|
United States23455 Posts
On September 27 2013 01:52 lolfail9001 wrote:Show nested quote +On September 27 2013 01:51 Darkhoarse wrote:On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there. 5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats.
|
Showtime needs to spend his bank.
|
|
walk over. kill TT
Blizzard fix this matchup pls. Its so boring
|
gg wp by ShowTime though, ForGG just has more experience than him and clearly knew how to react. But I think we will see more of ShowTime in the future!
|
Russian Federation40186 Posts
On September 27 2013 01:54 Darkhoarse wrote:Show nested quote +On September 27 2013 01:52 lolfail9001 wrote:On September 27 2013 01:51 Darkhoarse wrote:On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there. 5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats. Ghosts fry the chargelots :3?
|
|
ForGG !
Take my 1500th post !
|
ForGG is always in such a hurry :D Great to see him play
|
i don't get why you would not veto this map as showtime. well gg
|
Poll: Recommend ForGG vs ShoWTimE game 3 ?No (7) 44% If you have time (6) 38% Yes (3) 19% 16 total votes Your vote: Recommend ForGG vs ShoWTimE game 3 ? (Vote): Yes (Vote): No (Vote): If you have time
|
|
|
United States23455 Posts
On September 27 2013 01:56 lolfail9001 wrote:Show nested quote +On September 27 2013 01:54 Darkhoarse wrote:On September 27 2013 01:52 lolfail9001 wrote:On September 27 2013 01:51 Darkhoarse wrote:On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there. 5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats. Ghosts fry the chargelots :3? *sigh* Ok we'll agree to disagree .
|
Russian Federation40186 Posts
And so Showtime... just gets roasted.
|
On September 27 2013 01:56 lolfail9001 wrote:Show nested quote +On September 27 2013 01:54 Darkhoarse wrote:On September 27 2013 01:52 lolfail9001 wrote:On September 27 2013 01:51 Darkhoarse wrote:On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote:On September 27 2013 01:45 DarkLordOlli wrote: Great game by Showtime, ForGG beat himself though by not making Ghosts. Once again. Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there. 5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats. Ghosts fry the chargelots :3? Taking out chargelots shield helps immensely, mix that with being able to emp archons/templars and Ghost are 100X more effective then hellbats in that situation.
|
Russian Federation40186 Posts
On September 27 2013 01:56 Darkhoarse wrote:Show nested quote +On September 27 2013 01:56 lolfail9001 wrote:On September 27 2013 01:54 Darkhoarse wrote:On September 27 2013 01:52 lolfail9001 wrote:On September 27 2013 01:51 Darkhoarse wrote:On September 27 2013 01:49 lolfail9001 wrote:On September 27 2013 01:48 Darkhoarse wrote:On September 27 2013 01:47 lolfail9001 wrote:On September 27 2013 01:46 Darkhoarse wrote:On September 27 2013 01:45 lolfail9001 wrote: [quote] Storms did not really help alot there though. And ghosts vs collosi... no, thanks. EMP's still really good on the army anyway, especially clumps of chargelots. 2 volleys from blue flame hellbats > 1 emp. However, the emps can be "free damage" meaning the ghosts can do it and not die. No way do hellbats get close enough to a protoss army without getting immediately dusted by the Colossi. Chargelots charge to hellbats, not the other way around. What is your point with that statement? Doesn't change that they get blown up by the Toss army, while a ghost can emp from range. My point is that knowing the hell that is TvP micro and positioning, 5 hellbats > 10 ghosts for ForGG there. 5 Hellbats are not better than 10 ghosts in that situation... Consider Archons/Templar/and the Zealots. Ghosts give ForGG many more options to get an advantage in the fight rather than the Hellbats. Ghosts fry the chargelots :3? *sigh* Ok we'll agree to disagree  . Sure
|
Fuck Yeah forGG !!!
Proud of you noghosts bro !
|
|
United States23455 Posts
On September 27 2013 01:56 Denar wrote:Poll: Recommend ForGG vs ShoWTimE game 3 ?No (7) 44% If you have time (6) 38% Yes (3) 19% 16 total votes Your vote: Recommend ForGG vs ShoWTimE game 3 ? (Vote): Yes (Vote): No (Vote): If you have time
Foreigner wins, HIGHLY RECOMMENDED. Korean Wins, Bad game do not watch.
#nobias.
|
|
|
|