Thanks to the recent success on my stream I'm excited to be able to really push out a strong prize pool for our second WardiTV event of the year : the WardiTV Spring Championship. The Spring Championship will feature a $1,500 pre-season event (with $500 of open Qualifiers leading into it) as well as a $5,000 main tournament.
The $1,500 Spring Pre-Season will also feature four $125 qualifiers, each qualifying four players. These sixteen players will be joined by four invites, to create four five man groups which will filter into a RO12 bracket. The top eight of this event also qualify to the $5,000 Spring Championship.
All dates may be changed due to other tournament announcements such as GSL or ESL Pro Tour schedules.
Group A: KOREA - Monday, Mar 16 11:00am GMT (GMT+00:00) Group B: EUROPE - Tuesday, Mar 17 5:00pm GMT (GMT+00:00) Group C: KOREA - Monday, Mar 23 11:00am GMT (GMT+00:00) Group D: EUROPE - Tuesday, Mar 24 5:00pm GMT (GMT+00:00)
Playoffs Day 1 - Friday, Mar 27 11:00am GMT (GMT+00:00) Playoffs Day 2 - Saturday, Mar 28 11:00am GMT (GMT+00:00) Playoff dates are currently TENTATIVE - waiting for information from another event.
The $5,000 Spring Championship will see the eight top players from WardiTV 2020 invited and joined by eight qualified players from the pre-season. This event will play in two eight player round robin groups over the course of April. Each BO3 series will be worth $40 to the winner and will eventually lead into a 12 player double-elimination bracket. Exact dates will be announced at a later date.
We are also announcing the WardiTV Online Circuit : our attempt to standardize WardiTV events and to help create a storyline for the events we run throughout the year. The WardiTV Online Circuit will help link WardiTV events by qualifying players from smaller events to larger events, as such :
WardiTV Open Cups : one or two day events which are open to all, will generally qualify into a WardiTV Minor Event.
WardiTV Minor Events : $500-$2,000 event, featuring a mix of invited and qualified players. These events will qualify into WardiTV Major Events.
WardiTV Major Events : $2,500+ tournaments. Winning these events will qualify you into the end of year Championship, as well as strong placements qualifying you into the next major event.
With WardiTV 2020 acting as our first major event of 2020 we are also happy to confirm the following Major Tournaments for this year : WardiTV Spring Championship, WardiTV Summer Championship, 2 x TBA Events & TBA End of Year Championship.
For the duration of the WardiTV Spring Championship we are going to be trialling pushing support for these tournament onto our Patreon Page instead of our usual Matcherino Pages. We have always used the Patreon to supplement tournament prize pools and want to try making a clearer outline as to what amount of total support we need to keep running certain size events.
As always you can also Subscribe on Twitch and we promise that AT LEAST $1, if not more, of your subscription will go toward WardiTV Tournament prize pools.
Great entertainment, Denver, Lambo and Skillous qualify while Uthermal "wins" the EU #1 qualifier without dropping a single map. That means some big names didnt qualify who will try the 2nd time and Heromarine said he will play the 2nd qualfier this friday as well. Fun times ahead.
Can someone tell me whether an already qualified player (through the qualifiers) can still participate in the next qualifier? I saw TY, Zest, Trap and Parting in today's qualifier (qualifier 3 KR, Challonge) but all of them are already qualified.
Thanks!
And thanks to our lord Wardi for all the awsome content he is producing!
On March 18 2020 07:09 royalroadweed wrote: Clem has been tearing up these online cups. Only uthermal and heromarine seems to be able to beat him consistently as of late.
I love the strategies he's been utilizing all tournament. The speed at which he is able to maintain his production queue while also handling the fragility of MMWM is just spectacular. And he's not afraid to take it late with ghosts. So cool to see ghosts casually mixed in to a bio ball without them needing to be used as the priority, but they always could be. Truly shiny stuff.
Even if Zest prioritizes the Super tournament, it's still weird to see him be unable to win a single map against Scarlett, Inno, and soO. Even just playing standard he should win a few.
On March 23 2020 23:53 sneakyfox wrote: Even if Zest prioritizes the Super tournament, it's still weird to see him be unable to win a single map against Scarlett, Inno, and soO. Even just playing standard he should win a few.
He 5-2'd soO yesterday after going 0-3 to Scarlett.
On March 23 2020 23:53 sneakyfox wrote: Even if Zest prioritizes the Super tournament, it's still weird to see him be unable to win a single map against Scarlett, Inno, and soO. Even just playing standard he should win a few.
He 5-2'd soO yesterday after going 0-3 to Scarlett.
My bad, I was thinking about today's series against soO which I for some reason thought had already been played. Still quite surprising with the loss to Scarlett, although she did beat other good players as well.
On March 24 2020 01:45 WardiTV wrote: Just to clarify that because of the players that made it out of groups, we have our 8 Korean players for the main $5,000 event already set :
Cure INnoVation TY
PartinG Trap
Solar soO
And they will all play each other! What a grouppp!!!
You forgot defending champion RagnaroK But yeah it's going to be sick.
On March 24 2020 01:45 WardiTV wrote: Just to clarify that because of the players that made it out of groups, we have our 8 Korean players for the main $5,000 event already set :
Cure INnoVation TY
PartinG Trap
Solar soO
And they will all play each other! What a grouppp!!!
You forgot defending champion RagnaroK But yeah it's going to be sick.
Shouldn't do these things off the top of my head :D
8pm KST / Midday CET : TY vs soO 9pm KST / 1pm CET : Clem vs TY/soO 10pm KST / 2pm CET : uThermal vs Reynor 11pm KST / 3pm CET : PartinG vs uThermal/Reynor 4pm CET : SKillous vs Denver 5pm CET : Harstem vs souL (Tie-breaker match.)
Schedule was made before Cure & INno were eliminated from Super Tournament. Not sure when rest of Playoffs will be after Fridays games.
On March 27 2020 15:09 Harris1st wrote: What is that tie-breaker match for?
I'm gonna hazard a guess and say it's for the final EU spot in the Spring Championship main event. souL and Harstem are the 4th place players from the EU groups. Only thing that makes sense to me atm.
On March 27 2020 15:09 Harris1st wrote: What is that tie-breaker match for?
I'm gonna hazard a guess and say it's for the final EU spot in the Spring Championship main event. souL and Harstem are the 4th place players from the EU groups. Only thing that makes sense to me atm.
Correct. Everyone in the playoffs is qualified, with one space spare, due to Clem/uThermal/Reynor already being invited from WardiTV 2020.
On March 27 2020 21:03 sneakyfox wrote: TY losing to soO in lategame, how did we get there?
He lost a lot earlier and just didn't leave
I dunno what TY is doing here. He won all his recent TvZ's convincingly with bio. Now he's played mech 2 games and both times just didn't know what to do against soO massing mutas like a complete madman.
On March 27 2020 21:03 sneakyfox wrote: TY losing to soO in lategame, how did we get there?
He lost a lot earlier and just didn't leave
I dunno what TY is doing here. He won all his recent TvZ's convincingly with bio. Now he's played mech 2 games and both times just didn't know what to do against soO massing mutas like a complete madman.
Welp. Did soO play it like Serral did at Katowice?
I wonder if TY has been sick lately. It seems he's just much less solid after Katowice. Could be that he got the corona, that shit can take a month to get rid of.
On March 27 2020 21:56 sneakyfox wrote: I wonder if TY has been sick lately. It seems he's just much less solid after Katowice. Could be that he got the corona, that shit can take a month to get rid of.
On March 27 2020 21:56 sneakyfox wrote: I wonder if TY has been sick lately. It seems he's just much less solid after Katowice. Could be that he got the corona, that shit can take a month to get rid of.
If he had Corona I doubt they'd have let him into the Freec Up studio.
That aside, I don't know what games you're watching to think he's any less solid than at Katowice. His TvZ has been strong, TvP has been meh and TvT way weaker than it used to be. Mostly true for Katowice as well, Cure should have 2-0'd him, sOs wiped the floor with him just like Zest did.
On March 27 2020 21:56 sneakyfox wrote: I wonder if TY has been sick lately. It seems he's just much less solid after Katowice. Could be that he got the corona, that shit can take a month to get rid of.
If he had Corona I doubt they'd have let him into the Freec Up studio.
That aside, I don't know what games you're watching to think he's any less solid than at Katowice. His TvZ has been strong, TvP has been meh and TvT way weaker than it used to be. Mostly true for Katowice as well, Cure should have 2-0'd him, sOs wiped the floor with him just like Zest did.
Aren't you exaggerating a bit? Clem (and Dynamite) are hardly at Cure's level in TvT. Also, I must admit that I don't really count TY vs sOs among other TvPs, but looking back at his results his TvP was perhaps not really better back then. With today's close win against soO, his TvZ doesn't seem too strong either.
Do we have anything confirmed schedule wise about how the rest of this is going to shape up? The bracket's in a funny place. I guess it's getting increasingly hard to schedule around events with Mon/Tues GTC, GSL starting soon etc.
On March 29 2020 22:20 Elentos wrote: Do we have anything confirmed schedule wise about how the rest of this is going to shape up? The bracket's in a funny place. I guess it's getting increasingly hard to schedule around events with Mon/Tues GTC, GSL starting soon etc.
The EU-Group looks pretty much split in 2 at the Moment: Clem, Elazer, Reynor, Showtime at the top uThermal, Harstem, Denver, Skillous at the bottom While not realy suprising, I still hope to see some upsets comming in..
On May 08 2020 00:03 WardiTV wrote: Just a note that the remaining group days are May 8th, 9th and 15th providing no further scheduling changes needed.
Alright well I have no idea what TY was trying there against soO. He was on 5 bases, 90 workers against LBM. Sees the ultras. Doesn't add a ghost academy or a starport or any of that fancy stuff. Instead adds an extra factory and goes into tanks as a late game transition? I don't understand.
On May 09 2020 22:53 DieuCure wrote: He couldn't deal with the runbys in the first place, fights went well but economy was gone. And he had the factory before he saw ultras.
He added a 3rd factory when he was still on 90 workers right after he saw an ultra with a drop in soO's natural.
Ah, you are right, sorry. Maybe he thought it was worth considering his upgrades and soO' commitment to mutas, they could have snipe the ghost or so. Or maybe it was experimental, the TY way.
On May 09 2020 23:08 DieuCure wrote: Ah, you are right, sorry. Maybe he thought it was worth considering his upgrades and soO' commitment to mutas, they could have snipe the ghost or so. Or maybe it was experimental, the TY way.
Maybe it's gonna make sense once we see him play in the GSL Ro8 vs Dark
That game was way closer than it should have been though. Cure killed a lot of probes, Zest was really close to just breaking him with the counter attack immediately.
Yikes 0-4 in GSL, 0-6 in WardiTV Spring Championship, Solar's birthday went poorly.
LBM in the hands of someone competent can even recover games that start as poorly as that one. It's such a giant difference to how bad mutas were earlier in LotV. That said big muta flocks are so shit to play against
On May 16 2020 03:46 Pandain wrote: Fantastic day of games. When will the bracket be determined?
Also TY/Cure/Innovation all in the lower bracket. Wow, that's brutal for everyone in their path. Literally have 3/4 of the best terrans on the world
When Wardi figures out the optimal schedule going forward.
Also somewhat comically, TY lost to every Zerg in the KR group. Meanwhile, Inno beat Solar but lost to Ragnarok and soO. And Cure beat soO and RagnaroK but lost to Solar. And then Inno also beat PartinG and lost to Zest while Cure beat Zest but lost to PartinG.
On May 22 2020 20:26 sneakyfox wrote: Excellent placement of upgrade buildings from TY there. Twice.
He made so many completely unforced mistakes this game it's sad.
I mean I understand that Code S has maximum priority but maybe this is a bit too little effort still.
Oh I think he's putting in effort, he just played a poor game in game 1. Granted some of the mistakes might have been because of ping but he made a bunch of questionable decisions.
E: They have to stop swapping colors after every game ._.
e: I really do think that TY is already thinking about a possible Code S finals vs Inno/Cure and wants to play weird to not show his cards. He has seemed very concerned with that in the past.
On May 22 2020 20:52 sneakyfox wrote: This series looks like something out of TSL5
Koreans aren't good enough to reach game 5 in TSL.
On May 22 2020 20:44 sneakyfox wrote: What a trainwreck
e: I really do think that TY is already thinking about a possible Code S finals vs Inno/Cure and wants to play weird to not show his cards. He has seemed very concerned with that in the past.
He shouldn't concern himself with hiding things for a round that none of the 3 have reached yet. I think he's having a bit of a time with the NA server.
On May 22 2020 20:44 sneakyfox wrote: What a trainwreck
e: I really do think that TY is already thinking about a possible Code S finals vs Inno/Cure and wants to play weird to not show his cards. He has seemed very concerned with that in the past.
He shouldn't concern himself with hiding things for a round that none of the 3 have reached yet. I think he's having a bit of a time with the NA server.
Pending any player problems, here is our schedule for the remainder of the event :
Wednesday 10th June - 8pm KST / 1pm CEST 8pm KST/1pm CEST : Clem vs INno 9pm KST/2pm CEST : Cure vs Harstem 10pm KST/3pm CEST : TY vs Reynor & Clem/INno vs Cure/Harstem [SAME TIME] 11pm KST/4pm CEST : Winner vs ShoWTimE -> Replay cast Clem/INno vs Cure/Harstem
Sunday 14th June - 8pm KST / 1pm CEST 8pm KST/1pm CEST : Elazer vs Clem/INno/Cure/Harstem 9pm KST/2pm CEST : Winner vs ShoWTimE/TY/Reynor 10pm KST/3pm CEST : Winner vs Zest 11pm KST/4pm CEST : Winner vs soO
Very weird burrow. I'm really hoping its a hotkey mistake. It'll suck if Reynor is the second coming of life in more ways than just exceptional zergling use.
On June 10 2020 22:12 royalroadweed wrote: Very weird burrow. I'm really hoping its a hotkey mistake. It'll suck if Reynor is the second coming of life in more ways than just exceptional zergling use.
It takes a lot of imagination to fabricate a matchfixing accusation out of Reynor burrowing ling/bane mid-fight in a game he was already dead in for 8 minutes anyway.
On June 10 2020 23:10 darklycid wrote: Not sure how big of a deal overcharge was so far (it definitely helped but not sure how much), but TY not looking too great here so far :/
He looked great against Reynor but against Showtime he's been opting for half-assed cheeses.
On June 10 2020 23:20 darklycid wrote: Instant aoe worker killing stuff always triggers me (probably because toss doesnt have it)
Disruptor drops?
Storm drop and Colossus drop also comes close.
I concede disruptor drops i completely forgot them but storm and colossus drops i wouldn't count, colossus does rly little to workers as the attack isnt suited to kill many at once, and storm kinda works but also requires alot of setup and i don't think it's rly comparable to widow mines or banes blowing up mineral lines.
On June 10 2020 23:20 darklycid wrote: Instant aoe worker killing stuff always triggers me (probably because toss doesnt have it)
Disruptor drops?
Storm drop and Colossus drop also comes close.
I concede disruptor drops i completely forgot them but storm and colossus drops i wouldn't count, colossus does rly little to workers as the attack isnt suited to kill many at once, and storm kinda works but also requires alot of setup and i don't think it's rly comparable to widow mines or banes blowing up mineral lines.
Well medivacs have to be dropped and buried before they can shoot. Colossus two-shot workers and fire quickly enough that if you didn't see it coming before the first shot hit then you'll probably lose 3 workers on the second shot. I think the same goes for storm drop: the time from you cast the storm to the worker dying is not so different from the time from you burrow the mine to when it hits.
On June 10 2020 23:36 Elentos wrote: Mech's greatest weakness, tier one Protoss spam
Mech's greatest weakness is protoss overall, everytime i play vs mech i think it's bad even when i play like a baboon i can still win (sometimes i don't even know how i win), even when i'm really behind after a bad earlygame and see it's mech i think to myself: "nice i can still win".
On June 11 2020 07:58 AzAlexZ wrote: LOL Showtime beats the GSL champ nice
to be fair everyone and their mother study the Korean elite.
at the pro level of play, studying a player goes a long way. No offense to Showtime, but I dont think TY studies him lol. And he has no reason to since they are in different circuits.
That's a big reason bigtime offline events are a different story. Koreans are probably zoning in on the competition
On June 11 2020 07:58 AzAlexZ wrote: LOL Showtime beats the GSL champ nice
to be fair everyone and their mother study the Korean elite.
at the pro level of play, studying a player goes a long way. No offense to Showtime, but I dont think TY studies him lol. And he has no reason to since they are in different circuits.
That's a big reason bigtime offline events are a different story. Koreans are probably zoning in on the competition
Except for Katowice, they really aren't. And it would be weird if, at this point, TY didn't know what's Showtime's preferred playstyle and approach. Those are just lame excuses
SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, NightMare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
So tosses dont think their lategame holds up against terrans, and terrans want to proxy and 2 base all in most of the time to avoid the latgame against toss. Interesting
Showtime was so close to holding that, the anti-armor missile out of nowhere really broke his neck since it ruined his attempted surround and even made him use battery overcharge way too early.
On June 11 2020 07:58 AzAlexZ wrote: LOL Showtime beats the GSL champ nice
to be fair everyone and their mother study the Korean elite.
at the pro level of play, studying a player goes a long way. No offense to Showtime, but I dont think TY studies him lol. And he has no reason to since they are in different circuits.
That's a big reason bigtime offline events are a different story. Koreans are probably zoning in on the competition
It was the first day on the new patch (literally when TY vs Showtime was played the patch wasn't live yet on the Korean server). TY was trying out stuff like fast armory mine drops into mech. And also learned the hard way that proxy 3 rax marine loses to a shield battery.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
So tosses dont think their lategame holds up against terrans, and terrans want to proxy and 2 base all in most of the time to avoid the latgame against toss. Interesting
I think you're stuck in a bygone era.
TY just gave a huge breakdown on his games with Parting, the greatest PvTer of all time, in the Code S. To summarize, he said that he was supremely confident in the lategame.
IMO, it's not longer the case that Terran players feel like they have to end the game early unless it's on a map like obsidian. It's the fact that Terran proxies and 2 base pushes are so strong nowadays that the worst case scenario is that a terran player can macro out of it. It's such a powerful tool, why not use it? I think the batter overcharge buff is a big nod to that factor.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
So tosses dont think their lategame holds up against terrans, and terrans want to proxy and 2 base all in most of the time to avoid the latgame against toss. Interesting
I think you're stuck in a bygone era.
TY just gave a huge breakdown on his games with Parting, the greatest PvTer of all time, in the Code S. To summarize, he said that he was supremely confident in the lategame.
Sadly for all that boasting TY basically avoids late game entirely anyway in TvP.
Regardless of that I think a lot of Terrans still aren't actually that confident in the late game because it's kinda easy to fall apart to chargelot/DT counter attacks at the back and disruptors at the front. So they continue to play heavy pressure styles (and committed all-ins) because it bumps up their winrates. Will be interesting to see what lasting effect on the meta the battery overcharge can produce.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Billowy/Nightmare they are different people, NightMare was the one using this build vs GuMiho and sadly he went to HotS. Billowy still plays.
Oh, I got that mixed up, just remember Billowy used to go by another name, but I see now that that was DoKyung.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
So tosses dont think their lategame holds up against terrans, and terrans want to proxy and 2 base all in most of the time to avoid the latgame against toss. Interesting
I think you're stuck in a bygone era.
TY just gave a huge breakdown on his games with Parting, the greatest PvTer of all time, in the Code S. To summarize, he said that he was supremely confident in the lategame.
Sadly for all that boasting TY basically avoids late game entirely anyway in TvP.
Regardless of that I think a lot of Terrans still aren't actually that confident in the late game because it's kinda easy to fall apart to chargelot/DT counter attacks at the back and disruptors at the front. So they continue to play heavy pressure styles (and committed all-ins) because it bumps up their winrates. Will be interesting to see what lasting effect on the meta the battery overcharge can produce.
E: Zest looking good in game 1
Does TY really avoid lategame in TvP though? since 2019 he's been willing to go turtle terran against protoss often, and it has worked out.
I think a lot of Terran pros still stick to the heavy pressure styles because it has a higher chance of winning than simply going to the lategame like you said.
I hope overcharge leads to the resurgence of defensive macro protoss players like stats.
On June 14 2020 21:28 sneakyfox wrote: SC2 is strange sometimes. DT blink was introduced after the 2016 season and hasn't been changed since. In 2017, Billowy/Nightmare made our day when he blinked on a couple of tanks in the early game and won his Code S game. Only now is mass blink DT standard lategame meta in PvT, and I wouldn't even be surprised if the ability takes some kind of nerf in the future because it's considered too strong.
SC2 is really just a quite small competitive scene where everyone copies one another and there isn't that much real strategical innovation.
On June 14 2020 21:12 BerserkSword wrote:
On June 14 2020 21:08 sneakyfox wrote: Colossus drops have become really popular after the new patch. Feels like we see more of that than whine drops
could be that the battery overcharge is an indirect buff to colossus based play in the early game, which is inherently defensive.
especially against a timing/pushed based player like innovation. Neeb went phoenix colossus against innovation as well and won
Yes, I think you're right about that.
Regarding DTs - I don't think it has anything to do with lack of strategic innovation.
I've heard many pros say - and I agree - that the Protoss lategame is no longer able to really stand and fight head to head with the Terran late game comp.
Which led to the blink dt heavy play and protoss "guerilla warfare" if you will. This type of play is more mechanically demanding so it's no surprise it wasnt the play style of choice back when the protoss deathball was strong.
So tosses dont think their lategame holds up against terrans, and terrans want to proxy and 2 base all in most of the time to avoid the latgame against toss. Interesting
I think you're stuck in a bygone era.
TY just gave a huge breakdown on his games with Parting, the greatest PvTer of all time, in the Code S. To summarize, he said that he was supremely confident in the lategame.
Sadly for all that boasting TY basically avoids late game entirely anyway in TvP.
Regardless of that I think a lot of Terrans still aren't actually that confident in the late game because it's kinda easy to fall apart to chargelot/DT counter attacks at the back and disruptors at the front. So they continue to play heavy pressure styles (and committed all-ins) because it bumps up their winrates. Will be interesting to see what lasting effect on the meta the battery overcharge can produce.
E: Zest looking good in game 1
Does TY really avoid lategame in TvP though?
Well, most of his games don't go anywhere close to late game. Even against PartinG he took a lot of early game gambles. Same against Showtime in this tournament or Trap in TSL. And I think mech is a different thing compared to bio in late game since mech is kind of an off-meta gamble and doesn't really have timings before the late game anyway.
The new building skins for Terran and Protoss are very pretty btw.
Zest is looking great today. Really on point, very strong.
I also like the fact that already the overcharge is leading to people going for more multiprong. After over 2 years of most TvPs getting decided by frontal pushes one way or another, seeing more multitasking in drops and distractions etc. again like we used to have would certainly be refreshing.
On June 14 2020 23:12 Elentos wrote: Zest is looking great today. Really on point, very strong.
I also like the fact that already the overcharge is leading to people going for more multiprong. After over 2 years of most TvPs getting decided by frontal pushes one way or another, seeing more multitasking in drops and distractions etc. again like we used to have would certainly be refreshing.
That would definitely be a big improvement, there really isn't any fun in watching scv-pull number 1000 at this point. And it seems like the battery overcharge is making this change, but I don't know if the whine change is working as intended. It doesn't seem to be much of a problem for protoss to defend it so it isn't making them more cautious about expanding. And since so many causal players don't like the new whine it might be better if the change is reverted and some other way is found to keep protoss "honest" in the early game.
Also, looks like we might get our first #ProtossPatch champion