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@emythrel On any graphic setting I find the best way to spot cloaked units that are sitting still is to scroll your mouse wheel up and down so that the screen zooms in and out. It makes the terrain behind the unit move which helps your eyes see the distorted texture. This works really good for cloaked flying units and decent for cloaked ground units.
Make a custom game against an AI player and just pump out a quick Ob and fly it around their base, then watch the replay from the AIs point of view and try the scrolling technique.
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Alright, you guys gotta get where the real action is. Go to your documents and starcraft, then open up the variables.txt. That's where you lots of options for modifying your settings for fps without sacrificing too much visual appeal. Mine is set to have no shadows, non-moving creep that still looks good, low shaders with shading (idk how I managed that). I couldn't get the toss pylon field to go low settings without making all the models low though.
If you're having some MINOR fps troubles and wanna have settings that look better than the low settings, copy and paste mine (back up yours first!!!) EDIT: oh, you guys can make your forcefields more visible by changing simplifiedCloaking and simplifiedShading to 0. And I don't know how I did it, but the creep crawling looks sick!
+ Show Spoiler + alphadepthWrite=0 aolight=0 camerasmartpan=1 creepnormalmap=0 creepQuality=0 creepselfshadow=0 creeptrans=0 deff=0 deffspec=0 depthDisp=0 displayflyerhelper=All displaymode=2 displayunitstatus=All dof=0 fogvolume=0 foliagedensity=0.000000 foliagequality=1 frameratecap=60 frameratecapGlue=30 gamehdr8bit=0 gamma=1.034513 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=1 GraphicsOptionMovies=3 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=0 GraphicsOptionPortraits=2 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=1 GraphicsOptionTerrainQuality=0 GraphicsOptionTextureQuality[2]=0 halo=0 hdr=1 hdr8bit=0 height=800 LastChallengeId=TerranCombat lastDeviceId=1609 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enUS localeiddata=enUS localight=0 localShadows=0 lowqualitymodels=0 lowQualityMovies=0 mastervolume=0.144105 menubarclickable=0 mousesensitivity=0.591603 MoviesSeen=1 MusicHeard=1 musicvolume=0.283843 normalmap=0 parallax=0 parallaxshadow=1 particlelod=1 particleobjects=0.250000 particleterrain=0.250000 physicsdensity=0 pixellight=0 portraits3d=1 preBlendedCreep=0 profanityfilter=0 refreshrate=60 ribbonlod=1 sampleFOW=0 shadowmapsize=512 shadows=0 showmissiontime=1 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=12 SoundAutoDetectCPUCoreCount=2 soundchannels=16 soundoutput=Default SoundQuality=0 SoundResampler=NOINTERP SoundSampleRate=22050 speakermode=Mono spec=0 splatlod=1 subtitles=1 targettexeldensity=0.150000 TerrainTextureHiResCacheSize=8 TerrainTextureLowResCacheSize=40 TerrainTextureSize=480 texQualityLevel=0 texSpace[2]=1024 textureBasedFOW=0 transparentshadows=0 treadlod=1 unitcolorstyle=0 useLowqualitymodels=0 voicechat=0 voicechatfadesound=0.128713 voicechatptthotkey=Grave voicechatsoftwaremute=1 vsync=0 watercaustics=0 waterflipbook=1 waterrendertargetformat=1 waterrendertargetsize=256 watershadow=0 width=1280 winkeydisabled=1 worldobjecttooltips=1
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@eLiE I'm pretty certain modifying the game files is against ToS. I would hate for somebody to get ban for messing with them. I also know a lot of people are interested in playing in a LAN at some point and it is definitely against tournament rules to change the game files. Only thing you are allowed to mess with is in game settings. I think it is best to get used to the look of what you can achieve in game with tweaking.
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You aren't modifying the game files (MPQ), it's just a text file. It's just a more useful graphics setting option for advanced users. And unless you're going to GSL, no one's gonna care about your custom visual settings, especially since most (all?) lans big enough to give prize money supply their own computers, in which case squeezing a few fps isn't an issue.
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I remember blizzard suggesting to add some lines in there when the menu screen fps issue was discovered. So it is not modifying game files.
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On December 02 2010 11:34 Influx wrote: @eLiE I'm pretty certain modifying the game files is against ToS. I would hate for somebody to get ban for messing with them. I also know a lot of people are interested in playing in a LAN at some point and it is definitely against tournament rules to change the game files. Only thing you are allowed to mess with is in game settings. I think it is best to get used to the look of what you can achieve in game with tweaking.
The file he's talking about is a txt file that gets edited when you change graphics settings in-game via the options menu. Doing it directly is no different than the menus except you get a few new options/combinations that are already in the game, they're just not as obvious to get to.
People are really paranoid about all-seeing aye of blizzard if they're afraid to change ini files that are made to be edited ><
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I just built this computer: i5-760 2.8ghz quad, 4gb ddr3 ram, gtx 460 1gb I open sc2 and it recommends Ultra settings which made me so happy! I noticed though that if I hover over each particular setting, 3 of the settings it recommends non-ultra settings: lighting low, shadows low, and post-processing on medium I wonder why, with this build, does it suggest those on lower settings? and it's funny, because low shadows is not even an option. Only medium and higher, when overall graphics are on ultra.
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The OP can run ultra he just doesn't choose to. The point of this thread is that the OP is showing how to keep the clean look of low shaders without losing some of the graphics effects that make the game easier to play.
OP, I play the same way you do -- textures and models maxed with pretty much everything else on low. I find I can keep track of battles much more easily than when I'm on ultra and the extra detail makes things confusing.
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I'm on a very bad comp, and I only get about 20 fps when I have medium shaders on. I never knew this until I decided to tweak with it recently, and, wow, was I surprised, the different between low and med. Low is ugly, but I have to deal with it - 60 fps on low.
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