Day[9].tv Daily - Page 322
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PoorBilly
Canada64 Posts
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Kayzer.
Germany79 Posts
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btlyger
United States470 Posts
I assume most people are this way too who don't use the health bars. Especially when your in your base, it just gets kind of cluttered. | ||
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Smu
Serbia164 Posts
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Amm92
Sweden24 Posts
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ScythedBlade
308 Posts
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Amm92
Sweden24 Posts
Ehh... Scrapshields rather ![]() | ||
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Giot
United States3 Posts
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Orange Goblin
218 Posts
Hey Day0 Was that an attempt at subtle criticism? | ||
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Giot
United States3 Posts
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btlyger
United States470 Posts
On June 06 2010 07:27 Giot wrote: Hey Day0, did I see you in Nexus Wars?... cause a guy named DayNine dropped a nuke 5 seconds into the game on my rax and left LMAO There are no unique names in SC2 | ||
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CruelZeratul
Germany4588 Posts
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Saechiis
Netherlands4989 Posts
@Day[9] In the light of serious casts ocassionally followed by sillyness (is that even a word?) I'd love to see you commentate some ridiculously awesome cheeses and builds. Keep up the hot stuff! | ||
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Therealdevil
Netherlands1021 Posts
There are only awsome non-cheese-strats. | ||
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Kryptonite
United States155 Posts
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KrUnch
Australia54 Posts
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Wodger
Scotland380 Posts
6/03 Day[9] Daily #0130 Starcraft 2 Day[9] vs Jinro's Mech (Blip.tv) 6/02 Day[9] Daily #0129 Starcraft 2 A beastly PvZ timing push | ||
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Drakkart
80 Posts
i mean Phoenexen? yeah sure they are able to keep the ravens a bit at bay esspecially when they catch them above the gorges where they can't drop the turrets but it still feels like a softcounter for phoenexen are so weak against vikingxen ... (sidenote: day should really have kept up the pluralexen training...) I wondered what a combination on ground by first immortals and high templar to break the lines and feedback the ravens / pdds followed by blinking in stalkers would do to the opposing army. Yes i am aware, that tanks have an absurd range of 13 but that is exactly why i consider the immortals as meatshields to go in there first. Feedback has a range of 9, pdds have 200 energy and 50 hp so even half emptied a feedback would kill them in an instant. And then there is still the question if the pdd also counters the immortals fire. could someone clarify this? for afaik the pdd only counter fire that has an animation. the immortals just fire and shortly after the hit is animated too but you can't follow the bullet on its way like the stalkers beam. we also could just storm our way for psi storm does 80 damage and pdds only have 50 life. 75enegy for storm vs. 50 for feedback doesn't seem that big of a difference regarding storms are area of effect and feedback is a single target spell (Blizz should change that to aoe like some zerg spells as well otherwise zerg get so absurdly microintense ... ) on the other hand 9 range vs 6 range could be the essential difference here, for the Hts should not get too close in there, just close enough to feedback the pdds and ravens... and then storm the tanks when the stalkers blink in too. pdds and tanks in siegemode can't move out of storms which do 80 damage (tanks have 160 hp according the armory). I guess it is no real hard counter either for the Hts still need to gap the 4 space to start feedbacking but well i really would have liked him to try that out too. | ||
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Therealdevil
Netherlands1021 Posts
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Azerbaijan
United States660 Posts
On June 06 2010 17:18 Drakkart wrote: do some other guys also feel a bit "naw man, that can't be it." about Day9s tactic against T3H M3cH in episode 130? i mean Phoenexen? yeah sure they are able to keep the ravens a bit at bay esspecially when they catch them above the gorges where they can't drop the turrets but it still feels like a softcounter for phoenexen are so weak against vikingxen ... (sidenote: day should really have kept up the pluralexen training...) I wondered what a combination on ground by first immortals and high templar to break the lines and feedback the ravens / pdds followed by blinking in stalkers would do to the opposing army. Esspecially psistorms on tanks in siege mode should really help to advance ... Yes i am aware that tanks have an absurd range of 13 but that is exactly why i consider the immortals as meatshields to go in there first. Feedback has a range of 9, pdds have 200 energy and 50 hp so even half emptied a feedback would kill them in an instant. And then there is still the question if the pdd also counters the immortal fire could someone clarify this? for afaik the pdd only counter fire that has an animation. the immortals just fire and shortly after the hit is animated too but you can't follow the bullet on its way like the stalkers beam. we also could just storm our way for psi storm does 80 damage and pdds only have 50 life. 75enegy for storm vs. 50 for feedback doesn't seem that big of a difference regarding storms are area of effect and feedback is a single target spell (Blizz should change that to aoe like some zerg spells as well otherwise zerg get so absurdly microintense ... ) on the other hand 9 range vs 6 range could be the essential difference here, for the Hts should not get too close in there, just close enough to feedback the pdds and ravens... and then storm the tanks when the stalkers blink in too. pdds and tanks in siegemode can't move out of storms which do 80 damage (tanks have 160 hp according the armory). I guess it is no real hard counter either for the Hts still need to gap the 4 space to start feedbacking but well i really would have liked him to try that out too. Appeared to me that the phoenixes were not intended to counter ravens but to grav lift tanks to reduce the incoming damage to the stalkers making them more effective by allowing them to live longer. The fact that the phoenixes can help counter the ravens is just a plus. Immortals are too expensive to be meatshields against tanks and a good number of tanks will evaporate them anyway. | ||
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(Blizz should change that to aoe like some zerg spells as well otherwise zerg get so absurdly microintense ... ) on the other hand 9 range vs 6 range could be the essential difference here, for the Hts should not get too close in there, just close enough to feedback the pdds and ravens... and then storm the tanks when the stalkers blink in too. pdds and tanks in siegemode can't move out of storms which do 80 damage (tanks have 160 hp according the armory).