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[D] The obsession with Terran Mech

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
RPGabe
Profile Joined January 2010
United States192 Posts
April 05 2010 19:39 GMT
#1
There appears to be an overwhelming desire to see Terran Mech (factory play) independently define at least 1 match-up, and typically it's TvP. Many posters on these forums are upset that going solely mech is not a viable option currently. These sentiments keep coming up in discussions of Marauders for what it's worth.

My question is : why is it so desirable for Terran to be completely mech in at least one matchup? It's such a limited troop selection and possible gameplay experience. Would people be happy with Protoss being strongest off only Stargates or Robo Facilities, or Zerg to be forced to just build Hydras and Infestors in some matchup?

I think the main reason is that people recall TvP from BroodWar and want to relive it in SC2, rather then seeing any real design reason why this must be the case - it just happened to work and be interesting in BW. There's no reason a new balance and gameplay couldn't be worked towards now in SC2.

Ironically it seems like Mech is strongest against Zerg right now anyway, to the lament of people who want it to be the correct unit composition for TvP.

Is there a good reason why Factory units shouldn't play a complimentary role to Barracks and Star Port units? Why should they stand alone and provide better gameplay then a mix of many options?
Zaqwert
Profile Joined June 2008
United States411 Posts
April 05 2010 19:42 GMT
#2
Mass of any teir should be viable, with support from any other teir, depending on circumstances.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 05 2010 19:42 GMT
#3
I'd rather have both good mech and bio in all matchups than letting one of the branches be the standard for every matchup.
Lim Yo Hwan forever!
Lordpen
Profile Joined March 2010
Sweden21 Posts
April 05 2010 19:43 GMT
#4
Part of it is how terran upgrades work. They have attack and armor upgrades for Infantry, mech and air.

So being able to focus on one of them makes sense.
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
April 05 2010 19:43 GMT
#5
I applaud you good sir. People just don't want to chage.
yes.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 05 2010 19:43 GMT
#6
On April 06 2010 04:42 Zaqwert wrote:
Mass of any teir should be viable, with support from any other teir, depending on circumstances.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


Dude, no one cares how "real" the game is as long as it's entertaining.
Lim Yo Hwan forever!
ploy
Profile Joined January 2006
United States416 Posts
April 05 2010 19:44 GMT
#7
Playing a complimentary role is not very efficient in a long game. Zerg and Protoss can have more complimentary ground units because their upgrades effect all ground attacks or all ground armor (granted zerg do have melee vs range). Terran can only upgrade infantry or vehicles, which means that both factory armies and infantry armies SHOULD be viable on their own.
Holden Caulfield
Profile Joined March 2010
102 Posts
Last Edited: 2010-04-05 19:46:37
April 05 2010 19:45 GMT
#8
I think they just don't like winning. If you can win with barracks only units wtf are you complaining at? Now if the complainers are playing for fun it stills doenst make sense, MM are so fun, and even if they are not to some people, they win games and thats all it should matter anyway.
chocoed
Profile Joined June 2007
United States398 Posts
April 05 2010 19:46 GMT
#9
On April 06 2010 04:42 Zaqwert wrote:
Mass of any teir should be viable, with support from any other teir, depending on circumstances.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


Lol! I'm gonna say it. SC2 is a game. Not suppose to be realistic. And as the above poster said, it's all about the entertainment and exciting as an E-Sport.
My life for Aiur!
futility
Profile Blog Joined December 2009
Japan134 Posts
April 05 2010 19:50 GMT
#10
On April 06 2010 04:46 chocoed wrote:
Show nested quote +
On April 06 2010 04:42 Zaqwert wrote:
Mass of any teir should be viable, with support from any other teir, depending on circumstances.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


Lol! I'm gonna say it. SC2 is a game. Not suppose to be realistic. And as the above poster said, it's all about the entertainment and exciting as an E-Sport.


Right, and watching every terran player mass marauders in every matchup isn't exactly the pinnacle of entertaining and exciting to play or watch. That is why terran players want more viable options, i.e. mech.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 05 2010 19:51 GMT
#11
Its rather simple

Mech is allot of fun to play/watch.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Kimera757
Profile Joined August 2007
Canada129 Posts
April 05 2010 19:54 GMT
#12
On April 06 2010 04:42 Zaqwert wrote:
Mass of any teir should be viable, with support from any other teir, depending on circumstances.


Yes.

Plus, in the future, do you really think the most effective way to win a war is a bunch of guys running around on the ground with guns?

Infantry is more support than it is the primary way to win a war. Air power and things like tanks and ships are where it's at.


Nay. StarCraft doesn't have tanks. They have these artillery pieces which are called tanks, but they're not tanks. If it has anything like tanks, they're things that don't look like tanks: marauders, immortals, ultralisks, etc.
http://starcraft.wikia.com/wiki/StarCraft_Wiki ; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay.
Zaqwert
Profile Joined June 2008
United States411 Posts
April 05 2010 19:55 GMT
#13
Which sounds more entertaining:

You can mass infantry, with mech and air for support.


vs.

You cas mass infantry, with mech and air for support OR
You can mass mech, with infantry and air for support OR
You can mass air, with infantry and mech for support


The more things that are viable the more entertaining the game is.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 19:56 GMT
#14
On April 06 2010 04:45 Holden Caulfield wrote:
I think they just don't like winning. If you can win with barracks only units wtf are you complaining at? Now if the complainers are playing for fun it stills doenst make sense, MM are so fun, and even if they are not to some people, they win games and thats all it should matter anyway.

Players care for the SC2's welfare as an esport. They foresee that going MM every game isn't very fun to watch nor to play.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 05 2010 19:56 GMT
#15
It is mostly that it increases variety. Instead of there being TvZ, theres T infantry or T Air or T Mech v several different Z combinations. That extends the life of the game a whole lot. I think both air and infantry are fairly viable at this point, if mech just had a tiny boost, it could be too. It seems a shame for it not to be.
Chen
Profile Joined June 2009
United States6344 Posts
April 05 2010 19:59 GMT
#16
On April 06 2010 04:39 RPGabe wrote:
My question is : why is it so desirable for Terran to be completely mech in at least one matchup? It's such a limited troop selection and possible gameplay experience. Would people be happy with Protoss being strongest off only Stargates or Robo Facilities, or Zerg to be forced to just build Hydras and Infestors in some matchup?

you just answered your own question >.>
My question is : why is it so desirable for Terran to be completely Bio in ALL MATCHUPS? It's such a limited troop selection and possible gameplay experience. Would people be happy with Protoss being strongest off only Stargates or Robo Facilities, or Zerg to be forced to just build Hydras and Infestors in some matchup?

We want terran mech to be viable so that we dont see mass marauders every single fucking game that a terran plays.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 05 2010 20:00 GMT
#17
I don't necessarily see it as an obsession with "MUST GO MECH OR THIS GAME SUCKS," but moreso as a "there is no more option to mech now and that's one less dimension"

Fewer dimensions = bad.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2010-04-05 20:01:55
April 05 2010 20:00 GMT
#18
I hate to be nostalgic but with the current units we have in T Factory, even buffing them wouldn't make mech play something fun. The good old days of intelligent siege positioning + minefield with turrents, supplies and goliaths are dead and gone.

But even so, I'd like to see mech play with the new units just becuase mass marauders with stim + medivac every game isn't fun at all to watch or play against.

Right now, Bio *IS* the only option, with the occasional Banshee play because Z has no T1 anti-air other than queen.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Fumi
Profile Blog Joined March 2010
529 Posts
April 05 2010 20:04 GMT
#19
On April 06 2010 04:45 Holden Caulfield wrote:
I think they just don't like winning. If you can win with barracks only units wtf are you complaining at? Now if the complainers are playing for fun it stills doenst make sense, MM are so fun, and even if they are not to some people, they win games and thats all it should matter anyway.

Winning is all that should matter? Seriously? So you're happy if you just do the same thing over and over as long as you win? That's really boring, for the players and for the spectators. Also, having fun should always come first, otherwise winning feels pointless.

Anyway, just some more variety would be nice. The top players are experimenting a lot with mech right now and I hope they come up with something nice. And maybe Blizz will help making mech more viable soon.
Flash, Stats, Reach, Tossgirl <> Boxer, Nestea, MC, Foxer fangirl | http://osu.ppy.sh/u/181432
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-04-05 20:05:31
April 05 2010 20:04 GMT
#20
Mech is the glass cannon identity.
Mech catalyzes dynamic unit positioning and tactics.
Mech is big boom booms.
Mech is closest to traditional human warfare.
Mech is the antithesis of 'walk and shoot' infantry balls of all the races.
Mech makes for strong positional and map tension.

People want mech because it's inherently awesome. They want it to be not just barely viable in at least one or two matchups, but to be STRONG and a FORCE TO BE RECKONED WITH.

MECH! MECH! MECH!
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