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SC2 Mythbusters Season 2 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Angelbelow
Profile Joined September 2010
United States3728 Posts
September 10 2011 08:18 GMT
#21
Pretty interesting topics. Good stuff!
You may delay, but time will not. Current Music obsession: Opeth
aznagent
Profile Joined May 2010
Hong Kong166 Posts
September 10 2011 08:30 GMT
#22
If you're starting a new "season" it should go from episode 1 again XD
just saying

great stuff
Quote:
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 10 2011 08:43 GMT
#23
Haha very nice. Surely learned a few things from today's episode.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 10 2011 09:43 GMT
#24
wow, very nice show. can't believe season 1 finished without me having ever heard of it. :o
if I have some interesting questions, I'll submit them for sure!
EternalSC
Profile Joined May 2011
Sweden313 Posts
September 10 2011 10:17 GMT
#25
Awesome!
SHIT'S ON LIKE DONKEY KONG!
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 10 2011 11:41 GMT
#26
Thanks for the support everyone! It's you guys who keep this show comin' each week!
Zerg delenda est.
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 16 2011 22:24 GMT
#27
Hey guys, Episode 9 is up!!! Check it out on reddit: http://www.reddit.com/r/starcraft/comments/ki4js/sc2_mythbusters_episode_9/


VIDEO:


Zerg delenda est.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2011-09-16 22:51:30
September 16 2011 22:50 GMT
#28
Nice show. Only comment I have is in the video where you graviton beam the baneling and then kill it using another phoenix to see if it also hurts ground units, the beam runs out just as the other phoenix is about to kill the baneling, so, what happens is the baneling falls right into the slings below and obviously it'll detonate automatically so I think that one might need a redo?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SecretCobraz
Profile Joined June 2011
United States16 Posts
September 16 2011 23:53 GMT
#29
WOOT
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 17 2011 01:04 GMT
#30
Nice stuff, mineral stack repairing on flying stuff is pretty crazy.
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 17 2011 03:38 GMT
#31
On September 17 2011 07:50 BigFan wrote:
Nice show. Only comment I have is in the video where you graviton beam the baneling and then kill it using another phoenix to see if it also hurts ground units, the beam runs out just as the other phoenix is about to kill the baneling, so, what happens is the baneling falls right into the slings below and obviously it'll detonate automatically so I think that one might need a redo?

Check out Episode 7
Zerg delenda est.
Juvant
Profile Joined April 2011
United States723 Posts
September 17 2011 03:44 GMT
#32
The gravaton beam on infestor thing is so cool, feel like this is a potential counter to Neural that was never considered, something that could have delayed a nerf. Very cool show :D
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 17 2011 16:52 GMT
#33
Grav beaming the infestors was pretty well known, the problem is that fungal growth makes general phoenix play really dangerous. So you're using them as one trick ponies and you don't really even know if the zerg is even going for neural or not.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
September 17 2011 16:57 GMT
#34
Actually i tought you mean, you beam up the unit which getting NP'd not the infestor, this way looked way too obvious
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 17 2011 18:35 GMT
#35
is it possible to neural a medivac and heal zerg units in 1v1?
and is it possible to neural a full medivac and drop the units onto banelings?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
September 17 2011 18:50 GMT
#36
"A medivac can load and unload units while fungal growth'd.", this is true by the way, just tested it to make sure.
AWakefield
Profile Joined January 2011
Canada420 Posts
September 17 2011 18:52 GMT
#37
Look forward to this all the time.
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
September 17 2011 19:02 GMT
#38
If you neural parasite a morphing brood lord / baneling / overseer, you can cancel it. When you cancel it, does it return the resources to you, or your opponent?

You can't cancel archons unfortunately, and if you neural two templar (high or dark) you still can't make archons out of them :D

Also something that crossed my mind : Can interceptors attack their mother carrier?
I'm actually Fleetfeet D:
macil222
Profile Joined August 2011
United States113 Posts
September 17 2011 19:07 GMT
#39
Hey guys. I watched an episode and thought it was pretty neat. I will probably watch more when I have time later.

If it is possible you should make it even more like the Mythbusters television show by having 2 people talk about each Myth before showing revealing the in game footage. So it would be 2 people in front of the camera, one briefly explains what the myth is and the rationale behind it and then they each make a prediction.

Then you can allow for ongoing commentary, humor, silly comments, arguing or whatever kind of things might add to the entertainment value.
PopcornColonel
Profile Joined March 2011
United States769 Posts
September 17 2011 19:26 GMT
#40
On September 18 2011 03:50 Ziktomini wrote:
"A medivac can load and unload units while fungal growth'd.", this is true by the way, just tested it to make sure.

We already did that in EP1 ^^
Zerg delenda est.
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