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United States23455 Posts
On September 27 2013 01:45 lolfail9001 wrote:Show nested quote +On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots.
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On September 27 2013 01:45 lolfail9001 wrote:Show nested quote +On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. Storms kept him alive when he was rebuilding his collosi count and those archons tanked like mother fuckers in that last fight. A couple emps in that fight and it goes VERY differently...
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On September 27 2013 01:45 lolfail9001 wrote:Show nested quote +On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here.
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Russian Federation40186 Posts
On September 27 2013 01:46 Darkhoarse wrote:Show nested quote +On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp.
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On September 27 2013 01:46 DJHelium wrote:Show nested quote +On September 27 2013 01:43 ssxsilver wrote: I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far. Check out Polt vs Sage from WCS AM, some amazing games and moves there! Oh duh! Forgot about those games, but Polt/Taeja are definitely the exception.
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Nice tweet.
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Russian Federation40186 Posts
On September 27 2013 01:47 Undead1993 wrote:Show nested quote +On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here. he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster.
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On September 27 2013 01:45 mechengineer123 wrote:Show nested quote +On September 27 2013 01:43 ssxsilver wrote: I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far. How's this a great game? :p showtime was afk for 20min with incredibly poor macro, then he attacks and wins It's kinda the opposite of an scv pull but protoss doesn't need to bring probes
What ? Showtime afk for 20min ?? He had huge trouble defending when ForGG pushed the 3rd base, it was really tensed then there were agression from Showtime.... Stop saying bullshit
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United States23455 Posts
On September 27 2013 01:47 lolfail9001 wrote:Show nested quote +On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.
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Russian Federation40186 Posts
On September 27 2013 01:48 SkullZ9 wrote:Show nested quote +On September 27 2013 01:45 mechengineer123 wrote:On September 27 2013 01:43 ssxsilver wrote: I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far. How's this a great game? :p showtime was afk for 20min with incredibly poor macro, then he attacks and wins It's kinda the opposite of an scv pull but protoss doesn't need to bring probes What ? Showtime afk for 20min ?? He had huge trouble defending when ForGG pushed the 3rd base, it was really tensed then there were agression from Showtime.... Stop saying bullshit It was tense, but in the end Showtime traded 3rd nexus, 1 collosi and some gateway trash for a large chunk of army.
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Russian Federation40186 Posts
On September 27 2013 01:48 Darkhoarse wrote:Show nested quote +On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around.
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Time to play TvP like it is supposed to be played. CHOO CHOO!
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On September 27 2013 01:47 lolfail9001 wrote:Show nested quote +On September 27 2013 01:47 Undead1993 wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here. he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster. Because EMP's don't hurt pretty much negate archons either right?? With EMP it would have only been stalkers to fight the vikings meaning they would not die nearly as fast plus EMP wipes out shields for chargelots and owns archons...
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Russian Federation40186 Posts
On September 27 2013 01:49 Necro)Phagist( wrote:Show nested quote +On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:47 Undead1993 wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here. he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster. Because EMP's don't hurt pretty much negate archons either right?? With EMP it would have only been stalkers to fight the vikings meaning they would not die nearly as fast plus EMP wipes out shields for chargelots and owns archons... I meant against forgg's style. Not general TvP style. And yes, with emp it would be *just* MMMVG against deathball.
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I should probably learn how to scout Terran myself.
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United States23455 Posts
On September 27 2013 01:49 lolfail9001 wrote:Show nested quote +On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.
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Austria24417 Posts
Well, what you want against a hellbat/marauder heavy army composition is archons. A few Ghosts mixed in would be super powerful with ForGG's army.
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Russian Federation40186 Posts
On September 27 2013 01:51 Darkhoarse wrote:Show nested quote +On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.
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On September 27 2013 01:51 DarkLordOlli wrote: Well, what you want against a hellbat/marauder heavy army composition is archons. A few Ghosts mixed in would be super powerful with ForGG's army. But it would break the rule of the #noghostsclub
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