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Colossus bug - Page 5

Forum Index > SC2 General
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zerat00l
Profile Joined April 2010
United States100 Posts
November 26 2010 03:11 GMT
#81
On November 26 2010 11:38 ComusLoM wrote:
What I want to know is how the guy came across this.


exceptionally poor building placement, I'd wager.
iCanada
Profile Joined August 2010
Canada10660 Posts
November 26 2010 07:37 GMT
#82
On November 26 2010 09:29 goony wrote:
Show nested quote +
On November 26 2010 05:55 JoshSuth wrote:
+ Show Spoiler +

Made a video of the replay, and did a couple of tests with reapers as well:




Hold on a second, if the reapers are invisible in some sections like in that vid, is it possible they could start harassing from 'space' without being seen? (actually, are there any maps where the mineral line is that close to the edge?)

Nonetheless, a cloaked reaper army, looks like we found a new use for them hahaha. Don't think this will work in 1v1s, but...2's 3's and 4's?


No, seeing as you can't see up the cliff.

^_^
allex
Profile Joined October 2010
United States6 Posts
November 26 2010 08:08 GMT
#83
I just did this against the computer for fun. But for some reason... after like the first four colossi, which all went into space, the ones produced afterward, all came out on land even though my buildings were blocking the way 0_0 and I couldn't get my colossi to rally into space anymore

A bug to a bug...

In this picture, the middle colossus just came out and it's trying to swing around to my rally point and failing

[image loading]
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 26 2010 08:21 GMT
#84
On November 26 2010 11:38 ComusLoM wrote:
What I want to know is how the guy came across this.


Knowing that there already millions of SCII games played. I am surprised that it wasn't found out sooner. Some funny guy who tries to protect his buildings by surrounding them, and then rally into the enemy base but missclicked into the space.
I had a good night of sleep.
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 26 2010 08:21 GMT
#85
This bug is hilarious, and potentially game breaking.

SURPRISE! 10 reapers in your mineral line.
Where ever you go, there you are.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
November 26 2010 08:25 GMT
#86
On November 26 2010 11:38 ComusLoM wrote:
What I want to know is how the guy came across this.



Glitches like this have been around for years, clipping through solid walls by placing items or buildings or whatnot. It's even present in SC1 and SC2. Some guy just thought "I wonder if you can clip units into space."
Lanaia is love.
blackh3d
Profile Joined September 2010
Australia49 Posts
November 26 2010 08:36 GMT
#87
On November 26 2010 08:01 out4blood wrote:
I wonder if people abusing this on ladder will suffer repercussions.


they will suffer COLOSSAL REAPERcussions.
pOtentiaLeaver
Profile Joined September 2010
Australia60 Posts
November 26 2010 08:39 GMT
#88
On November 26 2010 17:36 blackh3d wrote:
Show nested quote +
On November 26 2010 08:01 out4blood wrote:
I wonder if people abusing this on ladder will suffer repercussions.


they will suffer COLOSSAL REAPERcussions.

this is pure win
keV.
Profile Blog Joined February 2009
United States3214 Posts
November 26 2010 08:42 GMT
#89
I hope someone does this in GSL...
"brevity is the soul of wit" - William Shakesman
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 26 2010 08:43 GMT
#90
On November 26 2010 17:36 blackh3d wrote:
Show nested quote +
On November 26 2010 08:01 out4blood wrote:
I wonder if people abusing this on ladder will suffer repercussions.


they will suffer COLOSSAL REAPERcussions.


i thought the reapercussions one a page or two ago was good, but you just made it beastly

change the ultralisk back and ill gladly call this working as intended
it means the rax/robo that was used to make them is only able to make colo/reaper and they wont be protectable by stalker/marines with no ground there
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
November 26 2010 08:46 GMT
#91
Leave toss alone. They need all the help they can get! This will change the game forever!! It's finally time for the collosus to shine as the all-terrain unit.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
November 26 2010 08:48 GMT
#92
Guys this works with void rays too!!!
Nu11
Profile Joined August 2010
Canada167 Posts
November 26 2010 08:51 GMT
#93
Possibly useful on Steppes of war. You can build the proxy at either location and get colossus into your opponents mineral lines without them knowning. Also, you can put an obs on the highground and instantly wipe out all the probes at the natural expansion on steppes without them having any idea wtf is going on. And you can build the proxy right there, it only requires a robo and pylons. no other buildings required.
bmg4ever
Profile Joined April 2010
Germany74 Posts
November 26 2010 08:53 GMT
#94
now we just need that if you block the complete energy area of a pylon that you can warp in units into space
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
November 26 2010 08:53 GMT
#95
On November 26 2010 17:48 JoeSchmoe wrote:
Guys this works with void rays too!!!


Can't believe I laughed at this .
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
BC.KoRn
Profile Joined February 2003
Canada567 Posts
November 26 2010 08:56 GMT
#96
I am going to do that right now! haha cool
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
Last Edited: 2010-11-26 09:02:22
November 26 2010 09:01 GMT
#97
looooooooooooooooool
reminds me of the DT float bug in bw
www.root-gaming.com
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 26 2010 09:15 GMT
#98
On November 26 2010 17:48 JoeSchmoe wrote:
Guys this works with void rays too!!!


OMG!
I had a good night of sleep.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 26 2010 09:24 GMT
#99
On November 26 2010 17:51 Nu11 wrote:
Possibly useful on Steppes of war. You can build the proxy at either location and get colossus into your opponents mineral lines without them knowning. Also, you can put an obs on the highground and instantly wipe out all the probes at the natural expansion on steppes without them having any idea wtf is going on. And you can build the proxy right there, it only requires a robo and pylons. no other buildings required.

you wouldnt need an obs for the collussus
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Archmage
Profile Joined November 2008
United States169 Posts
Last Edited: 2010-11-26 09:34:58
November 26 2010 09:33 GMT
#100
This has been posted before, but I feel like it's worth mentioning again. When standing a Colossus exactly in between the high/low ground on a cliff, melee units can't attack it.
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