Off-Topic General Discussion - Page 3484
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onlywonderboy
United States23745 Posts
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WaveofShadow
Canada31495 Posts
On November 21 2014 01:01 Alzadar wrote: There was no internment of Ukrainians in WW2 (the Soviets were on our side after all), only Japanese, Germans and Italians. Also we interned Jewish refugees which is a bit more fucked up, there's at least some rationale to keeping track of immigrants from enemy countries. Actually, most Jews were flat out turned away at the Canadian border. Look up "None is too many." In less depressing, Isaac-related news, never take Technology after you've taken homing shots and Ipecac which is fucking AMAZING combo; you lose the bomb shots and while homing Tech is good, the damage and speed is horrible. THEN, ESPECIALLY don't take Monstro's Lung after that because since you can't 'charge' Technology, your damage is MASSIVELY reduced. Had to turn down my first possible Mega Satan kill in favour of Forget Me Now in the Chest so I could try and get more items. I think I may stop taking Technology entirely. | ||
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Alzadar
Canada5009 Posts
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Alaric
France45622 Posts
A sta~r | ||
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Parnage
United States7414 Posts
I unno, I like WoW but I got tired of concepts in it. Things like 3 talent choices a tier, removal of fun abilities and simplification of classes for the sake of some nebulous concept that we had too many buttons to hit. Then the entire pvp scene turning into everyone is essentially a healer and good luck killing anyone even if you strait up out play them. Stuff like that urks me. If I lock out a healer's casting school repeatedly and it still manages to hit no mana and can still heal because well it wouldn't be fun if you're punished for running oom. AA's balance hits the everyone is pretty broken and you better not screw up. It's less forgiving but that's what I'm looking for. If I backdrop(disengage for you WoW hunters) at the wrong time I'm really screwed. If you backdrop at the correct time you can dodge lasso's, stuns and all kinds of things. I wanted something a tad more meaty and AA is doing that for me. That's what matters in the end, if you are having fun then have fun and to hell with everyone else. | ||
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Seuss
United States10536 Posts
On November 21 2014 01:16 Duvon wrote: I didn't play pandaria, but I'd argue that the zones they did put into Cataclysm were well done. The story was streamlined, but it was coherrent and (IMO) quite good in the immersion level. Most of the sins of storytelling Blizzard committed in Diablo 3 can be found in lesser forms in Cataclysm. + Show Spoiler + The flight to Hyjal is all "LOOK IT'S DEATHWING AND RAGNAROS ARE YOU IMPRESSED YET?", and then you go straight to Ysera and Malfurion (previously awe-inspiring, distant characters whom approaching should have warranted some buildup) for your marching orders. The zone is a case study in how to make what should be an epic story mundane and/or cartoonish. For example of how badly it was botched, compare Thorim in Wrath to Alysra and Fandal Staghelm in Cataclysm. Thorim had a full third of a zone dedicated to quests which set up his character and his place in Ulduar. You get inklings of some of the other guardians in the zone, but Thorim is really the anchor. The designers involved in this understood that you don't need to introduce every single boss to people for the raid/dungeon to be cool, you just need one or two well established characters, some allusions, and the rest will fall into place. Alysra and Fandal Staghelm are covered by two quests total, and all of the important stuff happens off camera. All you do is deliver Fandal to Alysra, and they aren't mentioned again outside of an offhand comment by Ysera worrying about Alysra. There's no quest thereafter that explains that Alysra betrayed you and took Fandal to the Firelands. You just run into them in the raid and are like, "Wtf, didn't I pass Fandal to a green dragon? What happened?". Meanwhile you get tons of one off quests to try and cram as many of the other eventual firelands bosses into Hyjal as possible. From a bird's eye view Cataclysm's stories are coherent, but the implementation/experience thereof is severely lacking. I wouldn't call Cataclysm "filler", but I definitely disliked the railroading. | ||
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Numy
South Africa35471 Posts
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WaveofShadow
Canada31495 Posts
The ONLY thing I always felt was lacking was for the XT-002 Deconstructor hard mode. Blizzard had the chance to set some amazing contrast and produce real emotion and they were lazy about it. If anyone doesn't remember that boss, it acted like a small child, pouted/screamed and even spoke in a small child's voice all while killing you because it was simply playing with its 'toys.' Every 25% it would take a break and its heart would pop out for a limited time, allowing you to deal double damage for a while. If you managed to destroy his heart entirely in that time, the hard mode would begin. I always thought that once you killed the robot's heart, that 'small child' part of him would be crushed leaving behind only a soulless killing machine with a bland monotone voice (something along the lines of HAL maybe...?). The contrast would have been truly chilling, especially if you think about the fact that in some way you have destroyed a being's innocence. Unfortunately Blizz simply added a couple mechanics to the fight and otherwise everything was the same. | ||
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Cixah
United States11285 Posts
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jcarlsoniv
United States27922 Posts
On November 21 2014 02:37 WaveofShadow wrote: I stand by the fact that Ulduar is to date the best raid Blizzard ever designed both thematically and gameplay/challenge-wise. The ONLY thing I always felt was lacking was for the XT-002 Deconstructor hard mode. Blizzard had the chance to set some amazing contrast and produce real emotion and they were lazy about it. If anyone doesn't remember that boss, it acted like a small child, pouted/screamed and even spoke in a small child's voice all while killing you because it was simply playing with its 'toys.' Every 25% it would take a break and its heart would pop out for a limited time, allowing you to deal double damage for a while. If you managed to destroy his heart entirely in that time, the hard mode would begin. I always thought that once you killed the robot's heart, that 'small child' part of him would be crushed leaving behind only a soulless killing machine with a bland monotone voice (something along the lines of HAL maybe...?). The contrast would have been truly chilling, especially if you think about the fact that in some way you have destroyed a being's innocence. Unfortunately Blizz simply added a couple mechanics to the fight and otherwise everything was the same. I remember trying one of the first Ulduar bosses before I stopped playing. Really wish I had played more of it. Karazhan still holds top spot for me. | ||
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Numy
South Africa35471 Posts
The scope of it was amazing too. You truly felt like you were entering a world of gods and legends when you entered Ulduar. | ||
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mordek
United States12705 Posts
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jcarlsoniv
United States27922 Posts
On November 21 2014 02:45 mordek wrote: What about that one where you run around in that lava cave, pretty cool eh? 2nd favorite mostly because it was what sucked me into WoW raiding. MC chaos with 40 people was a blast. I was the Jeff of my guild, and the only reason they kept me around was cuz I was a dwarf and had fear ward. edit - and my first run with them, I got the quest item for Benediction/Anathema | ||
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Alaric
France45622 Posts
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mordek
United States12705 Posts
On November 21 2014 02:47 jcarlsoniv wrote: 2nd favorite mostly because it was what sucked me into WoW raiding. MC chaos with 40 people was a blast. I was the Jeff of my guild, and the only reason they kept me around was cuz I was a dwarf and had fear ward. edit - and my first run with them, I got the quest item for Benediction/Anathema What was the hunter staff one, Onyxia? Ah ha yep, Rhok'delar. I was so proud of myself when I completed that quest :.) | ||
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Numy
South Africa35471 Posts
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jcarlsoniv
United States27922 Posts
On November 21 2014 02:51 mordek wrote: What was the hunter staff one, Onyxia? Ah ha yep, Rhok'delar. I was so proud of myself when I completed that quest :.) I remember running around in the desert trying to help one of our hunters do it. Shit was so much fun. So many hordies trying to fuck with us | ||
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GhandiEAGLE
United States20754 Posts
On November 21 2014 02:51 Numy wrote: It's the law of Jeff. At any given time there must always be a Jeff within a group. If we remove Jeff then we need a new Jeff to fill the void. I will never leave you. But in case I do, I've been training Marmy to take my place. He's not perfect, but he's learning. | ||
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sung_moon
United States10110 Posts
On November 21 2014 00:38 WaveofShadow wrote: Which is essentially one of the main reasons why I'd never play again. Anyone who plays fighting games have any advice for how to improve? Was talking with Soniv about this a little. I'm practicing combos and shit but I don't feel like I'm improving at all. I know what I want to do, but I can't seem to coordinate my fingers/think fast enough to get there. Literally, all I can say it play with an opponent more than just hitting up training mode. Even if you have to play story mode. When new people start a new fighting game, of course first thing they do is practice combos. But generally when it comes to fighting something that actually moves and hits back, the combo opportunities are limited without opening people up to mixups (or just wait for opponent to hang themselves). Got to learn the movelists of your characters, what move do you use to zone/rush down/keepaway/what move should I not do because it sucks/unsafe, mixups, options in different situations, assist types, punishes etc. I mean, yea learning combos is important because you don't want to punish DP's or whatever with a sweep/throw, but don't let your entire way of learning the game be how to combo a training dummy. | ||
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Seuss
United States10536 Posts
On November 21 2014 02:39 jcarlsoniv wrote: I remember trying one of the first Ulduar bosses before I stopped playing. Really wish I had played more of it. Karazhan still holds top spot for me. The one thing Ulduar and Karazhan have in common is variety and pacing. I'd easily peg them as the two best raids in the game. If Blizzard said, "We're releasing a new expansion, and the first two raids are Karazhan and Ulduar again" I'd buy it. I'll let you know if there's another one in WoD. :3 | ||
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