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[WCS EU] Ro16 Group C Premier Season 3 2013 - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 9 10 49 Next All
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:46 GMT
#141
On September 27 2013 01:45 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.
WriterRecently Necro'd (?)
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
September 26 2013 16:47 GMT
#142
On September 27 2013 01:45 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

Storms kept him alive when he was rebuilding his collosi count and those archons tanked like mother fuckers in that last fight. A couple emps in that fight and it goes VERY differently...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 26 2013 16:47 GMT
#143
On September 27 2013 01:45 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here.
SEKO SEKO SEKO SEKO SEKO
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 26 2013 16:47 GMT
#144
On September 27 2013 01:46 Darkhoarse wrote:
Show nested quote +
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.
DeMoN pulls off a Miracle and Flies to the Moon
ssxsilver
Profile Joined June 2007
United States4409 Posts
September 26 2013 16:47 GMT
#145
On September 27 2013 01:46 DJHelium wrote:
Show nested quote +
On September 27 2013 01:43 ssxsilver wrote:
I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far.


Check out Polt vs Sage from WCS AM, some amazing games and moves there!

Oh duh! Forgot about those games, but Polt/Taeja are definitely the exception.
Aeromi
Profile Blog Joined August 2012
France14461 Posts
September 26 2013 16:47 GMT
#146
Nice tweet.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 26 2013 16:47 GMT
#147
On September 27 2013 01:47 Undead1993 wrote:
Show nested quote +
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here.

he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster.
DeMoN pulls off a Miracle and Flies to the Moon
SkullZ9
Profile Joined April 2011
Belgium2048 Posts
September 26 2013 16:48 GMT
#148
On September 27 2013 01:45 mechengineer123 wrote:
Show nested quote +
On September 27 2013 01:43 ssxsilver wrote:
I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far.

How's this a great game? :p showtime was afk for 20min with incredibly poor macro, then he attacks and wins
It's kinda the opposite of an scv pull but protoss doesn't need to bring probes


What ? Showtime afk for 20min ?? He had huge trouble defending when ForGG pushed the 3rd base, it was really tensed then there were agression from Showtime.... Stop saying bullshit
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:48 GMT
#149
On September 27 2013 01:47 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.
WriterRecently Necro'd (?)
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 26 2013 16:48 GMT
#150
On September 27 2013 01:48 SkullZ9 wrote:
Show nested quote +
On September 27 2013 01:45 mechengineer123 wrote:
On September 27 2013 01:43 ssxsilver wrote:
I feel like it's been forever since we've seen a TvP not decided by an scv pull. Great game so far.

How's this a great game? :p showtime was afk for 20min with incredibly poor macro, then he attacks and wins
It's kinda the opposite of an scv pull but protoss doesn't need to bring probes


What ? Showtime afk for 20min ?? He had huge trouble defending when ForGG pushed the 3rd base, it was really tensed then there were agression from Showtime.... Stop saying bullshit

It was tense, but in the end Showtime traded 3rd nexus, 1 collosi and some gateway trash for a large chunk of army.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 26 2013 16:49 GMT
#151
On September 27 2013 01:48 Darkhoarse wrote:
Show nested quote +
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.
DeMoN pulls off a Miracle and Flies to the Moon
Aquila-
Profile Blog Joined April 2011
516 Posts
September 26 2013 16:49 GMT
#152
Time to play TvP like it is supposed to be played. CHOO CHOO!
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
September 26 2013 16:49 GMT
#153
On September 27 2013 01:47 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:47 Undead1993 wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here.

he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster.

Because EMP's don't hurt pretty much negate archons either right?? With EMP it would have only been stalkers to fight the vikings meaning they would not die nearly as fast plus EMP wipes out shields for chargelots and owns archons...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-09-26 16:51:09
September 26 2013 16:50 GMT
#154
On September 27 2013 01:49 Necro)Phagist( wrote:
Show nested quote +
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:47 Undead1993 wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

lol. how did they not help? they stormed like 8 vikings twice during fights and the collossi stood there and killed everything else. templars were key here.

he would do the same without storms, but with archons and stalkers. And i am not sure what would be faster.

Because EMP's don't hurt pretty much negate archons either right?? With EMP it would have only been stalkers to fight the vikings meaning they would not die nearly as fast plus EMP wipes out shields for chargelots and owns archons...

I meant against forgg's style. Not general TvP style. And yes, with emp it would be *just* MMMVG against deathball.
DeMoN pulls off a Miracle and Flies to the Moon
NovaMB
Profile Joined February 2013
Germany9534 Posts
September 26 2013 16:50 GMT
#155
Dat 14 vision range
Heartland
Profile Blog Joined May 2012
Sweden24584 Posts
September 26 2013 16:50 GMT
#156
I should probably learn how to scout Terran myself.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:51 GMT
#157
On September 27 2013 01:49 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.
WriterRecently Necro'd (?)
Olli
Profile Blog Joined February 2012
Austria24420 Posts
September 26 2013 16:51 GMT
#158
Well, what you want against a hellbat/marauder heavy army composition is archons. A few Ghosts mixed in would be super powerful with ForGG's army.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 26 2013 16:52 GMT
#159
On September 27 2013 01:51 Darkhoarse wrote:
Show nested quote +
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.
DeMoN pulls off a Miracle and Flies to the Moon
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
September 26 2013 16:54 GMT
#160
On September 27 2013 01:51 DarkLordOlli wrote:
Well, what you want against a hellbat/marauder heavy army composition is archons. A few Ghosts mixed in would be super powerful with ForGG's army.

But it would break the rule of the #noghostsclub
RIP MKP
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