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PvP: Scissors Paper Rock... literally - Page 4

Forum Index > SC2 General
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DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
July 08 2011 10:52 GMT
#61
lol, funny
I hate mirror matches. A lot
How devious | http://anartisticanswer.blogspot.com.au/
edc
Profile Blog Joined May 2011
United States666 Posts
July 08 2011 11:02 GMT
#62
I saw something similar to this on Reddit, though it was much shorter. GJ, anyway.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Voyager I
Profile Joined July 2010
United States260 Posts
July 08 2011 11:10 GMT
#63
Remember six months ago when ZvZ was 4 minutes of baneling micro, TvT was hour long Tank/Viking standoffs, and PvP was still generally accepted as the worst mirror match?
Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 08 2011 11:11 GMT
#64
PvP is easy dude just outmicro your opponent. I like PvP, reminds me of warcraft 3
http://www.twitch.tv/becosmos
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
July 08 2011 11:12 GMT
#65
On July 08 2011 19:45 JohnMadden wrote:
I think that common belief states that once you scout a 4gate, you have to do one yourself or you die - question is if that is actually true and if you can get away with anything else, as I can believe 4gatewars can get kinda boring over time as they apparently happen in ~33% of the games played in higher leagues.

I like the remark about micro though, it's surprisingly hard to win one if you don't count on your opponent's mistakes. Should consider it a challenge - but it shouldn't happen all that often either.


Or just pull off a 3 gate robo, 3/4 gate blink, you don't have to pull off a 4 gate to defend one anymore.

This thread is a pre-patch 4 gate whine that just isn't true anymore. Build order wins are inevitable in every match-up, but the better player will eventually find the build that is the best overall and execute it properly to win a good percentage of their games.

These types of threads are just dumb and delegitimatizes high level PvP as a purely luck based match-up. Hopefully, more people keep playing out their PvPs to keep the match-up honest.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
mkfuba07
Profile Joined November 2010
United States1151 Posts
July 08 2011 11:12 GMT
#66
I don't know. I feel like PvP has become my strongest MU. The only thing that I feel doesn't work (personally) is air. There are many ways to counter a 4gate that leave you ahead of your opponent (honestly, if they 4gate and fail, they should lose) in tech, economy, or both. I don't see how it's that much different than in other MUs. There are ways to scout which general tech path someone is following, and you will have to make adjustments to account for your opponent. If you go a tech path without robo, and there is a possibility that DTs may be on the way, make a forge. Take it a step farther and start on some upgrades if you have the spare gas (if you're forced to build something, take advantage of it). You can either refuse to take certain precautions (detection) and lose 33% of your games, or you can cover all of the possibilities. The fact that multiple openings exist, and are used in high level play, means that they are all plausible. It also means that they don't necessarily hard counter each other outright. The greatest difference, to me, is the difficulty in expanding. Since knowing when and how to expand is one of my weak points, I don't see this as too great an issue, though
Never trust a skinny innkeeper
Attero
Profile Joined February 2010
Canada271 Posts
July 08 2011 11:23 GMT
#67
I believe that this post is an insult to the Protoss race and if you were to watch MC and iNca play, as well as many others, then you can see how to properly play it and how it isn't simply a "1 base uh oh who did the better build." Blizzard did a great job in patching the 4 gate and archon buff allowing multiple strategies that many people do at a very high level. PvP mainly comes down to who has a better understanding of the match up and micro, but AS ANY SC2 game, mistakes are made. This tends to make people think that it's a luck based match up, which is false.
Retired SC2 Professional | The Beaver Show | twitch.tv/OmniAttero
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 08 2011 11:28 GMT
#68
It's far from that, the problem is that most people have yet to learn how to perfectly defend 4gate, so if one side does it properly, they win. The fact that there is a lot smaller margin for error is part of why people find it so frustrating, if you forget pylon <50, you are dead.
I will never ever play Mech against Protoss. - MVP
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 08 2011 11:29 GMT
#69
I think that there PvP is unique in there being a big difference between "top" and "ultra-top" play, at least from the spectators perspective. I sometimes feel that MC, HuK and Naniwa are playing a different game than the others. PvP is fun, but only when people can play it close to total perfection. Then you can counter almost whatever with whatever (expcet for DTs that are not countered even by dancing ).
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-07-08 12:00:37
July 08 2011 11:59 GMT
#70
On July 08 2011 20:28 Zaphid wrote:
It's far from that, the problem is that most people have yet to learn how to perfectly defend 4gate, so if one side does it properly, they win. The fact that there is a lot smaller margin for error is part of why people find it so frustrating, if you forget pylon <50, you are dead.


100% wrong.

Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals....

oh yeah: everything >>>>>>>> expand

4 gate isn't even needed to make PvP crappy.
"You see....YOU SEE..." © 2010 Sen
iCanada
Profile Joined August 2010
Canada10660 Posts
July 08 2011 12:13 GMT
#71
On July 08 2011 19:48 tomnov wrote:
Show nested quote +
On July 08 2011 19:13 Polymath wrote:
It's just a matchup which plays out very differently from ordinary SC2 play which focuses heavily on macro and economy management, and I think that's why people dislike it. Unfamiliarity/moving out of people's comfort zones.


true for every mirror match


I'd say all of ZvZ before the 15 minute mark is pretty well micro.

Doesn't really matter if you have 20 more lings if you miss click and lose them all to one baneling. I've seen it happen several times actually, from both sides.

But you are right, if you can both make the same thing, who ever makes the same thing the best wins.
DuckS
Profile Joined September 2010
United States845 Posts
July 08 2011 12:16 GMT
#72
On July 08 2011 20:59 sleepingdog wrote:
Show nested quote +
On July 08 2011 20:28 Zaphid wrote:
It's far from that, the problem is that most people have yet to learn how to perfectly defend 4gate, so if one side does it properly, they win. The fact that there is a lot smaller margin for error is part of why people find it so frustrating, if you forget pylon <50, you are dead.


100% wrong.

Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals....

oh yeah: everything >>>>>>>> expand

4 gate isn't even needed to make PvP crappy.


you also forgot people going a blind stargate and getting lucky when their opponent goes robo
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
arterian
Profile Joined September 2010
Canada1157 Posts
July 08 2011 12:22 GMT
#73
Build order losses happen but there is somewhat of a science to PvP. The sad thing is PvP is my best matchup.
http://www.twitch.tv/arterian
haitike
Profile Joined June 2009
Spain2745 Posts
July 08 2011 12:28 GMT
#74
On July 08 2011 20:59 sleepingdog wrote:
Show nested quote +
On July 08 2011 20:28 Zaphid wrote:
It's far from that, the problem is that most people have yet to learn how to perfectly defend 4gate, so if one side does it properly, they win. The fact that there is a lot smaller margin for error is part of why people find it so frustrating, if you forget pylon <50, you are dead.


100% wrong.

Once people figure out how to defend 4 gate perfectly, then the real build order poker just begins. Robo without immortals into fast colossi > robo with immortals into colossi > fast blink > robo without immortals....

oh yeah: everything >>>>>>>> expand

4 gate isn't even needed to make PvP crappy.


You did me remember the BW ZvZ:

12 hatch > 12 pool > 9 pool > 12 hatch
MrJargon
Profile Blog Joined October 2010
United Kingdom158 Posts
July 08 2011 13:26 GMT
#75
This was quite funny, although i dont feel the matchup is this random there are quite a few builds you can go to be safe against various openings, 3 stalker rush is still a great way to achieve this and sometimes catch your opponant off guard.
Snaphoo
Profile Joined July 2010
United States614 Posts
July 09 2011 12:25 GMT
#76
On July 08 2011 16:25 Talin wrote:
This thread looks like something created 3 months ago so much that I had to check whether it said "old post" anywhere.

PvP is fine, just learn to play it like you learned any other matchup. It's doable, it's not a coinflip, it doesn't have to be one base, there are many viable builds. You have no rational reason to hate it. It's just that it got so much negative propaganda in the past and people are still echoing that and fearing the matchup. -_-


^^^^^^^ +100 to this. There are so many viable and enjoyable builds in PvP, and while it may be random at times, it is in no way a boring guaranteed 4-gate-fest as it was just a few months ago.

Learn to play the match-up instead of honing your RPS skills and I think you'll be fine.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 09 2011 12:31 GMT
#77
On July 08 2011 13:58 StyLeD wrote:
Someone cast this game.

ROFL yeah!
¯\_(ツ)_/¯
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 09 2011 12:36 GMT
#78
ZvZ I just 6 pool. Does Blizz care about people hating mirrors?
Die tomorrow - Live today
reneg
Profile Joined September 2010
United States859 Posts
July 09 2011 12:51 GMT
#79
On July 09 2011 21:36 DarKcS wrote:
ZvZ I just 6 pool. Does Blizz care about people hating mirrors?


It's not that they don't care about people hating mirrors, it's that every mirror has to be handled in an extremely different fashion to the other matchups.

If you subscribe to the standard belief that zerg is the "macro race," you need to focus a little more on micro and units in zvz, due simply to the fact that banelings are able to demolish a group of zerglings. PvP is a similar thing. You can't 3gate expo / sentry expand. Sentries, which are extremely powerful and useful in the other matchups, take a little more of a backseat to Stalkers in pvp.

I'm not saying that sentries are bad or worthless, they just simply don't seem to be as important as stalkers are.

Like someone said earlier, mirror matchups aren't broken. They're about playing outside of your "standard" comfort zone. You can't play pvp the same way you want to play pvz or pvt.

Mirror matchups are SUPPOSED to be brutally unforgiving. You have the exact same tools as the other player, each killed probe / stalker tips the balance a little bit more in your favor.

Anyway, while i don't main P, i do dabble a little from time to time (Read: I am bad at P), so take all this with a grain of salt, but i just feel like it's how this game is supposed to work.
moose...indian
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 09 2011 13:13 GMT
#80
In rock paper scissors there is only a 33% chance of build order loss. Just practice your rock vs rock, paper vs paper and scissors vs scissors and you will be fine.
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