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On July 24 2015 23:24 Eppa! wrote:Show nested quote +On July 24 2015 23:00 Requizen wrote:http://hearthstoneplayers.com/new-grand-tournament-card-revealed-at-taiwan-event/Three new cards. Priest one seems interesting? Not sure about the value. Warrior Weapon seems meh. Could get good value in a high taunt deck, but Control Warrior doesn't run lots of taunts so much as it just runs removal and armorspam. And even if you get it off, how much durability do you need to get out of it to make it value compared to Firey Win Axe or Death's Bite? Wilfred Fizzlebang. The only choice for Warlock Legendary in an Argent Tournament setting  I dig this card, but it's really, really slow. Possibly too slow? Would be nice to combo with Maiden of the Lake or Garrison Commander, but it's so squishy that it'll probably just die before you get there. But, there's always the chance you can play him in end game and get free Jaraxxus/Malganas/Giants/etc. Fizzlebang is really good similar to emperor but slightly more RNG based. If you get 1 or more cards its value, the disadvantage is unless its vs priest, hunter or shaman you can't drop it on empty board at 6. Its not that slow as it accelerates your next turn similar to Emperor. What I really dig about this expansion is that it creates small threat win conditions in control MUs. Instead of rag you could use the rhino master for example and it won't dry up your hand. Show nested quote +On July 24 2015 23:19 Seuss wrote: The Priest one is very interesting. It's a beefier Lightwarden, which doesn't immediately sound great but actually has interesting ramifications. Lightwardens are balanced in large part by their fragility; they die to practically any AoE or damage spell or any minion worth mentioning. Sacred Warrior is far more durable, and strong enough initially to trade evenly with Piloted Shredder. There will be circumstances in which it will be played and buffed by simply healing it over and over again as it trades with opposing minions. It's pretty good. The primary drawback is that it competes with and is antithetical to Auchenai Soulpriest.
The Warrior weapon seems meh. It's not awful, but a huge part of the win in Fiery Winaxe is initiative. Being able to coin it out or play it turn 2 is a huge part of its power, which King's Defender sacrifices. Most taunts early on are going to die immediately, save perhaps Annoy-o-Tron, and later in the game the extra durability isn't worth the power of Death's Bite or Gorehowl.
I am totally stoked Willfred Fizzlebang is in the game and I don't care if he's overpowered, balanced, or awful. The big disadvantage of light warden is that its very card inefficient. This is a huge threat and could lead to some interesting circle + pyro otk stuff which is in itself a big buff to old circle priest because it helps a little when drawing circle in a lot of MUs. Well Lightwarden you rarely put in your deck, you just get it from Light of the Naaru. This new one takes a card slot, but with the stats it's actually pretty worth it, unlike the actual Lightwarden card.
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On July 24 2015 23:30 Requizen wrote:Show nested quote +On July 24 2015 23:24 Eppa! wrote:On July 24 2015 23:00 Requizen wrote:http://hearthstoneplayers.com/new-grand-tournament-card-revealed-at-taiwan-event/Three new cards. Priest one seems interesting? Not sure about the value. Warrior Weapon seems meh. Could get good value in a high taunt deck, but Control Warrior doesn't run lots of taunts so much as it just runs removal and armorspam. And even if you get it off, how much durability do you need to get out of it to make it value compared to Firey Win Axe or Death's Bite? Wilfred Fizzlebang. The only choice for Warlock Legendary in an Argent Tournament setting  I dig this card, but it's really, really slow. Possibly too slow? Would be nice to combo with Maiden of the Lake or Garrison Commander, but it's so squishy that it'll probably just die before you get there. But, there's always the chance you can play him in end game and get free Jaraxxus/Malganas/Giants/etc. Fizzlebang is really good similar to emperor but slightly more RNG based. If you get 1 or more cards its value, the disadvantage is unless its vs priest, hunter or shaman you can't drop it on empty board at 6. Its not that slow as it accelerates your next turn similar to Emperor. What I really dig about this expansion is that it creates small threat win conditions in control MUs. Instead of rag you could use the rhino master for example and it won't dry up your hand. On July 24 2015 23:19 Seuss wrote: The Priest one is very interesting. It's a beefier Lightwarden, which doesn't immediately sound great but actually has interesting ramifications. Lightwardens are balanced in large part by their fragility; they die to practically any AoE or damage spell or any minion worth mentioning. Sacred Warrior is far more durable, and strong enough initially to trade evenly with Piloted Shredder. There will be circumstances in which it will be played and buffed by simply healing it over and over again as it trades with opposing minions. It's pretty good. The primary drawback is that it competes with and is antithetical to Auchenai Soulpriest.
The Warrior weapon seems meh. It's not awful, but a huge part of the win in Fiery Winaxe is initiative. Being able to coin it out or play it turn 2 is a huge part of its power, which King's Defender sacrifices. Most taunts early on are going to die immediately, save perhaps Annoy-o-Tron, and later in the game the extra durability isn't worth the power of Death's Bite or Gorehowl.
I am totally stoked Willfred Fizzlebang is in the game and I don't care if he's overpowered, balanced, or awful. The big disadvantage of light warden is that its very card inefficient. This is a huge threat and could lead to some interesting circle + pyro otk stuff which is in itself a big buff to old circle priest because it helps a little when drawing circle in a lot of MUs. Well Lightwarden you rarely put in your deck, you just get it from Light of the Naaru. This new one takes a card slot, but with the stats it's actually pretty worth it, unlike the actual Lightwarden card. Its the same deal. Having a 4 mana minion is not as card inefficient as 1 mana spell since it does not use as much of your hand in 1 turn.
On July 24 2015 22:50 Seuss wrote: Pallas cats are extremely endangered, there are roughly 117 in the world at the moment. Moreover they are pure wild animals. Thus domesticating them requires more than simply getting a kitten and acquainting it with humans. First the population needs to recover, and then an extensive breeding program would have to commence. Sometime in 50-100 years you'd have a domestic Pallas breed.
But yeah, no fluffy Pallas cats for you.
According to the internetz they are near threatened. Apparently around 60% in captivity die from parasites as kittens because of their weak immune system.
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On July 24 2015 23:24 Eppa! wrote:Show nested quote +On July 24 2015 23:19 Seuss wrote: The Priest one is very interesting. It's a beefier Lightwarden, which doesn't immediately sound great but actually has interesting ramifications. Lightwardens are balanced in large part by their fragility; they die to practically any AoE or damage spell or any minion worth mentioning. Sacred Warrior is far more durable, and strong enough initially to trade evenly with Piloted Shredder. There will be circumstances in which it will be played and buffed by simply healing it over and over again as it trades with opposing minions. It's pretty good. The primary drawback is that it competes with and is antithetical to Auchenai Soulpriest.
The Warrior weapon seems meh. It's not awful, but a huge part of the win in Fiery Winaxe is initiative. Being able to coin it out or play it turn 2 is a huge part of its power, which King's Defender sacrifices. Most taunts early on are going to die immediately, save perhaps Annoy-o-Tron, and later in the game the extra durability isn't worth the power of Death's Bite or Gorehowl.
I am totally stoked Willfred Fizzlebang is in the game and I don't care if he's overpowered, balanced, or awful. The big disadvantage of light warden is that its very card inefficient. This is a huge threat and could lead to some interesting circle + pyro otk stuff which is in itself a big buff to old circle priest because it helps a little when drawing circle in a lot of MUs.
Card inefficiency is a symptom. The problem is it's too difficult to play Lightwarden and actually make it useful.
If you play it Turn 1 or Turn 2 chances are nobody has taken damage yet, so you can't heal anything and trade up. Turn 3 you're probably spending 3 mana for a 3/2. Past turn 4 you now have to worry about it being taken out by AoE, so even if you've set up taunts and eaten removal already it's still vulnerable. It's essentially a combo card that takes too much to setup for too little return. It says a lot that there's literally another 1 Mana card which heals for 3 and summons a Light Warden.
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On July 24 2015 23:44 Seuss wrote:Show nested quote +On July 24 2015 23:24 Eppa! wrote:On July 24 2015 23:19 Seuss wrote: The Priest one is very interesting. It's a beefier Lightwarden, which doesn't immediately sound great but actually has interesting ramifications. Lightwardens are balanced in large part by their fragility; they die to practically any AoE or damage spell or any minion worth mentioning. Sacred Warrior is far more durable, and strong enough initially to trade evenly with Piloted Shredder. There will be circumstances in which it will be played and buffed by simply healing it over and over again as it trades with opposing minions. It's pretty good. The primary drawback is that it competes with and is antithetical to Auchenai Soulpriest.
The Warrior weapon seems meh. It's not awful, but a huge part of the win in Fiery Winaxe is initiative. Being able to coin it out or play it turn 2 is a huge part of its power, which King's Defender sacrifices. Most taunts early on are going to die immediately, save perhaps Annoy-o-Tron, and later in the game the extra durability isn't worth the power of Death's Bite or Gorehowl.
I am totally stoked Willfred Fizzlebang is in the game and I don't care if he's overpowered, balanced, or awful. The big disadvantage of light warden is that its very card inefficient. This is a huge threat and could lead to some interesting circle + pyro otk stuff which is in itself a big buff to old circle priest because it helps a little when drawing circle in a lot of MUs. Card inefficiency is a symptom. The problem is it's too difficult to play Lightwarden and actually make it useful. If you play it Turn 1 or Turn 2 chances are nobody has taken damage yet, so you can't heal anything and trade up. Turn 3 you're probably spending 3 mana for a 3/2. Past turn 4 you now have to worry about it being taken out by AoE, so even if you've set up taunts and eaten removal already it's still vulnerable. It's essentially a combo card that takes too much to setup for too little return. It says a lot that there's literally another 1 Mana card which heals for 3 and summons a Light Warden. I was referencing the 3/5 when talking about potential. Light warden sucks, light of the naru is decent.
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On July 24 2015 13:02 Cixah wrote: Gettin paid to poop is the best kind of poop. Rarely poop elsewhere honestly
On July 24 2015 09:04 Cixah wrote: What's everyone's plans for the next weekend or so? I feel like doing an impromptu lll night might be a good idea for tomorrow since most everyone else (atleast me) will be busy with TI and SGDQ next week. So down for games tonight. impromptu LLLDGN is best night. I'll play w.e. but feel like playing league as per usual. Lets play league tonight!
tomorrow I am going to a barn burner! live shitty bands all day on a decent stage. tonnes of trailers and tents in a field. then they burn a mother fucking barn down! then sunday im going to go tubing down the elora gorge on my way home. should be a pretty decent weekend.
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1) Priest card is top tier autopick. decent body, and pseudo taunt; if you don't remove it opens the possibility of wild pyro combos. A step towards solving priest's problems, namely generally too combo oriented (and divergent anti-aggro or anti-control tech), lack of solid reliable cards like Cultist. Far off chance of Grim Patron Priest, which would be lulzy but bad.
2) Warrior Weapon...is good but not for Warrior. Fiery War Axe and Death's Bite are straight up better, at different cost points. No room to use any extra durability.
3) Fizzlebang has the potential of being absolutely bonkers: hard to say. Will generally be played in Handlock or other high-curve deck for obvious reasons.
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Pootie too good!4331 Posts
Hey, anyone listen to J Cole's The Warm Up?
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New card: North Sea Kraken 9 mana (Common Neutral) 9/7 Battlecry: Deal 4 Damage
Seems... eh? Sorta comparable to Fire Elemental, but way slower and BGH-able. Maybe usable in Ramp/Control/Hand decks as some sort of clearing finisher?
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Wilfred Fizzlebang looks conspicuously trifling.
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On July 25 2015 03:25 Requizen wrote: New card: North Sea Kraken 9 mana (Common Neutral) 9/7 Battlecry: Deal 4 Damage
Seems... eh? Sorta comparable to Fire Elemental, but way slower and BGH-able. Maybe usable in Ramp/Control/Hand decks as some sort of clearing finisher?
It's a good card for people who aren't flush with 9 mana legendaries. I think the most insightful opinion I've read on TGT so far is that it's introducing a lot of easy to obtain cards that make non-aggro decks a possibility for newer players.
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United States15536 Posts
Okay.
It's Friday as hell right now.
And I need to go home, pls.
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I hate laundry day.
Not only is it too to go out for food, I have no clothes to go out with because everything is being washed, but I need to get food because i haven't in like two weeks. I'd order delivery but I'm afraid I'd ruin someone's night by doing so.
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I thought the new warrior card scaled off of the taunt minions of your opponent, so it'd be a decent (but not excellent) aggro warrior card. As is I don't understand it (unless there's some way for warrior to get a lot of early taunts somewhere else in the set (ex// a spell to replace each point of armour with a 0/1 taunt minion)) since it's useless to play early without taunts and it's damage is too poor to play later on when even Death's Bite needs to be popped for the extra reach.
Priest card really really good. I actually think it works well with auchenai decks, because it provides an alternate synergy with the circle of healing in the same way that injured blademaster does, although obviously both on field at once is bad.
Wildred is a lot like Jaraxxus. People used to not play Jaraxxus because before a lot of the new shenanigans he was too hard to play and still survive since he barely affects the board right when he's played, although certainly secures a huge advantage beyond that. This card is certainly faster than old Jaraxxus but 4hp and a non-permanent effect make it way too easy to take out imo.
I like the Kraken. It's like a common version of Ragnaros.
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56 ounces of gatorade later and I'm still thirsty. Fuck this lawn.
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On July 25 2015 05:12 Gahlo wrote: 56 ounces of gatorade later and I'm still thirsty. Fuck this lawn. Personally the only beverage that actually quenches my thirst is water. Everything else makes me thirsty.
Also I'm going to install a new graphic card for the first time! (Can't wait to see Wave in glorious FOUR DIMENSIONAL GRAPHICS) Anything I need to know or is it a pretty straightforward process? Obviously I'm going to install the drivers first but honestly I don't know what to expect.
Also hi everyone!
P.S. Wave you streaming this weekend? I haven't watched you stream in like years.
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United States15536 Posts
It ain't wave, but I'm planning to stream later. :D
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On July 25 2015 08:30 Frudgey wrote:Show nested quote +On July 25 2015 05:12 Gahlo wrote: 56 ounces of gatorade later and I'm still thirsty. Fuck this lawn. Personally the only beverage that actually quenches my thirst is water. Everything else makes me thirsty. Also I'm going to install a new graphic card for the first time! (Can't wait to see Wave in glorious FOUR DIMENSIONAL GRAPHICS) Anything I need to know or is it a pretty straightforward process? Obviously I'm going to install the drivers first but honestly I don't know what to expect. Also hi everyone! P.S. Wave you streaming this weekend? I haven't watched you stream in like years. It's literally:
1. Take out old card.
2. Put new card in.
3. Plug power into card.
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On July 25 2015 08:30 Frudgey wrote:Show nested quote +On July 25 2015 05:12 Gahlo wrote: 56 ounces of gatorade later and I'm still thirsty. Fuck this lawn. Personally the only beverage that actually quenches my thirst is water. Everything else makes me thirsty. Also I'm going to install a new graphic card for the first time! (Can't wait to see Wave in glorious FOUR DIMENSIONAL GRAPHICS) Anything I need to know or is it a pretty straightforward process? Obviously I'm going to install the drivers first but honestly I don't know what to expect. Also hi everyone! P.S. Wave you streaming this weekend? I haven't watched you stream in like years.
It's generally pretty straight-forward.
If you're planning to use the ports on the back of the GPU it can get weird sometimes. Some GPUs will automatically disable some of the ports in the motherboard, which you may have to turn back on manually in the bios. This can get tricky depending on what ports you use to connect to your monitor(s). Other than this it generally goes pretty easy.
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Asmo I'll relax and watch you. Funeral today, it's been rough. I'll probably stream later in the week.
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So I was at a FNM thing in my area, didn't play but just went with 2 friends and spectated. Quite a decent turnout there which got me thinking about maybe getting into the paper crack. All you paper crackers (Cixah/Wave etc.) could you give me a rundown of what I should be looking at if I want to start buying packs. Only real card game experience is HS where I run what neo calls all the cancer decks so Control Warrior,Freeze mage,Control priest and Handlock. Don't know if that'll help. Thanks :D
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