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[Interviews] TT1, Sen, Fenix, Gretorp - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
ejozl
Profile Joined October 2010
Denmark3487 Posts
November 09 2010 21:22 GMT
#41
TY for the interviews, i need gretorp though
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
November 09 2010 21:23 GMT
#42
On November 09 2010 09:38 Xeris wrote:
* TT1, and also Fenix confirms that when you're playing you can hear the casters. According to TT1 it really impacts and limits play because it makes it harder to do unorthodox or cheesy strategies since there's a chance your opponent will be able to find out.


Are the people at MLG aware of this? This is a really big thing...

I'm hoping they will fix it in the future MLGs...
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10035 Posts
November 09 2010 21:31 GMT
#43
yea i hope they adress this problem in the future, either seperate the spectator area from the player area or have the players wear soundproof headsets
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-11-09 21:42:45
November 09 2010 21:39 GMT
#44
On November 10 2010 06:31 TT1 wrote:
yea i hope they adress this problem in the future, either seperate the spectator area from the player area or have the players wear soundproof headsets

yo i'm your admin protoss homie and i thought they did a pretty good job of trying to lower the sound as low as possible. could you really still hear a lot?

im telling you guys, next year its going to be insane, dont worry
TYBG
Uhh Negative
Profile Joined May 2010
United States1090 Posts
November 09 2010 21:39 GMT
#45
On November 09 2010 10:11 NrG.NeverExpo wrote:
being able to hear the casters is extremely bad. Which means they could probly hear the audience too if they shouted loud enough? (Like if a player was a bout to scout a proxy gateway, audience would be yelling in anticipation). I think an issue like that came up in korea at some point, that really needs to get solved like now O_O

Yeah people with open-air headphones would get a huge advantage from this. I have the same headphones as Tyler (Sennheiser HD555) and I can easily everything people are saying around me unless my music is super loud or something. It would be interesting if one of the players like Tyler with open-air headphones could comment on this.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
November 09 2010 21:40 GMT
#46
hearing Sen go "blink blink" ALMOST makes me want him to change to protoss

SENtry fighting!!!!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-11-09 21:58:14
November 09 2010 21:50 GMT
#47
On November 10 2010 06:39 Uhh Negative wrote:
Show nested quote +
On November 09 2010 10:11 NrG.NeverExpo wrote:
being able to hear the casters is extremely bad. Which means they could probly hear the audience too if they shouted loud enough? (Like if a player was a bout to scout a proxy gateway, audience would be yelling in anticipation). I think an issue like that came up in korea at some point, that really needs to get solved like now O_O

Yeah people with open-air headphones would get a huge advantage from this. I have the same headphones as Tyler (Sennheiser HD555) and I can easily everything people are saying around me unless my music is super loud or something. It would be interesting if one of the players like Tyler with open-air headphones could comment on this.

I never picked up a single word but lowering volume and focusing on the commentators' voices could go a long way with headphones like the Sennheiser HD555's. Personally I prefer earphones with a good seal but the ones I own are breaking down from wear and tear so I've had to go back to headphones.

For some more context, consider the fact that you can sit down on the floor and see the screen perfectly well but not be able to listen to the commentators well at all. The players are certainly playing in an area outside of where the speakers are projecting.

[image loading]

rectangle = player area
red = projector screen
green = speakers, hanging from the ceiling, facing down
blue = place where people were sitting watching the screen, but couldn't really hear the commentary
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
TT1
Profile Blog Joined December 2008
Canada10035 Posts
November 09 2010 21:54 GMT
#48
On November 10 2010 06:39 zyzski wrote:
Show nested quote +
On November 10 2010 06:31 TT1 wrote:
yea i hope they adress this problem in the future, either seperate the spectator area from the player area or have the players wear soundproof headsets

yo i'm your admin protoss homie and i thought they did a pretty good job of trying to lower the sound as low as possible. could you really still hear a lot?

im telling you guys, next year its going to be insane, dont worry


the finals/the games vs machine were ok but vs painuser i could hear the casters saying i was going 4gate and i had all my settings on max volume
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-11-09 21:59:49
November 09 2010 21:59 GMT
#49
On November 10 2010 06:54 TT1 wrote:
Show nested quote +
On November 10 2010 06:39 zyzski wrote:
On November 10 2010 06:31 TT1 wrote:
yea i hope they adress this problem in the future, either seperate the spectator area from the player area or have the players wear soundproof headsets

yo i'm your admin protoss homie and i thought they did a pretty good job of trying to lower the sound as low as possible. could you really still hear a lot?

im telling you guys, next year its going to be insane, dont worry


the finals/the games vs machine were ok but vs painuser i could hear the casters saying i was going 4gate and i had all my settings on max volume

afaik they were constantly adjusting the volume of the commentary and maybe they left it too loud for your series against painuser. they definitely gotta be careful about that or come up with some other solution
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
JiYan
Profile Blog Joined February 2009
United States3668 Posts
November 09 2010 22:04 GMT
#50
<3 these guys
Tennet
Profile Joined January 2010
United States1458 Posts
November 09 2010 22:08 GMT
#51
They should do a sound test with players to set levels or something to reduce the overheard casting. We'll just have to wait and see for next year.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
zzaaxxsscd
Profile Blog Joined September 2010
United States626 Posts
November 09 2010 22:50 GMT
#52
On November 10 2010 06:39 zyzski wrote:
Show nested quote +
On November 10 2010 06:31 TT1 wrote:
yea i hope they adress this problem in the future, either seperate the spectator area from the player area or have the players wear soundproof headsets

yo i'm your admin protoss homie and i thought they did a pretty good job of trying to lower the sound as low as possible. could you really still hear a lot?

im telling you guys, next year its going to be insane, dont worry


^ this is great, near instant feedback from MLG that isn't some PR bullshit

this kind of stuff really gives faith to the community and all of us who want SC2 to really grow and succeed as an esport...right on man
zyzski
Profile Joined May 2010
United States698 Posts
November 09 2010 23:34 GMT
#53
i still want to know what kind of jacket you had xeris
TYBG
bananaketchup
Profile Joined September 2010
United States1 Post
November 09 2010 23:44 GMT
#54
Can they approach one of those "gaming peripheral" companies to provide some "gaming" headphones (closed)?
It'll be good advertisement to have them on every players noggin.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 10 2010 00:00 GMT
#55
Still eagerly awaiting the most handsome interview
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
November 10 2010 00:14 GMT
#56
oh wow, totally forgot, uploading now! haha :D
twitter.com/xerislight -- follow me~~
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
November 10 2010 00:37 GMT
#57
Loving it, thanks for the vids! :D
Grond
Profile Blog Joined June 2010
599 Posts
Last Edited: 2010-11-10 03:04:49
November 10 2010 03:03 GMT
#58
On November 09 2010 10:51 SiguR wrote:
Show nested quote +
On November 09 2010 10:38 JWD wrote:
After MLG DC there was massive feedback to MLG that soundproof booths or headphones were necessary. MLG's response: nothing. This is a huge problem and would be so simple to solve with 2 pairs of soundproof cans.

Thanks for the vids Xeris.



False. There was a bit of an impromptu response. They said that these events and their corresponding budgets are planned out far in advance. It was not within their ability to get soundproof booths for Dallas, apparently.

I dunno though, they better have something figured out for next year.


I doubt I can find the post but part of what he said was they didn't have the money for booths and they would never stand up to the travel since MLG was not in a permanent location.

I can see where transporting booths would be problematic but they have already implemented some sort of headphone solution by now. In the long run MLG is going to become a boring event if all the players only do standard play because of crowd noise.




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