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Korean gets EVERY achievement in game - 4960 - Page 9

Forum Index > SC2 General
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Offhand
Profile Joined June 2010
United States1869 Posts
October 11 2010 18:41 GMT
#161
On October 12 2010 03:39 Inori wrote:
Show nested quote +
On October 12 2010 03:34 Offhand wrote:
On October 12 2010 03:26 Inori wrote:
On October 12 2010 03:17 Offhand wrote:
On October 12 2010 03:15 Inori wrote:
On October 12 2010 02:32 Offhand wrote:
On October 12 2010 02:29 Deathstar wrote:
On October 12 2010 02:23 Offhand wrote:
Numbers time.

3000 1v1 + 3000 team games + 800 ffa + 1000 co-op + 300 custom = 8100 WINS needed to get all of those achievements.

Assuming a near 100% winrate for custom, co-op, and ffa (assuming you're in diamond, joining a ffa is pretty much a guaranteed win) and assuming about a 50% winrate for actual competitive games:

6000 1v1 + 6000 team games + 800 ffa + 1000 co-op + 300 custom = 14100 games played

14100 / 77 days since release = 183.1 games per day

From a time perspective, it seems pretty much impossible. Unless he attempted cheesing practically every game, the ranked ladder games along are too much time.

15 minutes per 1v1 game * 6000 = 90000
15 minutes per team game * 6000 = 90000
15 minutes per ffa game * 800 = 6000
4 minutes per custom * 400 = 1600
4 minutes per co-op game * 1000 = 4000
Total times spent in games =191600 minutes = 3193.3 hours = 133 days

But wait, that's almost twice as long as the game has actually been out. This heavily implies some kind of exploit, 4v4 game dropping, win trading, account sharing, etc. We haven't even taken into account all of the other achievements as well. Not as large of a time investment, but getting all the campaign, challenge, exploration, and combat achievements was probably a couple days dedicated work too.


Where did you pull 15 minutes from? This guy is grinding. If he cheeses and the cheese fails, he's most likely going to leave the game and not waste time.


If you cut 1v1 and team games down to 8 minutes, you still have this guy playing SC about 100% of the time. Things like sleep, food, etc aren't even considered. Almost all of his team wins are in 2v2, so it's likely he found another guy willing to grind that out.

EDIT: Nor are we counting things like time spent in matchmaking queue, load times, drops or disconnects, etc.

You're forgetting that the time it shows in match results is ingame time, which is 33% faster than IRL.


Everything I did was calculated in real time not game time.

Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

What league are you in where long games are 15 minutes?

Show nested quote +

Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

Take a wild guess.

15 minutes IRL is about 22-25 minutes in-game (in match results, what have you), which is long for an average ladder game.


8 minutes realtime is still too long.

+ Show Spoiler +
FFS this is like the third time I've had to post that.
LeCastor
Profile Joined July 2010
France234 Posts
October 11 2010 18:44 GMT
#162
He don't have the devoted fan achievements.

He has to do it all over again with a collectors edition cdkey.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-10-11 18:49:32
October 11 2010 18:46 GMT
#163
--- Nuked ---
L
Profile Blog Joined January 2008
Canada4732 Posts
October 11 2010 18:48 GMT
#164
Well, then how's about you add the time he spends shitting eating and sleeping into your calculations.

I have a feeling that they will add A LOT.
The number you have dialed is out of porkchops.
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2010-10-11 18:51:14
October 11 2010 18:49 GMT
#165
On October 12 2010 03:46 Inori wrote:
Show nested quote +
On October 12 2010 03:41 Offhand wrote:
On October 12 2010 03:39 Inori wrote:
On October 12 2010 03:34 Offhand wrote:
On October 12 2010 03:26 Inori wrote:
On October 12 2010 03:17 Offhand wrote:
On October 12 2010 03:15 Inori wrote:
On October 12 2010 02:32 Offhand wrote:
On October 12 2010 02:29 Deathstar wrote:
On October 12 2010 02:23 Offhand wrote:
Numbers time.

3000 1v1 + 3000 team games + 800 ffa + 1000 co-op + 300 custom = 8100 WINS needed to get all of those achievements.

Assuming a near 100% winrate for custom, co-op, and ffa (assuming you're in diamond, joining a ffa is pretty much a guaranteed win) and assuming about a 50% winrate for actual competitive games:

6000 1v1 + 6000 team games + 800 ffa + 1000 co-op + 300 custom = 14100 games played

14100 / 77 days since release = 183.1 games per day

From a time perspective, it seems pretty much impossible. Unless he attempted cheesing practically every game, the ranked ladder games along are too much time.

15 minutes per 1v1 game * 6000 = 90000
15 minutes per team game * 6000 = 90000
15 minutes per ffa game * 800 = 6000
4 minutes per custom * 400 = 1600
4 minutes per co-op game * 1000 = 4000
Total times spent in games =191600 minutes = 3193.3 hours = 133 days

But wait, that's almost twice as long as the game has actually been out. This heavily implies some kind of exploit, 4v4 game dropping, win trading, account sharing, etc. We haven't even taken into account all of the other achievements as well. Not as large of a time investment, but getting all the campaign, challenge, exploration, and combat achievements was probably a couple days dedicated work too.


Where did you pull 15 minutes from? This guy is grinding. If he cheeses and the cheese fails, he's most likely going to leave the game and not waste time.


If you cut 1v1 and team games down to 8 minutes, you still have this guy playing SC about 100% of the time. Things like sleep, food, etc aren't even considered. Almost all of his team wins are in 2v2, so it's likely he found another guy willing to grind that out.

EDIT: Nor are we counting things like time spent in matchmaking queue, load times, drops or disconnects, etc.

You're forgetting that the time it shows in match results is ingame time, which is 33% faster than IRL.


Everything I did was calculated in real time not game time.

Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

What league are you in where long games are 15 minutes?


Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

Take a wild guess.

15 minutes IRL is about 22-25 minutes in-game (in match results, what have you), which is long for an average ladder game.


8 minutes realtime is still too long.

+ Show Spoiler +
FFS this is like the third time I've had to post that.

Stop thinking you're the smartest one around.
8 minutes for an average ladder game where you don't aim for a win asap (cheese or not), not minimum. That and the fact that he can leave as soon as he senses a loss will cut down A LOT in your calculations.


Some numbers would help your argument. Until then, I'll continue looking at my own calculations which clearly point to some foul play here.

Also, you keep lowering the playtime for an "average" game. It's getting pretty laughable.
DoomsVille
Profile Joined August 2010
Canada4885 Posts
Last Edited: 2010-10-11 18:59:30
October 11 2010 18:56 GMT
#166
Lets look at the numbers very quickly.

He has 13000 ladder games. Each game is a minimum 4 minutes (including search times etc.).

13000 x 4 = 52000

He has 375 custom games. Again let's assume more cheese and minimum 4 minutes.

375 x 4 = 1500

He has 820 FFA (holy shit, 800-20 record?). These are FFAs. There is no way this is taking less than ~ 10 minutes.

820 x 10 = 8200

He has 1625 co-op games. Again, let's assume more cheese and that this takes 4 minutes per game.

1625 x 4 = 6500

Add it all up. Total of 68200 minutes (1136 hours, 47 days).

At the ABSOLUTE minimum, it takes 47 days of constantly playing (no sleep) to accomplish this. Realistically, all of these games won't end in 4 minutes. Many of them will go longer. A more reasonable estimate is probably 5-6 minutes per game.

Also, if we assume 8 hours of sleep everyday, then this brings us up to 70+ days required to just play this many games. That means he has been sleeping 8 hours a day and doing nothing but SC2 every single other second of his life since the game came out. And again, this assumes that he somehow manages to keep all his games to 4 minutes.

What is the point I'm making here? What do you think is more likely: 1 guy has spent his entire life for the passed 3 months doing nothing but SC2 and sleep or that this account is being shared by a few people?

More importantly, is anyone else curious how he managed to have an 800-20 FFA record? I mean, he doesn't seem like a particularly remarkable player. So what sort of strategy could he possibly be doing???
Kaptein[konijn]
Profile Joined August 2005
Netherlands110 Posts
October 11 2010 18:57 GMT
#167
On October 12 2010 03:23 TOloseGT wrote:
Show nested quote +
On October 12 2010 03:18 Kaptein[konijn] wrote:
On October 12 2010 03:06 blagoonga123 wrote:
I like how people are trying to cheapen his achievement by saying "IT DOESNT MEAN ANYTHING LOL." If you think about it, neither does your rating, at least until you hit like 2000+.


There's a difference between playing to actually become good at a game and just going through the motions to receive the ultimate nerd achievement. And by "going through the motions", I really mean having no, absolutely NO life at all. This guy probably doesn't know what a vagina looks like. He's so nerdish that even porn sites reject him.

Utterly pathetic, but if he wants to waste his time, more power to him..


No matter how good you are it's ultimately useless in the grand scheme of things. He chose to go after an attainable goal and did it, what's your goal? Win the GSL?

One man's junk is another man's treasure. What I find utterly pathetic is your ill-founded contempt.


My goal is to have fun playing by watching my progress and being challenged in getting better. And i've reached that goal for every second that I've been playing.

Now tell me how satisfying and useful it was to go 12 hours a day, no sleep, no social life, no work, no study, no girl, to beat the insane computer 100 times in exactly the same way? The challenges for him were to avoid sunlight, human contact and not to fall asleep while going through the same endless motions.

Surely you can differentiate between the two?
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2010-10-11 19:00:15
October 11 2010 18:58 GMT
#168
On October 12 2010 03:48 L wrote:
Well, then how's about you add the time he spends shitting eating and sleeping into your calculations.

I have a feeling that they will add A LOT.


Pretty easy to do. Let's say our hero player manages 8 hours of sleep per day and 1 hour to do things unrelated to SC (speed-dial the pizza man, empty his bladder, shower). That takes 9 hours out of our 24 hour-SC-a-thon and cuts it down to 17 hours a day.

15 hours a day * 77 days since release = 1155 hours or 48 days to play SC. Looking at the post above mine, it's possible to do this if every waking hour of the past two months has been spent cheesing people.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 11 2010 18:58 GMT
#169
--- Nuked ---
Deathstar
Profile Blog Joined May 2010
9150 Posts
October 11 2010 19:00 GMT
#170
On October 12 2010 03:19 Chained wrote:
This is stupid, the max amount of achievements is 4960? wtf lol


Lots of people will be pissed it's not a nice number like 5000. It also makes no sense that Liberty Campaign ends at 1590.
rip passion
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
October 11 2010 19:00 GMT
#171
On October 12 2010 03:46 Inori wrote:
Show nested quote +
On October 12 2010 03:41 Offhand wrote:
On October 12 2010 03:39 Inori wrote:
On October 12 2010 03:34 Offhand wrote:
On October 12 2010 03:26 Inori wrote:
On October 12 2010 03:17 Offhand wrote:
On October 12 2010 03:15 Inori wrote:
On October 12 2010 02:32 Offhand wrote:
On October 12 2010 02:29 Deathstar wrote:
On October 12 2010 02:23 Offhand wrote:
Numbers time.

3000 1v1 + 3000 team games + 800 ffa + 1000 co-op + 300 custom = 8100 WINS needed to get all of those achievements.

Assuming a near 100% winrate for custom, co-op, and ffa (assuming you're in diamond, joining a ffa is pretty much a guaranteed win) and assuming about a 50% winrate for actual competitive games:

6000 1v1 + 6000 team games + 800 ffa + 1000 co-op + 300 custom = 14100 games played

14100 / 77 days since release = 183.1 games per day

From a time perspective, it seems pretty much impossible. Unless he attempted cheesing practically every game, the ranked ladder games along are too much time.

15 minutes per 1v1 game * 6000 = 90000
15 minutes per team game * 6000 = 90000
15 minutes per ffa game * 800 = 6000
4 minutes per custom * 400 = 1600
4 minutes per co-op game * 1000 = 4000
Total times spent in games =191600 minutes = 3193.3 hours = 133 days

But wait, that's almost twice as long as the game has actually been out. This heavily implies some kind of exploit, 4v4 game dropping, win trading, account sharing, etc. We haven't even taken into account all of the other achievements as well. Not as large of a time investment, but getting all the campaign, challenge, exploration, and combat achievements was probably a couple days dedicated work too.


Where did you pull 15 minutes from? This guy is grinding. If he cheeses and the cheese fails, he's most likely going to leave the game and not waste time.


If you cut 1v1 and team games down to 8 minutes, you still have this guy playing SC about 100% of the time. Things like sleep, food, etc aren't even considered. Almost all of his team wins are in 2v2, so it's likely he found another guy willing to grind that out.

EDIT: Nor are we counting things like time spent in matchmaking queue, load times, drops or disconnects, etc.

You're forgetting that the time it shows in match results is ingame time, which is 33% faster than IRL.


Everything I did was calculated in real time not game time.

Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

What league are you in where long games are 15 minutes?


Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

Take a wild guess.

15 minutes IRL is about 22-25 minutes in-game (in match results, what have you), which is long for an average ladder game.


8 minutes realtime is still too long.

+ Show Spoiler +
FFS this is like the third time I've had to post that.

Stop thinking you're the smartest one around.
8 minutes for an average ladder game where you don't aim for a win asap (cheese or not), not minimum. That and the fact that he can leave as soon as he senses a loss will cut down A LOT in your calculations.


/Edit: if you'd actually do some research, then you would've seen that he massed join-leave games in different team games http://sc2ranks.com/kr/305393/잉여 so that also cuts down in calculations.



Offhand did state that he could not have gotten all those wins without some kind of exploit, and it turns out he was right.. Good work of proving his point!
Revenger
Profile Joined September 2010
United States74 Posts
October 11 2010 19:00 GMT
#172
Im really happy for you and ima let you finish but why is the score for full achievement doesn't round up to 5000 and it stops at 4960.
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2010-10-11 19:03:41
October 11 2010 19:02 GMT
#173
On October 12 2010 03:58 Inori wrote:
Show nested quote +
On October 12 2010 03:49 Offhand wrote:
On October 12 2010 03:46 Inori wrote:
On October 12 2010 03:41 Offhand wrote:
On October 12 2010 03:39 Inori wrote:
On October 12 2010 03:34 Offhand wrote:
On October 12 2010 03:26 Inori wrote:
On October 12 2010 03:17 Offhand wrote:
On October 12 2010 03:15 Inori wrote:
On October 12 2010 02:32 Offhand wrote:
[quote]

If you cut 1v1 and team games down to 8 minutes, you still have this guy playing SC about 100% of the time. Things like sleep, food, etc aren't even considered. Almost all of his team wins are in 2v2, so it's likely he found another guy willing to grind that out.

EDIT: Nor are we counting things like time spent in matchmaking queue, load times, drops or disconnects, etc.

You're forgetting that the time it shows in match results is ingame time, which is 33% faster than IRL.


Everything I did was calculated in real time not game time.

Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

What league are you in where long games are 15 minutes?


Then you can cut all the times in like half. I dunno at what level you're playing, but at 1500 diamond LONG games take about 15 mins IRL. Average is 5-7. Cheese is about 3 mins, maybe faster.

Take a wild guess.

15 minutes IRL is about 22-25 minutes in-game (in match results, what have you), which is long for an average ladder game.


8 minutes realtime is still too long.

+ Show Spoiler +
FFS this is like the third time I've had to post that.

Stop thinking you're the smartest one around.
8 minutes for an average ladder game where you don't aim for a win asap (cheese or not), not minimum. That and the fact that he can leave as soon as he senses a loss will cut down A LOT in your calculations.


Some numbers would help your argument. Until then, I'll continue looking at my own calculations which clearly point to some foul play here.

Also, you keep lowering the playtime for an "average" game. It's getting pretty laughable.

Are you a troll?

What more numbers do you need? Do some research? Actually look up the guys info before accusing him of something and/or making a fool out of yourself on the forums? Your calculations can be cut in like 3/4th without even assuming that he cheesed 24/7.

I dunno, maybe at 700 diamond it's a turtle fest and average games really do take 15 minutes+, I wouldn't know. Although cheese is still cheese, shouldn't take any longer.


You have an opinion, I have math. Everyone is entitled to an opinion, even if yours is wrong.

Go to the start menu and hit "all programs" you'll find a folder there named "accessories". Hit the calculator option and get to it.
Hugoboss21
Profile Joined June 2009
France346 Posts
October 11 2010 19:02 GMT
#174
On October 11 2010 19:09 phaded wrote:
He doesn't have the Collector's Edition Feat of Strength. Not quite the perfect score


he has the achievement for not wasting 40$ and giving it to blizzard (its hidden)
In order to make an apple pie from scratch, you must first create the universe. --Carl Sagan
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
October 11 2010 19:03 GMT
#175
On October 12 2010 02:16 jjl wrote:
He is missing the collector's edition achievement (feat of strength), haha.

Yup, I will always have one up on this guy
DoomsVille
Profile Joined August 2010
Canada4885 Posts
Last Edited: 2010-10-11 19:09:35
October 11 2010 19:07 GMT
#176
Relax Inori. I don't see why you think he is mass joining/leaving games in team games. In all his 3v3/4v4 groups he has > 50% win rate (which obviously won't happen if you're just joining/leaving). Most of his 2v2 teams are > 50% as well. The majority of his team wins come from a single 2v2 partner (where he has 4k games played). And look at my calculations. I assume a BARE MINIMUM of 4 minutes per game and show that this is only possible with 8 hours of sleep and SC2 every single other second of his life since the game came out.

It's just not likely.

EDIT: looks like his 2v2 partner in crime almost has 4960 himself. Just needs a little over 100 more achievement points.
utaki
Profile Joined April 2010
Canada42 Posts
October 11 2010 19:08 GMT
#177
Holy this guy put a lot of time into this game getting all the achievements
DoomsVille
Profile Joined August 2010
Canada4885 Posts
October 11 2010 19:12 GMT
#178
Someone on the Korean server should add him and see what sort of BO he has in those FFA games. I really want to know how he's doing it lol
professorjoak
Profile Joined July 2008
318 Posts
October 11 2010 19:15 GMT
#179
On October 12 2010 03:46 Inori wrote:

/Edit: if you'd actually do some research, then you would've seen that he massed join-leave games in different team games http://sc2ranks.com/kr/305393/잉여 so that also cuts down in calculations.



If you check SC2ranks and look at his graph of points/time you can also see that within the last couple weeks he went from bronze to diamond in 1v1.
"The different branches of Arithmetic -- Ambition, Distraction, Uglification, and Derision." --Lewis Carroll
GiantHandBanana
Profile Joined April 2010
United States51 Posts
October 11 2010 19:16 GMT
#180
On October 12 2010 04:07 DoomsVille wrote:
Relax Inori. I don't see why you think he is mass joining/leaving games in team games. In all his 3v3/4v4 groups he has > 50% win rate (which obviously won't happen if you're just joining/leaving). Most of his 2v2 teams are > 50% as well. The majority of his team wins come from a single 2v2 partner (where he has 4k games played). And look at my calculations. I assume a BARE MINIMUM of 4 minutes per game and show that this is only possible with 8 hours of sleep and SC2 every single other second of his life since the game came out.

It's just not likely.

EDIT: looks like his 2v2 partner in crime almost has 4960 himself. Just needs a little over 100 more achievement points.

I feel like join/leaving in diamond games would get you a much higher winrate than join/leaving in bronze games... the extra income won't matter to bronze players, but it will to diamond. My win many more games than I lose when one of my teammates leaves early... I don't think it's really all that hard to believe that he'd have a >50% win rate
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