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Active: 7909 users

how do u beat Left 2 Die Brutal before 5th night??

Forum Index > StarCraft 2 HotS
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1 2 3 4 Next All
marine63
Profile Joined July 2010
43 Posts
April 08 2011 01:57 GMT
#1
sad face

User was warned for this post
Terran: NA Masters
checo
Profile Joined November 2008
Mexico1364 Posts
April 08 2011 02:00 GMT
#2
Next time please elaborate more on the OP, because one line OP are usually close even more 2word OP... edit and elaborate so this doesn't get close if you really want help
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
marine63
Profile Joined July 2010
43 Posts
Last Edited: 2011-04-08 02:10:51
April 08 2011 02:09 GMT
#3
I simply wanted to know how would one go about getting the achievement for beating left 2 die on brutal before the 5th night... I usually go defensively with marines and medics protecting myself with bunkers, turrets, siege tanks and planetary fortress. My friend and I were only able to get only half of the map by the 5th night. My assumption is to rush for reapers or get a strong MMM with high ups and stim to win. Also I found out the vulture bikes can out range the infested bunkers.
Any help regarding this will also be of great use.
Also if anyone would like to play with me to try to get it done my infomation is:
DHo CCode: 209
I'll also be in the achievement chat channel begging someone to help me QQ

*also my bad on the double threading

I
Terran: NA Masters
Sanguinarius
Profile Joined January 2010
United States3427 Posts
April 08 2011 02:15 GMT
#4
On April 08 2011 10:57 marine63 wrote:
sad face



What are you trying? When are you dying?

Give us a bit more info if you want us to help.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
April 08 2011 02:31 GMT
#5
You don't need too much defense on this map; your attacking force can be your defending force as well. The easiest way to do this is with mass reaper, perhaps with a few bunkers at the chokes with marines/firebats to hold during the day. Constantly building reapers, hellions and marines, it's quite possible to finish the map on brutal before the 3rd night even starts. Be sure to split your armies during the day and go around the map in both directions, meeting up at the bottom.
Whitewing
Profile Joined October 2010
United States7483 Posts
April 08 2011 03:27 GMT
#6
Mass reapers owns this map hardcore, I just put a couple bunkers at each entrance, fill with marines, and leave a couple scvs there to repair. I fill the gap with 2 firebats on hold position, with 2 hellions behind them on hold position. Right behind the hellions are medics on hold position in range to heal the firebats. When daytime comes, send out your reapers and slaughter as much as you can, don't use hellions for offense: they can't kill buildings. The reapers get bonus damage against everything the enemy has on the map (except those two infestors), so it's nice and easy.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Cofo
Profile Blog Joined June 2010
United States1388 Posts
April 08 2011 03:35 GMT
#7
On April 08 2011 11:31 Xxazn4lyfe51xX wrote:
You don't need too much defense on this map; your attacking force can be your defending force as well. The easiest way to do this is with mass reaper, perhaps with a few bunkers at the chokes with marines/firebats to hold during the day. Constantly building reapers, hellions and marines, it's quite possible to finish the map on brutal before the 3rd night even starts. Be sure to split your armies during the day and go around the map in both directions, meeting up at the bottom.


This sounds interesting, haven't heard that strategy before. Do you have a replay, perchance?
+ Show Spoiler +
marine63
Profile Joined July 2010
43 Posts
April 08 2011 03:59 GMT
#8
On April 08 2011 12:35 Cofo wrote:
Show nested quote +
On April 08 2011 11:31 Xxazn4lyfe51xX wrote:
You don't need too much defense on this map; your attacking force can be your defending force as well. The easiest way to do this is with mass reaper, perhaps with a few bunkers at the chokes with marines/firebats to hold during the day. Constantly building reapers, hellions and marines, it's quite possible to finish the map on brutal before the 3rd night even starts. Be sure to split your armies during the day and go around the map in both directions, meeting up at the bottom.


This sounds interesting, haven't heard that strategy before. Do you have a replay, perchance?


+1

User was warned for this post
Terran: NA Masters
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
April 08 2011 04:31 GMT
#9
On April 08 2011 12:59 marine63 wrote:
Show nested quote +
On April 08 2011 12:35 Cofo wrote:
On April 08 2011 11:31 Xxazn4lyfe51xX wrote:
You don't need too much defense on this map; your attacking force can be your defending force as well. The easiest way to do this is with mass reaper, perhaps with a few bunkers at the chokes with marines/firebats to hold during the day. Constantly building reapers, hellions and marines, it's quite possible to finish the map on brutal before the 3rd night even starts. Be sure to split your armies during the day and go around the map in both directions, meeting up at the bottom.


This sounds interesting, haven't heard that strategy before. Do you have a replay, perchance?


+1


another one of those times id gotten the report button already...
+1's are highly discouraged in team liquid

i haven't played the map yet, but if its anything like the campaign, simply massing reapers will EASILY annihilate everything long before night 5, you won't need a replay
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
April 08 2011 04:34 GMT
#10
Mass reaper with a few firebats + medivacs to take dmg works real well.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
Last Edited: 2011-04-08 04:53:49
April 08 2011 04:52 GMT
#11
Well, I'm not sure how to save replays from single player, if that's even possible... But I just gave it another go. On brutal, doesn't look like I can manage it before the 3rd night starts, but it's quite simple to do it before the 3rd night ends, even while being rusty and lagging like crazy...

+ Show Spoiler +

[image loading]


*Edit: Facepalm, I thought we WERE talking about the campaign here. Haven't actually tried the custom o.O
Zefa
Profile Joined May 2010
United States297 Posts
April 08 2011 08:04 GMT
#12
My friend and I just went mass marine maurader medivac and skimped on the defense and went very aggro stim with upgrades during the day time. We found out you needed the mauraders to kill the Stank so we couldn't go pure marine medic.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
April 08 2011 12:55 GMT
#13
On April 08 2011 13:52 Xxazn4lyfe51xX wrote:

*Edit: Facepalm, I thought we WERE talking about the campaign here. Haven't actually tried the custom o.O


It's okay, it's almost exactly the same as the campaign mission, with a few special new zombies thrown in.


To the mass reaper crowd - How do you defend at night? Make medic/marine too?
+ Show Spoiler +
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 08 2011 13:05 GMT
#14
I've played it a few times (not on brutal, no one I know has enough skill for it yet), and I can say that mass reapers during the day, vultures + siege tanks + marauders defense at night.

Reapers > all buildings, spine crawlers and infested bunkers can be annoying though.

At night, Vults can kill light targets and the hunter things that jump on your units, and the tanks/marauders can clean up the rest. If Stank or a boomer comes up, just focusfire with tanks and marauders, and leave the vults to kill the rest.

PFs are really useful too, never used them myself though so I can't comment on effectiveness.

And don't forget upgrades. They are more important than you would think.
Survival is winning, everything else is bullshit.
thehitman
Profile Blog Joined July 2010
1105 Posts
April 08 2011 13:25 GMT
#15
Mass Marines and marauders. Reapers actually don't work that good.

If you mine fast enough you can try and mass ghosts as they are pretty gosu, but yeah just mass marines and marauders with medics and just go on a killing rampage when the night ends.
You should be able to do it in 3 days.

Don't use siege tanks as they are pretty slow and are slowing you down. you can use few siege tanks for defense, but not in an offensive way.
Ruhk
Profile Joined March 2011
Canada7 Posts
April 08 2011 14:16 GMT
#16
*** THIS THREAD IS FOR THE CUSTOM MAP MOD, NOT THE CAMPAIGN MISSION ***

Reapers could work, but they cost 110 Biomass to get, and you need tanks/bunker tech to stay alive.

Stimmed Marines and Medics do a decent job, but often my defenses break near the end of the night and I lose most of my army.

On Brutal there are some key issues that you need to watch for:
-On night 1, Kaboomers will appear, and Hydralings will attack your front


-On night 2, the swarm will break the destructibles on the north-east (top right) at the end of the night.
-On night 2, Spotters start to arrive, and will gum up your bunkers/turrets/PFs, and also attack your mineral lines
-On night 2, Hyrdalings (sp?) will hit your mineral line

On night 3, Chokers will be attacking your front (they out range PFs and Bunkers, so you need tanks to hit them for the most part)
On night 3, the swarm will break down the south-west (bottom left) rocks and attack through there.

On night 4, the Stank arrives at a random side, and a second one comes about 30 sec before daybreak.

In night 3 or 4 you may also be attack by a nydus worm.

--------

If you're aggressive in day 1, you can get enough biomass to have bunker tech or medic tech by the end of night 1.
Generally it takes until night 3 to get tanks

-------

I tend to get, in terms of reserachable upgrades:
-Inf weapon 1 right at beginning
-PF/Turret +1 range
-Building Armor 1
- inf weap 2
-stimepack
-increased healing for medics
-shaped charges for tanks

---

I've not been able to get it done in only 5 days so far, but I've attempted it a lot, and helped a bunch of new players through it as well.
Day[9] made me do it.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 08 2011 19:00 GMT
#17
You should get a Stank or a Nydus. It seems to be random which happens...
I'll always be your shadow and veil your eyes from states of ain soph aur.
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 08 2011 20:20 GMT
#18
Im trying too to get it.
Rite now im trying tanks into reapers and PFs/Bunkers.
You definitely need a good partner.
Will update as soon as i get this.
Resting on the mountain side...
KillerPlague
Profile Joined June 2010
United States1386 Posts
April 08 2011 20:32 GMT
#19
i think some people have this map confused with the campaign mission. he is talking about a custom map guys.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Ruhk
Profile Joined March 2011
Canada7 Posts
April 08 2011 21:26 GMT
#20
just pulled it off with a helpful person met in the chat rooms.

we massed goliath, using bunkers and PFs to hold the defense, didn't get tanks.

Had to pull everything in to do it, but killed the last building just at the end of day 4.
Day[9] made me do it.
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