On November 09 2013 09:38 Swiipii wrote:
You realize it's 2-1 for SOulkey right? ahah
You realize it's 2-1 for SOulkey right? ahah
And Naniwa got crushed despite good forcefields in games one and two lol
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DarkPlasmaBall
United States46255 Posts
November 09 2013 00:39 GMT
#16961
On November 09 2013 09:38 Swiipii wrote: Show nested quote + On November 09 2013 09:37 Mohdoo wrote: Outclassed. Naniwa is making Soulkey look like a joke. You realize it's 2-1 for SOulkey right? ahah And Naniwa got crushed despite good forcefields in games one and two lol | ||
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Cheren
United States2911 Posts
November 09 2013 00:39 GMT
#16962
On November 09 2013 09:39 NarutO wrote: Show nested quote + On November 09 2013 09:37 Cheren wrote: On November 09 2013 09:36 liberate71 wrote: On November 09 2013 09:35 NarutO wrote: Forcefields really are such a broken mechanic :X Really good force fields seem to win him a lot of games. I'm not balance whining, just saying he is really good at that aspect of toss Without them that would have been a-move ball against a-move ball If you cannot see the control of Soulkey, you need to pay more attention to the game. Without forcefields (ofcourse giving other abilities or units) it would be much more dynamic. Forcefields make terrain and positioning advantages void, as you can modify map and set up position by your opponent. You can reduce chances or nullify chances of control of the opponent. Ofcourse you still need to be good at them, that doesn't make the mechanic in itself less dumb. Soulkey needed that control due to forcefields existing, I'm not saying Soulkey a-moved. | ||
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AlternativeEgo
Sweden17309 Posts
November 09 2013 00:39 GMT
#16963
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sns3rsam
United States138 Posts
November 09 2013 00:39 GMT
#16964
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Tobblish
Sweden6404 Posts
November 09 2013 00:39 GMT
#16965
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HammerKick
France6190 Posts
November 09 2013 00:40 GMT
#16966
On November 09 2013 09:35 HammerKick wrote: Dear spawns at the bottom right. TaeJa spawns at the top left. 2:00 – Rax for TaeJa and a 14 gas. Gate for Dear, one assimilator taken for the protoss player. 3:00 – Zealot-cancel trick. Nexus threw down at the natural. No ebay block, there was a SCV around. CC on the low ground started. Second gas for Dear. 4:00 – Reactor started on the rax, factory started. 5:00 – Robo facility for Dear. Pretty early... A reaper gets out of the factory. Factory started, double marine production. 6:00 – Immortal production, 2 additional gates built. Reaper gets into the main base. Immortal tries to hide... NO. He sees something like... everything ? | ||
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KristofferAG
Norway25712 Posts
November 09 2013 00:40 GMT
#16967
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DarkPlasmaBall
United States46255 Posts
November 09 2013 00:40 GMT
#16968
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sninja
Poland207 Posts
November 09 2013 00:40 GMT
#16969
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Killmouse
Austria5700 Posts
November 09 2013 00:40 GMT
#16970
@SKT1_PartinG 1m Go Go @NaNiwaSC2 | ||
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Sabu113
United States11091 Posts
November 09 2013 00:40 GMT
#16971
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IceCube
Croatia1403 Posts
November 09 2013 00:40 GMT
#16972
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Tobblish
Sweden6404 Posts
November 09 2013 00:40 GMT
#16973
On November 09 2013 09:39 AlternativeEgo wrote: Oh fuck, MC is in the desk. That means drink. Where can I find the drinking game? | ||
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BisuDagger
Bisutopia19372 Posts
November 09 2013 00:40 GMT
#16974
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FrostedMiniWheats
United States30730 Posts
November 09 2013 00:40 GMT
#16975
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Shellshock
United States97276 Posts
November 09 2013 00:40 GMT
#16976
On November 09 2013 09:39 AlternativeEgo wrote: Oh fuck, MC is in the desk. That means drink. Do you waterfall the whole time he talks or just a drink for him being there? | ||
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Shield
Bulgaria4824 Posts
November 09 2013 00:40 GMT
#16977
Looking forward to the next game. | ||
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NarutO
Germany18839 Posts
November 09 2013 00:40 GMT
#16978
On November 09 2013 09:39 Cheren wrote: Show nested quote + On November 09 2013 09:39 NarutO wrote: On November 09 2013 09:37 Cheren wrote: On November 09 2013 09:36 liberate71 wrote: On November 09 2013 09:35 NarutO wrote: Forcefields really are such a broken mechanic :X Really good force fields seem to win him a lot of games. I'm not balance whining, just saying he is really good at that aspect of toss Without them that would have been a-move ball against a-move ball If you cannot see the control of Soulkey, you need to pay more attention to the game. Without forcefields (ofcourse giving other abilities or units) it would be much more dynamic. Forcefields make terrain and positioning advantages void, as you can modify map and set up position by your opponent. You can reduce chances or nullify chances of control of the opponent. Ofcourse you still need to be good at them, that doesn't make the mechanic in itself less dumb. Soulkey needed that control due to forcefields existing, I'm not saying Soulkey a-moved. So he cant stutter-step vs Zealots with his roaches without forcefields? To keep distance to (if not sentries) stalkers/immortals? | ||
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Tobblish
Sweden6404 Posts
November 09 2013 00:40 GMT
#16979
On November 09 2013 09:40 KristofferAG wrote: i regret not taking that toilet break after g3... Literally killing the passion in this LR thread... | ||
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DarkPlasmaBall
United States46255 Posts
November 09 2013 00:40 GMT
#16980
On November 09 2013 09:40 KristofferAG wrote: i regret not taking that toilet break after g3... Well now I'm going to enjoy my sushi | ||
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