On November 26 2010 11:38 ComusLoM wrote:
What I want to know is how the guy came across this.
What I want to know is how the guy came across this.
exceptionally poor building placement, I'd wager.
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zerat00l
United States100 Posts
On November 26 2010 11:38 ComusLoM wrote: What I want to know is how the guy came across this. exceptionally poor building placement, I'd wager. | ||
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iCanada
Canada10660 Posts
On November 26 2010 09:29 goony wrote: Show nested quote + On November 26 2010 05:55 JoshSuth wrote: + Show Spoiler + Made a video of the replay, and did a couple of tests with reapers as well: Hold on a second, if the reapers are invisible in some sections like in that vid, is it possible they could start harassing from 'space' without being seen? (actually, are there any maps where the mineral line is that close to the edge?) Nonetheless, a cloaked reaper army, looks like we found a new use for them hahaha. Don't think this will work in 1v1s, but...2's 3's and 4's? No, seeing as you can't see up the cliff. ^_^ | ||
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allex
United States6 Posts
![]() A bug to a bug... In this picture, the middle colossus just came out and it's trying to swing around to my rally point and failing ![]() ![]() | ||
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Koshi
Belgium38799 Posts
On November 26 2010 11:38 ComusLoM wrote: What I want to know is how the guy came across this. Knowing that there already millions of SCII games played. I am surprised that it wasn't found out sooner. Some funny guy who tries to protect his buildings by surrounding them, and then rally into the enemy base but missclicked into the space. | ||
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DreamSailor
Canada433 Posts
SURPRISE! 10 reapers in your mineral line. | ||
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Zerokaiser
Canada885 Posts
On November 26 2010 11:38 ComusLoM wrote: What I want to know is how the guy came across this. Glitches like this have been around for years, clipping through solid walls by placing items or buildings or whatnot. It's even present in SC1 and SC2. Some guy just thought "I wonder if you can clip units into space." | ||
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blackh3d
Australia49 Posts
On November 26 2010 08:01 out4blood wrote: I wonder if people abusing this on ladder will suffer repercussions. they will suffer COLOSSAL REAPERcussions. | ||
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pOtentiaLeaver
Australia60 Posts
On November 26 2010 17:36 blackh3d wrote: Show nested quote + On November 26 2010 08:01 out4blood wrote: I wonder if people abusing this on ladder will suffer repercussions. they will suffer COLOSSAL REAPERcussions. this is pure win | ||
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keV.
United States3214 Posts
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Cyber_Cheese
Australia3615 Posts
On November 26 2010 17:36 blackh3d wrote: Show nested quote + On November 26 2010 08:01 out4blood wrote: I wonder if people abusing this on ladder will suffer repercussions. they will suffer COLOSSAL REAPERcussions. i thought the reapercussions one a page or two ago was good, but you just made it beastly change the ultralisk back and ill gladly call this working as intended it means the rax/robo that was used to make them is only able to make colo/reaper and they wont be protectable by stalker/marines with no ground there | ||
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Crissaegrim
2947 Posts
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JoeSchmoe
Canada2058 Posts
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Nu11
Canada167 Posts
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bmg4ever
Germany74 Posts
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Flaunt
New Zealand784 Posts
On November 26 2010 17:48 JoeSchmoe wrote: Guys this works with void rays too!!! Can't believe I laughed at this . | ||
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BC.KoRn
Canada567 Posts
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ROOTdrewbie
Canada1392 Posts
reminds me of the DT float bug in bw | ||
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Koshi
Belgium38799 Posts
On November 26 2010 17:48 JoeSchmoe wrote: Guys this works with void rays too!!! OMG! | ||
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Cyber_Cheese
Australia3615 Posts
On November 26 2010 17:51 Nu11 wrote: Possibly useful on Steppes of war. You can build the proxy at either location and get colossus into your opponents mineral lines without them knowning. Also, you can put an obs on the highground and instantly wipe out all the probes at the natural expansion on steppes without them having any idea wtf is going on. And you can build the proxy right there, it only requires a robo and pylons. no other buildings required. you wouldnt need an obs for the collussus | ||
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Archmage
United States169 Posts
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