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The LiquidLegends Lounge - Page 1488

Forum Index > The Shopkeeper′s Inn
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Cixah
Profile Joined July 2010
United States11285 Posts
October 25 2016 18:33 GMT
#29741
Music Monday

https://soundcloud.com/shaker-baker/bandz-make-her-dance-hitmane-kokirimix-remix-bandz-make-her-dance-lost-forest-remix
Hug The Goat! Hug the Goat! Hug the Goat!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 25 2016 19:10 GMT
#29742
On October 26 2016 02:36 WaveofShadow wrote:
Show nested quote +
On October 26 2016 01:48 Holyflare wrote:
https://mobile.twitter.com/MajorMcDoom/status/790573689829851136/video/1

Hey wave, this would be intense.

And also nearly impossible for reasons stated.
It's already not an easy game for some people; if that were converted over? Trying to dodge bullet hell in 3d lol

if you converted the patterns to 3D and could go under/over them with your baby controller, then it'd work pretty well.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 25 2016 20:42 GMT
#29743
I think this sums it up pretty well:
+ Show Spoiler +
Embed should skip to 12:58, relevant section ends at 13:11 (though a heck of a lot of what's in this video is relevant):


The fundamental problem is you're going from a game perspective where the player can see all threats/telegraphs to one where they cannot. Giving a player more ways to dodge is mostly irrelevant when they can't see what they're supposed to dodge.

So when your gameplay is based around players seeing and reacting to things, you need a seismic shift in gameplay if they're no longer going to be able to see 60% of what they're supposed to react to/care about.

SEE ALSO: The whole hullabaloo pre-Legion's launch about the camera changes.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 26 2016 02:34 GMT
#29744
It's called spacial awareness, something that every fps game tests actively.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 26 2016 03:18 GMT
#29745
On October 26 2016 11:34 Eppa! wrote:
It's called spacial awareness, something that every fps game tests actively.

Theres a bit of a different between an fps and a bulletstorm game :p
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-10-26 03:35:53
October 26 2016 03:35 GMT
#29746
On October 26 2016 11:34 Eppa! wrote:
It's called spacial awareness, something that every fps game tests actively.

At the same time, it would represent a pretty large shift in the skillset to play the game. While it might be a good game in it's own right, it wouldn't be "Isaac".

Fundamentally, Isaac is still a roguelike. While it adds action elements, the core skillset for the game is still resource management/threat evaluation and assessment of when it's necessary to take risks depending on how RNG broke your way. A lot of the time, when you play the resource management game correctly, you reach critical mass where the mechanical aspects of the game become less and less relevant because your payoff was ending up with a ridiculous build that it's near impossible to lose with.

Adding Z-axis movement/aiming and limited field-of-view would add a lot of elements that distract from the core gameplay, or at least shift the focus in a way to make it a very dissimilar game from the things that make Isaac work.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-26 08:52:17
October 26 2016 08:51 GMT
#29747
People are just out of their minds hyped for VR so they'll do anything even if it makes no sense just because VR. Personally don't get the hype at all. This current VR tech looks pretty shit for gaming, maybe as a stepping stone for something better it makes sense.

It does look really cool for some other application like education or construction.
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 26 2016 11:15 GMT
#29748
On October 26 2016 17:51 Numy wrote:
People are just out of their minds hyped for VR so they'll do anything even if it makes no sense just because VR. Personally don't get the hype at all. This current VR tech looks pretty shit for gaming, maybe as a stepping stone for something better it makes sense.

It does look really cool for some other application like education or construction.

It looks amazing for casual gaming.

There haven't been any real breakthroughs in terms of using it for "hardcore" or competitive games, but in terms of just immersion it looks huge.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 26 2016 11:30 GMT
#29749
I think I've finally gotten homesick.

I keep wanting to eat burgers.

Somebody airlift me some burgers.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35174 Posts
October 26 2016 12:04 GMT
#29750
On October 26 2016 20:30 Ketara wrote:
I think I've finally gotten homesick.

I keep wanting to eat burgers.

Somebody airlift me some burgers.

Alright, we loaded up some B52s with belly busting burger bombs. Enjoy the freedom.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 26 2016 12:07 GMT
#29751
Malaysia could really use some freedom. Tasty freedom.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-26 13:15:45
October 26 2016 13:14 GMT
#29752
On October 26 2016 20:15 killerdog wrote:
Show nested quote +
On October 26 2016 17:51 Numy wrote:
People are just out of their minds hyped for VR so they'll do anything even if it makes no sense just because VR. Personally don't get the hype at all. This current VR tech looks pretty shit for gaming, maybe as a stepping stone for something better it makes sense.

It does look really cool for some other application like education or construction.

It looks amazing for casual gaming.

There haven't been any real breakthroughs in terms of using it for "hardcore" or competitive games, but in terms of just immersion it looks huge.


I question the immersion thing. One of the big immersion breakers in games tend to be if you have to fight the controls to play the game. VR as it stands looks really awful in that respect. Turning your head seems to be the only real immersive element in most VRs scope which for actually playing most games is either not relevant or just not something that's going to physically limit ability to play.

Idk maybe I'm just being overly harsh. It just smells like motion controls to me.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2016-10-26 15:28:30
October 26 2016 15:26 GMT
#29753
On October 26 2016 22:14 Numy wrote:
Show nested quote +
On October 26 2016 20:15 killerdog wrote:
On October 26 2016 17:51 Numy wrote:
People are just out of their minds hyped for VR so they'll do anything even if it makes no sense just because VR. Personally don't get the hype at all. This current VR tech looks pretty shit for gaming, maybe as a stepping stone for something better it makes sense.

It does look really cool for some other application like education or construction.

It looks amazing for casual gaming.

There haven't been any real breakthroughs in terms of using it for "hardcore" or competitive games, but in terms of just immersion it looks huge.


I question the immersion thing. One of the big immersion breakers in games tend to be if you have to fight the controls to play the game. VR as it stands looks really awful in that respect. Turning your head seems to be the only real immersive element in most VRs scope which for actually playing most games is either not relevant or just not something that's going to physically limit ability to play.

Idk maybe I'm just being overly harsh. It just smells like motion controls to me.

My uncle's a tech journalist and he's normally very sceptical about these kind of things, but he said this is something you 100% have to try before you're at all qualified to comment on it.

Apparently even the early versions, with low pixel screens and whatnot, made you completely forget on a subconscious level that its all virtual. You get even experienced gamers trying to lean on a wall or catch their weight on a surface in game, and go tumbling down in real life, because once things start happening your brain just accepts it as reality :p

It still has ease of use problems, and will probably be a few generations before it's cheap enough to be viable for your average gamer, but it's not just a gimmick anymore.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 26 2016 15:30 GMT
#29754
My only holdup is the space needed to play. My little apartment is already pretty cluttered and I worry what I'll do if I'm swinging my arms around and turning and stuff. I'd almost have to completely empty out our computer room to have an adequate amount of space.
It's your boy Guzma!
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 26 2016 15:34 GMT
#29755
On October 27 2016 00:30 Requizen wrote:
My only holdup is the space needed to play. My little apartment is already pretty cluttered and I worry what I'll do if I'm swinging my arms around and turning and stuff. I'd almost have to completely empty out our computer room to have an adequate amount of space.

That, plus the price tag, plus the level of computer needed to run it. :p

I expect once units become more widespread so actual big companies have an incentive to start producing specifically FOR vr, we'll start seeing games more suited to being played sitting down (but with freedom to rotate/look around) or in very small spaces. Also probably completely new controller design philosophies.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 26 2016 15:46 GMT
#29756
I'm ok spending quite a bit on a hobby as long as the fun is worthwhile. I think VR will be great in the future and will probably get something down the road, but there aren't any games that jump out at me yet. If they had some good AAA titles to draw me in, maybe I'd have one right now.
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 26 2016 16:16 GMT
#29757
On October 27 2016 00:46 Requizen wrote:
I'm ok spending quite a bit on a hobby as long as the fun is worthwhile. I think VR will be great in the future and will probably get something down the road, but there aren't any games that jump out at me yet. If they had some good AAA titles to draw me in, maybe I'd have one right now.


#PokemonMMO
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 26 2016 16:30 GMT
#29758
final fantasy xv has VR tho



so excited to be disappointed
(╯°□°)╯︵ ┻━┻
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-10-26 16:37:21
October 26 2016 16:34 GMT
#29759
That doesn't look like a final fantasy game at all and the visuals combined with the music is the edgiest thing I've seen this year. That's mega disappointing lol.

Bring back the colourful fun FF already! Playing Trails in the Sky along side FF13 was an interesting experience. Just shows how much wasted potential FF games have :<
mordek
Profile Blog Joined December 2010
United States12705 Posts
October 26 2016 16:36 GMT
#29760
Might see some businesses pop up like a VR arcade?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
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