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From: http://forums.battle.net/thread.html?topicId=23767156767&sid=3000
We will be holding our next Developer Chat on Twitter on Friday, March 12th, at 4:00 p.m. PST with StarCraft II’s Production Director and Game Director. This chat session will focus on the recently released StarCraft II beta. Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @StarCraft in order to participate! To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 4:00 p.m. and 5:00p.m. PST on March 12th. Due to the character limitation on responses within Twitter, all answers will be posted on the StarCraft II forums in a dedicated thread.
Don't see another thread about this yet; not sure if it should be posted elsewhere though. No info on how it's going to work exactly, but I'll be sure to post some questions!
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ask about
1) latency on us servers 2) ctrl + left click bug
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Awesome. I just saw this, and I think it's great.
Hopefully we can get some good questions in, and not just a bunch of "I lost to Zerglings yesterday. When are you going to nerf them?" stuff.
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Someone please ask them to explain the ladder.
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On March 12 2010 13:58 PokePill wrote: ask about
1) latency on us servers 2) ctrl + left click bug 3) high ground mechanic 4) PvP 5) workers being auto-targeted
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On March 12 2010 14:11 Dionyseus wrote: Someone please ask them to explain the ladder.
THISTHISTHIS! I'm so confused on why there's so many leagues. I'm not sure why it's necessary to have so many. If anyone knows, please explain. It would be so much simpler to just have 1 'league' per ladder.
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On March 12 2010 14:33 faseman wrote:Show nested quote +On March 12 2010 14:11 Dionyseus wrote: Someone please ask them to explain the ladder. THISTHISTHIS! I'm so confused on why there's so many leagues. I'm not sure why it's necessary to have so many. If anyone knows, please explain. It would be so much simpler to just have 1 'league' per ladder. I think you mean Divisions, not Leagues. Divisions are to create local competition, and so players can say "Yay! I'm rank 13 in my division" and not "I'm rank 1,259,821".
I would like it if you can see your overall rank as well as your division ranking.
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Someone ask if the map editor will be in beta and when its expected. I remember hearing somewhere that it might be. I would but I don't understand this twitter thing.
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Please someone ask: "Why..why...why u don't choose me for the beta??? i need a beta key..ARHHHHHHH"
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Posting to reinforce concerns for US latency and whether or not there will be a global ladder.
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+1 for high ground vs lowgound +1 for how ladder works did someone mention race balance issues... why units are stupid and attack workers when being fired upon...
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I'm going to ask about Stalkers, how ladder works or PvP.
I really want to see how they'll do it in 140 characters...
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someone ask if they're going to be making any changes to zerg based on negative feedback about them being so boring
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On March 12 2010 14:43 SearingShadow wrote:Show nested quote +On March 12 2010 14:33 faseman wrote:On March 12 2010 14:11 Dionyseus wrote: Someone please ask them to explain the ladder. THISTHISTHIS! I'm so confused on why there's so many leagues. I'm not sure why it's necessary to have so many. If anyone knows, please explain. It would be so much simpler to just have 1 'league' per ladder. I think you mean Divisions, not Leagues. Divisions are to create local competition, and so players can say "Yay! I'm rank 13 in my division" and not "I'm rank 1,259,821". I would like it if you can see your overall rank as well as your division ranking.
Crap. Yeah, that's what I meant. Overall ranking is 100x more useful than division IMO.
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+1 about delay (no LAN latency) experienced on US server. In particular for people who are not living in the US but have to play on the US servers.
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Plz make sure they reinstall F2 F3 F4 key , plzzzzzzzzzz =)-
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High ground and collision size high ground and collision size high ground and collision size These are the most important physical (game engine) aspects of the game that i feel could be game-breaking.
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Explaining the latency issue doesn't really fit in a tweet, 140 characters only!
I can't believe they're not aware of it though.
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How about changing the overall sounds of the game, zerg sounds death and attack sounds,
alot of the Terran sounds are AWFUL, we had alot of discussion about this already.
Please write that to them, and also they should introduce the lurker again, and possible other units, or remove the hellion :D
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On March 12 2010 20:49 MasterFischer wrote: How about changing the overall sounds of the game, zerg sounds death and attack sounds,
alot of the Terran sounds are AWFUL, we had alot of discussion about this already.
Please write that to them, and also they should introduce the lurker again, and possible other units.
this. see what I did there
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On March 12 2010 15:45 faseman wrote:Show nested quote +On March 12 2010 14:43 SearingShadow wrote:On March 12 2010 14:33 faseman wrote:On March 12 2010 14:11 Dionyseus wrote: Someone please ask them to explain the ladder. THISTHISTHIS! I'm so confused on why there's so many leagues. I'm not sure why it's necessary to have so many. If anyone knows, please explain. It would be so much simpler to just have 1 'league' per ladder. I think you mean Divisions, not Leagues. Divisions are to create local competition, and so players can say "Yay! I'm rank 13 in my division" and not "I'm rank 1,259,821". I would like it if you can see your overall rank as well as your division ranking. Crap. Yeah, that's what I meant. Overall ranking is 100x more useful than division IMO.
maybe show your overall rank only if you are in the top 1000. what is so useful about knowing that you are rank 24235?
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i will try this. I hope they get many questions about "OPEN channels" cause we want that.
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can we please ask them to change or switch hyras to tier 1.5 plz balance it with maknig roaches 2.5? or... research something to make roaches in ur hyda den .. or swap raoch warren/ hydra ..zerg very weak vs early air harass or targeting ur queen. id also like them to work on stalkers . maybe make a + 3? or 4 to air at the core .. just to help vs early harass by air.
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it might also be worth asking why the 11th rank in a division shows up as 11st.
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Ask about rightclick. Why does my units SOMETIMES attack instead of moving when I rightclick the ground ?
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"Back" button when looking at someone's profile&games. Also it would be nice to be able to check your opponent's profile after the game (so far you can only add him to friend list)
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On March 12 2010 14:19 lolaloc wrote:
3) high ground mechanic 4) PvP 5) workers being auto-targeted
+1 +1 +1 +1
Also, maybe, when is chat going to be implemented? Channels?
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On March 12 2010 21:50 Kaniol wrote: "Back" button when looking at someone's profile&games. Also it would be nice to be able to check your opponent's profile after the game (so far you can only add him to friend list)
In the Dustin Browder interview recently he discussed that specifically. They know about it and are working on it.
Someone should ask if they are going to implement a spoiler free option in the replay tab. Basically you select it and it hides the length of the match while you select a replay and once the replay is started as well. Small thing sure but, it should be easy enough to implement since it's all on the UI side.
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On March 12 2010 21:29 koonst wrote: can we please ask them to change or switch hyras to tier 1.5 plz balance it with maknig roaches 2.5? or... research something to make roaches in ur hyda den .. or swap raoch warren/ hydra ..zerg very weak vs early air harass or targeting ur queen. id also like them to work on stalkers . maybe make a + 3? or 4 to air at the core .. just to help vs early harass by air.
early air harass from... tier 2.5 air units?^^; pretty sure you can get hydra at the same time as the other races get air, no? If they're racing for it then it's your fault for not racing for hydra as well. Plus hydra are overpowered so keep those bastards high in their tree! =P
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+1 to high ground vs low ground balance.
While the vision thing works out kinda okay for T1-1.5 as soon as air units or collosi come into the mix high ground suddenly has no realistic advantage, only needing 1 unit of an army to see up a cliff for the whole army to have 100% accuracy is pretty retarded.
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1) high ground mechanic 2) Collision size 3) PvP 4) workers being auto-targeted
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United States7166 Posts
we really need an answer to the 1 question that they either may not be aware of or may be aware of but may not do anything about:
Many have hoped/expected to see LAN-like latency, and yet many notice considerably delayed response time. What are you doing to stop this?
character count: 138
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1) High ground mechanic 2) Warp gates 3) Zerg Blandness 4) Mothership super unit 5) workers being auto-targeted 6) latency issues on US 7) Fkeys 8) Templar/DT tech viability
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On March 13 2010 02:05 Zelniq wrote: we really need an answer to the 1 question that they either may not be aware of or may be aware of but may not do anything about:
Many have hoped/expected to see LAN-like latency, and yet many notice considerably delayed response time. What are you doing to stop this?
character count: 138
yes please ask this
its one thing to not support LAN at all, but at least make your online component less laggy than bnet 1.0 ffs if youre going to do it
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So, OP, could you or someone else compile a comprehensive list of things in this thread? Then all of us could use it to make sure every question is asked.
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I am seeing people say "ask this".
Just to say, if you have/make a twitter account you can ask these things yourself. And if these questions that have been said here get asked a lot there may be a higher chance of them answering it (I hope they don't dodge the harder questions, and just take all the stupid ones >>.
So everyone, go make a twitter account!
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The chat has started. Let's get some good questions in!
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"Q. Will we be able to play with our friends on other continents like we could in SC1's Battle.net?
A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at."
yet another battle.net 2.0 fail.
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Q. Are there any plans to try to fine-tune or reduce the innate built-in latency for Starcraft II over Battle.net 2.0?
A. We will definitely be experimenting with this over the weeks ahead. We want to make sure the playing field is balanced for all participants as far as "best connection latency." At the same time, internet connectivity and latency has definitely improved over the years and our current 250ms expected latency may be too high.
Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?
A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.
Q. Zerg seem to be missing one more ground unit to really diversify the race. Is this something you have considered?
A. We think the Zerg have plenty of ground units. If we have a need for a specific unit later on in the Beta, we will add one. For the people that have asked this, and aren't following the Q&A atm
Q. Starcraft: Brood War counters were more about inherent abilities (speed, size, spells, etc.), while StarCraft II emphasizes a hard counter damage system. Why the change?
A. Brood War also had many hard counters (Firebats vs. Zerglings). We also have many ability-based relationships. Stalkers for example are easily beaten by Zealots unless the Stalkers use their speed and mobility to their advantage. Banelings will easily kill Marines unless Stim or Marauders are used to defend the Marines. Battles at choke-points favor certain units that could easily be killed in the open. I guess I don't agree that there was a change, but we if we are going too "hard counter," we will learn that in the beta and scale it back.
We intend to release a patch next week that helps with readability of the Zerg on Creep, Protoss team color with regards to Warp In, and other issues raised by the community.
Q. It was previously mentioned that the balance team feels Archons were underused. Is this still the case?
A. The Archon is intended to be a unit you can use when your High Templar run out of energy. It is not meant in StarCraft II to be a core counter to a variety of threats. Currently it is functioning reasonably well in that role but we are always looking for additional data that will prove our assumptions wrong.
Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?
A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.
A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.
Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.
Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?
A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.
(took out the answer to questions/things that I have seen a lot here on the forums)
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They don't sound like they are interested in adding another zerg unit .
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How does 2 full time programmers and an intern at S2 games making HoN make a better online experience then Blizzard. I can't comprehend this.
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It's a shame the high-ground mechanic wasn't brought up..other than that intresting read.
Q. Are there any plans to try to fine-tune or reduce the innate built-in latency for StarCraft II over Battle.net 2.0?
A. We will definitely be experimenting with this over the weeks ahead. We want to make sure the playing field is balanced for all participants as far as "best connection latency." At the same time, internet connectivity and latency has definitely improved over the years and our current 250ms expected latency may be too high.
Why don't they make latency an option like in SC1? :/
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