SC2 Mythbusters Season 2 - Page 2
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Angelbelow
United States3728 Posts
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aznagent
Hong Kong166 Posts
just saying great stuff ![]() | ||
LittLeD
Sweden7973 Posts
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JustPassingBy
10776 Posts
if I have some interesting questions, I'll submit them for sure! | ||
EternalSC
Sweden313 Posts
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PopcornColonel
United States769 Posts
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PopcornColonel
United States769 Posts
VIDEO: | ||
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BigFan
TLADT24920 Posts
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SecretCobraz
United States16 Posts
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Resistentialism
Canada688 Posts
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PopcornColonel
United States769 Posts
On September 17 2011 07:50 BigFan wrote: Nice show. Only comment I have is in the video where you graviton beam the baneling and then kill it using another phoenix to see if it also hurts ground units, the beam runs out just as the other phoenix is about to kill the baneling, so, what happens is the baneling falls right into the slings below and obviously it'll detonate automatically so I think that one might need a redo? ![]() Check out Episode 7 ![]() | ||
Juvant
United States723 Posts
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Resistentialism
Canada688 Posts
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Darksoldierr
Hungary2012 Posts
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graNite
Germany4434 Posts
and is it possible to neural a full medivac and drop the units onto banelings? | ||
Ziktomini
United Kingdom377 Posts
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AWakefield
Canada420 Posts
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Staboteur
Canada1873 Posts
You can't cancel archons unfortunately, and if you neural two templar (high or dark) you still can't make archons out of them :D Also something that crossed my mind : Can interceptors attack their mother carrier? | ||
macil222
United States113 Posts
If it is possible you should make it even more like the Mythbusters television show by having 2 people talk about each Myth before showing revealing the in game footage. So it would be 2 people in front of the camera, one briefly explains what the myth is and the rationale behind it and then they each make a prediction. Then you can allow for ongoing commentary, humor, silly comments, arguing or whatever kind of things might add to the entertainment value. | ||
PopcornColonel
United States769 Posts
On September 18 2011 03:50 Ziktomini wrote: "A medivac can load and unload units while fungal growth'd.", this is true by the way, just tested it to make sure. We already did that in EP1 ^^ | ||
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