guess I haven't actually played in awhile.
Off-Topic General Discussion - Page 3514
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phyvo
United States5635 Posts
guess I haven't actually played in awhile. | ||
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Zess
Adun Toridas!9144 Posts
On November 25 2014 03:39 phyvo wrote: oops. guess I haven't actually played in awhile. 6 A > 5 O? (A move protoss ground army > sieging tanks?) | ||
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Alzadar
Canada5009 Posts
I love all the shenanigans you see at ranks 18-10. Yesterday I lost to turn 2 coin+Deathlord, turn 3 Divine Spirit+Inner Fire. Welp fuck me killed by a priest on turn 4. ![]() | ||
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Zess
Adun Toridas!9144 Posts
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onlywonderboy
United States23745 Posts
On November 25 2014 03:44 Alzadar wrote: You should play again, HS is extra fun after a long break. I love all the shenanigans you see at ranks 18-10. Yesterday I lost to turn 2 coin+Deathlord, turn 3 Divine Spirit+Inner Fire. Welp fuck me killed by a priest on turn 4. ![]() Agree. I've been playing the Naxx stuff with the leftover gold I had. Pretty fun. | ||
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NeoIllusions
United States37500 Posts
New Hunter legendary looks fun too. How to self-ping that hydra multiple times as Hunter though... | ||
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Zess
Adun Toridas!9144 Posts
On November 25 2014 03:51 NeoIllusions wrote: That 3/2 Windfury is up there for possible best 2 drop in game. New Hunter legendary looks fun too. How to self-ping that hydra multiple times as Hunter though... Lorewalker Cho + Inner Rage | ||
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phyvo
United States5635 Posts
On November 25 2014 03:43 Zess wrote: 6 A > 5 O? (A move protoss ground army > sieging tanks?) I'm zerg yo. So A-move Protoss army > my overlord spam. On November 25 2014 03:44 Alzadar wrote: You should play again, HS is extra fun after a long break. I love all the shenanigans you see at ranks 18-10. Yesterday I lost to turn 2 coin+Deathlord, turn 3 Divine Spirit+Inner Fire. Welp fuck me killed by a priest on turn 4. ![]() I stopped playing when it felt like a chore. I've already tried to start playing again a few times and the chore-ness just comes on faster each time. I love trying things out and thinking about card combos but not having most of the cards sucks for that and my patience isn't what it used to be. | ||
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PrinceXizor
United States17713 Posts
On November 25 2014 03:51 NeoIllusions wrote: That 3/2 Windfury is up there for possible best 2 drop in game. New Hunter legendary looks fun too. How to self-ping that hydra multiple times as Hunter though... Wild pyro + arcane shot would make it a 24/6 and only costs 3, letting you do it turn 9(coin)/10 after a rhino the previous turn. though with call pet, if you managed to luck into topdecking this thing turn 2 with call pet, you could play the hydra on turn 3... | ||
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Numy
South Africa35471 Posts
On November 25 2014 03:51 NeoIllusions wrote: That 3/2 Windfury is up there for possible best 2 drop in game. New Hunter legendary looks fun too. How to self-ping that hydra multiple times as Hunter though... Is windfury on a body that dies that good? There's a lot of cards that have 2 attack and there's a lot of cards that can remove 2 hp bodies too. I guess it's decent for clearing thing like clerics/haunter creeper but I wouldn't go as far to say that it's that amazing a card. Windfury is pretty lackluster in most cases, only example I can think of that are good are Worgen in combo deck and Shaman leg since it has charge/divine and is 3/5 to survive. Wonder if they going to try shift hunter playstyle to later in the game as otherwise that leg seems as pointless as the current one and with hunter hero power don't know if you can match up to other classes in the late game? | ||
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Zess
Adun Toridas!9144 Posts
On November 25 2014 03:55 PrinceXizor wrote: Wild pyro + arcane shot would make it a 24/6 and only costs 3, letting you do it turn 9(coin)/10 after a rhino the previous turn. though with call pet, if you managed to luck into topdecking this thing turn 2 with call pet, you could play the hydra on turn 3... Maybe the new cards will end up favoring a much higher curve for all heroes in which case it is just a solid value drop at 7 mana regardless of procs. As it stands though, Wild Pyro is terrible anti-synergy with puppies and snakes and this isn't a good enough card to build an entire deck around. | ||
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jcarlsoniv
United States27922 Posts
On November 25 2014 03:58 Numy wrote: Is windfury on a body that dies that good? There's a lot of cards that have 2 attack and there's a lot of cards that can remove 2 hp bodies too. I guess it's decent for clearing thing like clerics/haunter creeper but I wouldn't go as far to say that it's that amazing a card. Windfury is pretty lackluster in most cases, only example I can think of that are good are Worgen in combo deck and Shaman leg since it has charge/divine and is 3/5 to survive. Wonder if they going to try shift hunter playstyle to later in the game as otherwise that leg seems as pointless as the current one and with hunter hero power don't know if you can match up to other classes in the late game? as far as 2 drops go, that's a pretty damn efficient one | ||
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PrinceXizor
United States17713 Posts
On November 25 2014 03:59 Zess wrote: Maybe the new cards will end up favoring a much higher curve for all heroes in which case it is just a solid value drop at 7 mana regardless of procs. As it stands though, Wild Pyro is terrible anti-synergy with puppies and snakes and this isn't a good enough card to build an entire deck around. i mean. i can't imagine a situation you'd play a wild pyromancer and then play unleash the hounds even with it being stupid, thats just not how you use that card. typically people put down wild pyro immediately before combo-ing it to clear a board or threat. no one just plays wild pyro as a 3/2 unless they are desperate, and in those situations it typically just trades for a minion. and wild pyro + hunters mark is not a bad combo for removing a threat either. pryos in hunters aren't so uncommon in the history of the deck. just because the current versions mostly rely on minions doesn't mean control isn't viable. | ||
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Cixah
United States11285 Posts
On November 25 2014 03:58 Numy wrote: Is windfury on a body that dies that good? There's a lot of cards that have 2 attack and there's a lot of cards that can remove 2 hp bodies too. I guess it's decent for clearing thing like clerics/haunter creeper but I wouldn't go as far to say that it's that amazing a card. Windfury is pretty lackluster in most cases, only example I can think of that are good are Worgen in combo deck and Shaman leg since it has charge/divine and is 3/5 to survive. Wonder if they going to try shift hunter playstyle to later in the game as otherwise that leg seems as pointless as the current one and with hunter hero power don't know if you can match up to other classes in the late game? If the one drop 3/1 with WF didn't have the rediculous overload attached to it. Shaman probably would have been the zoo deck. | ||
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Numy
South Africa35471 Posts
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PrinceXizor
United States17713 Posts
On November 25 2014 04:10 Numy wrote: Maybe I just undervalue WF a lot as I think it's garbage. It is a 2 drop that shamans don't really have currently aside from haunted creeper. WF mostly reads: Taunt + spellTaunt. but when you get to use it offensively, it applies pressure extremely quickly. | ||
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Alzadar
Canada5009 Posts
On November 25 2014 04:12 PrinceXizor wrote: WF mostly reads: Taunt + spellTaunt. but when you get to use it offensively, it applies pressure extremely quickly. It's not much different from Knife Juggler in that respect, and a lot of Shamans don't run that card. | ||
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Sufficiency
Canada23833 Posts
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Numy
South Africa35471 Posts
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Dandel Ion
Austria17960 Posts
and hella early removal so you pretty much have to remove this with instant damage it's too strong, hands down | ||
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