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[Code A] Group J Season 1 2014 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 31 Next All
Popkiller
Profile Blog Joined March 2012
3415 Posts
January 23 2014 05:55 GMT
#321
On January 23 2014 14:54 Mintie wrote:
conclusion.. nerf Carriers?


this will fix TvP, yes.
GWdeathscythe
Profile Joined November 2012
Brazil1091 Posts
January 23 2014 05:55 GMT
#322
Stats is so GOSU!!!! that was entertaining.
JD is BONJWA!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 23 2014 05:56 GMT
#323
On January 23 2014 14:55 Lorning wrote:
Poll: Recommend Winners' Match Game 3?

★★★★★- One of the best games this season (36)
 
68%

★★★★- Highly recommended game (10)
 
19%

★★- Not recommended unless you have nothing better to do (3)
 
6%

★★★- Good game (2)
 
4%

★- Do not see this game no matter what (2)
 
4%

53 total votes

Your vote: Recommend Winners' Match Game 3?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★- Do not see this game no matter what


Community News
TL+ Member
FlyingSteaks
Profile Joined April 2012
Brazil433 Posts
January 23 2014 05:56 GMT
#324
What a great unique series
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 23 2014 05:56 GMT
#325
Holy shit. Mech v P AND Protoss using Carriers?

My god, what a game
Team Slayers, Axiom-Acer and Vile forever
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 23 2014 05:56 GMT
#326
He probably should have gotten mech armour against Carriers though. I think. I have no idea how high level mech vs. Carrier actually works, but that sounds reasonable.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
LighT.
Profile Joined December 2010
Canada4501 Posts
January 23 2014 05:56 GMT
#327
DAT CARRIER
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
January 23 2014 05:56 GMT
#328
STATS! =D

That was awesome.
saddaromma
Profile Joined April 2013
1129 Posts
January 23 2014 05:56 GMT
#329
sc2 is so much better without bio
manniefresh
Profile Joined July 2011
United States74 Posts
January 23 2014 05:56 GMT
#330
On January 23 2014 14:54 Vindicare605 wrote:
Show nested quote +
On January 23 2014 14:50 manniefresh wrote:
shouldn't carriers force a transition back into bio?


Sigh.

You CAN'T transition back into Bio.

That requires a complete restructuring of your production. Good luck trying to swap back into Bio when you already have a ton of army supply tied up in a Mech army, and you haven't even started stim yet.



Gotcha, makes mech even harder then. I guess widow mine viking is the answer though?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 23 2014 05:56 GMT
#331
On January 23 2014 14:52 Popkiller wrote:
Supernova could have actually given us a TvP win... but he goes mech...


I think it's telling that despite him clearly having strong bio TvP, he chose to go Mech when Code S was on the line... but whether that speaks to mech's strength or (Supernova's perception of) the state of late game TvP on huge maps I dont know.

Also, whyyyy! You better make it Supernova!!!!!!!!!!!
In Somnis Veritas
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 23 2014 05:56 GMT
#332
So vikings lose to carriers, voidrays, phoenix, tempest, basically every single Protoss airunit?
[url]http://i.imgur.com/lw2yN.jpg[/url]
ssxsilver
Profile Joined June 2007
United States4409 Posts
January 23 2014 05:56 GMT
#333
OMG Leenock is there!
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 23 2014 05:56 GMT
#334
On January 23 2014 14:55 ssxsilver wrote:
Show nested quote +
On January 23 2014 14:54 aZealot wrote:
WTF! I left for a run after Stats vs The Best and come back to Carriers? And lots of Carriers?

What happened? Good game, guys?

You missed 2 carrier games!


AAARRRGGGHHH!


KT best KT ~ 2014
Inty
Profile Joined June 2010
United States99 Posts
January 23 2014 05:57 GMT
#335
On January 23 2014 14:55 Vindicare605 wrote:
Show nested quote +
On January 23 2014 14:54 Inty wrote:
Supernova really needed widow mines. They do so well against carriers since they are cheap and fast to build and do a lot of splash since carriers stack up so much.


Only problem is that you can't target fire with Widow Mines.

Shooting at Interceptors is a complete waste.


You can target with widow mines.as seen here.
Green_25
Profile Joined June 2013
Great Britain696 Posts
January 23 2014 05:57 GMT
#336
Supernova made the wrong stuff, needed ghosts and mines.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 23 2014 05:57 GMT
#337
On January 23 2014 14:56 Loccstana wrote:
So vikings lose to carriers, voidrays, phoenix, tempest, basically every single Protoss airunit?

Warp Prism
Community News
TL+ Member
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 23 2014 05:57 GMT
#338
On January 23 2014 14:55 ZenithM wrote:
Wtf I just came in and I see carriers on my screen.

Indeed Carrier has arrived!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
imrusty269
Profile Joined January 2014
United States1404 Posts
January 23 2014 05:57 GMT
#339
Supernova could of won there if he kept his Thors and Vikings toghether.
Bbyong | MMA | Polt | Dream | Maru | Mvp
juvenal
Profile Joined July 2013
2448 Posts
January 23 2014 05:58 GMT
#340
I bet the guy spends more time on his beard than on sc2 /blizzard bashing
Also do carriers even have a dance?
Michael Probu
Prev 1 15 16 17 18 19 31 Next All
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