Me too
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Musicus
Germany23576 Posts
On November 02 2014 04:59 TheDwf wrote: Show nested quote + On November 02 2014 04:59 Shellshock wrote: I picked MMA 3-1 I think. The dream is still alive Prediction brother Me too . | ||
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TitusVI
Germany8319 Posts
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Yorkie
United States12612 Posts
On November 02 2014 05:00 [PkF] Wire wrote: Show nested quote + On November 02 2014 05:00 Yorkie wrote: On November 02 2014 04:59 Ej_ wrote: will MMA pull the boys on Deadwing? Helllllllll no I think he will. This map sucks for acv pulls in my experience. Plop your army at the top of your third ramp and watch those scvs melt ![]() | ||
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Dodgin
Canada39254 Posts
http://www.teamliquid.net/forum/starcraft-2/470392-wcs-global-finals-opening-weekend-news-thread look at the bottom of the post | ||
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KingAlphard
Italy1705 Posts
On November 02 2014 04:59 JustPassingBy wrote: Perhaps instead of focusing down the vikings with his stalkers, Stardust should have focused the shots of his collossi? It seems a lof of the shots just hit one of two marauders instead of going into the marines. It's usually bad to focus with colossi, because they will all clump up to get in range and only 2-3 of them will shoot. It's only worth to do it if they are firing buildings imo. | ||
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KingofdaHipHop
United States25602 Posts
On November 02 2014 05:00 The_Templar wrote: Show nested quote + On November 02 2014 05:00 Yorkie wrote: On November 02 2014 04:59 Shellshock wrote: I picked MMA 3-1 I think. The dream is still alive Gonna be 3-2 get rekt 3-2 StarDust yeah Prediction Brother. | ||
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[PkF] Wire
France24229 Posts
On November 02 2014 05:00 y0su wrote: Show nested quote + On November 02 2014 04:59 [PkF] Wire wrote: On November 02 2014 04:59 sage_francis wrote: On November 02 2014 04:57 Samx wrote: Protoss 3/3 max death ball vs 2/2 terran max. End of battle 140 terran supply vs 80 Protoss. This isn't suppose to happen right? no storms Actually you don't need storms, but the stalkers didn't protect the colossi very well and the engage was just dreadful overall. I think there was also only 1 archon (maybe 2) That's the problem of waiting so long to engage, either he engages earlier with mass zealots and a big upgrade lead, or like he did but has sacrificed some zealots through harass in the meantime to add up archons (I think he had 1000+ gas during the battle, hence the 4 archons he warped at home after the fight). | ||
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Yorkie
United States12612 Posts
On November 02 2014 05:01 Dodgin wrote: They changed JD's tarrot card http://www.teamliquid.net/forum/starcraft-2/470392-wcs-global-finals-opening-weekend-news-thread look at the bottom of the postRIP Jaedong | ||
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Superbanana
2369 Posts
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PresenceSc2
Australia4032 Posts
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Lorning
Belgica34432 Posts
On November 02 2014 05:02 Yorkie wrote: Show nested quote + On November 02 2014 05:01 Dodgin wrote: They changed JD's tarrot card http://www.teamliquid.net/forum/starcraft-2/470392-wcs-global-finals-opening-weekend-news-thread look at the bottom of the postRIP Jaedong Literally dead | ||
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[PkF] Wire
France24229 Posts
On November 02 2014 05:01 Yorkie wrote: Show nested quote + On November 02 2014 05:00 [PkF] Wire wrote: On November 02 2014 05:00 Yorkie wrote: On November 02 2014 04:59 Ej_ wrote: will MMA pull the boys on Deadwing? Helllllllll no I think he will. This map sucks for acv pulls in my experience. Plop your army at the top of your third ramp and watch those scvs melt ![]() Ah yeah, I take the other third to defend drops more easily, maybe that's why scv pulls work against me on that map ^^ | ||
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y0su
Finland7871 Posts
On November 02 2014 05:01 KingAlphard wrote: Show nested quote + On November 02 2014 04:59 JustPassingBy wrote: Perhaps instead of focusing down the vikings with his stalkers, Stardust should have focused the shots of his collossi? It seems a lof of the shots just hit one of two marauders instead of going into the marines. It's usually bad to focus with colossi, because they will all clump up to get in range and only 2-3 of them will shoot. It's only worth to do it if they are firing buildings imo. yeah, doesn't the overkill prevention (and lasers) cause only the minimum necessary colossi to attack? | ||
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packrat386
United States5077 Posts
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stuchiu
Fiddler's Green42661 Posts
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Cheren
United States2911 Posts
On November 02 2014 05:02 Lorning wrote: Show nested quote + On November 02 2014 05:02 Yorkie wrote: On November 02 2014 05:01 Dodgin wrote: They changed JD's tarrot card http://www.teamliquid.net/forum/starcraft-2/470392-wcs-global-finals-opening-weekend-news-thread look at the bottom of the postRIP Jaedong Literally dead | ||
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PhoenixVoid
Canada32742 Posts
On November 02 2014 05:02 Za7oX wrote: What time does day 2 srart? Same time as today? Presumably 1 PM EST again next week. | ||
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The_Templar
your Country52797 Posts
On November 02 2014 04:59 The_Templar wrote: Map: Deadwing MMA spawns in the bottom right StarDust spawns in the top right2:00 Barracks/gas for MMA. StarDust getting a gateway/gas. Reaper for MMA. 3:00 Both players expand. Reactor on MMA's barracks. Mothership core for StarDust. 4:00 Factory for MMA. Stalker on the way for StarDust. Twilight council for StarDust. 5:00 StarDust tries scouting with a probe but a reaper denies it. Widow mine for MMA. Starport for MMA. Tech lab on the barracks of MMA. Second refinery for MMA. | ||
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SetGuitarsToKill
Canada28396 Posts
On November 02 2014 05:01 Dodgin wrote: They changed JD's tarrot card http://www.teamliquid.net/forum/starcraft-2/470392-wcs-global-finals-opening-weekend-news-thread look at the bottom of the postHa, that's amazing. TL Writers killing it so hard this year | ||
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y0su
Finland7871 Posts
On November 02 2014 05:02 Za7oX wrote: What time does day 2 srart? Same time as today? ro8 starts next week and I think it's several hours later (noon pacific) | ||
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