[SPL] Round 2 Play Offs - Final! - Page 46
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Heartland
Sweden24579 Posts
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bo1b
Australia12814 Posts
On April 01 2014 19:51 TheDwf wrote: Does the League of Injustice allow race switching though? A player that switches races constantly to maintain fotm status would be welcomed with open arms I would imagine | ||
aZealot
New Zealand5447 Posts
Go MVP for the improbable Protoss inspired comeback! Later all. | ||
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Manifesto7
Osaka27133 Posts
Dont feed trolls please. | ||
Dosey
United States4505 Posts
On April 01 2014 19:53 aZealot wrote: Christ, it's almost midnight here and I have work tomorrow. I can't stay up anymore. Go MVP for the improbable Protoss inspired comeback! Later all. You clearly don't have your priorities in order. | ||
TheDwf
France19747 Posts
On April 01 2014 19:49 Qwerty85 wrote: Where would you place the bunker and how many marines can you actually have by that time? Idk I think that oracle+zealot+stalker would still give him so much trouble, especially since Super was also expanding, Maru would always be playing from behind... Bunker at the ramp, 4-6 Marines depending on the timing. I'll have to rewatch carefully the game but I'm almost sure what Super did is worse than a classic 3'25 proxy Stargate. | ||
teamamerica
United States958 Posts
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Musicus
Germany23576 Posts
On April 01 2014 19:53 Heartland wrote: I miss jaedong in PL. Doesn't feel the same without him Please don't mention his name in PL threads, my heart can't take it. | ||
Cokefreak
Finland8094 Posts
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TheDwf
France19747 Posts
On April 01 2014 19:53 bo1b wrote: A player that switches races constantly to maintain fotm status would be welcomed with open arms I would imagine Besides, I always felt Zerg lacked manner MULEs after chain Fungal'ing 40 Marines in WoL. | ||
imre
France9263 Posts
On April 01 2014 19:54 teamamerica wrote: You guys think Cure has a snipe build for Super? Don't exactly know why they'd send Cure out instead otherwise? cuz he's really really good ? | ||
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The_Templar
your Country52797 Posts
On April 01 2014 19:51 The_Templar wrote: Cure spawns in the top left Super spawns in the bottom right 2:00 Cure getting a barracks followed by a refinery. Super starting with a gateway and just one gas. Cure getting a reaper. 3:00 Mothership core from Super. Super getting a hidden pylon. Two more barracks from Cure. 4:00 Cure scouting around with an SCV. Warp gate research from Super. Super expanding. Proxy stargate. 5:00 Marauder from Cure. Reaper still poking around. | ||
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Darkhorse
United States23455 Posts
On April 01 2014 19:54 teamamerica wrote: You guys think Cure has a snipe build for Super? Don't exactly know why they'd send Cure out instead otherwise? I would've guessed Jin Air's four would be Cure/Rogue/Maru/sOs so I don't think it matters much the order they go in. | ||
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Shellshock
United States97276 Posts
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Pandemona
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Charlie Sheens House51453 Posts
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MasterOfPuppets
Romania6942 Posts
Why keep him around then? ![]() | ||
bo1b
Australia12814 Posts
On April 01 2014 19:55 TheDwf wrote: Besides, I always felt Zerg lacked manner MULEs after chain Fungal'ing 40 Marines in WoL. Yeh but they could send drones through nydus worms to make multiple manner hatches | ||
DJHelium
Sweden13480 Posts
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Darkhorse
United States23455 Posts
On April 01 2014 19:56 DJHelium wrote: Link to LR of game vs DongRaeGu doesn't link properly. I gather it was an 11/11 and it succeeded? Correct | ||
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Shellshock
United States97276 Posts
On April 01 2014 19:56 DJHelium wrote: Link to LR of game vs DongRaeGu doesn't link properly. I gather it was an 11/11 and it succeeded? yea DRG went pool first but Maru still got the bunker up and managed to take the win | ||
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