[nov 19] StarCraft2.com updated! - Page 4
| Forum Index > SC2 General |
|
Shield
Bulgaria4824 Posts
| ||
|
Archerofaiur
United States4101 Posts
On November 20 2009 07:50 slimshady wrote: It seems SC2 is really, really near! ^^ On February 16 2009 Dustin Browder wrote: Hang in there. We're in the final stretch. On November 18 2009 Bashiok wrote: Never is defined as the length of time before the game is released. | ||
|
Boundz(DarKo)
5311 Posts
| ||
|
Mutaahh
Netherlands859 Posts
Starcraft has grown to be legendary, and Starcraft 2 will never be Starcraft 1. However since the first game has been living for over a decade. I am 100% sure, that Starcraft 2 Will at least last that long. Together with those expansions. And the possibilty's of map making. I think a new genre might be just in the custom games. So you have unlimited players playing Starcraft 2. But they are divided in sepperate groups. We have competive side. The USM users. The single player lovers, Tower /Turret Defense Players. RPG players.... Everything is possible. I can understand why Blizzard will include a pay-to-play system for heavenly supported maps (like counterstrike). This game will be epic. Only accept the fact that Blizzard takes all the time needed for its cause. And this is why Blizzard, our Blizzard, is the best game company EVER. So stop whining about it's still not released, this game will be mind blowing. | ||
|
KungKras
Sweden484 Posts
I LOVE YOU BLIZZARD! | ||
|
minus_human
4784 Posts
Also, very good updates, loved everything except the cheesy story. | ||
|
Shiladie
Canada1631 Posts
On that note I really hope they allow for a lot of customization in melee maps, As for the changeling, what would be completely ideal is if the unit is actually selectable by group-select by the opposing player, otherwise the easy check is to square select your army every so often and you'll notice it's a changling. My worry is that changlings are simply too easy to spot by higher level players that they won't be used at all. On the other hand, static defences don't target it, and the overseer doesn't have a massive use for it's energy anyways, so it may see enough use. | ||
|
John49ers
United States237 Posts
I'm hoping for an updated Hellion model as well. | ||
|
unrev
Canada46 Posts
If the enemy can group them and control them ...ok , but even there a good player would see them coming. | ||
|
keV.
United States3214 Posts
On November 19 2009 11:07 DrainX wrote: Oh my :O Zeratul is so sexy. Just once I wish he would so something uncool. His power is too overwhelming. | ||
|
butter
United States785 Posts
![]() Clearly Blizzard are combat-ex fans. | ||
|
Aerox
Malaysia1213 Posts
On November 19 2009 17:52 shindigs wrote: http://www.starcraft2.com/art.xml?s=106 WHAT IS THIS OMG XEL NAGA SPECULATION A Protoss Preserver? (Possible spoiler). You could read about them in the Dark Templar Saga books. | ||
|
Liquid`Jinro
Sweden33723 Posts
On November 22 2009 04:02 Jenia6109 wrote: Look at this: http://starcraft2.com/art.xml?s=63 They changed art with Jim Raynor with Zeratul! Moved from its own thread, I think this is more appropriate. If I understand correctly, there's some un-announced updates I guess oo | ||
|
Khalleb
Canada1909 Posts
On November 20 2009 11:23 John49ers wrote: I like the new Thor model. I'm hoping for an updated Hellion model as well. can u link the shot where u saw the new thor i try to find it but i cant | ||
|
Darcey
Sweden35 Posts
On November 22 2009 05:39 KhAlleB wrote: can u link the shot where u saw the new thor i try to find it but i cant http://starcraft2.com/images/screenshots/ss109-hires.jpg Looks great. They removed a lot of bulk for height, should make it more pleasant to look at while playing. Though we still need to see it in action to see if it feels more...err...better. | ||
|
DeCoup
Australia1933 Posts
On November 22 2009 05:39 KhAlleB wrote: can u link the shot where u saw the new thor i try to find it but i cant Hmm... look at the Colossus weapon firing in that screen shot. Have they gone back to the single sweeping laser again? I didn't even particularly like the two lasers that intersect at the center because it looks like the center gets hit last, but the entire aoe section actually receives damage at the same time. It would be good if the laser was designed to give a clearer picture of the moment in which they take damage. If they want 2 lasers it could me something like.. the lasers hit at the 2 furthest points, then two a subtle but visible quick flashes of lightning could shoot across the ground between the two points. It would still allow for 2x damage and show more clearly when the damage occurred. Edit: A single laser makes it even harder to tell when the damage is applied to the whole aoe area. | ||
|
NicolBolas
United States1388 Posts
| ||
|
Suc
Australia1569 Posts
On November 20 2009 13:57 butterbrain wrote: ![]() Clearly Blizzard are combat-ex fans. HAHAHAHAHAHAHAHAHAHAHAHAHA, omg I laughed so hard when I read this! | ||
|
Shizuru~
Malaysia1676 Posts
| ||
|
DeCoup
Australia1933 Posts
On November 22 2009 09:32 NicolBolas wrote: Those are older screenshots, from before the Colossus got its twin cross beams. That Thor was from a trial where they put missile pods on the Thor's shoulders. When they gave Thors the Strike Cannon ability, they had to remove the missile pods. Then why is everyone saying it's the new Thor model lol. Man.., I gota double check the source on every bit of 'info' people post these days -.- (refering to whoever linked to those pics and said it's the new model, not you) | ||
| ||
![[image loading]](http://i46.tinypic.com/34951zd.png)