I hate mirror matches. A lot
PvP: Scissors Paper Rock... literally - Page 4
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DisaFear
Australia4074 Posts
I hate mirror matches. A lot | ||
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edc
United States666 Posts
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Voyager I
United States260 Posts
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Cosmos
Belgium1077 Posts
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Demonace34
United States2493 Posts
On July 08 2011 19:45 JohnMadden wrote: I think that common belief states that once you scout a 4gate, you have to do one yourself or you die - question is if that is actually true and if you can get away with anything else, as I can believe 4gatewars can get kinda boring over time as they apparently happen in ~33% of the games played in higher leagues. I like the remark about micro though, it's surprisingly hard to win one if you don't count on your opponent's mistakes. Should consider it a challenge - but it shouldn't happen all that often either. Or just pull off a 3 gate robo, 3/4 gate blink, you don't have to pull off a 4 gate to defend one anymore. This thread is a pre-patch 4 gate whine that just isn't true anymore. Build order wins are inevitable in every match-up, but the better player will eventually find the build that is the best overall and execute it properly to win a good percentage of their games. These types of threads are just dumb and delegitimatizes high level PvP as a purely luck based match-up. Hopefully, more people keep playing out their PvPs to keep the match-up honest. | ||
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mkfuba07
United States1151 Posts
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Attero
Canada271 Posts
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Zaphid
Czech Republic1860 Posts
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opisska
Poland8852 Posts
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sleepingdog
Austria6145 Posts
On July 08 2011 20:28 Zaphid wrote: It's far from that, the problem is that most people have yet to learn how to perfectly defend 4gate, so if one side does it properly, they win. The fact that there is a lot smaller margin for error is part of why people find it so frustrating, if you forget pylon <50, you are dead. 100% wrong. Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals.... oh yeah: everything >>>>>>>> expand 4 gate isn't even needed to make PvP crappy. | ||
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iCanada
Canada10660 Posts
I'd say all of ZvZ before the 15 minute mark is pretty well micro. Doesn't really matter if you have 20 more lings if you miss click and lose them all to one baneling. I've seen it happen several times actually, from both sides. But you are right, if you can both make the same thing, who ever makes the same thing the best wins. | ||
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DuckS
United States845 Posts
On July 08 2011 20:59 sleepingdog wrote: 100% wrong. Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals.... oh yeah: everything >>>>>>>> expand 4 gate isn't even needed to make PvP crappy. you also forgot people going a blind stargate and getting lucky when their opponent goes robo | ||
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arterian
Canada1157 Posts
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haitike
Spain2745 Posts
On July 08 2011 20:59 sleepingdog wrote: 100% wrong. Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals.... oh yeah: everything >>>>>>>> expand 4 gate isn't even needed to make PvP crappy. You did me remember the BW ZvZ: 12 hatch > 12 pool > 9 pool > 12 hatch | ||
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MrJargon
United Kingdom158 Posts
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Snaphoo
United States614 Posts
On July 08 2011 16:25 Talin wrote: This thread looks like something created 3 months ago so much that I had to check whether it said "old post" anywhere. ![]() PvP is fine, just learn to play it like you learned any other matchup. It's doable, it's not a coinflip, it doesn't have to be one base, there are many viable builds. You have no rational reason to hate it. It's just that it got so much negative propaganda in the past and people are still echoing that and fearing the matchup. -_- ^^^^^^^ +100 to this. There are so many viable and enjoyable builds in PvP, and while it may be random at times, it is in no way a boring guaranteed 4-gate-fest as it was just a few months ago. Learn to play the match-up instead of honing your RPS skills and I think you'll be fine. | ||
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cocosoft
Sweden1068 Posts
On July 08 2011 13:58 StyLeD wrote: Someone cast this game. ROFL yeah! | ||
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DarKcS
Australia1237 Posts
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reneg
United States859 Posts
On July 09 2011 21:36 DarKcS wrote: ZvZ I just 6 pool. Does Blizz care about people hating mirrors? It's not that they don't care about people hating mirrors, it's that every mirror has to be handled in an extremely different fashion to the other matchups. If you subscribe to the standard belief that zerg is the "macro race," you need to focus a little more on micro and units in zvz, due simply to the fact that banelings are able to demolish a group of zerglings. PvP is a similar thing. You can't 3gate expo / sentry expand. Sentries, which are extremely powerful and useful in the other matchups, take a little more of a backseat to Stalkers in pvp. I'm not saying that sentries are bad or worthless, they just simply don't seem to be as important as stalkers are. Like someone said earlier, mirror matchups aren't broken. They're about playing outside of your "standard" comfort zone. You can't play pvp the same way you want to play pvz or pvt. Mirror matchups are SUPPOSED to be brutally unforgiving. You have the exact same tools as the other player, each killed probe / stalker tips the balance a little bit more in your favor. Anyway, while i don't main P, i do dabble a little from time to time (Read: I am bad at P), so take all this with a grain of salt, but i just feel like it's how this game is supposed to work. | ||
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Sea_Food
Finland1612 Posts
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