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Off-Topic General Discussion - Page 3701

Forum Index > The Shopkeeper′s Inn
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Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2014-12-13 21:13:18
December 13 2014 21:10 GMT
#74001
On December 14 2014 06:08 GhandiEAGLE wrote:
Yeah, unstable portal snagged Tyrion twice in a row against me one game. It's totally rigged x.x

Does he pay his debts?

Also, apparently you can Shadow Madness-Recombobulator.

Holy shit. The end of belchers.

Shrinkmeister a Ysera, Shadow Madness, Recombobulator. Winning.
"His father is pretty juicy tbh." ~WaveofShadow
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 13 2014 21:12 GMT
#74002
--- Nuked ---
Frolossus
Profile Joined February 2010
United States4779 Posts
December 13 2014 21:15 GMT
#74003
i don't think any 2 mana card should have the potential to outright win you the game
wasn't UTH changed from 2 to 3 a while ago?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 13 2014 21:17 GMT
#74004
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 13 2014 21:18 GMT
#74005
On December 14 2014 06:15 Frolossus wrote:
i don't think any 2 mana card should have the potential to outright win you the game
wasn't UTH changed from 2 to 3 a while ago?

there are so many 2 cost cards that n the right circumstances just win you the game.
Frolossus
Profile Joined February 2010
United States4779 Posts
December 13 2014 21:31 GMT
#74006
On December 14 2014 06:18 PrinceXizor wrote:
Show nested quote +
On December 14 2014 06:15 Frolossus wrote:
i don't think any 2 mana card should have the potential to outright win you the game
wasn't UTH changed from 2 to 3 a while ago?

there are so many 2 cost cards that n the right circumstances just win you the game.

almost all of them can be played around
unstable portal is drop->win game
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 13 2014 21:32 GMT
#74007
On December 14 2014 06:18 PrinceXizor wrote:
Show nested quote +
On December 14 2014 06:15 Frolossus wrote:
i don't think any 2 mana card should have the potential to outright win you the game
wasn't UTH changed from 2 to 3 a while ago?

there are so many 2 cost cards that n the right circumstances just win you the game.


The right circumstances is the key. Unstable portal basically requires no circumstances to instantly win you the game sometimes.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 13 2014 21:48 GMT
#74008
Why hello there pane of glass in the stuck door I'm trying to open, yes, I'd like you to shatter on my hand. =\
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 13 2014 21:49 GMT
#74009
"Win you the game sometimes" is still only just a sometimes. It's up to Blizz to see if it's hiking up Mage's winrate too much or if despite it being strong doesn't unbalance the game.
Hey! How you doin'?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-13 22:22:54
December 13 2014 22:19 GMT
#74010
On December 14 2014 06:49 Zdrastochye wrote:
"Win you the game sometimes" is still only just a sometimes. It's up to Blizz to see if it's hiking up Mage's winrate too much or if despite it being strong doesn't unbalance the game.

I mean, as with many other things in GvG, it's not just the impact, but how the randomness of the outcome is too high relative to the impact of the effect.

I'm not sure why Blizzard considers this to be good for the game, especially when the community had a thorough discussion about this issue when Tinkmaster/Pagle were staples of constructed play.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
December 13 2014 22:45 GMT
#74011
Pretty sure blizzard made their stance on rng pretty clear recently, and it was that the best players play around it or some such jive.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 13 2014 22:47 GMT
#74012
On December 14 2014 07:45 WaveofShadow wrote:
Pretty sure blizzard made their stance on rng pretty clear recently, and it was that the best players play around it or some such jive.


That seems contrary to unstable portal design lol.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-13 22:54:15
December 13 2014 22:47 GMT
#74013
That's only really possible if the impact and variance of a card's effect are in line with one another though, especially when good play from one side or another affects the randomness in a way that reduces the variance.

The thing with Unstable Portal is that it's random component has zero direct interaction with the board state while having high inherent randomness. Because of this, there's no real way to "control" the randomness of Unstable Portal the way you can with other cards because what happens on the board doesn't affect what Unstable Portal does (whereas something like Mad Bomber can be controlled by altering the state of the board).
Moderator
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 13 2014 22:58 GMT
#74014
On December 14 2014 07:47 TheYango wrote:
That's only really possible if the impact and variance of a card's effect are in line with one another though, especially when good play from one side or another affects the randomness in a way that reduces the variance.

The thing with Unstable Portal is that it's random component has zero direct interaction with the board state while having high inherent randomness. Because of this, there's no real way to "control" the randomness of Unstable Portal the way you can with other cards because what happens on the board doesn't affect what Unstable Portal does (whereas something like Mad Bomber can be controlled by altering the state of the board).


But is this effect so detrimental that they should redesign the spell? I'm not going to argue that it's true it has no counterplay with high randomness, but does is destroy the game's balance so much that it needs to be fixed? I'm still not convinced.
Hey! How you doin'?
TheYango
Profile Joined September 2008
United States47024 Posts
December 13 2014 22:59 GMT
#74015
Unstable Portal is just a poster child for a lot of cards in GvG that are designed that way. It's not a one-off example, it's a bad design philosophy endemic to the entire set.

It's just getting flak now because it's what people are losing to.
Moderator
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 13 2014 22:59 GMT
#74016
There's also nothing you can do against your opponent playing a portal except hope they pull something trash. At least you can set up and interact with all the new Cairnemechs and stuff like Mind Vision or Thoughtsteal come from your deck so you can get an idea of what they could have to play around.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
Last Edited: 2014-12-13 23:02:03
December 13 2014 23:01 GMT
#74017
Has GvG been thoroughly studied enough to call the impact of the GvG cards overall detrimental to the game by basing the game in more RNG then what is playable. I think every reaction about "x card is bad" is still too early. After a couple of months of people countering op strats with even more op I'll be more convinced. So far it just seems very knee-jerky.
Hey! How you doin'?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 13 2014 23:04 GMT
#74018
On December 14 2014 07:58 Zdrastochye wrote:
Show nested quote +
On December 14 2014 07:47 TheYango wrote:
That's only really possible if the impact and variance of a card's effect are in line with one another though, especially when good play from one side or another affects the randomness in a way that reduces the variance.

The thing with Unstable Portal is that it's random component has zero direct interaction with the board state while having high inherent randomness. Because of this, there's no real way to "control" the randomness of Unstable Portal the way you can with other cards because what happens on the board doesn't affect what Unstable Portal does (whereas something like Mad Bomber can be controlled by altering the state of the board).


But is this effect so detrimental that they should redesign the spell? I'm not going to argue that it's true it has no counterplay with high randomness, but does is destroy the game's balance so much that it needs to be fixed? I'm still not convinced.


The games balance doesn't matter. Nat pagle didn't destroy the games balance but it created experiences which were detrimental to the games themselves. They redesigned the card because of this. They nerfed Freeze mage because of non-interaction games not because it was overpowered. Unstable portal is the same as both of these situations in that it's non-interactive and it creates experiences that they said they don't want. Seems they either didn't learn from these situations or just don't care anymore.

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-13 23:10:08
December 13 2014 23:05 GMT
#74019
On December 14 2014 08:01 Zdrastochye wrote:
Has GvG been thoroughly studied enough to call the impact of the GvG cards overall detrimental to the game by basing the game in more RNG then what is playable.

I don't see why the set needs to be "thoroughly studied" when a lot of the argument against high-variance high-impact RNG cards is that they're superficially un-fun to play with/against.

It's precisely the knee-jerk/face value assessment of these cards and NOT the long-term evaluation that makes them un-fun and poorly designed. That's the realization that WotC made that started steering them away from those kind of card designs in Magic.
Moderator
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 13 2014 23:08 GMT
#74020
Pagle and Tinkmaster were different than what Unstable is though. One was a persisting affect in a 1/4 form, and tinkmaster was a polymorph battlecry, both of which gave you an immediate payout upon playing. Unstable unless it pulls a 3 cost or less minion doesn't do anything immediately and forces you to play it in the following turn. A lategame Unstable isn't game breaking, really only on T1-2.
Hey! How you doin'?
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