because I'll know if I ever play a "known" korean who has their name in korean :D.
When I think of something else, something will go here
Tobias
Profile Joined October 2010
Sweden187 Posts
December 27 2011 23:44 GMT
#109
On December 28 2011 07:04 Tiax;mous wrote:
Show nested quote +
On December 28 2011 06:17 Tobias wrote:
On December 28 2011 06:04 sperY wrote:
On December 28 2011 04:48 Tobias wrote:
On December 28 2011 03:07 sperY wrote:
Reading from memory shouldnt be risky.
Blizzard cant tell if you do it.
Thats now custom map hacks work. (or use to in BW) MasterOfChaos or r1ch did a post on that a while ago.


No, but if they know an app is doing it they can see if that app is running and ban you. I doubt that's what goes on though, more likely to be reading the temporary replay file or something like that, as reading from memory would require new offsets for each patch.


Hmm you could be right. But blizzard would need to mark the r1ch-es app as hack/malware or whatever.


Yup, if they want to. Which I'm sure they're not very interested in all things considered

It's not really against the tos to read from memory, the problem is that reverse engineering the game in order to find the correct offsets is.


well TOS says ;

Show nested quote +

Use any unauthorized third-party software that intercepts, "mines", or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;


I doubt anyone will have any problems with it tho. Blizzard would probably live with it considering it's totally harmless. ( actually they might not like it considering ( correct me if I'm wrong but ) it's not by design to let player know his opponents league&rank )

Great idea and should be useful for streamers.


Oh, didnt know about that part. Well, i suspect it's file based still, so no worries
NexCa
Profile Joined March 2011
Germany954 Posts
December 28 2011 05:01 GMT
#110
kinda sad that i can't download that since my stream is not featured on TL
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
mtn
Profile Blog Joined August 2011
729 Posts
December 28 2011 05:07 GMT
#111
On December 27 2011 17:57 Hydrox911 wrote:
Also would there be any way for someone who isnt streaming to be able to use it, just to see their opponents rank and such.


Contact about that Blizz.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
Last Edited: 2011-12-28 14:21:05
December 28 2011 14:20 GMT
#112
On December 14 2011 03:24 R1CH wrote:
Show nested quote +
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?
Tobias
Profile Joined October 2010
Sweden187 Posts
December 28 2011 14:23 GMT
#113
On December 28 2011 23:20 MLMNL wrote:
Show nested quote +
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 16:05 GMT
#114
On December 28 2011 23:23 Tobias wrote:
Show nested quote +
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 16:45 GMT
#115
On December 30 2011 01:05 MLMNL wrote:
Show nested quote +
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
December 29 2011 16:50 GMT
#116
On December 28 2011 14:01 NexCa wrote:
kinda sad that i can't download that since my stream is not featured on TL


I know, I thought it would public since the thread was but it's not ? XD
Hope it gets changed soon ;~;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:13 GMT
#117
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


Or don't. Last time I checked they weren't all empty...
MLMNL
Profile Joined March 2011
Netherlands14 Posts
December 29 2011 17:33 GMT
#118
On December 30 2011 01:45 Tobias wrote:
Show nested quote +
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
December 29 2011 17:37 GMT
#119
This is amazing!! Love it! always a nice stream addition
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Tobias
Profile Joined October 2010
Sweden187 Posts
December 29 2011 17:47 GMT
#120
On December 30 2011 02:33 MLMNL wrote:
Show nested quote +
On December 30 2011 01:45 Tobias wrote:
On December 30 2011 01:05 MLMNL wrote:
On December 28 2011 23:23 Tobias wrote:
On December 28 2011 23:20 MLMNL wrote:
On December 14 2011 03:24 R1CH wrote:
On December 14 2011 03:19 Gamegene wrote:
May I ask how it works? And if you could explain it to me slowly like I was an idiot because I've always been very impressed by it on HerO's stream.

The program just sits there and looks up your opponents bnet ID from the game and sends it to a script running on TL. The script then does all the work of looking up their stats on battle.net, using the SC2Ranks API to get more info, alias lookup / romanization and then finally it connects to IRC and sends the message to the appropriate chat channel. This way is very flexible as I can continue to update the program by just updating the script on the server rather than force everyone to update to a new version of the program.


Hi R1CH, I'm running a custom chatbot on twitch.tv (over IRC as well), and it already has the SC2ranks API implemented to look up players (for several months already, it uses a text-base command to get results (ie, !rank <name> <region>), and it works fine. I wonder, how do you get the bnet ID's from the game? I've considered hooking the EXE to read SC2 process memory, but I didn't as I expect antivirus/warden may not like it Can you tell me how you did that specific part?


I hope you're not actually talking about process injection when you say "hooking the exe"? That WILL get you banned in no-time, as warden detects everything that doesn't actively hide from warden, and it does know a lot of those tricks as well.

Exactly, which is why I didn't. So I wonder how R1CH does get the info, which is what I'm asking.


Have a look in %TEMP%\Starcraft II\ while playing a custom game or something for a hint


I know about the replays, but you get those AFTER the game finishes, while I would like to find out who was being played at the start of the game Are they cached somewhere during the game or smth?


Well the data is temporarily stored there, in the temp folder, but in earlier patches they were flushed continously while now they don't actually get written to disk until later... And then compiled into a single replay on game end.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 141
StarCraft: Brood War
NaDa 49
Sexy 24
Noble 7
Dota 2
NeuroSwarm145
League of Legends
JimRising 679
Super Smash Bros
hungrybox532
Other Games
summit1g13648
PiGStarcraft411
WinterStarcraft266
ViBE147
amsayoshi48
minikerr8
Organizations
Other Games
gamesdonequick675
BasetradeTV172
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 12m
uThermal 2v2 Circuit
12h 12m
BSL22 NKC (BSL vs China)
16h 12m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 8h
OSC
1d 21h
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.