
I just hate my new boss, he was barely tolerable when he was a foreman, but now that he's the division manager, it just makes me want to walk off.
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Crusnik
United States5378 Posts
November 09 2016 16:34 GMT
#30241
![]() I just hate my new boss, he was barely tolerable when he was a foreman, but now that he's the division manager, it just makes me want to walk off. | ||
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Requizen
United States33802 Posts
November 09 2016 16:51 GMT
#30242
In honesty it's actually not that hard to learn to be a dev nowadays, take an entry level job and then get the company to pay for education, then just skate your way to a BS. If you're interested in that sort of thing, of course. | ||
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Crusnik
United States5378 Posts
November 09 2016 17:04 GMT
#30243
I keep thinking of going to a trade school and joining the electrician union and paying for that through dues, but i dunno... I have things to think about, I just despise this job now between the interim manager and the excop Ops manager. | ||
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Numy
South Africa35471 Posts
November 09 2016 17:42 GMT
#30244
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jcarlsoniv
United States27922 Posts
November 09 2016 17:45 GMT
#30245
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MooMooMugi
United States10531 Posts
November 09 2016 17:46 GMT
#30246
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Requizen
United States33802 Posts
November 09 2016 17:51 GMT
#30247
Scripting languages are also pretty good depending on what you want to learn, but I honestly only know like jquery and javascript and those are pretty shaky on my part. I'm generally mid to back end as far as development goes. You can learn databases and query languages like SQL and Oracle but that's pretty limited in use unless you really want to pursue development as a career (and people are talking about replacing relational databases in the future but who knows what that will entail). If you want to learn front end programming and javascript, check out http://www.w3schools.com/ which is a great tool for that sort of thing. For C# and Java, literally just google "learn C#" or "learn Java" and take your pick. There are a million sites out there and they're all pretty similar Hello World type things. I'm a hands-on type of guy so I learned most of my programming in school through projects (slept through most of the lectures) but pick a style that fits you. If you want help or have questions, hit me up and I'll be more than willing to tell you how freaking easy most programming is once you've done it like three times. | ||
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Requizen
United States33802 Posts
November 09 2016 17:52 GMT
#30248
On November 10 2016 02:45 jcarlsoniv wrote: Codeacademy is pretty good module based learning. I've used it to start poking at both Python and R, although I haven't gotten very far cuz it's me. Remember that time you were going to start 40k and then forgot about it? | ||
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Seuss
United States10536 Posts
November 09 2016 18:19 GMT
#30249
+ Show Spoiler + You can use this link for reference: http://www.hearthpwn.com/news/1847-mean-streets-of-gadgetzan-hearthstone-whats-new Druid: + Show Spoiler + Kun the Forgotten King: By itself Kun is uninspiring. 10 Mana for a 7/7 and 10 Armor is okay, and decent in a Control-style matchup, but it's something you really want to be able to play sooner and/or with a supporting spell to fight for control (SEE: What Warriors do with Ancient Shieldbearer). Kun's other option effectively allows it to be played for free, which would be cooler if Druids weren't routinely dropping Arcane Giants for zero or near-zero cost on mid-game turns. Where Kun shines is in concert with Aviana or Naga Sea Witch. Playing one of those two then dropping Kun will not only give you a 7/7, but the power to follow up with multiple other substantial threats. That is Kun's niche, and it probably won't see much play outside of decks designed to abuse that gimmick. Lunar Visions: At face value it's a weaker, less versatile Nourish with a conditional Innervate effect. Cards which combine the effects of two cards can be very powerful, but Lunar Visions is very situational. It's only comparable in value if it draws two minions, if you draw a spell or two it's just a worse Nourish. It's also unreliable, so if there's a specific combo that the cost reduction enables you'd probably prefer Innervate for reliability. Lunar Visions could be good in a minion-heavy deck that's either tempo-based or has strong synergistic effects (e.g. Beast Druid), but the question is whether that cost reduction is worth drawing one less card and/or losing Fandral synergy. For the time being I don't think this will see much play. Pilfered Power: This is a competitive card. It's not universally better than either Wild Growth or Nourish, but it provides plenty of opportunities for strong plays. You might play this Turn 3 and only gain a single Mana Crystal, or you might gain 2-3 if your opponent hasn't been able to contest the board. Its worst case scenario, presuming it functions like its closest analog, is being played at 10 Mana to draw a card, and in ideal situations you can ramp harder than Nourish for less Mana. While it obviously lends itself to Druid decks that aim to build a large board, this card is potentially useful for any Druid that plays hard to kill minions early on. It also lets decks that want to hard ramp without relying on Arcane Communion even more option. This will see play, and may even replace Wild Growth in some decks. Lotus Agents: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. This card's high cost doesn't necessarily bother Druids, but it's still expensive and fragile for what it does. Unless fatigue is a concern Azure Drake is arguably better, especially as it synergizes with critical cards like Swipe, Wrath, and Living Roots. While class cards tend to be strong and discovering one should generally provide something useful, I'm skeptical Lotus Agents will see much serious play in Druid decks. Mark of the Lotus: As long as Fandral exists as a card this won't replace Power of the Wild. However, it might supplement Power of the Wild in Token Druid decks. Having more cheap options for boosting tokens is a big boon, especially when you can get potentially get stronger tempo plays off them. Hunter: + Show Spoiler + Piranha Launcher: Amusing but probably not amazing. While it can play well with Beast-based effects, it's Harrison-bait and invests very heavily in future value for a class that strongly values tempo. In many ways it's a worse Assassin's Blade, only without all of Rogue's tools for abusing weapons. Grimestreet Informant: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. It's effectively a stronger Jeweled Scarab, minus the Beast synergy. That's a substantial concession for Hunter, but class cards are generally stronger than the average card, and having options that aren't locked to 3 Mana is potentially powerful. Given that Hunter is rarely running Jeweled Scarab at present (despite having a lot of powerful 3 Mana options) I'm skeptical we'll see this card in Hunter decks, but if Secret Hunter gives way to more traditional Midrange options it might make an appearance. Mage: + Show Spoiler + Kazakus: This card is incredibly fun. How balanced it will be is difficult to tell without a comprehensive list of potential effects, but based on what little we've seen this will be a very potent card for any Mage, many Priests, and some Warlocks. Its body is a little weak, but being able customize a spell to your current matchup's needs is extremely powerful, though I imagine there will be plenty of cases where you're hunting for a specific attribute and miss. The Reno-style requirement is a big deal though so don't expect this in every deck, just those that either play long enough games to activate Kazakus or can reasonably play with Reno. Manic Soulcaster: This is a very strong card. That the copied card is shuffled into your deck makes it weaker than Duplicate barring fatigue scenarios, but having an additional Flamewaker or Antonidas is absolutely nothing to sniff at. This won't see much use in Freeze Mage since it pollutes the deck with minions you don't really care about, but all other styles of Mage should be able to find a use for this. Kabal Courier: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. Mages probably aren't going to make particular use of this card. Most Priest and Warlock cards are of very questionable usefulness to a Mage. There are more than enough useful Mage cards in the game, it doesn't need this to hunt for more value when it could simply be putting it in the deck. Granted, Mages do hurt for decent Turn 3 options since they prefer to hold on to Flamewaker, but they aren't hurting too badly on that front. Paladin: + Show Spoiler + Wickerflame Burnbristle: Anti-aggro thy name is Burnbristle. Despite being clearly anti-aggro Divine Shield ensure it won't even be worthless later. It's bound to at least draw removal spells, if not tank at least two hits. You could also throw one of Paladin's many Blessings on it for more healing, but it doesn't even need that synergy to be good. A shoe-in for practically any Paladin deck. Small-Time Recruits: This will likely only see play in minion spam decks, and only one copy. Past a certain point drawing minions to swarm with is less valuable than drawing your finishers, and if you run out of cheap minions this card becomes completely dead. While in theory you could use this to target Finley or Shifter Zerus or another hypothetical game-changing minion, there just aren't any strong enough to warrant throwing in a card that would easily end up dead. Meanstreet Marshal: There are so many ways to give this card the meager +1 Attack it needs to draw a card that it's practically a 1 Mana Loot Hoarder. Granted, most the the means you'd have available turn 2 are associated with aggressive decks focused on cheap minions, so that's where it'll see the most play, but don't be surprised if it makes an appearance in other decks as well. Grimestreet Informant: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. Paladin has many ways to make use of 1/1 tokens, few cards that are bad options for discovery, and plenty of uses for Warrior and Hunter cards. While I wouldn't expect to see this necessarily in control-oriented Paladin decks, it certainly has a potential place in aggressive decks. Getaway Kodo: This card has a lot of potential both for Battlecry and Deathrattle decks (provided in the latter case that it still counts as a death for the purposes of triggering Deathrattles and N'Zoth). Half a Duplicate for 1 Mana is incredibly strong, especially when it means more Blackwing Corruptors, Tirions, or Aldor Peacekeepers or any minion with a high-impact when played. I'll likely revive my "Don't you hate having to trade into my Divine Shield and Deathrattle minions constantly" Redemption deck thanks to this. Priest: + Show Spoiler + Kazakus: As noted previously, this card is incredibly fun and flexible. That said, Priest doesn't typically do well with Reno-style decks. While Kazakus can provide much needed flexibility to Priest, this is a card it'll effectively only play late in the game as an alternative threat that can be used as an early body in a pinch. Although with the wealth of new good cards coming its way maybe Priest can swing a Reno deck now. Dragonfire Potion: Congrats Dragon Priest is going to be a deck people other than Kibler can use to reach Legend. I'd potentially run this card in non-Dragon decks as well. Sure, it'll kill your own minions too, but then so does Auchenai + Circle right now. The card is also flexible. Very often Priest faces situations where it doesn't have a board but a problematic 5 Health minion or two is sitting there, forcing the use of Entomb or Shadow Word: Death. Being able save those for more important targets or tempo plays is a big deal. Expect to see this card, a lot. Drakonid Operative: Congrats Dragon Priest now also has a minion that isn't awful if you don't already have a Dragon in hand. I mean sure, this card is better when you can discover one of your opponent's cards, but if there's one thing Ethereal Peddler proved it's that having the option to just drop a 5/6 on the board versus a struggling opponent can win games. Of course, the discover effect is insane. Against other control decks you're almost certainly going to grab a big threat or a means of dealing with a big threat. Against aggro or mid-range you should still be able to grab something useful. This card is strong enough that you might see it in decks whose only dragons happen to be Ysera, Nefarion, and/or Alexstrasza simply by virtue of its strength. Kabal Courier: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. Priest is the most likely to make use of this card. Both Mage and Warlock have cards which can shore up weaknesses in a Priest deck, and Priest decks are very rarely without Brann. Priest decks also struggle to find worthy 3 Mana minions outside of Blackwing Technician in Dragon decks and Injured Blademaster in Resurrection decks. Getting a weak but notable minion on the board and discovering a useful card is nothing to sniff at. Despite all of that, I'm skeptical that Control Priest is going to be more popular or effective than Dragon Priest, and that's where this card would find a home. Pint-Sized Potion: This spell is pretty crazy, and the primary reason why Control Priest might be a viable alternative to Dragon Priest. While it is only useful in combination with minions or other spells, it combos with a lot. Play with Cabal Shadow Priest to steal an enemy Sylvanas/Ysera/Emperor, play with Shadow Word: Horror to clear a board, play with Shadow Word: Pain to take out a big threat, or simply play with minions on the board to clear things with minimal losses. On top of all that it's a nice, cheap spell to combo with Priest of the Feast. Kabal Talonpriest: Remember when I said Priest lacks good 3 Mana minions? While getting the Battlecry off will be iffy on Turn 3, this is nevertheless a very strong card. In fact, it's arguably better than Dark Cultist was since later in the game you can ensure the buff goes on a specific minion without giving your opponent the opportunity to play around it. There might not be enough room for this in Dragon Priest, but there'll certainly be room for it in everything else. Potion of Madness: Shadow Word: Madness is a fun but bad card. While it can possibly kill two enemy minions, Turn 4 is late in the game for that and too often you can only kill one lowly minion for twice as much mana as Shadow Word: Pain. Potion of Madness, by contrast, is incredibly strong. It deals very handily with easily aggro pushes, and can even cause havoc later in the game when combined with Pint-Sized Potion. Unless the meta shifts dramatically away from aggro this will almost certainly have a place in any Priest deck. Rogue: + Show Spoiler + Lotus Assassin: Meh. It's not bad, but too often it's going to need to trade into something it'll die to anyway and/or get killed by AoE after restealthing. It's nice to see some support for Control Rogue, but without cards that allow Rogue to survive long games that style of deck isn't going to fly. Lotus Agents: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. Rogue actually has a lot of reasons to be interested in Shaman and Druid cards. The self-healing, decent taunts, card draw, or removal available to those classes is all very appealing to Rogue. You might see this in Ethereal Peddler decks as a means of getting even more cards to hit with cost reductions, but Rogues won't often be able to afford spending 5 mana on something that will get taken out easily. Counterfeit Coin: If you had any hope that Blizzard was going to shift Rogues away from relying on Gadgetzan Auctioneer to be viable, I feel sorry for you. At present this card probably won't see much play since it's so utterly and ridiculously inferior to Tomb Pillager and an absolutely dead card until your Auctioneer combo is ready. It won't see play outside of gimmick decks until Tomb Pillager is gone, and perhaps not ever then, but it's clear that Auctioneer-based decks will be with us for years to come. Shaman: + Show Spoiler + Lotus Agents: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. This card is a bit of a stretch for current Shaman decks. You might get a valuable token spell like Power of the Wild, or something to put on the pressure like Cold Blood, but there's far too many potential draws that are just uninspiring decks that lack the wiggle room to afford such a fragile, high-cost minion. Warlock: + Show Spoiler + Kazakus: Reno Warlock has been a thing in the past, and is probably the only Warlock deck that will end up using this card. Given a long enough game it could be used for Handlock, but generally if games go that long it's the Handlock's loss. Such a fun card though. Kabal Courier: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. It's possible Warlock can actually make better use of this card than Priest. Zoo can get some value if it wants to expand its board without being completely vulernable to AoE, and Handlock likes cards it can play without diminishing its card count. It has some advantages and disadvantages compared to Dark Peddler, but it's good enough to see some use. Warrior: + Show Spoiler + Grimestreet Informant: Based on the gameplay videos presently available, it appears that you'll get a choice of 1 card from each class. Maybe. Warrior hasn't run anything like Jeweled Scarab in any of its decks for a while, but that may be because it lacks many strong 3 Mana cards. Expanding that to all Hunter, Paladin, and Warrior cards has much greater potential. This probably won't be seen in Weapon Warrior since it's not aggro enough, but the potential to get strong control cards while dropping a small but meaningful body is there. I Know a Guy: There are a lot of bad taunt minions, but there are also a lot of good taunt minions, and being able to pick the one that will help against aggro versus the one that will help against control gives this card some potential. That said, current Control Warrior decks have lots of other, more reliable tools for dealing with aggro, so it's uncertain how much play this will see without knowing what else Warrior is getting. Neutral: + Show Spoiler + Finja, the Flying Star: Cute, but gimmicky. It'll probably end up in Murloc Paladin since it can get your Warleaders and Bluegill Warrior into play faster, but in typical Murloc decks it's fairly high cost for an effect that will be hard to proc. Mill Rogue might use this for easy Gang Ups/Shadowsteps, but again, the reliability is fairly low. Patches the Pirate: Getting an extra 1/1 when you play your first Pirate is a pretty decent aggro boost. I'm immensely curious how it works with Gang Up. In general it's a shoe-in for Pirate decks simply because it boosts early tempo and that's rarely a bad thing. Wind-up Burglebot: Neat, but a pretty huge investment when your opponent is likely to just kill it before it does anything, assuming there's anything it can even attack without dying in the process. It costs too much for what it is or does, and there isn't enough Mech synergy right now to make up for it outside of Wild decks. Fel-Orc Soulfiend: This is secretly a Priest card, though I suppose it could also be considered a Shaman card via Ancestral Healing. Playing a card that your opponent can literally ignore and watch die isn't generally a winning strategy, but Priest has lots of synergistic effects with damaged minions that make it a bigger threat. Despite that, I'm skeptical this will see play unless the meta shifts far enough toward aggro that Priest needs a cheap, strong minion to compete. Big-Time Racketeer: Strictly superior to Boulderfist Ogre, especially in a world with so many decks sporting Brann. It works better against aggro since you're not necessarily limited to killing one thing at a time thanks to having two bodies, and you also are less likely to get completely blown out of the water with just one spell. Despite that, big stat stick minions aren't played in Constructed with good reason. Unless Mirror Image and Repentance become huge problems for a deck I'm skeptical this will see much play in existing decks. It just doesn't do enough barring the Brann combo to warrant a place. Second-Rate Bruiser: Very strong anti-aggro tech. It won't last long even if played for 3 Mana, but being able to drop a durable taunt minion on the cheap is no joke. It's not inspiring if you have to play it for 5 Mana, but in many control matchups you aren't necessarily making efficient use of Mana anyway. This will absolutely see play unless the meta becomes so control focused that Blizzard has to nerf Warriors, Priest, and whatever other control decks have magically made aggro and Zoo history. Kooky Chemist: If Confuse didn't enable swap deck archetypes, this card won't either. Sure, it's a 4/4 rather than a one off spell, but for present purposes it's largely inferior to its smaller cousin. There's the remote possibility that a future card has strong enough synergy with swapping stats to warrant playing this card, but until then it costs too much for an effect you'd rather have on a cheap minion. Friendly Bartender: More anti-aggro tech. It's not super strong on that front, but it's the kind of card that is just strong enough that aggro decks won't be able to ignore it. This won't be as prevalent as the Second-Rate Bruiser, but it's good enough that decks searching for a decent 2 Mana minion will likely pick it up. Mistress of Mixtures: I'm kind of astounded this and Friendly Bartender exist side by side, because this is so very, very much better as an anti-aggro card. In most scenarios it's doing 2-4 times as much for half as much mana, and even has synergy with N'Zoth. Not that you want to heal your opponent, but if your goal is control this card ensures you live long enough to establish it. I mean, if somebody told you just after Naxxramas launched that a Zombie Chow was coming that also healed you, everyone would have thought you were crazy. Yeah, apparently things are crazy now. | ||
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phyvo
United States5635 Posts
November 09 2016 18:51 GMT
#30250
+ Show Spoiler + Piranha Launcher: Amusing but probably not amazing. While it can play well with Beast-based effects, it's Harrison-bait and invests very heavily in future value for a class that strongly values tempo. In many ways it's a worse Assassin's Blade, only without all of Rogue's tools for abusing weapons. Ahahahaha, it's funny that you think that rogue has any tools for abusing weapons anymore. Deadly poison doesn't count because it's basically an awkward fiery war axe and gets run as a 1 of. So much weapon abuse! =P Kazakus Mage and Warlock are both good reno classes already, Kazakus will be a nice tool for them until the 2017 expansion hits. Small-Time Recruits: This will likely only see play in minion spam decks, and only one copy. Past a certain point drawing minions to swarm with is less valuable than drawing your finishers, and if you run out of cheap minions this card becomes completely dead. While in theory you could use this to target Finley or Shifter Zerus or another hypothetical game-changing minion, there just aren't any strong enough to warrant throwing in a card that would easily end up dead. Sure, but don't underestimate the power of removing bad draws from your deck. The competition that this card has is with divine favor but as you say it will probably be run as a 1x alongside favor much like aggro paladin used to run Jeeves. Getaway Kodo: iz pretty cool, I wish I had any of the decent paladin cards (where are you aldor peacekeeper?!?!? It's been years!) Priest I hate to say this, but I don't want priest to be good. Dragon priest would probably be the least infuriating variant to play against but the cards look too dang strong. Counterfeit Coin: If you had any hope that Blizzard was going to shift Rogues away from relying on Gadgetzan Auctioneer to be viable, I feel sorry for you. At present this card probably won't see much play since it's so utterly and ridiculously inferior to Tomb Pillager and an absolutely dead card until your Auctioneer combo is ready. It won't see play outside of gimmick decks until Tomb Pillager is gone, and perhaps not ever then, but it's clear that Auctioneer-based decks will be with us for years to come. I think you're not giving it enough credit. I don't think it will be quite as good as tomb pillager due to the weaker early game but it has its upsides in enabling combos and it's definitely a way better top deck during auctioneer chains. I think its 50-50 whether it sees use immediately and 75-25 that it sees use after the 2017 expansion when pillager rotates out. Finja, the Flying Star: Cute, but gimmicky. It'll probably end up in Murloc Paladin since it can get your Warleaders and Bluegill Warrior into play faster, but in typical Murloc decks it's fairly high cost for an effect that will be hard to proc. Mill Rogue might use this for easy Gang Ups/Shadowsteps, but again, the reliability is fairly low. Maybe. Curator already helps mill rogue a lot but it's possible there's room for finja, maybe. It has stealth so it's not like it will immediately die all the time. Patches the Pirate: Getting an extra 1/1 when you play your first Pirate is a pretty decent aggro boost. I'm immensely curious how it works with Gang Up. In general it's a shoe-in for Pirate decks simply because it boosts early tempo and that's rarely a bad thing. Patches doesn't really have a downside. Occasionally it will be in your hand. Most of the time your first pirate gets an additional charger and you thin your deck a little. Gang up is a gimmicky and dumb use of it IMO, it works (any pirate you play will pull out *all* patches in your deck) but it's also not very game breaking. Mistress of Mixtures: Finally, some good neutral healing! | ||
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Requizen
United States33802 Posts
November 09 2016 19:00 GMT
#30251
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jcarlsoniv
United States27922 Posts
November 09 2016 19:02 GMT
#30252
On November 10 2016 02:52 Requizen wrote: Show nested quote + On November 10 2016 02:45 jcarlsoniv wrote: Codeacademy is pretty good module based learning. I've used it to start poking at both Python and R, although I haven't gotten very far cuz it's me. Remember that time you were going to start 40k and then forgot about it? Me and a couple friends actually got a couple "starter" packs and we collectively decided it'd be way too expensive to get into. I still love 40k, and I've got my box of Ork pieces I still want to throw together at some point. But fuck the barrier for entry and continued upkeep. | ||
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Requizen
United States33802 Posts
November 09 2016 19:12 GMT
#30253
On November 10 2016 04:02 jcarlsoniv wrote: Show nested quote + On November 10 2016 02:52 Requizen wrote: On November 10 2016 02:45 jcarlsoniv wrote: Codeacademy is pretty good module based learning. I've used it to start poking at both Python and R, although I haven't gotten very far cuz it's me. Remember that time you were going to start 40k and then forgot about it? Me and a couple friends actually got a couple "starter" packs and we collectively decided it'd be way too expensive to get into. I still love 40k, and I've got my box of Ork pieces I still want to throw together at some point. But fuck the barrier for entry and continued upkeep. Disagree, but I will be the first to admit no one can tell you how to spend your money. If you are actually interested in the game and want to play on a smaller, more reasonable scale, look at Kill Team. It's 40k played at only 200 points - which for many armies is a unit or two (three at most, though you can horde out on like 50 Grots). GW is currently running a global campaign for it as well, so if you go into a GW store or a local FLGS listed here you can find games and participate. Kill Team is a neat way to learn the rules and experience the gameplay without getting thrown straight into the deep end of tracking a 6"x4" board and a dozen different units. | ||
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Seuss
United States10536 Posts
November 09 2016 19:32 GMT
#30254
On November 10 2016 04:00 Requizen wrote: More importantly in my book - what big changes will we see when BRM/LoE/TGT all rotate out? We're getting all these Dragon cards but BRM leaving takes a lot with it. They better be adding a lot more Dragon bodies because we're losing Twilight Whelp, Drakonid Crusher, Twillight Guardian, Chromaggus, Corruptor, Technician, Wyrmrest Agent, and Chillmaw. It's hard to prognosticate that far ahead because they don't rotate out until the first 2017 set launches, so we're missing at least half the picture if not more. I kept my thoughts mostly on what will happen to the current meta for that reason. That said, I'm pretty sure Priest's new Dragon-related cards will see play even if zero new Dragon cards are added next set. Dragonfire Potion is Auchenai + Circle in one card, and that's a biiiiig deal (even though it won't hit enemy Dragons). You don't need many Dragons in a deck for you to have a good chance to activate Drakonid Operative by Turn 5, and worst case it's not undercost if played Vanilla. The really notable losses next rotation are Brann, Reno and Justicar. There's a reason there's so much anti-aggro tech in MSG, and it's because Reno has been a huge deterrent for a while. Reno was never a perfect deterrent, but his simple existence slowed the meta down and forced a lot more decks to have to design around having much, much more damage and reach than would otherwise be necessary. C'thun Warrior did likewise with its absurd armor values thanks to Brann and Twins/Shieldbearers. With those key cards out of the game things were going to speed up. | ||
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GhandiEAGLE
United States20754 Posts
November 09 2016 20:19 GMT
#30255
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Cixah
United States11285 Posts
November 09 2016 20:25 GMT
#30256
On November 10 2016 05:19 GhandiEAGLE wrote: Bloodborne + DLC is on sale for $20. That's insane. If you have a PS4 it's a must-get, even if you didn't like Dark Souls (Cixah >.>). I'll grab it when I get home and take a look. I make no promises. | ||
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GhandiEAGLE
United States20754 Posts
November 09 2016 20:42 GMT
#30257
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Sunaj
Canada2041 Posts
November 09 2016 21:33 GMT
#30258
On November 10 2016 04:02 jcarlsoniv wrote: Show nested quote + On November 10 2016 02:52 Requizen wrote: On November 10 2016 02:45 jcarlsoniv wrote: Codeacademy is pretty good module based learning. I've used it to start poking at both Python and R, although I haven't gotten very far cuz it's me. Remember that time you were going to start 40k and then forgot about it? Me and a couple friends actually got a couple "starter" packs and we collectively decided it'd be way too expensive to get into. I still love 40k, and I've got my box of Ork pieces I still want to throw together at some point. But fuck the barrier for entry and continued upkeep. More so than the cost for me, is I have no interest (or skill) in painting myself. And that's a decent point to the hobby itself too. So I just play the video games :D . | ||
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Requizen
United States33802 Posts
November 09 2016 21:50 GMT
#30259
On November 10 2016 06:33 Sunaj wrote: Show nested quote + On November 10 2016 04:02 jcarlsoniv wrote: On November 10 2016 02:52 Requizen wrote: On November 10 2016 02:45 jcarlsoniv wrote: Codeacademy is pretty good module based learning. I've used it to start poking at both Python and R, although I haven't gotten very far cuz it's me. Remember that time you were going to start 40k and then forgot about it? Me and a couple friends actually got a couple "starter" packs and we collectively decided it'd be way too expensive to get into. I still love 40k, and I've got my box of Ork pieces I still want to throw together at some point. But fuck the barrier for entry and continued upkeep. More so than the cost for me, is I have no interest (or skill) in painting myself. And that's a decent point to the hobby itself too. So I just play the video games :D . Though if the cost isn't an issue, you can always send them off to a painting service, but I digress. I'm clearly not trying to get everyone I know addicted to plastic crack ![]() Besides, Age of Sigmar is the new hotness. 40k is the lesser child until 8th comes out because fuuuuuuuuuuuuuuuck eldar and battle company. | ||
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WaveofShadow
Canada31495 Posts
November 09 2016 21:50 GMT
#30260
On November 10 2016 05:19 GhandiEAGLE wrote: Bloodborne + DLC is on sale for $20. That's insane. If you have a PS4 it's a must-get, even if you didn't like Dark Souls (Cixah >.>). I wish ![]() | ||
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