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Day[9].tv Daily - Page 322

Forum Index > SC2 General
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PoorBilly
Profile Joined March 2010
Canada64 Posts
June 05 2010 14:27 GMT
#6421
I agree with the guy talking about the Health Bars set to always enabled. Just imagine your blink micro with them on. Any reason you choose not to do this?
Kayzer.
Profile Joined May 2010
Germany79 Posts
Last Edited: 2010-06-05 14:34:56
June 05 2010 14:34 GMT
#6422
I think Day9 and Gretorp underestimate Maka a bit. His ability to come back from bad situations is really strong...
btlyger
Profile Blog Joined February 2010
United States470 Posts
June 05 2010 14:35 GMT
#6423
Health bars are really annoying when your trying to see whats going on. I agree that in some cases it helps a lot, but I'm extremely good at pressing alt now.

I assume most people are this way too who don't use the health bars. Especially when your in your base, it just gets kind of cluttered.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Smu
Profile Joined July 2009
Serbia164 Posts
June 05 2010 14:48 GMT
#6424
Is there a way I can reduce Streaming quality on UStream the way you can with youtube videos? It seems my internet can't handle HD.
Take us into orbit Mr. Malmsteen. We've seen enough.
Amm92
Profile Joined April 2010
Sweden24 Posts
Last Edited: 2010-06-06 12:56:54
June 05 2010 15:01 GMT
#6425
Edit: Message deleted :o
GLHF.tv - Awesome Streaming
ScythedBlade
Profile Joined May 2010
308 Posts
June 05 2010 17:45 GMT
#6426
Sean, I was wondering if you could do any Protoss vs. Terran replays. I really like the anti-mech that you did on protoss vs. terran, but I was wondering if there's any other strats to punish terran for turtle play.
Amm92
Profile Joined April 2010
Sweden24 Posts
Last Edited: 2010-06-05 18:33:37
June 05 2010 18:07 GMT
#6427
I definitely think Hallucinated immortals could work as meatshields.
Ehh... Scrapshields rather
GLHF.tv - Awesome Streaming
Giot
Profile Joined June 2010
United States3 Posts
Last Edited: 2010-06-05 22:28:51
June 05 2010 22:27 GMT
#6428
Hey Day0, did I see you in Nexus Wars?... cause a guy named DayNine dropped a nuke 5 seconds into the game on my rax and left LMAO
Orange Goblin
Profile Joined May 2010
218 Posts
June 05 2010 22:46 GMT
#6429
Hey Day0


Was that an attempt at subtle criticism?
Giot
Profile Joined June 2010
United States3 Posts
June 05 2010 22:51 GMT
#6430
ohh typo =\
btlyger
Profile Blog Joined February 2010
United States470 Posts
June 05 2010 22:52 GMT
#6431
On June 06 2010 07:27 Giot wrote:
Hey Day0, did I see you in Nexus Wars?... cause a guy named DayNine dropped a nuke 5 seconds into the game on my rax and left LMAO


There are no unique names in SC2
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
June 05 2010 22:59 GMT
#6432
Where does Day9 pick the questions he answers in the end of each daily from? Is it just the Ustream chat window?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 06 2010 00:06 GMT
#6433
Yes, that's the one.

@Day[9] In the light of serious casts ocassionally followed by sillyness (is that even a word?) I'd love to see you commentate some ridiculously awesome cheeses and builds. Keep up the hot stuff!
I think esports is pretty nice.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
June 06 2010 07:12 GMT
#6434
Theres no such thing as an awsome cheese.
There are only awsome non-cheese-strats.
Kryptonite
Profile Joined June 2010
United States155 Posts
June 06 2010 07:16 GMT
#6435
is day 9 uploading the entire haypro vs maka series?
http://www.sc2ranks.com/us/299590/fLcKrypt
KrUnch
Profile Joined June 2010
Australia54 Posts
June 06 2010 07:33 GMT
#6436
I'm with Saechiis, some good old fashion cheese would be interesting to analyse I think. Or if you dont like the term cheese.... aggressive all-in openings???
Wodger
Profile Joined October 2008
Scotland380 Posts
June 06 2010 07:42 GMT
#6437
6/05 Europe vs Asia HayPro vs Maka (Game 1) (Game 2) (Game 3) (Game 4) (Game 5)
6/03 Day[9] Daily #0130 Starcraft 2 Day[9] vs Jinro's Mech (Blip.tv)
6/02 Day[9] Daily #0129 Starcraft 2 A beastly PvZ timing push
Drakkart
Profile Joined May 2010
80 Posts
Last Edited: 2010-06-06 08:52:12
June 06 2010 08:18 GMT
#6438
do some other guys also feel a bit "naw man, that can't be it." about Day9s tactic against T3H M3cH in episode 130?
i mean Phoenexen? yeah sure they are able to keep the ravens a bit at bay esspecially when they catch them above the gorges where they can't drop the turrets but it still feels like a softcounter for phoenexen are so weak against vikingxen ... (sidenote: day should really have kept up the pluralexen training...)
I wondered what a combination on ground by first immortals and high templar to break the lines and feedback the ravens / pdds followed by blinking in stalkers would do to the opposing army.

Yes i am aware, that tanks have an absurd range of 13 but that is exactly why i consider the immortals as meatshields to go in there first. Feedback has a range of 9, pdds have 200 energy and 50 hp so even half emptied a feedback would kill them in an instant. And then there is still the question if the pdd also counters the immortals fire. could someone clarify this? for afaik the pdd only counter fire that has an animation. the immortals just fire and shortly after the hit is animated too but you can't follow the bullet on its way like the stalkers beam.
we also could just storm our way for psi storm does 80 damage and pdds only have 50 life. 75enegy for storm vs. 50 for feedback doesn't seem that big of a difference regarding storms are area of effect and feedback is a single target spell (Blizz should change that to aoe like some zerg spells as well otherwise zerg get so absurdly microintense ... ) on the other hand 9 range vs 6 range could be the essential difference here, for the Hts should not get too close in there, just close enough to feedback the pdds and ravens... and then storm the tanks when the stalkers blink in too. pdds and tanks in siegemode can't move out of storms which do 80 damage (tanks have 160 hp according the armory).

I guess it is no real hard counter either for the Hts still need to gap the 4 space to start feedbacking but well i really would have liked him to try that out too.



Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
June 06 2010 08:57 GMT
#6439
Also the phoenixes don't work if your oponent has marines ~~
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
June 06 2010 09:03 GMT
#6440
On June 06 2010 17:18 Drakkart wrote:
do some other guys also feel a bit "naw man, that can't be it." about Day9s tactic against T3H M3cH in episode 130?
i mean Phoenexen? yeah sure they are able to keep the ravens a bit at bay esspecially when they catch them above the gorges where they can't drop the turrets but it still feels like a softcounter for phoenexen are so weak against vikingxen ... (sidenote: day should really have kept up the pluralexen training...)
I wondered what a combination on ground by first immortals and high templar to break the lines and feedback the ravens / pdds followed by blinking in stalkers would do to the opposing army.
Esspecially psistorms on tanks in siege mode should really help to advance ...
Yes i am aware that tanks have an absurd range of 13 but that is exactly why i consider the immortals as meatshields to go in there first. Feedback has a range of 9, pdds have 200 energy and 50 hp so even half emptied a feedback would kill them in an instant. And then there is still the question if the pdd also counters the immortal fire could someone clarify this? for afaik the pdd only counter fire that has an animation. the immortals just fire and shortly after the hit is animated too but you can't follow the bullet on its way like the stalkers beam.
we also could just storm our way for psi storm does 80 damage and pdds only have 50 life. 75enegy for storm vs. 50 for feedback doesn't seem that big of a difference regarding storms are area of effect and feedback is a single target spell (Blizz should change that to aoe like some zerg spells as well otherwise zerg get so absurdly microintense ... ) on the other hand 9 range vs 6 range could be the essential difference here, for the Hts should not get too close in there, just close enough to feedback the pdds and ravens... and then storm the tanks when the stalkers blink in too. pdds and tanks in siegemode can't move out of storms which do 80 damage (tanks have 160 hp according the armory).

I guess it is no real hard counter either for the Hts still need to gap the 4 space to start feedbacking but well i really would have liked him to try that out too.





Appeared to me that the phoenixes were not intended to counter ravens but to grav lift tanks to reduce the incoming damage to the stalkers making them more effective by allowing them to live longer. The fact that the phoenixes can help counter the ravens is just a plus.

Immortals are too expensive to be meatshields against tanks and a good number of tanks will evaporate them anyway.
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