The LiquidLegends Lounge - Page 1487
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GhandiEAGLE
United States20754 Posts
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Requizen
United States33802 Posts
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Alaric
France45622 Posts
Some of them draft a lot worse obviously, but while they tend to miss the mark by miles on good cards they also rarely mistake a colour for open so once people are established you don't get screwed. + Show Spoiler [draft] + It was the first KLD draft for a couple of them, somebody had printed a sheet with the basic archetypes (eg. "energy", "artifacts", "+1/+1 counters" with sometimes "aggro" added), and the most experienced had two pre-releases and a draft under their belt basically (plenty more of Magic but only that for Kaladesh). I'll put the deck and other archetypes played here but you'll miss a bit on it if you just see the absurd list I got: + Show Spoiler [deck] + 8x islands, 8x forests, 1x Botanical Sanctum 1x Thriving Turtle, 1+ Select for Inspection (one sided for Appetite if needed) 1x Aether Theorist, 1x Aether Meltdown, 1x Kujar Seedsculptor, 1x Servant of the Conduit, 2x Longtusk Cub, 1x Durable Handicraft 1x Wind Drake, 1x Ghirapur Guide, 1x Thriving Rhino 1x Long-Finned Skywhale, 1x Malfunction, 2x Peema Outrider, 2x Hunt the Weak 1x Riparian Tiger 1x Saheeli's Artistry, 1x Cowl Prowler, 1x Aethersquall Ancient Sideboard included: Elegant Edgecrafters, Paradoxical Outcome, Weldfast Wingsmith, Glimmer of Genius, a bunch of counterspells, Kujar Seedsculptor, Elegant Edgecrafters... Aethersquall Ancient. I pretty much made my cuts on curve considerations and what seemed like a solid tempo/midrange core with finishers and big bodies for when I drew my energy creatures too late to draw them (hence Prowler over Edgecrafters, I valued the 6 power more than going through more easily). Ancient costs too much to run both and is terrible in my opening hand. - UG energy tempo (me) - UW tempo (my pal across me, flyers and artifacts backed by a bunch of pacifism effects) - Abzan (to my right; he prob opened Kambal and Toolcraft Exemplar, and I gave the Gearhulk. He actually had a hard time fitting 23 playables, though he played Wily Bandar over the energy/bouncing module) - Mono-W flyers (to his right; he often ends up almost monocolour, with a 3~5 card splash, here U + his artifacts, think he has issues finding his second colour) - BR aggro (to his right, with 3x Welding Sparks, 4x Pyrohelix, 3x Grubs... he cut/forced like mad pack 1) - BR aggro (across him, to my left; the least experienced guy and only other R so he passed a lot of stuff, for example Grubs on P3P4 (or 5)) - Bant value (to his left; he got Attune pack 1, and went GW splashing Serpent, Cloudblazer, and a couple other U cards, running blink/self-bounce cards, Fumigate, and Wildest Dreams. Greedy but stupidly powerful value engine if you don't overrun him and his Skygates/Rhinos) - BW artifacts value (to his left; would have loved the Fumigate with his Restoration Gearsmith and Daredevil; decent early curve with Operative, Pillar-bug, Skiff, etc. into Gearsmith, Self-Assemblers, Dragster, bunch of artifacts to trigger Inventor's Fair; main weakness was his lack of removal, pilfered by the UW and BR players to his left) U was clearly underestimated by people at the table and I shouldn't have been able to take all that (a bunch of my G pay-off was stuff I opened myself or from the Abzan player p3, where I have no idea what he took because of his colours), but I wouldn't say it was underdrafted since people splashed for it on top of us. B was overdrafted but considering the low-level BR wasted a few picks on it and Abzan didn't fully pick it, I'd say the pool could have supported 3 players, these two simply diluted it too much for the others (no removal for BW for example). G was clearly underdrafted though the quality wasn't so high pack 1. Left neighbour is still a beginner somewhat, often missing mechanics' nuances or asking stuff (nothing wrong with that, mind you), then a guy who came back recently and still asks whether damage goes on the stacks sometimes. On my right two guys who aren't bad but sometimes miss out on card power level, then an experienced guy who reads up and prepares the most but tends to tunnel on his impressions sometimes, then my pal. I detail the layout to give a bit of context to what cards get passed to me. Pack 1: Underhanded Designs (one of my favourite build arounds, I really hope I get to go full UB/BW artifacts at least once after playing it in my PR sealed), Welding Sparks, Elegant Edgecrafters (that's a signal, there's even a missing common), Aethersquall Ancient, Visionary Augmenter... ... Yeah, that happened. 5 colours in 5 picks, and the goddamn bomb pick 4. Opened by "reads-up" guy, so I assumed he determined U as the worst colour and decided to skip it (he actually P1P1'd Unlicensed Disintegration and forced BR aggro off of that, apparently partly because he switched colours twice in their previous draft and ended up in a pair he passed very good cards of early). The Augmenter is an anomaly and I only picked it because I found it strange, and normally a signal, but W was nowhere before that, and even less so after. I got Rhino, Peema, Durable handicraft, Seedsculptor, Select for Inspection in that pack, and UG seemed wide open, with maybe a bit of R, so I went for that, picking strong creatures and an UG land on the wheel (we actually opened two of them pack 1) over removal and fixing (Attune, Wild Wanderer). Pack 2 I opened Cataclysmic Gearhulk. Welp. (I brought my own packs, so far that box has yielded 2 mythics: U and W hulks). The pack also has Arborback Stomper and Longtusk Cub, the former is a very strong card, so it's only a testament to how dumb Cub is that I slammed it after crying a bit over the pack. After the earlier drafts, I've decided to prioritise the actually strong 2-drops, so I have a decently strong early game that can carry me to whatever game plan my archetype is, while ignoring all the mediocre ones I'd usually pick for curve. I usually did the opposite, just picking the strong cards, then trying to curate my curve, which looked inefficient so far. I'm rewarded for being in U, Malfunction, Aether Theorist, Long-Finned Skywhale, Aether Meltdown... and some solid G (Tiger, Peema, Seedsculptor #2). I got passed a lot of R too so I assume my right neighbour's gonna be in it, otherwise the pack looks poor for him. Oh, yeah, that pack also had 5th pick Aethersquall Ancient. 2nd pick thought about hate-drafting it, and 3rd (who ended up Bant) almost did it but had something he liked more in his colours (GW by then). Pack 3, I open Fumigate... uh-huh. Also Longtusk Cub. I'll actually pass a 3rd Seedsculptor later in the pack because of how absurd my 2 cmc spot is so far. Then I get passed Saheeli's Artistry, windmill slammed over Shrewed Negociations, Servant of the Conduit (I mentioned my 2-drop spot, right?), 2x Hunt for the Weak (this is pure luck for me, I neglected removal/tricks a lot after pack 1's double Inspection and the Aether Meltdown). I saw a Cloud Blazer but didn't have the means to splash it, the Bant guy did and so he 6th picked it. + Show Spoiler [matches] + Match 1 vs UW tempo + Show Spoiler + My pal across from me. Game 1 I played greedy with t2 Handicraft t3 Turtle (no other 2-drop) instead of t1 Turtle and make it bigger. t4 I had a choice of Ministry of Inquiries, Wind Drake or the artifact discount creature for Hunt the Weak, into an untapped Plains. I could have played around it and targeted the drake and decided against it, to remove the bigger creature... Built to Last. Rightfully punished, but it lost me the game on the spot. Game 2 was Cub -> Rhino -> Turtle vs no 2-drop for me. What happened after doesn't really matter, think I won on turn 6. Cub is dumb. We had a short discussion about how snowbally the format is, since we both just goldfished a game each because of the other missing a creature drop. Game 3 was a lot more interesting, I had a much slower start and helped stabilise with Select for Inspection and Malfunction (and him forgetting to move the goggles off the tapped creature). He reciprocates with Revoke on a Riparian Tiger, playing Snare Thopter, and Fabrication Module... we both have an Aether Theorist in play. I reach 6 mana and copy my pacified Tiger and his module with Saheeli's Artistry, rather than his Snare Thopter twice, planning a longer game. The pressure is reversed with the big tiger, a scryer, and the mana to fuel both. Two tiger attacks later, he's low but topdecks Shrewd Negociations, taking my tiger token for his tapped creature, and suddenly I'm facing my own 5/5 trample with a fabrication module to fuel it into an 8/8 or better. I have more attackers than him though and he exposes himself to lethal if he attacks me. After he topdecks a land and I scry bottom to find another creature, he concedes as he had exact lethal... assuming I didn't block at all. 1-0, describes the format well: curvestone fest with close and exciting games when it takes a backseat Match 2 vs BR aggro + Show Spoiler + The match-up I feared most after seeing some of the games around us, since he's got a bunch of my removal for my creatures that start small, and a low to the ground curve. I win the toss and game 1 go Cub -> Rhino -> Malfunction, etc. and he plays t1 Ruinous Gremlin, t2 nothing, t3 creature but it's too late (he hasn't blocked Cub on my t3 either). He's pretty depressed to be out-aggro'd so hard, and I can't help but agree that, while it's probably the dream opener of the format (minus t1 Oviya or Animation Module), it's still retarded. Game 2 he keeps a very greedy 1-lander, with Eager Construct in hand. Basically if he topdecks another land he can use the scry, and his hand is like land, Ruinous Gremlin, Welding Sparks, 2x Grubs, Eager Construct, Unlicensed Disintegration. But he doesn't topdeck a land. I have a slower start but it's still Seedsculptor, some bounce in hand, into Peema. He gets his 2nd land on t3 and he's so behind that it's over, since my curve's low enough to consistently get a lead. We play a friendly that I lose to flood (bit below 50% spells at turn 6 then suddenly 3 lands in a row), I only had a Cub and Turtle (both with counters) and Handicraft to defend against a bunch of Grubs and Spontaneous Artist. Crucial mistake was attacking with Cub when I would clearly take more on the crackback, that turn took the option away of tanking some life to kill attackers till I stabilised with my giants. I learnt. 2-0, won't complain about doing well considering the rares opened, but sucks for my opponent that he barely got to play (his match 1 was over in 10 minutes, BR aggro mirror races, he didn't mind tho). After that I watched the tail end of Bant value vs BW recursion + artifacts, as they durdled to a draw (too much blink and late game on Bant and BW was on 16+ cards and only swamps). I was kinda glad I got paired with BW off that because I don't know if I could tempo him out without the nut draw, and then I'd need to side KLD counterspells against his late game... On the other hand it was the worst outcome for him since he faced my round 2 opponent, his natural predator. Match 3 vs BW recursion + artifacts + Show Spoiler + He mulled to 5 on the play... But because I started Turtle + Theorist, and blew my Appetite on his Pillarbug just to apply pressure and prevent lifelink stalling, he had a couple turns to try and get out. Stayed on the defensive but B puzzleknot and Harsh Scrutiny (taking away Servant, eg. energy (counters) source) helped him find a couple bigger butts. When he used Acrobatic Maneuver on his Thriving Ibex before blocks, I was confused. Sure he cycles and gets a counter on 9th bridge patrol, and more energy, but why not use it to save life too? Then I hit Aethersquall Ancient off furious scrying (after keeping a 7th land on top earlier, yay me), and on his turn Deadlock Trap gets slammed, putting him at 6 energy, and turning Inventor's Fair on. Welp. The Trap prevents activated abilities, so he basically had 6 turns of me not being able to bounce his board or swing in the air. Considering the favourable blocks available I hadn't grown my energy creatures that much, and already traded a couple to try and run him out of resources. Turns out even on a mull to 5 on the play, cycling cards + Self-Assemblers make a pretty great board against Peema or 3/6 turtles. I think he recurred his Ovalchase Daredevil 4 times over the game? Also made his patrol into a 6/6, and at that point I decided to just run my Tiger into it to prevent it from taking over (successfull, but 5 mana and 2 energy for a 2-drop... D: ). In the end he couldn't really attack me either, despite goggles making his creatures real scary (5/4 Daredevil or 5/6 Assembler), and he did run out of Trap energy (and a skiff to block when he didn't bother tapping it 'cause I didn't have 8 energy), but man when you're trying to close, 6 turns of draws + Inventor's Fair ticking is such a long time... It ended closer than the board would have suggested, but his deck really suffered from the lack of hard removal (or even pacifisms) to throw at my Ancient, and the Aether Theorist ended up the unsung hero of the game, scrying me out of a flood (bottomed 5 lands out of 9 or so turns, and I still had a bit more lands than spells) and ensuring I had enough creatures to remain the one pressuring. I won with 4 minutes left or something so it ended 1-0. 3-0, didn't expect it, especially since all non-variance games ended up (... which excludes round 2 unless you hold my opponent for his keep, right). They pick weirdly during rare redraft because they look mainly at the colours in their EDH decks, or card they think have potential, over certain value they could trade off for their staples. W Gearhulk was my first pick (didn't notice it plummeted so hard, plus I already had one), but for my 2nd I still had choice between the BG and UG fastlands. More importantly we opened a bunch of foils. Gearseeker Serpent and Spark of Creativity top tier obviously! Obviously curvestone did its work, and while it worked for me overall I'm still very disappointed in this aspect of the format. On the other hand the games were that didn't happen were very interesting. In hindsight, my deck leaned much more on creatures than its pair's synergies, and 2 players struggling with finding their colours/evaluating early picks, so it was more a product of games going long than non-sense/synergy decks working well. :< Re: fate/zero + Show Spoiler + It's a prequel, so if you watch it after seeing even just the beginning of the main game/novel/etc. (what's the official name for the whole thing? Since the starting point is the same regardless of the route) you already know it's going to end in shitty way overall. ^^' | ||
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Scip
Czech Republic11293 Posts
On October 25 2016 08:58 ticklishmusic wrote: + Show Spoiler [fate/zero] + holy wow that shit is depressing. + Show Spoiler + its just sadness and sadness and more sadness. and when aleksander got bopped there was no more humor either. i mean, it's good and the animation is excellent, but wow. one dude gets betrayed by his adopted son adopted son is an emotionless asshole who becomes the main villian in UBW + Show Spoiler + for about half an episode before getting bopped as well another guy wants to save his niece from getting messed up further by a creepy old man, accidentally murders the woman he loves, dies another guy is a nutso psychopath the noble jerk gets magic aids, becomes paralyzed then his fiance messes with him. they both die. at least the kid lives and becomes a little manlier and basically the protagonist was doomed to be unhappy no matter what? + Show Spoiler + I cried through the entire last 3 episodes yeah, shit's heavy | ||
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Faeny
647 Posts
On October 24 2016 10:53 killerdog wrote: There was an interview with corejj on reddit yesterday where he talked about how korean coaches had 100% control over everything from p/b to what champions and strategies the team trained in every scrim. Do you have a link? I've been looking all over for a corejj interview on reddit or somewhere that I saw people refer to but never found it. | ||
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MooMooMugi
United States10531 Posts
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Gahlo
United States35174 Posts
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Ketara
United States15065 Posts
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mordek
United States12705 Posts
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Requizen
United States33802 Posts
I stopped because there really wasn't enough to stay entertaining. Just walking and putting things in gyms. Haven't checked it in a long time, though, has more been added? | ||
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mordek
United States12705 Posts
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AsmodeusXI
United States15536 Posts
Too busy getting hyped for Sun + Moon now. Because if I want repetitive gameplay, I choose to do it sitting down and with a robust battle system. | ||
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ComaDose
Canada10357 Posts
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Gahlo
United States35174 Posts
On October 25 2016 22:26 Requizen wrote: I thought everyone stopped playing GO! a while ago? I stopped because there really wasn't enough to stay entertaining. Just walking and putting things in gyms. Haven't checked it in a long time, though, has more been added? Nothing major, just minor QOL improvements. My main driving force to continue going is because I'm close to finishing the NA dex. | ||
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iCanada
Canada10660 Posts
It's somewhere in between "man its so cool I designed that" and "Holy fuck this is real as hell!" as I mentally back track every decision made on the entire thing hoping I didn't fuck up. Pride mixed with anxiety similar to sitting in the dressing room before a sporing event or performance of some sort. | ||
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Holyflare
United Kingdom30775 Posts
Hey wave, this would be intense. | ||
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Seuss
United States10536 Posts
Isaac is a game where the player essentially has perfect vision of their threats, the obstacle is reacting to them correctly and precisely. The moment you hop into a 3D first person view you lose vision of 2/3rds of the room, and that fundamentally changes how the game has to play. You'd be better off taking the Isaac theming and trying to make something entirely different but suited to 3D. | ||
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Gahlo
United States35174 Posts
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jcarlsoniv
United States27922 Posts
On October 26 2016 02:14 Gahlo wrote: So apparently pressing Z crashes the game in WoW? How dare you attempt to sheathe/unsheathe your weapon! | ||
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WaveofShadow
Canada31495 Posts
On October 26 2016 01:48 Holyflare wrote: https://mobile.twitter.com/MajorMcDoom/status/790573689829851136/video/1 Hey wave, this would be intense. And also nearly impossible for reasons stated. It's already not an easy game for some people; if that were converted over? Trying to dodge bullet hell in 3d lol | ||
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