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your Country52796 Posts
On June 02 2015 22:26 The_Templar wrote:Show nested quote +On June 02 2015 22:22 The_Templar wrote:Map: Azura Bunny spawns in the top right Snute spawns in the top left 2:00 Hatch/pool/gas for Snute. Reaper first for Bunny. 3:00 Factory + second reaper for Bunny. The rocks are phony, you can pass through them. 4:00 Reactor on the barracks. Speed being researched for zerglings. No third yet. 5:00 Hellions for Bunny. Snute starts to spread creep. Starport for Bunny. 6:00 More hellions for Bunny. Bunny tries pressuring but when it fails he passes through the rocks.
8:00 Bunny 61 vs Snute 65 The map isn't underwater ~_~ Lair for Snute as well as spore crawlers. Bunny is adding banshees.
9:00 Bunny 72 vs Snute 72 Bunny's banshee gets outside the air blockers and gets stuck LOL +1/1 for Bunny. Snute going for Bunny's wall.
10:00 Bunny 81 vs Snute 88 Baneling speed and a spire for Snute. Everyone starts freaking out about the air blockers. Bunny's upgrades are finishing up.
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So this game is 5/5 just for that alone...
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haha this bug used to happen on 1 of Kantuva's maps. I see now that Iezael was aiming for a TLMC win with Azura.
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On June 02 2015 22:29 IntoTheheart wrote:LOL this map doodad... Bunny lost a banshee because the map screwed it up. Bunny should have respected the air blocker and not tried to go through.
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your Country52796 Posts
On June 02 2015 22:29 The_Templar wrote:Show nested quote +On June 02 2015 22:26 The_Templar wrote:On June 02 2015 22:22 The_Templar wrote:Map: Azura Bunny spawns in the top right Snute spawns in the top left 2:00 Hatch/pool/gas for Snute. Reaper first for Bunny. 3:00 Factory + second reaper for Bunny. The rocks are phony, you can pass through them. 4:00 Reactor on the barracks. Speed being researched for zerglings. No third yet. 5:00 Hellions for Bunny. Snute starts to spread creep. Starport for Bunny. 6:00 More hellions for Bunny. Bunny tries pressuring but when it fails he passes through the rocks. 8:00 Bunny 61 vs Snute 65 The map isn't underwater ~_~ Lair for Snute as well as spore crawlers. Bunny is adding banshees. 9:00 Bunny 72 vs Snute 72 Bunny's banshee gets outside the air blockers and gets stuck LOL +1/1 for Bunny. Snute going for Bunny's wall. 10:00 Bunny 81 vs Snute 88 Baneling speed and a spire for Snute. Everyone starts freaking out about the air blockers. Bunny's upgrades are finishing up. 11:00 Bunny 110 vs Snute 91 Fourth base for Snute. Light pressure from Bunny is deflected by banelings. More units die than expected.
13:00 Bunny 137 vs Snute 126 Combat shields is halfway done. +2/2 starts for Snute. Armory for Bunny. Widow miens are being made. Armory finishes.
14:00 Bunny 146 vs Snute 134 Bunny's drops are deflected, but he's stabilized on three bases. Burrow and +1 air weapons start for Snute. Bunny getting two more barracks and +2/2. Snute's +2/2 is nearing completion.
15:00 Bunny 169 vs Snute 163 A number of banelings are destroyed to get rid of some of Bunny's marines. Engagement off creep in the center. Bunny retains some of his marines but not a lot. Snute gets a better engagement out of that.
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your Country52796 Posts
On June 02 2015 22:33 The_Templar wrote:Show nested quote +On June 02 2015 22:29 The_Templar wrote:On June 02 2015 22:26 The_Templar wrote:On June 02 2015 22:22 The_Templar wrote:Map: Azura Bunny spawns in the top right Snute spawns in the top left 2:00 Hatch/pool/gas for Snute. Reaper first for Bunny. 3:00 Factory + second reaper for Bunny. The rocks are phony, you can pass through them. 4:00 Reactor on the barracks. Speed being researched for zerglings. No third yet. 5:00 Hellions for Bunny. Snute starts to spread creep. Starport for Bunny. 6:00 More hellions for Bunny. Bunny tries pressuring but when it fails he passes through the rocks. 8:00 Bunny 61 vs Snute 65 The map isn't underwater ~_~ Lair for Snute as well as spore crawlers. Bunny is adding banshees. 9:00 Bunny 72 vs Snute 72 Bunny's banshee gets outside the air blockers and gets stuck LOL +1/1 for Bunny. Snute going for Bunny's wall. 10:00 Bunny 81 vs Snute 88 Baneling speed and a spire for Snute. Everyone starts freaking out about the air blockers. Bunny's upgrades are finishing up. 11:00 Bunny 110 vs Snute 91 Fourth base for Snute. Light pressure from Bunny is deflected by banelings. More units die than expected. 13:00 Bunny 137 vs Snute 126 Combat shields is halfway done. +2/2 starts for Snute. Armory for Bunny. Widow miens are being made. Armory finishes. 14:00 Bunny 146 vs Snute 134 Bunny's drops are deflected, but he's stabilized on three bases. Burrow and +1 air weapons start for Snute. Bunny getting two more barracks and +2/2. Snute's +2/2 is nearing completion. 15:00 Bunny 169 vs Snute 163 A number of banelings are destroyed to get rid of some of Bunny's marines. Engagement off creep in the center. Bunny retains some of his marines but not a lot. Snute gets a better engagement out of that. 17:00 Bunny 147 vs Snute 174 Snute goes for the third base. Bunny has a fourth but rushes to protect this. Banelings very nearly kill a huge ball of marines, but Bunny holds with only slight losses. Both players are on four bases now. Infestation pit is finishing. Bunny has been scanning to find mines, successfully. Hive starts for Snute.
18:00 Bunny 189 vs Snute 200 +3/3 starts for Bunny. Snute goes into the main base with mutalisks, getting on top of the production. A wave of zerglings allows Snute to clean up Bunny's army. Bunny GG's! Snute's advantage is now 12-8!
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your Country52796 Posts
ESV Ravage
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Snute is doing better than I thought. Bunny needs to find some terran passion
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your Country52796 Posts
On June 02 2015 22:42 The_Templar wrote:Map: ESV Ravage Bunny spawns in the bottom right Snute spawns in the top left 2:00 Reaper versus hatch/pool/gas.
3:00 Bunny gets a second reaper and moves across the map with his first one. Zerglings finish just in time to prevent drone losses.
4:00 Factory for Bunny. Third reaper being made. Three CCs being made. Reapers kill three drones in the natural before going into the main and killing another.
5:00 Starport for Bunny. Two hellions being made.
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your Country52796 Posts
On June 02 2015 22:44 The_Templar wrote:Show nested quote +On June 02 2015 22:42 The_Templar wrote:Map: ESV Ravage Bunny spawns in the bottom right Snute spawns in the top left 2:00 Reaper versus hatch/pool/gas. 3:00 Bunny gets a second reaper and moves across the map with his first one. Zerglings finish just in time to prevent drone losses. 4:00 Factory for Bunny. Third reaper being made. Three CCs being made. Reapers kill three drones in the natural before going into the main and killing another. 5:00 Starport for Bunny. Two hellions being made. 6:00 Lair for Snute. Bunny going for an uncloaked banshee. Bunny going for the third once his first two hellions are done.
8:00 Bunny 71 vs Snute 63 Hellions are being kept at home. Two engineering bays for Bunny. A queen nearly dies and does, although a lot of hellions die.
9:00 Bunny vs Snute 74 Snute loses tons of zerglings and a few queens in order to kill the single banshee and clean up the hellions. Mutalisks begin for Snute. Bunny is actually getting missile turrets in his main and natural.
10:00 Bunny 79 vs Snute 87 +1/1 is 2/3 done for Bunny and just starting for Snute. Snute harassing with five mutalisks, killing a turret and a few marines. Baneling nest finishing up.
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I feel like Snute's winning a little harder with every single game.
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your Country52796 Posts
On June 02 2015 22:49 The_Templar wrote:Show nested quote +On June 02 2015 22:44 The_Templar wrote:On June 02 2015 22:42 The_Templar wrote:Map: ESV Ravage Bunny spawns in the bottom right Snute spawns in the top left 2:00 Reaper versus hatch/pool/gas. 3:00 Bunny gets a second reaper and moves across the map with his first one. Zerglings finish just in time to prevent drone losses. 4:00 Factory for Bunny. Third reaper being made. Three CCs being made. Reapers kill three drones in the natural before going into the main and killing another. 5:00 Starport for Bunny. Two hellions being made. 6:00 Lair for Snute. Bunny going for an uncloaked banshee. Bunny going for the third once his first two hellions are done. 8:00 Bunny 71 vs Snute 63 Hellions are being kept at home. Two engineering bays for Bunny. A queen nearly dies and does, although a lot of hellions die. 9:00 Bunny vs Snute 74 Snute loses tons of zerglings and a few queens in order to kill the single banshee and clean up the hellions. Mutalisks begin for Snute. Bunny is actually getting missile turrets in his main and natural. 10:00 Bunny 79 vs Snute 87 +1/1 is 2/3 done for Bunny and just starting for Snute. Snute harassing with five mutalisks, killing a turret and a few marines. Baneling nest finishing up. 12:00 Bunny 95 vs Snute 109 Snute has just three mutalisks, as a few have died to marines. Hellions snuck into the natural and killed seven marines. Baneling speed starts. The third base of Bunny can not land due to an overlord. A group of marines come to defend it.
13:00 Bunny 107 vs Snute 109 Burrow and +2 flier attacks for Snute. Bunny never finished a turret in his main base and Snute is gaining control of the production. Fourth base is finishing for Snute.
15:00 Bunny 115 vs Snute 139 Bunny tries to attack. Snute retreats and crushes the attack. Snute is counterattacking. Snute is going for +2/2 right before Bunny. Everything in Bunny's natural is falling at the moment. A baneling land mine kills half of Bunny's marines in the main base and Bunny GG's! Snute now leads 13-8!
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The_Templar, is the red just there to denote supply changes?
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your Country52796 Posts
Poll: Recommend Game 21?★- Do not see this game no matter what (0) 0% ★★- Not recommended unless you have nothing better to do (1) 100% ★★★- Good game (0) 0% ★★★★- Highly recommended game (0) 0% ★★★★★- One of the best games this season (0) 0% 1 total votes Your vote: Recommend Game 21? (Vote): ★- Do not see this game no matter what (Vote): ★★- Not recommended unless you have nothing better to do (Vote): ★★★- Good game (Vote): ★★★★- Highly recommended game (Vote): ★★★★★- One of the best games this season
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On June 02 2015 22:52 IntoTheheart wrote: The_Templar, is the red just there to denote supply changes? Supply block.
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Bunny has to avoid tilting. Snute's got his number right now. Aaaand TLO creatives into the cast!
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your Country52796 Posts
On June 02 2015 22:58 The_Templar wrote:Map: Neo Emerald Plaza Bunny spawns in the top right Snute spawns in the bottom left 2:00 Bunny going barracks/gas on 11 supply. Snute opening 15 pool. Reaper for Bunny.
3:00 Snute expands. Bunny getting a second reaper. Gas for Snute.
4:00 Why are they using an old version of this map? Three CCs for Bunny.
5:00 Zergling speed starts for Snute. Bunny getting two drones with his reapers.
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