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Sweden33719 Posts
Submit your questions for the Blizzard Q&As. Please phrase your questions so as to avoid yes/no answers.
Once I've finished selecting them, I'll probably post what questions I sent in for last months edition.
Questions submitted for December: + Show Spoiler + Questions: 1.How do you go about designing a match-up; do you start with a preconceived vision of how you would like it to play out and then work towards that, or is it a more iterative process of "hey, this might be interesting, let's try this" and then balancing it from there on out?
2.The changeling is a very interesting concept, but many are doubting it's effectiveness as skill level and APM rises. If a few things can be cleared up about the changeling it would be very enlightening: - Can it be selected in a group select by the opponent? - Does the changling obtain visible upgrades, like marine shields, or ling speed/crackling wings (I.E if the enemy researches said upgrades after the changeling has already transformed)? - Does the changling appear as your unit when individually selected (wireframe/upgrades etc) - What is the determining factor in what the changling looks like? is it simply if it's in the sight range of an enemy it appears as their basic unit? will it become a different unit if it then goes into the sight range of another player? - If a changling is approached by an invisible enemy unit, does it turn into their basic unit? - Do they have a timed life, or a max number per overseer at a time? - What are the intended ways to identify a changling? 3.Creep tumors are a very fun idea, that open up a large number of creative strategies, yet with the absolute need for inject larva to be used on every cooldown in the game state we played, it doesn't appear that it will see much use. Will we be seeing some changes to encourage their use in anything beyond cute one-use strategies?
4.At Blizzcon 2008 (I think), Chris Sigaty was asked whether Team Melee would be making a return, to which he answered that he hoped it would, as it was a mode he enjoyed (excellent taste) – have there been any updates on this front? Will any other game modes carry over (such as CTF, greed etc), or will they have to be re-created in the map editor?
If team melee does not carry over, would the editor be capable of re-creating the experience (namely, of having 2 people controlling one “player”)? 5.With the introduction of beginners leagues, what kind of measures will be taken to prevent players that don't belong from coming in and ruining things for everyone else – it would seem this would be a griefers paradise? Granted, it'd be a one time event (unless they buy another copy of the game) but even so, in the beginning there will be a lot of players in a position to do this.
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1. Basing this question off of Broodwar observer mechanics & Iccup point rating system: will it be feasible to include a sort of "gambling" option for observers?
ie: In broodwar tournaments (gomtv matches for example) the observer/announcer would start out with the ally menu open and select a player he thought would have won. I think it would be a great idea for observers to have an alternate ranking or even a betting points system where they could wager a top dollar (point) on a player, the winnings would then be split evenly between the winning bet holders and a share gone to the actual winner of the match.
this idea would not only promote observing as an activity EVERYONE would enjoy at least once, but it would also give starcraft 2 yet another dimension of play.
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2. There was a rumor that there we be a -NoRush- option for online play, if this is true, what methods have blizzard run through so far to eliminate the rush tactic?
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3. what game modes have been selected so far for multiplayer, will we see certain returning game modes such as team melee or CTF? and which new modes can we look forward to seeing?
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Is there any important map features, besides the Xel'naga towers and destructible buildings, that you plan to add on standard maps ? If yes, could you please tell us more about it ?
The SC "Free For All" mode favors a lot camping and boring playstyle. Do you plan to reward boldness and agressivity (ie minerals for each unit killed, gaz for each building destroid) ?
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Sweden33719 Posts
You know, I think it'd be REALLY fun with an implemented betting system, but I'm not sure Blizzard would really be able to sell - or be interested in selling - the whole gambling part
Are you saying for real money or for points? For points, definitely, that'd be pretty cool, especially if they have a points system that lets you unlock various "extras" (avatars etc - basically some kind of VIP program ).
For money... I'd like it but I don't think they could (would) do it.
On January 03 2010 14:23 TeWy wrote: Is there any important map features, besides the Xel'naga towers and destructible buildings, that you plan to add on standard maps ? If yes, could you please tell us more about it ? Hm, this question has been asked at least once and from memory they said they'd add anything they found "balanced" - might be worth asking it again.
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Well there's tall grass =p And possibility of a cloud cover version for air (though possibly scrapped duh to covering ground vision.)
Blizz don't mind gambling so much personally, it's just the laws of some of the countries the game is sold in, alas. There was much qq about this with WoW in certain EU countries.
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Sweden33719 Posts
They actually had some kind of actual money gambling implemented in WoW? Cause if so, that brings me a lot of hope that they'd considering implementing sit'n'go type tournaments (a la Poker) into SC2 (for money obv).
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@FrozenArbiter I tried highlighting a points but in your response you pointed out another very tangible idea of unlocking avatars etc.
perhaps blizzard couple implement a points system separate to ladder rank. but still weighted on points
For example:
1 v 1 lets just say
Broodie vs FrozenArbiter Heartbreak ridge 3
2 observers ladder match
Broodie wins/ 1 obs bet win
75 points : Ladder 50 Points : Currency
200 bet total currency between both observers, 150 to winning observer, 50 to match victor (broodie). while the observer gets no ladder rank points he still gets betting currency. totally virtual of course, other outside real monetary betting would be done independantly.
you could either spend the currency on unlockables or save up and bet on future matches to build Game currency.
I've had a couple beers and I hope i made enough sense. I also hope blizzard reads this and responds ^.^
ps: blizzard Plz hire me I can be your jedi apprentice
pss: this would be a very very good way to add more incentive towards an expansion set for high level unlockable items
psss: would you like me to rephrase my first question to clarify a little better?
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On January 03 2010 16:39 Broodie wrote: @FrozenArbiter I tried highlighting a points but in your response you pointed out another very tangible idea of unlocking avatars etc.
perhaps blizzard couple implement a points system separate to ladder rank. but still weighted on points
For example:
1 v 1 lets just say
Broodie vs FrozenArbiter Heartbreak ridge 3
2 observers ladder match
Broodie wins/ 1 obs bet win
75 points : Ladder 50 Points : Currency
200 bet total currency between both observers, 150 to winning observer, 50 to match victor (broodie). while the observer gets no ladder rank points he still gets betting currency. totally virtual of course, other outside real monetary betting would be done independantly.
you could either spend the currency on unlockables or save up and bet on future matches to build Game currency.
I've had a couple beers and I hope i made enough sense. I also hope blizzard reads this and responds ^.^
ps: blizzard Plz hire me I can be your jedi apprentice
pss: this would be a very very good way to add more incentive towards an expansion set for high level unlockable items
psss: would you like me to rephrase my first question to clarify a little better?
wp broodie nt fa
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Sweden33719 Posts
Pfff, totally unrealistic! I'm undefeated at SC2... 0-0
Yeah, I thought you might have meant points but the "top dollar" part made me unsure Anyway, I like it! You can rephrase it if you want, but if not no worries - I usually do some editing if I think there's anything that's unclear.
I haven't sent in december's questions yet (basically I send in the report for december on the 3rd of January, then I'll send in the report for january on the 3rd of February, etc) so if you hurry I can get it in
The only problem I can see, off hand, is people throwing games just to mass betting points. You could solve that by only allowing bets on, let's say, daily tournament games (I'm assuming Blizzard will be running a lot more of their automated tournaments for SC2 than for Wc3) or something... or for ladder games (but you can't observe those as far as I know so that's a bit of a problem as well).
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If you can't see who is betting on you, how would you know to throw the game?? Also, maybe they could post replays of daily tournament matches (if you opt in to letting them do this) exclusively on b-net and you could bet on those but you get much less money so if you got told by someone the outcome. This way you are rewarded for watching starcraft but much more rewarded for PLAYING starcraft. Sorry, it is a little muddled in the middle there...
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Sweden33719 Posts
On January 03 2010 18:09 Malingo wrote: If you can't see who is betting on you, how would you know to throw the game?? Also, maybe they could post replays of daily tournament matches (if you opt in to letting them do this) exclusively on b-net and you could bet on those but you get much less money so if you got told by someone the outcome. This way you are rewarded for watching starcraft but much more rewarded for PLAYING starcraft. Sorry, it is a little muddled in the middle there... Player A, B, C and D are friends..... Player A can now just throw games to player B while the observers bet away.
But you could have bets on ladder games, you just couldn't obs the game... Could have a list of all ladder games going tho, with the option to bet. Should make a thread about this
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indeed (im back now less drunk)
but frozen who's to say they dont do that for rank in iccup atm in broodwar, ive seen many friends do this, it's just like the tactic where they use multiple names on iccup and say theyre D or D+ only to be B- and get like 15 high rank names with intense ratios. (Thank god they made you have one account only)
Blizzard could eliminate this by randomizing ladder games which imo is the best choice for ladder anyways. for example:
I know blizzard is implementing a party system, so in your wake frozen, the only way a friend could stay with you and participate in the betting process would be as an observer so the process would be this:
Start SC2 (already signed into Bnet) invite PlayerB to party
Player A selects Ranked matchups both enter waiting matchup screen where they select race/who fights + who observes and wait they enter lobby with evenly matched opponents and his observers
(A seperate method of observing would be when you enter ranked you check off one of two options, 1 being observer and the other challenger)
the pre-matchup lobby opens where all players wait for the OK from both competitors....
54321go
game begins and as player B (the observer) I get a betting option where I would normally have unit commands in the bottom right.
After 5 minutes the option greys and I no longer have the ability to alter my bet. so I either bet or just watch.
in a nutshell I realized im still buzzed but: Ladder/Wager games should be randomized based on skill level (easy to accomplish since you have one account per cdkey) so if your friends wanted the chance to 'throw away a game' they would have to have evenly matched stats and be lucky as hell to matchup against eachother, multiple times at that.
does this seem valid to you?
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Hey Frozen, thanks for doing this.
My question relates to worker mineral harvest speeds, as past videos have shown they appear to reach relatively peak efficiency at exactly 2 per patch. In addition, in previous vids it seems that 2/patch saturation results in essentially no downtime for the workers, as the travel time seems to match the mining time for the next drone almost exactly.
If this is the case, doesn't this mean there really aren't many "choices" to be made with regards to worker saturation? It also means that transferring workers ("Maynarding") will not be as useful (nor will new expansions in general) because you will no longer stand to gain a much greater return from the first set of workers on each patch than the second, as you did in Brood War.
For example: in BW, I have 10 mineral patches at a base, and 20 workers on those patches. I take an expansion with 8 patches. It behooves me to send at least 8 workers to the new expansion, because the first worker on each patch has the greatest returns so I am making far more money faster than I would if I kept all the workers at my main.
In SC2, the first set of workers is not any more efficient than the second, all the way up to maximum capacity it seems. Thus, I should send 0 of my 20 workers to my expo, and only start rallying workers from my main after I have reached capacity there.
Is this saturation effect currently how mining works? If so, won't that cut down drastically on strategic options between worker production/saturation and other choices? And doesn't this reduce the value of early expansions by a significant amount (since you don't gain great additional value from existing workers the way you did in BW)? Finally, won't this encourage one-base play and early rushes and detract from the value of macro (since you will not be gaining the same level of %boost to economy/productivity that you saw in BW from an early expansion)?
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Thread made + Show Spoiler +http://www.teamliquid.net/forum/viewmessage.php?topic_id=109326 checker out
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In G-Star gameplays I did'nt seen the zerg Infestor in any game. And I think that is one piece missing in the zerg army, that is one spellcaster, or support unit, to make it more dynamic. So what you think about it? is any plan to update the Infestor to make ir more effective, or to create another unit to make the zerg army more dynamic?
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Can Banelings detonate while burrowed or do they have to unburrow first? (I knew they couldn't in the build from blizzcon but I'm hoping they will add this ability.)
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- do beta account names transfer to the full game version of bnet 2.0? - are there any achievements in the beta? and if so what kind of achievements? - will there be languepacks like for WoW, because i would never play sc2 in german(iam from germany obv)
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Does the ghost have the opportunity to move and attack after a nuke is called but before it lands like in SC1? And if so, can the Ghost cast an emp at the Nuke site before it lands?
(lol)
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is it possible to have an autosave feature in case for events like the blackout in flash vs jaedong msl final game 3
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When do we get beta?
(a winner for sure)
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