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The LiquidLegends Lounge - Page 274

Forum Index > The Shopkeeper′s Inn
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Gahlo
Profile Joined February 2010
United States35174 Posts
July 29 2015 12:32 GMT
#5461
Mechanically, Savage Combatant looks pretty awesome. Artistically, it looks like a fursona.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-07-29 12:35:54
July 29 2015 12:34 GMT
#5462
Main issue I see is that it dies to Piloted shredder or a 3 drop + ping or backstab/si etc. It's not "sticky" enough for you to drop it on 4 and still get mileage out of it. Druids mana ramping may help as you could get it out turn 2 before there's anything down for your opponent. 4/5 is better than 5/4 in this situation as wrath + hero power will kill 5/6 drops anyway but it'll be more sticky with 5 health. Making it 3/6 would be insane.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 29 2015 12:53 GMT
#5463
Savage Combatant definitely looks like something you only drop Turn 4 if your opponent can't easily clear it. It has a lot of potential later though and is definitely good for Arena.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
July 29 2015 13:08 GMT
#5464
Hrm, that's a really, really good hunter card. +2 damage on hero power? Pls.

+ Show Spoiler +
Unlikely to replace Piloted Shredders in current Druid decks; Shredders are sticky, that 4 drop is not; while having 3 damage regularly gives Druid more removal options, which is something they've historically lacked, it's still not worth sacrificing board stickiness, when the whole point of druid is gaining board control and FoN+Savage Roar



Mech knight is...eh, it's alright. Mech decks are out of favor right now, besides maybe mech shaman (because mech shaman is the only way you can even play shaman currently with any relative success).
"His father is pretty juicy tbh." ~WaveofShadow
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 29 2015 13:11 GMT
#5465
On July 29 2015 09:53 Holyflare wrote:
Show nested quote +
On July 29 2015 09:49 Cixah wrote:
I'd recommend just looking around. If you have friends or family that work similarly to what you do you can ask them if they know someone. The easiest way I've found getting a job is having an in with someone. Doesn't matter how big or small, if someone know you and can put your name out there its much easier to shop.

That said, I'd say come work with me but youd have the same problem so it wouldn't be much different.

Also how do I best man speech? I have like a month and I have literally 0 idea how this is supposes to go down.



Thank everyone multiple times for everything. Tell random embarassing anecdotes about groom, segue into heartfelt moments with groom, maneuver into nice story about couple and then tell everyone how much they mean to you and how awesome they've been in your life and how you're a better person from just knowing them for the tear jerk reaction and love.

Basically the standard formula.

HF nailed it.

Savage Combatant looks good for arena for sure.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2015-07-29 14:05:01
July 29 2015 14:04 GMT
#5466
The druid card is not as bad you guys are saying, it beats shredder if you play it first and then they play shredder and with the ramp in druid its not hard to get it like that. Its ability is bonkers in board control MUs and can basically win you the game on its own. + the salt when people get it from the big shredder is going to be crazy.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2015-07-29 14:40:46
July 29 2015 14:37 GMT
#5467
I think you're overestimating the value of (weak) removal for Druid. If it's tempo Druid, you ideally don't want to be hero-powering at all, as you want to be building up the board. Which matchups are +2 attack useful? Mostly aggro and maybe tempo. You could make this a turn 6 play for a worse version of Fire Elemental or Blackrock, but ehhhhh...

It's not useful at all vs control. It's flat out worse than Shredder vs Priest or Warrior, for instance, hitting both PW:D threshold, as well as being extremely, EXTREMELY easy to remove with a death's bite (whereas Shredder is difficult to remove for both Priest or Warrior), as well as vs Handlock (stickiness, again: better facilitates FoN+SR combo).


Oil Rogue doesn't care about it. It's in eviscerate range, and is ultimately far less sticky/much more easily removed than a Shredder. Ehhh..., not a good trade when you consider how much rogue otherwise needs to burn vs Shredders.

Tempo Mage: Useful, if it isn't removed by frostbolt or fireball (again, easier to remove than shredder), or traded for based on the board. Worse than Shredder, still, since Shredder usually requires 2 for 1 to remove.

Hunter: most face hunter minions are 1 HP, and +2 attack isn't that effective vs midrange, besides removing shredders with your face. More importantly, taking time to hero power vs hunter, unless it's very late, is usually terrible, and both it and the 4-drop are overall way too slow to get value out of in this kind of matchup, as removing hunter creatures with face is usually a suboptimal choice. Keeper of the Grove is more important.

Zoo: will get removed as soon as you played it by value zoo trades. Again, easier to remove than shredder, and is straight up not useful in the matchup compared to Keeper of the Grove (always an essential card to mulligan vs Warlock) or Swipe.

Paladin: has 3-hp minions, sure, but the biggest card you'll need in the matchup is still Swipe. Truesilver easily removes the 4 drop.


Basically, you're over-estimating how much value the Inspire effect is for Druid (which generally never wants to be using it, since as Tempo you want to be dropping as many midrange minions as possible to prep for combo, and Ramp both sucks and wants to drop big, sticky, defensive minions ASAP). and how it stacks up against Shredder which, without hero powering, trades better in the vast majority of cases, not to mention hero powering in a tempo-based meta is usually suboptimal (especially for Druid). That, and Shredder is straight up better in most matchups. Basically, the 5/4 is for a reactive, control class (or a super-aggro class, hence I only half-jokingly say it's a fantastic hunter card because webspinners), while Druid wants to be generally emptying their hand of minions, not hero powering.

The only possible deck you could see this card in is in a beast Druid deck, which is still lol.
"His father is pretty juicy tbh." ~WaveofShadow
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 29 2015 14:40 GMT
#5468
I think if I could run a tribal deck in Hearthstone I'd be happy. I don't really consider mech tribal although it technically works that way. I ran pirate warrior for a while. Beast druid and hunter are interesting.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 29 2015 14:57 GMT
#5469
I don't think goblin tribal is going to work once Obelisk rotates out.
Sad days.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 29 2015 15:00 GMT
#5470
On July 29 2015 23:40 mordek wrote:
I think if I could run a tribal deck in Hearthstone I'd be happy. I don't really consider mech tribal although it technically works that way. I ran pirate warrior for a while. Beast druid and hunter are interesting.


Murloc Shaman is still next on my to-do list
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 29 2015 15:09 GMT
#5471
On July 30 2015 00:00 jcarlsoniv wrote:
Show nested quote +
On July 29 2015 23:40 mordek wrote:
I think if I could run a tribal deck in Hearthstone I'd be happy. I don't really consider mech tribal although it technically works that way. I ran pirate warrior for a while. Beast druid and hunter are interesting.


Murloc Shaman is still next on my to-do list


Disgusting. I'd like it more if tribals weren't so dam dirty.
mordek
Profile Blog Joined December 2010
United States12705 Posts
July 29 2015 15:10 GMT
#5472
On July 30 2015 00:09 Numy wrote:
Show nested quote +
On July 30 2015 00:00 jcarlsoniv wrote:
On July 29 2015 23:40 mordek wrote:
I think if I could run a tribal deck in Hearthstone I'd be happy. I don't really consider mech tribal although it technically works that way. I ran pirate warrior for a while. Beast druid and hunter are interesting.


Murloc Shaman is still next on my to-do list


Disgusting. I'd like it more if tribals weren't so dam dirty.

Is it the murlocs or is it just tribal synergy feels bad to you? I like making Magic decks that have an identity like that too.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-07-29 15:26:00
July 29 2015 15:25 GMT
#5473
In HS the only real viable tribals are all these cancerous super aggro tribals. The only "slow" tribal in the game is Dragon but that sucks ass. Tribal itself is a cool concept and I'd love more of it if they diversified it a bit more than just "rawoijaoisdja aggro"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 29 2015 15:27 GMT
#5474
Asmo, thanks for linking Mystery Skulls on music monday, they're pretty tight.
It's your boy Guzma!
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
July 29 2015 15:41 GMT
#5475
First day of job over! Went pretty well!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-07-29 15:51:37
July 29 2015 15:42 GMT
#5476
On July 29 2015 19:54 Alaric wrote:
Also imagine the power creep if all the cards were better in each expansion.
There was an article from the MTG blog where a dev answered "fan letters" and one of them was about the necessity of introducing "bad" cards in each set.

A huge component of introducing "bad" cards is limited balance though.

And that would be valid if Blizzard otherwise looked like they care about making Arena a legitimate competitive format, but by all accounts they don't.

Like, being worse or as good as existing playables is fair when we're talking about constructed. But right now we're talking about a slightly more reliable Mad Bomber on a worse vanilla body, and Mad Bomber is already only played in limited.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 29 2015 15:42 GMT
#5477
On July 30 2015 00:41 Holyflare wrote:
First day of job over! Went pretty well!


You playing real life mafia now?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
July 29 2015 15:43 GMT
#5478
On July 30 2015 00:42 jcarlsoniv wrote:
Show nested quote +
On July 30 2015 00:41 Holyflare wrote:
First day of job over! Went pretty well!


You playing real life mafia now?


I wish

Just doing audio transcription at a legal firm at the moment. Speedy typing +++
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2015-07-29 15:49:19
July 29 2015 15:46 GMT
#5479
On July 29 2015 23:37 Lord Tolkien wrote:
I think you're overestimating the value of (weak) removal for Druid. If it's tempo Druid, you ideally don't want to be hero-powering at all, as you want to be building up the board. Which matchups are +2 attack useful? Mostly aggro and maybe tempo. You could make this a turn 6 play for a worse version of Fire Elemental or Blackrock, but ehhhhh...

It's not useful at all vs control. It's flat out worse than Shredder vs Priest or Warrior, for instance, hitting both PW:D threshold, as well as being extremely, EXTREMELY easy to remove with a death's bite (whereas Shredder is difficult to remove for both Priest or Warrior), as well as vs Handlock (stickiness, again: better facilitates FoN+SR combo).


Oil Rogue doesn't care about it. It's in eviscerate range, and is ultimately far less sticky/much more easily removed than a Shredder. Ehhh..., not a good trade when you consider how much rogue otherwise needs to burn vs Shredders.

Tempo Mage: Useful, if it isn't removed by frostbolt or fireball (again, easier to remove than shredder), or traded for based on the board. Worse than Shredder, still, since Shredder usually requires 2 for 1 to remove.

Hunter: most face hunter minions are 1 HP, and +2 attack isn't that effective vs midrange, besides removing shredders with your face. More importantly, taking time to hero power vs hunter, unless it's very late, is usually terrible, and both it and the 4-drop are overall way too slow to get value out of in this kind of matchup, as removing hunter creatures with face is usually a suboptimal choice. Keeper of the Grove is more important.

Zoo: will get removed as soon as you played it by value zoo trades. Again, easier to remove than shredder, and is straight up not useful in the matchup compared to Keeper of the Grove (always an essential card to mulligan vs Warlock) or Swipe.

Paladin: has 3-hp minions, sure, but the biggest card you'll need in the matchup is still Swipe. Truesilver easily removes the 4 drop.


Basically, you're over-estimating how much value the Inspire effect is for Druid (which generally never wants to be using it, since as Tempo you want to be dropping as many midrange minions as possible to prep for combo, and Ramp both sucks and wants to drop big, sticky, defensive minions ASAP). and how it stacks up against Shredder which, without hero powering, trades better in the vast majority of cases, not to mention hero powering in a tempo-based meta is usually suboptimal (especially for Druid). That, and Shredder is straight up better in most matchups. Basically, the 5/4 is for a reactive, control class (or a super-aggro class, hence I only half-jokingly say it's a fantastic hunter card because webspinners), while Druid wants to be generally emptying their hand of minions, not hero powering.

The only possible deck you could see this card in is in a beast Druid deck, which is still lol.

When it comes to wallet warrior, its worse than shredder but shredder is still one of the few targets that actually are bad vs winaxe. Forcing a deathsbite from patron warrior on a 4 drop is not actually bad and winaxe requires 2 hits or a combo card for it to clear it also clears most key drops for patron. Wallet warrior MU is heavily scewed towards druid anyway.

Hand lock its equal to shredder since they can use hellfire and darkbomb to clear first part of shredder and getting a 5 damage hit in is a lot better than 2damage from the 2 drop. You can tempo out the MU and shadowflame isn't particularly dangerous in the MU it also trades with ancient watcher and doesn't die to the 5/4 fire elemental in malylock without coil. You can also kill giant on 4 if you coin/play it on 4.

Druid is a terrible MU for Priest and its worse if they have an answer but it kills deathlord if there isn't.

Vs Tempo mage you need to clear it or all your 1 and 2 drops die to hero power. It also clears images which is nice.
Vs Freezing its much worse.

Vs face hunter you race or your losing every time it does not die to bow and if you leave it up you can spell+hero power face and out damage the hunter if they leave it up. Doesn't die to 1 drop + 2 damage bow buff or creeper+abusive

Vs midrange its much better vs freezing otherwise its still better vs bow. Can trade with scar.

For double combo druid:
I think its better vs hunter (all 3 variations), patron, tempo mage, malylock, mid range shaman, any mech deck, Wall druid.
Equally good vs Handlock, Velens Priest, Combo druid.
Worse vs: Zoo, circle Priest, Freeze, Paladin, Rogue. (especially the last 3)

This expansions healbot?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 29 2015 16:03 GMT
#5480
Results came in for the 40k event I went to last week. I actually ended up 6th out of 14, even though I went 0-3, since all my games were relatively close on points. It's something!
It's your boy Guzma!
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