• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:46
CET 17:46
KST 01:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
How much money terran looses from gas steal? ASL21 General Discussion RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2101 users

Designated Balance Discussion Thread - Page 1110

Forum Index > SC2 General
Post a Reply
Prev 1 1108 1109 1110 1111 1112 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-24 14:52:38
September 24 2014 14:49 GMT
#22181
14/14: pool finished @3:39, 270minerals, 17drones
16/15: pool finished @3:42, 370minerals, 18drones+1 in production

hm, which one will I do to defend the 2rax? The one that has less money and less workers to pull, or the one that just has more?
submarine
Profile Joined March 2012
Germany290 Posts
September 24 2014 15:23 GMT
#22182
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 16:05 GMT
#22183
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?
Hark, what baseball through yonder window breaks?
Decendos
Profile Joined August 2011
Germany1341 Posts
September 24 2014 16:14 GMT
#22184
On September 25 2014 01:05 Thieving Magpie wrote:
Show nested quote +
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?


you mean the most OP time we ever saw in sc2 were tvz was like 60-65% winrate since it was THAT broken and we saw several nerfs to 11 11 because of that? 11 11 is still close to broken especially on some mape but hey, maybe the top T players that use it and top Z players that lose to need an excuse as you put it lol.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-24 16:26:40
September 24 2014 16:24 GMT
#22185
On September 25 2014 01:05 Thieving Magpie wrote:
Show nested quote +
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?

60-70% winrate for Terran in the periode you refer to. Back in the days it simply didnt work that well to defend these kinds of plays. We dont need an "excuse now". The changes came for a reason.

Edit: too late to the party.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-09-24 16:30:17
September 24 2014 16:29 GMT
#22186
On September 25 2014 01:05 Thieving Magpie wrote:
Show nested quote +
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?


I think it's partially because you could commit more to defending it and still be okay back then. Now with the threat of faster Hellbats / Mines / cheaper Banshees following up the 2 rax people are trying to play more economically against it. You needed tanks previously and those are slow and take a while so it bought Zerg some time to macro.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 17:38 GMT
#22187
On September 25 2014 01:29 DinoMight wrote:
Show nested quote +
On September 25 2014 01:05 Thieving Magpie wrote:
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?


I think it's partially because you could commit more to defending it and still be okay back then. Now with the threat of faster Hellbats / Mines / cheaper Banshees following up the 2 rax people are trying to play more economically against it. You needed tanks previously and those are slow and take a while so it bought Zerg some time to macro.


I don't disagree with any of that. But trying to have a good discussion about a proper response to a tech transition is a different discussion than 11/11 is too strong.

On September 25 2014 01:24 Big J wrote:
Show nested quote +
On September 25 2014 01:05 Thieving Magpie wrote:
On September 25 2014 00:23 submarine wrote:
Good point BigJ. Still seen not to many pros go 16/15 as softcounter to 11/11. Back in the day 14/14 was the consensus as best response, IF i remember correctly. With a 16 hatch your expo finishes a few seconds later. This means a later possible spine, later creep and later larvae production at the natural. Both builds have their pros and cons.


It was the creep + spine that really nailed it actually. The worker pull is not to stop marines, but to protect the morphing spine. The 2nd hatch allows you to make lings while saving up energy for an emergency heal (on the spine)

That's how zerg's did it in 2010 when barracks built faster and didn't need a supply depot. What's the excuse now that the barracks build slower, the maps are bigger, and you need a supply depot?

60-70% winrate for Terran in the periode you refer to. Back in the days it simply didnt work that well to defend these kinds of plays. We dont need an "excuse now". The changes came for a reason.

Edit: too late to the party.


And yet it was Zerg players and MC that kept winning the GSL titles back then as well. The same arguments for Maru were also made for nestea and MC that _____ player does not count because they are oh so good that no one else should be compared to them.
Hark, what baseball through yonder window breaks?
Big J
Profile Joined March 2011
Austria16289 Posts
September 24 2014 18:02 GMT
#22188
What is your argument? Your historical excurse is in no way a response to my argument that the builds you described didnt produce good winrates for zergs back in those days. Unless of course you imply that back in those games the game was fine, which I hope you dont.

But to get off that fruitless discussion: back in those days proxy 11/11 came usually with an scv pull and stuff like that. And the follow up for Terran was 1CC or even some 1base play into 1CC. And zergs mainly played 2base muta or a two base bust. Obviously you have to come out more economically when your opponent is 3CCing behind, than when he just donated half of his worker force. Add to that that playerskill has grown massively since then. Which completely changes how those rushes are being played as well. Back in the days it was often enough to deny the bunkers from going up. These days Terrans can win without getting a bunker up and zergs cannot just build 3spines and hope the terran will eventually attack into them anymore but terrans will go home and run with the lead.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 18:53 GMT
#22189
On September 25 2014 03:02 Big J wrote:
What is your argument? Your historical excurse is in no way a response to my argument that the builds you described didnt produce good winrates for zergs back in those days. Unless of course you imply that back in those games the game was fine, which I hope you dont.

But to get off that fruitless discussion: back in those days proxy 11/11 came usually with an scv pull and stuff like that. And the follow up for Terran was 1CC or even some 1base play into 1CC. And zergs mainly played 2base muta or a two base bust. Obviously you have to come out more economically when your opponent is 3CCing behind, than when he just donated half of his worker force. Add to that that playerskill has grown massively since then. Which completely changes how those rushes are being played as well. Back in the days it was often enough to deny the bunkers from going up. These days Terrans can win without getting a bunker up and zergs cannot just build 3spines and hope the terran will eventually attack into them anymore but terrans will go home and run with the lead.


What I'm saying is that back then people did not know how to beat 11/11 but those who did won the fucking GSL multiple times. What I'm saying is that what is being complained about has nothing to do with the actual rush--which is already weaker and slower than it was 4 years ago--is less the issue than it is the fact that Zerg just don't know how to beat it yet. Soo is currently on his 4rth straight GSL run. Zerg obviously don't have *that* hard a time beating terrains when they've been the one playing the most consistently.

Losing to stray for a few months does not mean the strat needs nerfing. That is a dumb and emotion based response especially when it was a strat that was already beatable when it hit faster on smaller maps.
Hark, what baseball through yonder window breaks?
Big J
Profile Joined March 2011
Austria16289 Posts
September 24 2014 19:14 GMT
#22190
-is less the issue than it is the fact that Zerg just don't know how to beat it yet

This is what bothers me the most about these discussions. Zergs know how to beat it. But
a) that doesn't mean they do so all the time; it's a damn strong build unless scouted the exact moment the raxes are started
b) there is quite a portion of luck involved; if you are unlucky, you scout half of the map and see nothing, meanwhile in some corner of your natural a bunker gets up. It's just not possible to always find the raxes in time.
c) the "blindcounters" and preparation that keep on being brought up are in no relation to how often 11/11 happens and to how much they put you behind in the other 89/100 games.

Losing to stray for a few months does not mean the strat needs nerfing.

That's a question of philosophy. Unless we have very good reasoning to believe that this will change on its own, patching now is better than patching later.
e.g. Terrans lost to MLB for just a few months, just a little more than they won. We could wait another few months, but since the BOs were somewhat stale - the hellbat push aside - there was no good reason to wait longer. Waiting longer would just be unfair to the Terrans when after a few months there is still no improvment.
I don't think 2rax needs patching. I just get annoyed by people backseat coaching zergs and pretending its just their fault and not that 11/11 is strong and sometimes also just gets lucky and there was nothing the Zerg could have done better under the assumption that the Terran could do any build (but it was a 2rax).
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 19:42 GMT
#22191
On September 25 2014 04:14 Big J wrote:
Show nested quote +
-is less the issue than it is the fact that Zerg just don't know how to beat it yet

This is what bothers me the most about these discussions. Zergs know how to beat it. But
a) that doesn't mean they do so all the time; it's a damn strong build unless scouted the exact moment the raxes are started
b) there is quite a portion of luck involved; if you are unlucky, you scout half of the map and see nothing, meanwhile in some corner of your natural a bunker gets up. It's just not possible to always find the raxes in time.
c) the "blindcounters" and preparation that keep on being brought up are in no relation to how often 11/11 happens and to how much they put you behind in the other 89/100 games.

Show nested quote +
Losing to stray for a few months does not mean the strat needs nerfing.

That's a question of philosophy. Unless we have very good reasoning to believe that this will change on its own, patching now is better than patching later.
e.g. Terrans lost to MLB for just a few months, just a little more than they won. We could wait another few months, but since the BOs were somewhat stale - the hellbat push aside - there was no good reason to wait longer. Waiting longer would just be unfair to the Terrans when after a few months there is still no improvment.
I don't think 2rax needs patching. I just get annoyed by people backseat coaching zergs and pretending its just their fault and not that 11/11 is strong and sometimes also just gets lucky and there was nothing the Zerg could have done better under the assumption that the Terran could do any build (but it was a 2rax).


Then we have a fundamental disagreement. I do not like patch changes for the sake of making things easier. If something is just really fucking hard to do, but doable, then we don't need a patch. If Maru, Soo, Zest can still fun ways to get the job done and we just haven't caught up to them yet--then there is no need to patch it. To me a patch is something done when the game is no longer possible to be played. Very rarely if ever has that kind of time come from sc2. We have too many patches. We have too many gut response reactionaries. Unless the imbalance hurts the GSL it's not even worth our time and attention. And even then I doubt it would be worth our time and attention. But it's the bare minimum I would want before even discussing patches.

Hark, what baseball through yonder window breaks?
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-24 20:02:03
September 24 2014 20:00 GMT
#22192
On September 25 2014 04:42 Thieving Magpie wrote:
Show nested quote +
On September 25 2014 04:14 Big J wrote:
-is less the issue than it is the fact that Zerg just don't know how to beat it yet

This is what bothers me the most about these discussions. Zergs know how to beat it. But
a) that doesn't mean they do so all the time; it's a damn strong build unless scouted the exact moment the raxes are started
b) there is quite a portion of luck involved; if you are unlucky, you scout half of the map and see nothing, meanwhile in some corner of your natural a bunker gets up. It's just not possible to always find the raxes in time.
c) the "blindcounters" and preparation that keep on being brought up are in no relation to how often 11/11 happens and to how much they put you behind in the other 89/100 games.

Losing to stray for a few months does not mean the strat needs nerfing.

That's a question of philosophy. Unless we have very good reasoning to believe that this will change on its own, patching now is better than patching later.
e.g. Terrans lost to MLB for just a few months, just a little more than they won. We could wait another few months, but since the BOs were somewhat stale - the hellbat push aside - there was no good reason to wait longer. Waiting longer would just be unfair to the Terrans when after a few months there is still no improvment.
I don't think 2rax needs patching. I just get annoyed by people backseat coaching zergs and pretending its just their fault and not that 11/11 is strong and sometimes also just gets lucky and there was nothing the Zerg could have done better under the assumption that the Terran could do any build (but it was a 2rax).


Then we have a fundamental disagreement. I do not like patch changes for the sake of making things easier. If something is just really fucking hard to do, but doable, then we don't need a patch. If Maru, Soo, Zest can still fun ways to get the job done and we just haven't caught up to them yet--then there is no need to patch it. To me a patch is something done when the game is no longer possible to be played. Very rarely if ever has that kind of time come from sc2. We have too many patches. We have too many gut response reactionaries. Unless the imbalance hurts the GSL it's not even worth our time and attention. And even then I doubt it would be worth our time and attention. But it's the bare minimum I would want before even discussing patches.




It's not for the sake of making things easier. It's for the sake of keeping the game on track.
Creating a complex game like SC2 is like hand guiding a rocket to the moon. You will initially start into the right direction if you have done enough tests, but soon find out that you'd fly far past the moon if you don't keep on adjusting the closer you come to the moon. Obviously your first adjustments will be much larger than your later ones, but you will always have to adjust further after some time - unless you either reach the moon (=perfect play, everything is determined) or hit a technical ceiling (you find out that your rocket just cannot get any closer to the moon anymore).

There's no other way, since our computers are (by far) not good enough to simulate all possible human play.
That's at least my reasoning why I'm all for patching. Or balance-tinkering with maps, which is the exact same as patching. Whether we specifically nerf blink or make all maps anti-blink makes no difference, the result is that blink loses more often.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 24 2014 20:11 GMT
#22193
On September 25 2014 05:00 Big J wrote:
Show nested quote +
On September 25 2014 04:42 Thieving Magpie wrote:
On September 25 2014 04:14 Big J wrote:
-is less the issue than it is the fact that Zerg just don't know how to beat it yet

This is what bothers me the most about these discussions. Zergs know how to beat it. But
a) that doesn't mean they do so all the time; it's a damn strong build unless scouted the exact moment the raxes are started
b) there is quite a portion of luck involved; if you are unlucky, you scout half of the map and see nothing, meanwhile in some corner of your natural a bunker gets up. It's just not possible to always find the raxes in time.
c) the "blindcounters" and preparation that keep on being brought up are in no relation to how often 11/11 happens and to how much they put you behind in the other 89/100 games.

Losing to stray for a few months does not mean the strat needs nerfing.

That's a question of philosophy. Unless we have very good reasoning to believe that this will change on its own, patching now is better than patching later.
e.g. Terrans lost to MLB for just a few months, just a little more than they won. We could wait another few months, but since the BOs were somewhat stale - the hellbat push aside - there was no good reason to wait longer. Waiting longer would just be unfair to the Terrans when after a few months there is still no improvment.
I don't think 2rax needs patching. I just get annoyed by people backseat coaching zergs and pretending its just their fault and not that 11/11 is strong and sometimes also just gets lucky and there was nothing the Zerg could have done better under the assumption that the Terran could do any build (but it was a 2rax).


Then we have a fundamental disagreement. I do not like patch changes for the sake of making things easier. If something is just really fucking hard to do, but doable, then we don't need a patch. If Maru, Soo, Zest can still fun ways to get the job done and we just haven't caught up to them yet--then there is no need to patch it. To me a patch is something done when the game is no longer possible to be played. Very rarely if ever has that kind of time come from sc2. We have too many patches. We have too many gut response reactionaries. Unless the imbalance hurts the GSL it's not even worth our time and attention. And even then I doubt it would be worth our time and attention. But it's the bare minimum I would want before even discussing patches.




It's not for the sake of making things easier. It's for the sake of keeping the game on track.
Creating a complex game like SC2 is like hand guiding a rocket to the moon. You will initially start into the right direction if you have done enough tests, but soon find out that you'd fly far past the moon if you don't keep on adjusting the closer you come to the moon. Obviously your first adjustments will be much larger than your later ones, but you will always have to adjust further after some time - unless you either reach the moon (=perfect play, everything is determined) or hit a technical ceiling (you find out that your rocket just cannot get any closer to the moon anymore).

There's no other way, since our computers are (by far) not good enough to simulate all possible human play.
That's at least my reasoning why I'm all for patching. Or balance-tinkering with maps, which is the exact same as patching. Whether we specifically nerf blink or make all maps anti-blink makes no difference, the result is that blink loses more often.

Now you are being silly, ofc there is a huge difference between changing maps and changing the unit interaction themselves.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 20:12 GMT
#22194
On September 25 2014 05:00 Big J wrote:
Show nested quote +
On September 25 2014 04:42 Thieving Magpie wrote:
On September 25 2014 04:14 Big J wrote:
-is less the issue than it is the fact that Zerg just don't know how to beat it yet

This is what bothers me the most about these discussions. Zergs know how to beat it. But
a) that doesn't mean they do so all the time; it's a damn strong build unless scouted the exact moment the raxes are started
b) there is quite a portion of luck involved; if you are unlucky, you scout half of the map and see nothing, meanwhile in some corner of your natural a bunker gets up. It's just not possible to always find the raxes in time.
c) the "blindcounters" and preparation that keep on being brought up are in no relation to how often 11/11 happens and to how much they put you behind in the other 89/100 games.

Losing to stray for a few months does not mean the strat needs nerfing.

That's a question of philosophy. Unless we have very good reasoning to believe that this will change on its own, patching now is better than patching later.
e.g. Terrans lost to MLB for just a few months, just a little more than they won. We could wait another few months, but since the BOs were somewhat stale - the hellbat push aside - there was no good reason to wait longer. Waiting longer would just be unfair to the Terrans when after a few months there is still no improvment.
I don't think 2rax needs patching. I just get annoyed by people backseat coaching zergs and pretending its just their fault and not that 11/11 is strong and sometimes also just gets lucky and there was nothing the Zerg could have done better under the assumption that the Terran could do any build (but it was a 2rax).


Then we have a fundamental disagreement. I do not like patch changes for the sake of making things easier. If something is just really fucking hard to do, but doable, then we don't need a patch. If Maru, Soo, Zest can still fun ways to get the job done and we just haven't caught up to them yet--then there is no need to patch it. To me a patch is something done when the game is no longer possible to be played. Very rarely if ever has that kind of time come from sc2. We have too many patches. We have too many gut response reactionaries. Unless the imbalance hurts the GSL it's not even worth our time and attention. And even then I doubt it would be worth our time and attention. But it's the bare minimum I would want before even discussing patches.




It's not for the sake of making things easier. It's for the sake of keeping the game on track.
Creating a complex game like SC2 is like hand guiding a rocket to the moon. You will initially start into the right direction if you have done enough tests, but soon find out that you'd fly far past the moon if you don't keep on adjusting the closer you come to the moon. Obviously your first adjustments will be much larger than your later ones, but you will always have to adjust further after some time - unless you either reach the moon (=perfect play, everything is determined) or hit a technical ceiling (you find out that your rocket just cannot get any closer to the moon anymore).

There's no other way, since our computers are (by far) not good enough to simulate all possible human play.
That's at least my reasoning why I'm all for patching. Or balance-tinkering with maps, which is the exact same as patching. Whether we specifically nerf blink or make all maps anti-blink makes no difference, the result is that blink loses more often.


There is no track, there is no moon, there is no ideal state to aim for. The game evolves how it evolves, strategies develop on top of strategies, metas shift back and forth. The stupid notion that there is a happy place for us to guide the game to is absurd and belittles the whole concept of strategic evolution.
Hark, what baseball through yonder window breaks?
xyzz
Profile Joined January 2012
567 Posts
September 24 2014 20:22 GMT
#22195
5 Terrans in the round of 8 in WCS EU.
WombaT
Profile Blog Joined May 2010
Northern Ireland26449 Posts
September 24 2014 20:26 GMT
#22196
If it evolves in a completely terrible direction for most players and spectators of course it has to be looked at. There is an underlying profit motive to both Blizzard and the organisations that run leagues to see a product that reflects at least some of the desires of those that consume it.

Regardless, you realistically cannot patch something like a 2 rax without having a lot of knock-on affects to every other Terran build, given how integral its components are to the race's go-to strategies.

I like the existence of the humble 2 rax, as cheeses go it's very execution-dependent.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26449 Posts
September 24 2014 20:27 GMT
#22197
On September 25 2014 05:22 xyzz wrote:
5 Terrans in the round of 8 in WCS EU.

Yeahhhhh
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-09-24 20:34:54
September 24 2014 20:34 GMT
#22198
On September 25 2014 05:22 xyzz wrote:
5 Terrans in the round of 8 in WCS EU.

And which of these terrans aren't supposely better than thy players they beat ?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 24 2014 20:41 GMT
#22199
On September 25 2014 05:34 Faust852 wrote:
Show nested quote +
On September 25 2014 05:22 xyzz wrote:
5 Terrans in the round of 8 in WCS EU.

And which of these terrans aren't supposely better than thy players they beat ?


By definition they were, during that match, better than the players they beat.
Hark, what baseball through yonder window breaks?
imrusty269
Profile Joined January 2014
United States1404 Posts
September 24 2014 20:49 GMT
#22200
On September 25 2014 05:22 xyzz wrote:
5 Terrans in the round of 8 in WCS EU.

Should have been 6. Jjakji what a scrub.
Bbyong | MMA | Polt | Dream | Maru | Mvp
Prev 1 1108 1109 1110 1111 1112 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 364
TKL 162
elazer 126
JuggernautJason54
MindelVK 49
StarCraft: Brood War
Britney 33262
Calm 4487
Mini 717
EffOrt 387
ggaemo 251
firebathero 182
Shuttle 160
Rush 144
Snow 139
Soma 135
[ Show more ]
actioN 95
Leta 91
Mind 61
Mong 44
Aegong 43
IntoTheRainbow 15
Noble 14
Bale 11
GoRush 9
ivOry 8
Dota 2
Gorgc8589
BananaSlamJamma199
Counter-Strike
kennyS890
pashabiceps269
ceh9248
adren_tv92
Other Games
singsing1498
B2W.Neo749
FrodaN743
DeMusliM338
Lowko305
crisheroes282
RotterdaM224
mouzStarbuck158
Hui .145
KnowMe102
QueenE81
oskar45
Rex23
Grubby0
Organizations
Dota 2
PGL Dota 2 - Main Stream27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV648
League of Legends
• Nemesis2773
• TFBlade727
Other Games
• Shiphtur182
Upcoming Events
Replay Cast
7h 14m
KCM Race Survival
16h 14m
The PondCast
17h 14m
WardiTV Team League
19h 14m
OSC
19h 14m
Replay Cast
1d 7h
WardiTV Team League
1d 19h
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.