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Extreme graphics, can you tell a difference? - Page 2

Forum Index > SC2 General
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-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 12 2011 08:44 GMT
#21
The saddest part of all of this is that a tonnnnn of this ambient occlusion can be pre-baked onto the textures so you don't have to waste rendering time rendering them real-time.

Anything not moving like the mineral patches, the vespene gas geyser (which seems to have one of the nicest differences like the weeds), and the grass/weeds could have these textures already there at no more rendering expense t_t
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
luckyjj10
Profile Joined October 2010
Canada33 Posts
January 12 2011 11:44 GMT
#22
People the new setting has nothing to do with the nvidia drivers.
The new setting does not affect gameplay, only the cutscene engine in singleplayer.

The nvidia driver does have SSAO option, but available for many games...
The new setting and the nvidia driver feature have no relation except they are both SSAO.
and yes, enabling SSAO through the driver level will almost always have a much greater performance hit than enabling in game(it is the only option if you want it in starcraft matches however)
Crushgroove
Profile Joined July 2010
United States793 Posts
January 12 2011 11:48 GMT
#23
I completely disagree its not worth it. *IF* you still get 60+ FPS on a 60 hz display when running on extreme, why wouldn't you?

I personally love the new shadows.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Crushgroove
Profile Joined July 2010
United States793 Posts
January 12 2011 11:51 GMT
#24
On January 12 2011 17:44 -orb- wrote:
The saddest part of all of this is that a tonnnnn of this ambient occlusion can be pre-baked onto the textures so you don't have to waste rendering time rendering them real-time.

Anything not moving like the mineral patches, the vespene gas geyser (which seems to have one of the nicest differences like the weeds), and the grass/weeds could have these textures already there at no more rendering expense t_t



This isn't really true, different tilesets have the light coming from different angles... baked on occlusion is slightly less believable. Is it close? Sure... but why not offer a real option for those that can handle it.

I would equate it to using sprites in a 3d game... the birds and stuff flying around the map could have just been sprites and most people wouldn't have minded... but I like full models and I'm sure other people would have balked at the cheap feeling of sprites in their stead.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2011-01-12 12:36:38
January 12 2011 12:36 GMT
#25
On January 12 2011 16:45 vradovic wrote:
just download new beta nvidia driver (I got same situation and now is fine).


Thanks man. Can confirm, new beta driver increases performance by quite a bit. I'm running Extreme 1680x1050 and big battles only take fps down to a minimum of 40.
darklordjac
Profile Joined July 2010
Canada2231 Posts
January 12 2011 21:31 GMT
#26
I normally play on ultra switched to medium for streaming because it was getting a little laggy and boom I see no difference. I looked at extreme and its again its just the littlest things.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
January 13 2011 14:17 GMT
#27
I can also confirm that the new driver increases performance. I'm running a GTX 460 and I can run extreme (post patch + beta driver) better than I used to run ultra (pre patch + beta driver), except in the menus, where I get a terribad 20 FPS.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 13 2011 16:43 GMT
#28
If you ask me it looks MUCH better but I'm a 3D animator so have to notice these things for my job. I don't know why some of you are complaining about a free change that improves the graphics. I guess the naming it extreme causes people's expectations to be too high but I think they were naming it after the extreme amount of computer resources it requires not the extreme awesomeness of how it looks.
My other car is a battlecruiser.
Twitches
Profile Joined August 2010
Canada365 Posts
January 13 2011 16:49 GMT
#29
I honestly can't tell.. But then again, it's hard to pay too much attention to the graphics when you're concentrating... For me anyway. I still have issues telling the difference between medium and ultra.
Gravity is just a feeble plot.
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 13 2011 17:00 GMT
#30
I think it's an option added specifically for those who want lower FPS without noticeable graphic improvement.
Twitches
Profile Joined August 2010
Canada365 Posts
January 13 2011 17:01 GMT
#31
On January 12 2011 17:44 -orb- wrote:
The saddest part of all of this is that a tonnnnn of this ambient occlusion can be pre-baked onto the textures so you don't have to waste rendering time rendering them real-time.

Anything not moving like the mineral patches, the vespene gas geyser (which seems to have one of the nicest differences like the weeds), and the grass/weeds could have these textures already there at no more rendering expense t_t


I guess that just kind of reinforces the idea that Blizzard really doesn't optimize their games very well at all.
Gravity is just a feeble plot.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
January 13 2011 17:15 GMT
#32
IMO that actually looks worse. But again its all about being given the choice.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
January 13 2011 17:18 GMT
#33
On January 12 2011 14:09 Megaliskuu wrote:
I can barely tell the difference between medium and ultra rofl, and extreme is so similar to ultra so :x.


ugh me too, I feel like such a noob but I cannot tell the difference between medium and ultra in-game. Maybe in side-by-side screenshots its noticeable though.
COBRA
Profile Joined November 2010
United States26 Posts
Last Edited: 2011-01-14 06:37:44
January 14 2011 06:34 GMT
#34
On January 12 2011 16:42 snotboogie wrote:
For some reason BFBC2 in Dx11 maxes out at over 60fps even in big battles for me, but ultra and extreme pull my sc2 down to 30 sometimes. (i5 750 @ 3.4ghz, gtx460 @ 865/2000)

BFBC uses all CPU cores SC2 only uses 2 cores at the moment, but i heard that they are working on a patch for more than 2 cores to be utilized by the game. Have you checked to make sure that no AA is on? That really drops the frames, let me tell you

EDIT: should have read the whole thread first, glad you solved the problem
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