On September 13 2015 23:06 xtorn wrote:
love how Zanster plays here
love how Zanster plays here
that's cute but I think he's unfathomably behind
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Senseless bashing of foreigners and WCS game quality is not permitted today. Criticism is fine, but let's not repeat yesterday's mess. Games can be enjoyed without the presence of constant vitriol. 14:18 GMT (+00:00) Edit: This is your friendly reminder that whining about Protoss is an old and tired thing. Don't. -Zealously | ||
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[PkF] Wire
France24235 Posts
On September 13 2015 23:06 xtorn wrote: love how Zanster plays here that's cute but I think he's unfathomably behind | ||
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[PkF] Wire
France24235 Posts
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HellHound
Bulgaria5962 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Ej_
47656 Posts
On September 13 2015 23:06 Ej_ wrote: Show nested quote + On September 13 2015 23:03 Ej_ wrote: On September 13 2015 23:01 Ej_ wrote: game 3 on Coda Zanster top left, Lilbow bottom right ok Zanster is 7pooling, Lilbow 13gate on low ground, probe scouts Lilbow makes forge in wall reactively Lilbow walls of completely with another pylon Zealot on the way lings killing first pylon zealot out lings killing gate Lilbow cannoning main "This is so smart" - says ToD after seeing a reasonable reaction to early pool that's 15 years old lings kill wall go into main cannon finishes Zanster has to back off, kills al buildings on lowground and redrones Lilbow restarts gateway+gas in main Zanster kills gas in main that is out of cannon range, Lilbow has 1 gate and 1 gas Zanster has taken nat already, is getting gas WG and 2nd gate on the way for Lilbow 3 zealots out, are chasing out 7 lings of zanster Lilbow puts down his natural, Zanster takes 3rd ling speed starts, as does a queen on natural 2 more gates to wall off and a sentry Lilbow still 1 gas 4 gate maybe??? probe out on the map, passes by lings with zealots phasing out pylon placed in that annoying spot over debris on the forward base that you should always scout with OL speed almost done, 7 roaches on the way for Zanster ok Zanster starts 3rd now, not earlier lol 33 drones to 35 probes roaches+lings easily hold zealot 4gate, Lilbow recalls roach counterattack 40 drones to 41 probes 8 roaches just push forward, don't even try poking the nat wall Zanster starts lair and an evo | ||
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[PkF] Wire
France24235 Posts
On September 13 2015 23:07 FueledUpAndReadyToGo wrote: Zanster needs to do damage fast ;x he can't the ramp is too safe | ||
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Aelendis
Belgium892 Posts
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[PkF] Wire
France24235 Posts
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b0rt_
Norway931 Posts
User was warned for this post | ||
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palexhur
Colombia730 Posts
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Ej_
47656 Posts
On September 13 2015 23:07 Ej_ wrote: Show nested quote + On September 13 2015 23:06 Ej_ wrote: On September 13 2015 23:03 Ej_ wrote: On September 13 2015 23:01 Ej_ wrote: game 3 on Coda Zanster top left, Lilbow bottom right ok Zanster is 7pooling, Lilbow 13gate on low ground, probe scouts Lilbow makes forge in wall reactively Lilbow walls of completely with another pylon Zealot on the way lings killing first pylon zealot out lings killing gate Lilbow cannoning main "This is so smart" - says ToD after seeing a reasonable reaction to early pool that's 15 years old lings kill wall go into main cannon finishes Zanster has to back off, kills al buildings on lowground and redrones Lilbow restarts gateway+gas in main Zanster kills gas in main that is out of cannon range, Lilbow has 1 gate and 1 gas Zanster has taken nat already, is getting gas WG and 2nd gate on the way for Lilbow 3 zealots out, are chasing out 7 lings of zanster Lilbow puts down his natural, Zanster takes 3rd ling speed starts, as does a queen on natural 2 more gates to wall off and a sentry Lilbow still 1 gas 4 gate maybe??? probe out on the map, passes by lings with zealots phasing out pylon placed in that annoying spot over debris on the forward base that you should always scout with OL speed almost done, 7 roaches on the way for Zanster ok Zanster starts 3rd now, not earlier lol 33 drones to 35 probes roaches+lings easily hold zealot 4gate, Lilbow recalls roach counterattack 40 drones to 41 probes 8 roaches just push forward, don't even try poking the nat wall Zanster starts lair and an evo +1 melee on the way, so is roach speed Lilbow adds forge and twilight sentry/zealot moving out lol Zanster was attacking with roach/ling armies circumvnting basetrade vs recall alright 3rd of Zanster dies, Lilbow recalls and defends EZPZ Lilbow adds 2 gates after losing 1 in wall to roaches +! melee has been cancelled is retsarted Zanster takes forward 3rd and infestaton pit roach/ling trapped and shredded by sentries on Lilbow's 3rd/natural entrance | ||
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HellHound
Bulgaria5962 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Zealously
East Gorteau22261 Posts
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Olli
Austria24422 Posts
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SetGuitarsToKill
Canada28396 Posts
On September 13 2015 23:09 b0rt_ wrote: Amazing skill to get him back in the game there, pressing recall. Welcome to Protoss! User was warned for this post | ||
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D-light
Finland7364 Posts
On September 13 2015 23:09 palexhur wrote: Lol SC2 with its gimmicks, recall ftw It's a skill to know to recall after you kill the hatch | ||
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grogburg
United States329 Posts
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Ace Frehley
2030 Posts
On September 13 2015 23:09 b0rt_ wrote: Amazing skill to get him back in the game there, pressing recall. The bag of gimmicks is endless | ||
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