On September 23 2014 13:49 Lord Tolkien wrote: Also, AT LAST. LEEROY AND BUZZARD HAVE BEEN NERFED. MUHAHAHAHAHAHAHA.
NOW, RISE MY HANDMAGE, RISEEEEEE.
you are the worst type of human for playing a mage.
Constructed isn't arena. Arena mage hate is warranted. Constructed mage hate just shows you're bad. Or play zoolock. Which also means you're bad.
I'm not hating on mages because i lose to them, but because they suck the fun out of the game. I Don't care if i win vs 100% of mages i'll never want to run into one because i'll hate ever second of my win. I don't hate on things i lose to, i hate on things that make the game not enjoyable to play.
So constant hunter burn and ridiculous draw and ridiculous reach and answers for everything is fine, but mage is TOXIC TOXIC TOXIC?
Most of the times Mage has ever been good in HS have involved wholly uninteractive Freeze Mage variants, unfortunately.
Possibly nitpicking, but that's not really what interactive means. The term originates in Magic and describes a deck whose plays are completely independent of the opponent's actions. Freeze Mage (and Miracle) are among the MOST interactive decks in Hearthstone. Nearly all of their plays are dictated by the opponent's actions. There are no non-interactive decks in Hearthstone, although there are some non-interactive matchups.
It is certainly true that there exist decks with which some opposing decks can't interact, but that's not really the same thing. Generally speaking, if you're dropping a lot of games (ladder) to a deck because you can't interact with it, you're just playing the wrong deck. Consider Freeze Mage v. Control Warrior. You are something like 95% to lose if the Warrior plays correctly; you cannot interact with him meaningfully at all. This doesn't make the Warrior deck non-interactive (quite the opposite).
Wow I remember that. You had to eat meat or robot parts and you could transform into various monsters (read: classes) and stuff. Cool game.
I'm so fucking impressed with myself. I KNEW the 'airship' music in this game was amazing. Couldn't even remember what it sounded like but I remember the name of it ('talon') and I haven't played the game in probably 17+ years or so.
I don't want a movie score. The heck is a movie score, to begin with? Just design a game, write music that's appropriate for it, and give me that. It'll feel so much better if you do it right instead of forcing some classical pieces that hype me about as much as The Matrix did (I was closer to yawning, esp. in the 2nd and 3rd movies, for reference) just because that's what's the new fad.
I don't want a movie score. The heck is a movie score, to begin with? Just design a game, write music that's appropriate for it, and give me that. It'll feel so much better if you do it right instead of forcing some classical pieces that hype me about as much as The Matrix did (I was closer to yawning, esp. in the 2nd and 3rd movies, for reference) just because that's what's the new fad.
I don't mind the movie-esque vibe at all, it just has to be done right, and themes have to be memorable in some way. (Think Halo, I think?) What I was referring to was the Castle Crashers thing you linked. The Ballad of the Goddess for example is epic/symphonic in scape and is pretty amazing. Actually a lot of music from Skyward sword is pretty great.
As far as Wario games go, once again I kinda go for the classics
Oh yeah I get what you didn't like in Castle Crashers, it had the "vibe" to me (in the melody and style mostly) but I felt it lacked something too, that's why I said "will appeal to Wave more" and didn't pretend hat you'd love it. About the movie-esque thing, I don't mind it either when it's done right. But it's everywhere, whatever the scope of the game, whatever the genre, whatever the story. It becomes bland and the more they try to be "epic" with that, the more unoriginal and actually flat it looks to me.
Take something like BG II's intro music: it has traces of it in it, but it doesn't sound pretentious, and it doesn't go all the way trying to look the biggest thing ever either. Now compare it to something like Skyrim, which is just an example amongst a mountain of others. I don't want a fancy pen, I want a pen that writes. Or a paper pen if I want to make doodles. My critic is that most studios out there are trying to sell me an engraved pen to make notes for my groceries. There's a disconnect and it becomes ridiculous rather than impressive.
The original Warioland was lent to me and I think the train is one of the last stages we reached before I had to give it back. :< As for Skyward Sword it also has stuff like Groose's theme in it, if it helps getting my point across. It's all about fitting the situation.
On September 23 2014 13:49 Lord Tolkien wrote: Also, AT LAST. LEEROY AND BUZZARD HAVE BEEN NERFED. MUHAHAHAHAHAHAHA.
NOW, RISE MY HANDMAGE, RISEEEEEE.
you are the worst type of human for playing a mage.
Constructed isn't arena. Arena mage hate is warranted. Constructed mage hate just shows you're bad. Or play zoolock. Which also means you're bad.
I'm not hating on mages because i lose to them, but because they suck the fun out of the game. I Don't care if i win vs 100% of mages i'll never want to run into one because i'll hate ever second of my win. I don't hate on things i lose to, i hate on things that make the game not enjoyable to play.
So constant hunter burn and ridiculous draw and ridiculous reach and answers for everything is fine, but mage is TOXIC TOXIC TOXIC?
Most of the times Mage has ever been good in HS have involved wholly uninteractive Freeze Mage variants, unfortunately.
Possibly nitpicking, but that's not really what interactive means. The term originates in Magic and describes a deck whose plays are completely independent of the opponent's actions. Freeze Mage (and Miracle) are among the MOST interactive decks in Hearthstone. Nearly all of their plays are dictated by the opponent's actions. There are no non-interactive decks in Hearthstone, although there are some non-interactive matchups.
It is certainly true that there exist decks with which some opposing decks can't interact, but that's not really the same thing. Generally speaking, if you're dropping a lot of games (ladder) to a deck because you can't interact with it, you're just playing the wrong deck. Consider Freeze Mage v. Control Warrior. You are something like 95% to lose if the Warrior plays correctly; you cannot interact with him meaningfully at all. This doesn't make the Warrior deck non-interactive (quite the opposite).
I know what the term means and I contend that Freeze Mage at its height (not currently, but prior to the nerfs) WAS uninteractive.
On September 24 2014 01:57 WaveofShadow wrote: Wow I remember that. You had to eat meat or robot parts and you could transform into various monsters (read: classes) and stuff. Cool game.
I'm so fucking impressed with myself. I KNEW the 'airship' music in this game was amazing. Couldn't even remember what it sounded like but I remember the name of it ('talon') and I haven't played the game in probably 17+ years or so.
yay i impressed wave
day is good
i'm sure no one cares but final fantasy legend 3 (actually SaGa 3) was seen as the black sheep of the franchise because it had a conventional leveling system instead of the typical SaGa stat progression where you might gain stats after every battle based on what weapons you equipped, the difficulty of the battle, etc. it was still a good game though.
when they remade SaGa 3 for the DS (JP only), they re-did the entire system so that it was more in-line with the other SaGa titles. it's more broken than the original though, because agility/magic builds are super strong. i still prefer the gb version.