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[WCS EU] Ro16 Group C Premier Season 3 2013 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 49 Next All
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:54 GMT
#161
On September 27 2013 01:52 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:51 Darkhoarse wrote:
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.

5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.
WriterRecently Necro'd (?)
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 26 2013 16:55 GMT
#162
Showtime needs to spend his bank.
Heartland
Profile Blog Joined May 2012
Sweden24579 Posts
September 26 2013 16:55 GMT
#163
Meh.
fishb00n
Profile Joined October 2011
Germany607 Posts
September 26 2013 16:55 GMT
#164
walk over.
kill
TT

Blizzard fix this matchup pls. Its so boring
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-09-26 16:56:12
September 26 2013 16:55 GMT
#165
gg wp by ShowTime though, ForGG just has more experience than him and clearly knew how to react. But I think we will see more of ShowTime in the future!
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
September 26 2013 16:56 GMT
#166
On September 27 2013 01:54 Darkhoarse wrote:
Show nested quote +
On September 27 2013 01:52 lolfail9001 wrote:
On September 27 2013 01:51 Darkhoarse wrote:
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.

5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.

Ghosts fry the chargelots :3?
DeMoN pulls off a Miracle and Flies to the Moon
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 26 2013 16:56 GMT
#167


FORGGEDDON!
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Aeromi
Profile Blog Joined August 2012
France14456 Posts
September 26 2013 16:56 GMT
#168
ForGG !


Take my 1500th post !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Girondelle
Profile Joined December 2010
France969 Posts
September 26 2013 16:56 GMT
#169
ForGG is always in such a hurry :D
Great to see him play
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 26 2013 16:56 GMT
#170
i don't get why you would not veto this map as showtime. well gg
SEKO SEKO SEKO SEKO SEKO
Denar
Profile Blog Joined March 2011
France1633 Posts
September 26 2013 16:56 GMT
#171
Poll: Recommend ForGG vs ShoWTimE game 3 ?

No (7)
 
44%

If you have time (6)
 
38%

Yes (3)
 
19%

16 total votes

Your vote: Recommend ForGG vs ShoWTimE game 3 ?

(Vote): Yes
(Vote): No
(Vote): If you have time

Noonius
Profile Joined April 2012
Estonia17413 Posts
September 26 2013 16:56 GMT
#172
ForGG looks kinda bored
Terran forever | Maru hater forever
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 26 2013 16:56 GMT
#173
Owned as expected...
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:56 GMT
#174
On September 27 2013 01:56 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:54 Darkhoarse wrote:
On September 27 2013 01:52 lolfail9001 wrote:
On September 27 2013 01:51 Darkhoarse wrote:
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.

5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.

Ghosts fry the chargelots :3?

*sigh* Ok we'll agree to disagree .
WriterRecently Necro'd (?)
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
September 26 2013 16:56 GMT
#175
And so Showtime... just gets roasted.
DeMoN pulls off a Miracle and Flies to the Moon
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
September 26 2013 16:57 GMT
#176
On September 27 2013 01:56 lolfail9001 wrote:
Show nested quote +
On September 27 2013 01:54 Darkhoarse wrote:
On September 27 2013 01:52 lolfail9001 wrote:
On September 27 2013 01:51 Darkhoarse wrote:
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
On September 27 2013 01:45 DarkLordOlli wrote:
Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again.

Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.

5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.

Ghosts fry the chargelots :3?

Taking out chargelots shield helps immensely, mix that with being able to emp archons/templars and Ghost are 100X more effective then hellbats in that situation.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
lolfail9001
Profile Joined August 2013
Russian Federation40186 Posts
September 26 2013 16:57 GMT
#177
On September 27 2013 01:56 Darkhoarse wrote:
Show nested quote +
On September 27 2013 01:56 lolfail9001 wrote:
On September 27 2013 01:54 Darkhoarse wrote:
On September 27 2013 01:52 lolfail9001 wrote:
On September 27 2013 01:51 Darkhoarse wrote:
On September 27 2013 01:49 lolfail9001 wrote:
On September 27 2013 01:48 Darkhoarse wrote:
On September 27 2013 01:47 lolfail9001 wrote:
On September 27 2013 01:46 Darkhoarse wrote:
On September 27 2013 01:45 lolfail9001 wrote:
[quote]
Storms did not really help alot there though. And ghosts vs collosi... no, thanks.

EMP's still really good on the army anyway, especially clumps of chargelots.

2 volleys from blue flame hellbats > 1 emp.

However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi.

Chargelots charge to hellbats, not the other way around.

What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range.

My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there.

5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.

Ghosts fry the chargelots :3?

*sigh* Ok we'll agree to disagree .

Sure
DeMoN pulls off a Miracle and Flies to the Moon
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
September 26 2013 16:57 GMT
#178
Fuck Yeah forGG !!!

Proud of you noghosts bro !
RIP MKP
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 26 2013 16:57 GMT
#179
GG !
Former SC2 writer for Millenium - twitter.com/Boucot
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 26 2013 16:57 GMT
#180
On September 27 2013 01:56 Denar wrote:
Poll: Recommend ForGG vs ShoWTimE game 3 ?

No (7)
 
44%

If you have time (6)
 
38%

Yes (3)
 
19%

16 total votes

Your vote: Recommend ForGG vs ShoWTimE game 3 ?

(Vote): Yes
(Vote): No
(Vote): If you have time


Foreigner wins, HIGHLY RECOMMENDED. Korean Wins, Bad game do not watch.

#nobias.
WriterRecently Necro'd (?)
Prev 1 7 8 9 10 11 49 Next All
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