• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:38
CEST 08:38
KST 15:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1482 users

Percentage increase in attack upgrades

Forum Index > SC2 General
Post a Reply
1 2 Next All
Spammish
Profile Joined December 2010
United Kingdom42 Posts
Last Edited: 2011-04-12 03:58:16
April 12 2011 02:46 GMT
#1
This should all be correct now, if there's anything incorrect do tell me so I can ensure this is accurate.
[image loading]
"tahts halo, don't worry O_O" - LiquidHuK, MLG
Dont Panic
Profile Joined October 2010
United States194 Posts
April 12 2011 02:51 GMT
#2
Protoss air upgrades are the shit.
I am order. I am logic. I know exactly who I am.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 12 2011 02:54 GMT
#3
it's actually quite common sensical. those with the lowest damage output will get the most percentage increase. it's just +10% rounded down per upgrade.
xd
Lunchador
Profile Joined April 2010
United States776 Posts
April 12 2011 03:01 GMT
#4
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?
Defender of truth, justice, and noontime meals!
Spammish
Profile Joined December 2010
United Kingdom42 Posts
April 12 2011 03:04 GMT
#5
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 12 2011 03:05 GMT
#6
I dont understand exactly how this charts supposed to work..

can you give some more detail?(or maybe im just being stupid)
Artillery spawned from the forges of Hell
Nevy
Profile Joined September 2010
Canada169 Posts
April 12 2011 03:07 GMT
#7
Corruptor dead last.

poor guy.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:08 GMT
#8
On April 12 2011 12:04 Spammish wrote:
Show nested quote +
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.


Unless upgrades also change the fabric of time, 20% increase in damage == 20% increase in DPS.
Severian
Profile Joined September 2010
Australia2052 Posts
April 12 2011 03:08 GMT
#9
On April 12 2011 12:04 Spammish wrote:
Show nested quote +
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?

It's DPS not attack damage.

Attack speed remains constant so it doesn't make a difference. 7.2 DPS -> 8.6 DPS is a 20% increase as well. It looks like you're calculating it as a percentage of the new value (ie 16.67% of 8.6 DPS), which is a bit counter-intuitive.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
April 12 2011 03:10 GMT
#10
Does this take into account units shoot multiple projectiles?
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2011-04-12 03:11:44
April 12 2011 03:10 GMT
#11
Zergling DPS at 0 : 5 / 0.696 = 7.1839
Zergling DPS at +1: 6 / 0.696 = 8.6207
DPS increase = 8.6207 / 7.1839 = 1.2000027840031180834922535113239 = 20% increase.
Sry, you suck at math.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:10 GMT
#12
On April 12 2011 12:01 Lunchador wrote:
Are these... accurate?

Zergling going from 5-6 damage is a 20% increase, is it not?


Looks like he's calculating it as percentage of new attack value instead of old. (1/6 instead of 1/5 in this case, which is wrong).
Spammish
Profile Joined December 2010
United Kingdom42 Posts
Last Edited: 2011-04-12 03:19:29
April 12 2011 03:16 GMT
#13
Woops, I did this the wrong way round.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 03:27 GMT
#14
Also, don't bother including cases that don't matter (stim, adrenal glands, etc.)
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
April 12 2011 03:43 GMT
#15
Oh and by the way if you think that to realise that "damage increase" is attack number addition divided by attack number you need some kind of spreadsheet, that's very sad, because it is very obvious and intuitive. It's also obvious that attack gain diminishes in damage gain per additional upgrade.
Ling - 1/5, 1/6, 1/7.
Marauder - 2/20 or 1/10 , 2/22 or 1/11 and 2/24 or 1/12.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Trang
Profile Joined October 2009
Australia324 Posts
April 12 2011 03:51 GMT
#16
On April 12 2011 12:43 chuDr3t4 wrote:
Oh and by the way if you think that to realise that "damage increase" is attack number addition divided by attack number you need some kind of spreadsheet, that's very sad, because it is very obvious and intuitive. It's also obvious that attack gain diminishes in damage gain per additional upgrade.
Ling - 1/5, 1/6, 1/7.
Marauder - 2/20 or 1/10 , 2/22 or 1/11 and 2/24 or 1/12.


I can't speak for what the OP is trying to do since he's edited his post out for now. But the gain from attack upgrades isn't as obvious as those numbers you pulled out when you take armor into account.
Spammish
Profile Joined December 2010
United Kingdom42 Posts
April 12 2011 04:07 GMT
#17
Everything should be fine now.
"tahts halo, don't worry O_O" - LiquidHuK, MLG
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 12 2011 04:22 GMT
#18
On April 12 2011 13:07 Spammish wrote:
Everything should be fine now.

... and still it doesnt matter, because you need to manage your units on the battlefield and can waste the awesome upgrades.

Also offensively upgrading big hits is only important if you need less hits to kill your opponents stuff with that (Thor needs 3 shots of 30*2 for Zealots and Stalkers no matter what) and could get a lot of overkill. Percentages simply dont matter in SC2, only the real values.
If you cant say what you're meaning, you can never mean what you're saying.
nodule
Profile Joined February 2008
Canada931 Posts
April 12 2011 05:29 GMT
#19
On April 12 2011 13:22 Rabiator wrote:
Show nested quote +
On April 12 2011 13:07 Spammish wrote:
Everything should be fine now.

... and still it doesnt matter, because you need to manage your units on the battlefield and can waste the awesome upgrades.

Also offensively upgrading big hits is only important if you need less hits to kill your opponents stuff with that (Thor needs 3 shots of 30*2 for Zealots and Stalkers no matter what) and could get a lot of overkill. Percentages simply dont matter in SC2, only the real values.


Sure they matter. It's useful to know which units scale well with upgrades and which ones don't, even if they don't tell you the whole story. There will always be important edge cases that this kind of analysis doesn't cover.

Percentages as also useful because they give you a rough idea how powerful the upgrade is (e.g., you can assume your army fights like it is ~10% bigger if you have a 10% attack up).

One interesting thing that this reminded me is that attack upgrades scale worse as they get higher and more expensive (less % increase in damage), while armour ups scale better the higher they are (more % damage reduction for each level).
village_idiot
Profile Blog Joined July 2008
2436 Posts
April 12 2011 05:31 GMT
#20
On April 12 2011 12:07 Nevy wrote:
Corruptor dead last.

poor guy.

He has corruption, though.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#49
Liquipedia
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech64
StarCraft: Brood War
firebathero 1164
Leta 250
soO 130
Noble 61
ajuk12(nOOB) 43
NaDa 13
Sharp 10
Dota 2
NeuroSwarm138
Counter-Strike
Stewie2K775
semphis_39
Super Smash Bros
Mew2King36
Other Games
summit1g5932
C9.Mang0326
XaKoH 159
SortOf78
Trikslyr26
Organizations
Other Games
gamesdonequick509
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• OhrlRock 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1249
• Lourlo943
• Stunt444
• HappyZerGling124
Upcoming Events
LiuLi Cup
4h 22m
OSC
12h 22m
RSL Revival
1d 3h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 6h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.