|
Czech Republic11293 Posts
On November 11 2016 10:12 iCanada wrote: I wish my puppy wasn't so damn cuute.
Makes it so much harder to discipline her. <_< Is there anyone else here who doesn't like animals like me?
I don't mind the concept of animals, but I don't like being near them, any kind really. + Show Spoiler +Except maybe horseback riding. Exceptions n stuff. I acknowledge that vegetarians have a moral edge over me, but then I decided it's too late for me to pretend I care about animals. Anyone else in the same boat?
|
Tonight's draft theme: "You don't choose the fun police... "
+ Show Spoiler [draft] +8-man pod, less experienced than usual (a new-ish player to my left, an old but casual and newly drafting player two sits to my right, and two more recent guys who aren't bad, simply less good than the missing veterans). The usual winner also chooses to sit it out 'cause we were 9. Also I'm pretty much looking to draft BW or at least a Wx archetype if the colour's open because it's by far my least-drafted one in KLD.
Pack 1 starts with Fairgrounds Warden, Propeller Pioneer, 3rd pick Self-Assembler (nothing great, kinda hedging), Harrier, Mastodon... G is definitely not open and U looks to have less stuff after I pass some decent one. B holds mediocre stuff and while I wish to draft it, I decide to stay reasonable (and open). R I passed stuff like early Pyrohelix but it still seemed kinda opened later on, so I grabbed another one, an Artist, etc. although RW clearly doesn't fit me as an archetype.
Pack 2 open Hydra... welp. The pack feeds me some good cards overall, another Warden, pick 2 or 3 Motorist which pushes me in RW, Freighter, Gearshift Ace, Skywhaler's Shot, Built to Last/Smash, Grubs, another Artist... I'm actually at 4+ decent 2-drops at that point and lacking in the 3 department, esp. since I can't really curve out into Warden if I'm to play aggro.
Pack 3 feeds me even more 2-drops, I'm actually passing Mechanics... and I get 2 Inspired Charges, at least one on the wheel, after passing one pack 2 (really thought it'd wheel, because it's exactly what my deck wanted), another Freighter, Skiff, Doorbuster... Fun fact: I get passed Marionette Master followed by Confiscation Coup picks 3 and 4. Makes me believe my neighbour is BR (since he didn't take the Hydra) as he mentions the Master not being great for his deck, turns out it's because he already had another one. x')
Time to build: I notice I've picked less tricks than I thought, only one Built to Smash, which is bad on my part (passed one precisely because of that). Let's review all my duplicates though: Aviary Mechanic, Thriving Grubs, Chandra's Pyrohelix, Fairgrounds Warden, Salivating Gremlins, Renegade Freighter, Spontaneous Artist, Inspiring Charge. I'm clearly not playing all that but there's some damn consistency if I want it.
I end up cutting the Gremlins 'cause no artifacts (actually playing Herald of the Fair over them), a mechanic 'cause I have Motorist and Gearshift Ace too, a Charge to try the 2x Freigher again with more than three 2-drops. Add the Built(s), Skywhaler's Shot, Sky Skiff, Pioneer, Mastodon, Harrier, Weldfast Monitor, and you've got a 16-lands deck with pretty much a 5/5/4/2 creature spread, 6 instants to mess with combat, and vehicles.
When life gives you lemons... poor its juice into your opponent's wounds I guess. + Show Spoiler [matches] +Match 1 vs UGw card avantage+ Show Spoiler +I mentioned I passed decent U cards early, right? Glimmer of Genius was one of them. He managed to play one and I remembered it, also a bit surprised it was used. He played another one a bit later. I'll let you guess what it means for aggro when your opponent can spend his turn just drawing cards and ignoring the board. D: Pretty much blown out when Empyreal Voyager + Ornamental Courage survived my Motorist+Ace-crewed Skiff and finished it with Hunt the Weak. 2-for-1ing yourself isn't that bad when the board is clogged and there's a massive card advantage in your favour, esp. when Dovin Baan hits next turn, and Long-Finned Skywhale so your new 1/4 Harrier can't do much. I maybe could have turned it with Inspired Charge before Dovin hit, but I hit 3 lands in the last 4 turns. Over half lands in the game with a 16-lands game doesn't feel good. D:
Game 2 he doesn't get as many creatures out and I don't keep many (couple small trades), but when he tries to pressure me with Balista Charger my last card in hand is Inspired Charge... yeah, I'll take that. I actually miscount and believe I'm taking him down to 1 (hoping I have a finisher 'cause RW creatures don't stand tall) but it's 11 to 0, yay. Game 3 I get a bit lucky with getting to more or less unload my hand thanks to my small curve, while he stayed on 2 mana for a couple turns (I was so concerned about how to get shit done before he stalls the board after game 1 that didn't notice until he told me), and the Mastodon + tricks get to stand up to the Ballista Charger and empty his tricks. After that it's a matter of having sneaked enough damage/worn down a couple chumps with Mastodon and I can alpha over 2 turns to push the final points. 1-0, Seedsculptors are harsh when you're playing RW (but more forgiving than flood). Match 2 vs BW aggro-y artifacts+ Show Spoiler +My right neighbour. Actually surprised he's in W, but he didn't seem to run too much of it. He stole the archetype from me~ D: Game 1 has me going wide with a bunch of interesting cards, so I have to think about how I want to run everything out, especially Artists, Doorbuster and Inspired Charge. Doesn't help that his first play is Bomat Bazaar Barge (followed by Chief of the Foundry and an Operative to crew though). I only have one plains so I just use Artist #2 for surprise 9 in his face when he hits for 6, before he Revokes one creature and hunkers down. I'm still on the "go-wide and Charge" plan, however racing would work better for me since the now 6/6 Barge can survive blocks post-Charge and as it's a vehicle, the Doorbuster can't stop it, so I don't have lethal yet with Charge and can't really use it before it ensures lethal the following turn. Topdeck Harrier comes to save me and let me chip down thanksfully, but I take some from the Barge in return.
At some point I'd get him to 2, unblocked by his Aetherborn Marauder, so Charge wins the game, but into open BW mana it feels dangerous as so many tricks can blow me away (or just kill the Harrier). He swings with Marauder and Barge and threatens lethal, again if he has a trick, but I figure he'd have done it if it was the case, so I take it and go down to 2. Next turn I just swing, stop a blocker, and reveal Charge to punch through his remaining health.
I don't remember game 2 much, it wasn't nearly as close though with me hitting steadily and when he tries to threaten a race, Fairgrounds Warden removes his big blocker and ends it. 2-0, but having to race is so damn scary with open mana and the thought of Rush of Vitality Match 3 vs BG midrange+ Show Spoiler +So, about that "racing with the threat of lifelink" thing... welp. I go in thinking he's probably favoured, since BG creatures are so efficient stat-wise, and if he ever stabilises I won't beat him. Game 1 I have a Freighter, Motorist, Artist in play vs his Maulfist Squad and Torch Gauntlet (his t2 play)... but I have a Pyrohelix in hand, so blowout incoming (and 9+ damage). Then he uses Subtle Strike to kill the Motorist and grow the Squad so I can't burn both creatures anymore. The tempo hit is so huge I just can't recover from that, but he drops a Bristling Hydra next turn (and it turns out he had 2 more removal spells in hand). RIP. I actually didn't hit him once, and with appetite and familiar he was at 24 at the end. Aggro is ashamed of me. + Show Spoiler +I'm not sure I could have beat that with my deck, but I messed up by starting with no mountains, and when hitting one t4 playing Grubs over Artist (ideally woulda played Motorist+Grubs but only one mountain) made me smaller and more easily traded with. Game 2 was a tempo fiesta, removing stuff with Pyrohelix or using Artist to attack with more things than expected, his t2 Torch Gauntlet didn't give him a chance to stabilise this time. I drew very well too and even though I won the turn after I played Motorist, it revealing Freighter+Pyrohelix showed it wasn't gonna stop. Game 3 I keep a 5-lander with Grubs and Pioneer on the draw, unwilling to go 3/3 in mulls this match, and further lands are unlikely with a 16-lands game (also 9 castable spells I can draw for turn 3). 'cept that he plays Fretwork Colony t2. Uh... I did not expect that one. Grubs -> Subtle Strike and hit for 3. I play Freighter, looking to race/chump it if needed once I'm set up... here comes Trumpeter. Welp.Pioneer, hit for 5, chump with the Servo and lose the Pioneer to Hunt the Weak. Motorist, weep that I won't be able to cast all the good R scried at once with only one mountain, punch for 6, exile the Trumpeter with a Warden topdeck (since it could play defense and Colony can't) but give it back after chumping the 6/6 Colony. Opponent plays Cobra+Pillarbug, and chooses to leave G open rather than B, which puzzles me a bit but def. helps. Artist, Pyrohelix and Built to Smash in hand, only one mountain... crew Freighter with Motorist, swing, triple-blocked, play Built to Smash (gonna die to the Cobra anyway though) and put my opponent from 5 to 3, then 2 on his upkeep... I tank the hit hoping he doesn't have some way to gain life or finish me off, and when it isn't the case I seal the deal with the Pyrohelix on my upkeep. That was so damn fucking close... these races are killing me. 3-0, and more luck in my draws/topdecks than the last 5 drafts combined Most notable prizes tonight were foil Inspiring Vantage and Dovin. I take the land since I'd play it my Jeskai control, but I'd rather trade it for a non-foil and 1-2 other cheap things (difference is like 3€), and a bunch of cube chaff. I really feel uncomfortable playing aggro because of how draw-reliant I feel. As long as I still have cards I can try to leverage them but my hand is usually empty by turn 6 or 7 and I'm basically in topdeck mode 2 turns before that either way. Usually you'd make up for it with consistency but since this is drafting you can't count on it too much. It's still hard for me to properly evaluate aggro/tempo decks from lack of experience, I don't have much bomby stuff outside of Freighters, but the number of duplicates of good cards (Charge, Warden, Pyrohelix, Grubs) and the fact that aside from Herald of the Fair (which was still good enough on curve to change a potential trade into a "won't block 'cause chump") all of my cards were solid to good makes me assume I had higher consistency than average tonight. Still, said lack of experience and the topdeck-y nature of the archetype (in a tempo format to top it off) makes it really hard for me to weight how much card quality and consistency played compared to the obvious luck I've had. Races are scary but that's a skillset I need to learn either way, so I should see it as a learning experience. Still, since I can punch people so hard, and devastate them if they miss a creature drop ('cause of go-wide) it encourages them to race back against me, and these games ended up much closer in that situation than I'd have expected in an aggro vs midrange match-up. A Rush of Vitality or well-timed Appetite/Fragmentise would have straight won in most of tonight's games. I should value Inspiring Charge higher in this kind of aggro deck, it's actually a very strong finisher and in some matches an important decision was whether to push damage (threat of tricks + wider board of equivalent creatures, also Artist's haste) or sit back to set up a Charge later. I ended up siding the 2nd one over the 2nd Freighter, as it felt more important in a way. TL;DR: the best thing about this evening is that my cutthroat deck didn't play against the UB control guy. He only went 1 draw and 2 losses, but he got to win a game by way of nuking the crap out of his opponent with Aetherflux Reservoir.* True winner of the draft. *+ Show Spoiler +Foundry Inspector and bouncing a bunch of skygates, prisms and puzzleknots with Paradoxical Outcome does that.
|
On November 11 2016 13:59 Scip wrote:Show nested quote +On November 11 2016 10:12 iCanada wrote: I wish my puppy wasn't so damn cuute.
Makes it so much harder to discipline her. <_< Is there anyone else here who doesn't like animals like me? I don't mind the concept of animals, but I don't like being near them, any kind really. + Show Spoiler +Except maybe horseback riding. Exceptions n stuff. I acknowledge that vegetarians have a moral edge over me, but then I decided it's too late for me to pretend I care about animals. Anyone else in the same boat? mfw the furry is the one that doesn't like animals.
|
On November 11 2016 13:59 Scip wrote:Show nested quote +On November 11 2016 10:12 iCanada wrote: I wish my puppy wasn't so damn cuute.
Makes it so much harder to discipline her. <_< Is there anyone else here who doesn't like animals like me? I don't mind the concept of animals, but I don't like being near them, any kind really. + Show Spoiler +Except maybe horseback riding. Exceptions n stuff. I acknowledge that vegetarians have a moral edge over me, but then I decided it's too late for me to pretend I care about animals. Anyone else in the same boat? + Show Spoiler +
You get nothing from that?
|
On November 11 2016 11:53 Faeny wrote:Show nested quote +On November 10 2016 01:51 Requizen wrote: In honesty it's actually not that hard to learn to be a dev nowadays, take an entry level job and then get the company to pay for education, then just skate your way to a BS. If you're interested in that sort of thing, of course. Um, tell me more about this please? -Learn a lot in your spare time. There are hundreds of resources for free on the internet. -Build things. Build an app (it's free until you want to publish, and then it's a pretty nominal fee depending on what you're trying to do). Build a website (there are free hosting sources out there, or cheap servers you can utilize). Get a portfolio together, the more in it, the better. -Build your resume. The more languages you can put on there, the better, especially if you have practical experience with them. Anything you publish and is visible to the world can be put on a resume. -Work with indie teams. It might suck and many of them might fall through, but if you have experience in a language go on /r/gamedev and see if people want to make a game, go to /r/startups and see if anyone needs a website put together. -Talk with the people you know that own or work for small businesses that might need site work done. As soon as you tell friends and family that you know web development, you'd be surprised how many of them will say things like "oh hey I need my site updated" "I want an app" "I want a better web presence", and then just shill yourself. Put those names on your resume.
Learning is the easy part. Learning how to code is basically a joke. Then you basically just need a couple years to get a job in it. Either those years are spent in school getting a degree, or they're spent working hard and building a resume that's notable enough even without a B.S. by your name. You won't get to Google as your first job that way, but there are plenty of small to mid sized businesses and startups that want work done and don't need a senior level developer to do it.
Not to mention that you can make a decent coin off of sites and apps you make yourself. Money talks, and if you can prove to people that your personal work makes cash, they'll take you seriously as a dev. Or you could just use it as a side income to your current gig.
|
also, most business jobs are stuff a high schooler could do. heck, high school me might even be better at some of this stuff.
|
Degrees are basically just there to say "You don't have to teach me the very basics of this job but I will still require months of training regardless".
The whole thing is stupid but it's not going to change any time soon.
|
On November 11 2016 23:37 Requizen wrote: Learning is the easy part. Learning how to code is basically a joke.
I'll add that while this is true, learning how to code well takes effort. Anybody can learn how to mash some code together to do X, but writing code that is maintainable, extendable, and efficient is something else entirely.
|
On November 12 2016 00:29 Seuss wrote:Show nested quote +On November 11 2016 23:37 Requizen wrote: Learning is the easy part. Learning how to code is basically a joke. I'll add that while this is true, learning how to code well takes effort. Anybody can learn how to mash some code together to do X, but writing code that is maintainable, extendable, and efficient is something else entirely.
I'll second this sentiment.
I've built some arcane ass shit for a non-programmer, but God help the poor soul who has to fix it if it breaks.
I've also seen code from guys who've been doing it for 15 years and it's remarkable how pleasant it is.
|
On November 12 2016 00:29 Seuss wrote:Show nested quote +On November 11 2016 23:37 Requizen wrote: Learning is the easy part. Learning how to code is basically a joke. I'll add that while this is true, learning how to code well takes effort. Anybody can learn how to mash some code together to do X, but writing code that is maintainable, extendable, and efficient is something else entirely. True, I was a bit simplistic. But, for one-off apps and sites or even websites for small businesses that's not a hugely important skill to have (Source: built websites for small businesses and startups for years and the code was garbage, still got raises).
|
|
|
Czech Republic11293 Posts
On November 11 2016 23:15 iCanada wrote:Show nested quote +On November 11 2016 13:59 Scip wrote:On November 11 2016 10:12 iCanada wrote: I wish my puppy wasn't so damn cuute.
Makes it so much harder to discipline her. <_< Is there anyone else here who doesn't like animals like me? I don't mind the concept of animals, but I don't like being near them, any kind really. + Show Spoiler +Except maybe horseback riding. Exceptions n stuff. I acknowledge that vegetarians have a moral edge over me, but then I decided it's too late for me to pretend I care about animals. Anyone else in the same boat? + Show Spoiler +You get nothing from that? That thing could die and it wouldn't make me move a single muscle in my face it means nothing to me
|
You ever had a pet? They are foils of you. They care about you, think, love, feel joy and sadness. No matter what is going on they are front and center and are ecstatic that you're there and they love you for it.
They are a reminder of innocence and what's important in life.
America should get a dog.
|
On November 12 2016 01:53 iCanada wrote: You ever had a pet? They are foils of you. They care about you, think, love, feel joy and sadness. No matter what is going on they are front and center and are ecstatic that you're there and they love you for it.
They are a reminder of innocence and what's important in life.
America should get a dog.
Half of us can't take care of ourselves what makes you think we can take care of a dog.
|
Czech Republic11293 Posts
On November 12 2016 01:53 iCanada wrote: You ever had a pet? They are foils of you. They care about you, think, love, feel joy and sadness. No matter what is going on they are front and center and are ecstatic that you're there and they love you for it.
They are a reminder of innocence and what's important in life.
America should get a dog. I had a dog for 10 years had a cat for 2 my current attitude largely stems from this experience
|
I don't really like dogs either. but i can appreciate them being cute. puppies have far too much energy for me.
|
On November 12 2016 01:53 iCanada wrote: You ever had a pet? They are foils of you. They care about you, think, love, feel joy and sadness. No matter what is going on they are front and center and are ecstatic that you're there and they love you for it.
They are a reminder of innocence and what's important in life.
America should get a dog. You're really only describing dogs here. And maybe 10% of cats based in my experience.
(And not to wax biological or philosophical here, but a large amount of the emotion, qualities and behaviors we ascribe to our pets are nothing more than anthropomorphizations. Doesn't make owning a pet and the benefits any less positive or even profound in some ways, but just saying.)
|
I'm with Scip on this one, that dog does absolutely nothing for me and I intently dislike internet cat culture as well.
|
That's one of my favorite programmer things online. Every time people ask me why I hate doing front end work I just point to that.
Why do front end devs have to be freaking hipsters about everything? It's always some new framework or plugin or library that takes like three days to set up "but then oh man it's just fine and does what you were doing before, but it's innovative!".
Meanwhile I've been using C# and SQL since I started programming.
|
I like learning new things so I'm fine with it. What I hate about the front end is how people keep wanting to burn everything down and start over. You have a web page that took 4 years to get to its current point, you're not going to be able to rebuild it in a reasonable time frame starting from scratch.
|
|
|
|
|
|