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Blizzard: Out of touch? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
lofung
Profile Joined October 2010
Hong Kong298 Posts
June 12 2011 07:20 GMT
#121
no surprise. thats why sc2 has been sub-par on blizzard standards.
How do you counter 13 carriers? Well first of all you gave me brain cancer. -Tasteless
Dommk
Profile Joined May 2010
Australia4865 Posts
June 12 2011 07:20 GMT
#122
On June 12 2011 16:12 TheRabidDeer wrote:
Show nested quote +
On June 12 2011 16:08 StifSokSamurai wrote:
On June 12 2011 16:06 TheRabidDeer wrote:
Phoenix before moving shot was actually worthless against air units. I dont know if they were bugged, or something else... but they were the worst unit imaginable.

I actually enjoyed how in order to micro them "properly" you had to control it like a vulture more or less. That being said I wasn't a wealth of knowledge with the protoss units so if there were other glaring issues with them I missed it.

There was no "proper" micro with them, they had a delayed attack and slide too much, they could never beat muta's because of it.

People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 12 2011 07:22 GMT
#123
On June 12 2011 16:20 Dommk wrote:
Show nested quote +
On June 12 2011 16:12 TheRabidDeer wrote:
On June 12 2011 16:08 StifSokSamurai wrote:
On June 12 2011 16:06 TheRabidDeer wrote:
Phoenix before moving shot was actually worthless against air units. I dont know if they were bugged, or something else... but they were the worst unit imaginable.

I actually enjoyed how in order to micro them "properly" you had to control it like a vulture more or less. That being said I wasn't a wealth of knowledge with the protoss units so if there were other glaring issues with them I missed it.

There was no "proper" micro with them, they had a delayed attack and slide too much, they could never beat muta's because of it.
http://www.youtube.com/watch?v=VBUMGw9ayWo

People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar

Yea, its sad really... especially in the modern times when things are so well documented. Also, note the absurdly loud sounds the phoenix make. They were deafening.
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2011-06-12 07:35:41
June 12 2011 07:23 GMT
#124
Reading the OP and responses, I feel that a lot of separate design issues are being conflated. The balance between rushing and macro games, the balance between races, and the overall interestingness of units are all distinct considerations, even if they overlap in complicated ways.

Starcraft (1) was not made to be E-sport, and units like the Reaver and Vulture and Zergling were not designed via the consultation of professional gamers. If anything, I think Blizzard is doing a characteristically exceptional job of listening to its community. They may not always obey, but they listen, and when Dustin Browder seems to be out of touch I think it's probably a case of misunderstanding him. And ignoring the question of whether it's 100% balanced yet, most would probably agree that SC2 has gotten more balanced since release. That particular quadrant of the sky is not falling.

But "interesting units"? Those come out of plain old creativity coupled with good design, not adherence to the opinions of pro gamers or community polls. (Full disclosure: I don't believe the Colossus or Marauder were born out of either creativity or good design. The roach was at first but got watered down into something else because of balance considerations.)
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 12 2011 07:25 GMT
#125
On June 12 2011 16:20 Dommk wrote:
Show nested quote +
On June 12 2011 16:12 TheRabidDeer wrote:
On June 12 2011 16:08 StifSokSamurai wrote:
On June 12 2011 16:06 TheRabidDeer wrote:
Phoenix before moving shot was actually worthless against air units. I dont know if they were bugged, or something else... but they were the worst unit imaginable.

I actually enjoyed how in order to micro them "properly" you had to control it like a vulture more or less. That being said I wasn't a wealth of knowledge with the protoss units so if there were other glaring issues with them I missed it.

There was no "proper" micro with them, they had a delayed attack and slide too much, they could never beat muta's because of it.
http://www.youtube.com/watch?v=VBUMGw9ayWo

People often tend to look back with rose tinted spectacles, happens quite a bit with Broodwar


Except a lot of people still play and watch BroodWar, and no one uses old phoenix's
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
eighteen8
Profile Joined December 2010
105 Posts
June 12 2011 07:26 GMT
#126
imo its okay that blizz is "ignoring" the community, there are several examples from the past where the game designer took advices from their community and at the end the game sucked badly...so i rely fully on blizz, they did great (no one's perfect) work in the past and will in the future - without community advice
whaty0uwant
Profile Blog Joined December 2010
New Zealand346 Posts
June 12 2011 07:26 GMT
#127
Dustin Bowder is a fucking idiot. As I've mentioned before. He no way qualifies to be working will blizzard.

User was temp banned for this post.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 12 2011 07:27 GMT
#128
On June 12 2011 16:26 DongWang wrote:
Dustin Bowder is a fucking idiot. As I've mentioned before. He no way qualifies to be working will blizzard.

I always imagined Browder to be more of a PR and idea guy than a guy that had any real influence... idea people are fine.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 12 2011 07:28 GMT
#129
Hmm, wonder why people dislike Roaches and Marauders. I don't see anything wrong with Marauders at least
How devious | http://anartisticanswer.blogspot.com.au/
Grend
Profile Blog Joined April 2010
1600 Posts
June 12 2011 07:29 GMT
#130
Seems to me that Blizzard is content with how their game works, which is sad. Watching the MSL finals just reminded me of how boring and bad SC2 is. Sure it is a new game, does not mean they couldnt try to make it a really good game, they have the recipe for making an incredible game after all.

Hopefully they will make more units that do not work together well in a ball, so that you have to control your units more separetely instead of just a-moving.
♞ Against the Wind - Bob Seger ♞
Veritassong
Profile Joined April 2010
Canada393 Posts
June 12 2011 07:30 GMT
#131
Bowder looks like a Marauder.. ooo their names rhyme too
人族英巴
Navillus
Profile Joined February 2011
United States1188 Posts
June 12 2011 07:31 GMT
#132
This has been pointed out but I think that it should be emphasized that even if everyone is screaming for a balance patch Blizzard should probably wait a decent amount of time before they implement anything, for one thing to make Starcraft a real competitive game things can't be changing at the base gameplay level every few weeks, also it discourages innovation and ignores the changing metagame. For example it would have been very bad if Blizzard had significantly nerfed Protoss for the long time that a large portion of the community thought that it was OP, especially versus Zerg. Sure a nerf would have looked nice to many people but we either wouldn't have had the shift where right now Zerg is doing as well as or better than most Protoss in ZvP, or we would have and Zerg would be OP. Blizzard's job isn't to keep the professional metagame fair and so that every matchup is always 50/50 in pro games, it's to give a good general game and let pros develop strategies and counter strategies over time. These strategies have and will lead to some races doing better than others at times but this shifting set of strategies and standards is a major part of the game, Blizzard doing much more would only interfere with that.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
oBlade
Profile Blog Joined December 2008
United States5571 Posts
June 12 2011 07:32 GMT
#133
On June 12 2011 14:32 SecondChance wrote:
I don't understand. The blizzard interviews were talking about balance, unit roles etc. And you base the need for redesign on the "Most UNINTERESTING unit". What the fuck? Characteristics that contribute to a unit being "Uninteresting" don't exactly correlate with it's use and it's balance.

I could say x unit is uninteresting because I don't like it's colour...A more accurate poll would ask the question directly.

David Kim specifically mentions units that aren't cool. Actually, if you follow SC2 development, you can often hear DB - I can't remember the words exactly - talking about making individual units interesting first.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 12 2011 07:35 GMT
#134
On June 12 2011 16:32 oBlade wrote:
Show nested quote +
On June 12 2011 14:32 SecondChance wrote:
I don't understand. The blizzard interviews were talking about balance, unit roles etc. And you base the need for redesign on the "Most UNINTERESTING unit". What the fuck? Characteristics that contribute to a unit being "Uninteresting" don't exactly correlate with it's use and it's balance.

I could say x unit is uninteresting because I don't like it's colour...A more accurate poll would ask the question directly.

David Kim specifically mentions units that aren't cool. Actually, if you follow SC2 development, you can often hear DB - I can't remember the words exactly - talking about making individual units interesting first.

That is the base of the unit. They then take that interesting unit and try to balance it and tweak it.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-06-12 07:37:16
June 12 2011 07:36 GMT
#135
On June 12 2011 16:18 iAmJeffReY wrote:
Show nested quote +
dude changing the speed of the hydras would have a dramatic effect...we can finally freaking stutter micro them and run away when off creep. currently, if you commit in an engagement with hydras off creep, you are forced to fight to the death because they can't run at all.

They're the same speed as terran infantry.

Yes, we have stim, but you can't constantly stim. You have creep. Which is just LIKE having stim movement speed for hydras.

Just saying. I agree they're under used, but nothing drastic like a speed change.

Marines also don't cost gas and have more hit points per cost (ESPECIALLY after combat shield.)

And if hydras on creep shot 50% faster, i probably wouldnt be saying they're useless, either.

They're still extremely necessary, because no other zerg unit fills their role (high single target dps per food/cost unit, even ignoring the "shoots up" property)

Or if they had 90-110 hp (double that of marines!... they cost and damage double of marines, + don't have stim and cost 50 gas in addition, is that too much to ask for?) or something.

Speed upgrade is probably the easiest to add without breaking too much, though. (i wouldn't even mind if hydras lost their exceptional on-creep move boost)
Kaolla
Profile Joined January 2003
China2999 Posts
June 12 2011 07:37 GMT
#136
well let's be honest, bnet 2 = failure, sc2 is not failture, but it's def not on the same level as bw... i doubt it will ever be, even with the expansions.. i dont rly think a few units added to the mix can rly solve the problem... As others have also said, knowing bowder's background kinda explains alot i think...
Ah well let's hope for the best, maybe they can still fix it somehow
its me
Skwid1g
Profile Joined April 2011
United States953 Posts
June 12 2011 07:41 GMT
#137
On June 12 2011 15:10 Lokian wrote:
The only way for S class players to always beat B Class players is to change AI movement back to BW. Make it so you can't select a lot of units at once. Instead you need five hotkeys for zerg army and maybe 2 for the rest. Take out production units queueing up with a single button.

Make controlling harder, remove easy macro... Basically make everything retarded so that pros can gain meaningless 'skills' that seperates them from players that can't handle high APM and precision.

This will definitely give the koreans the advantage since everyone else won't spend days memorizing keystrokes and crap.

You know what that is... it's like playing an instrument. And maybe 20% game. BW... is like a full blown orchestral piece now.

Well, look. Games should have less to do with non-gaming 'skills' and more with decisions like chess. This is why a lot of top players lose, since its basically whoever outsmarts the other, or get lucky. And sc2 complexity is not comparable to chess since there's too much room for mistakes


You make no sense. Players get beat all the time by players worse than them in BW, hence the reason someone can be "dominant" with a 70% win-rate.
NaDa/Fantasy/Zero/Soulkey pls
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 12 2011 07:42 GMT
#138
Great write-up!

Pros and cons of how Blizzard is doing right now:

Pros
- Blizzard at least recognizes esports and pays SOME attention to the community
- Listening to SOME feedback about how to properly manage the game
- Is doing fairly good overall

Cons
- They seem to ignore pleas for some BW mechanics that made BW the amazing game that it was and would do the same for SC2. They think that it will be too much like BW however what people are asking for some BW MECHANICS...not BW as a game.
- They are ignoring a lot of high level players questionings/pleas.
- They are focusing on single player.
Arangar
Profile Joined May 2011
Sweden15 Posts
June 12 2011 07:44 GMT
#139
a tiny note, in a game with this many players - quoting a poll with 356 answers means nothing...
KNE-Gaming - www.kne-gaming.com - @knegaming
rickybobby
Profile Joined October 2010
United States405 Posts
June 12 2011 07:44 GMT
#140
I don't want sc2 to become brood war but I think it needs changing, and Browder seems extremely defensive, and the way he addressed Sen seemed disrespectful at times...
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